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Diffstat (limited to 'platform/macos/godot_window_delegate.h')
-rw-r--r-- | platform/macos/godot_window_delegate.h | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/platform/macos/godot_window_delegate.h b/platform/macos/godot_window_delegate.h new file mode 100644 index 0000000000..8a1f681fcd --- /dev/null +++ b/platform/macos/godot_window_delegate.h @@ -0,0 +1,47 @@ +/*************************************************************************/ +/* godot_window_delegate.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef GODOT_WINDOW_DELEGATE_H +#define GODOT_WINDOW_DELEGATE_H + +#include "servers/display_server.h" + +#import <AppKit/AppKit.h> +#import <Foundation/Foundation.h> + +@interface GodotWindowDelegate : NSObject <NSWindowDelegate> { + DisplayServer::WindowID window_id; +} + +- (void)setWindowID:(DisplayServer::WindowID)wid; + +@end + +#endif //GODOT_WINDOW_DELEGATE_H |