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-rw-r--r--platform/macos/godot_content_view.mm131
1 files changed, 73 insertions, 58 deletions
diff --git a/platform/macos/godot_content_view.mm b/platform/macos/godot_content_view.mm
index cb70a5db86..337aa59a5e 100644
--- a/platform/macos/godot_content_view.mm
+++ b/platform/macos/godot_content_view.mm
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* godot_content_view.mm */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* godot_content_view.mm */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "godot_content_view.h"
@@ -65,16 +65,28 @@
if (ds && ds->has_window(window_id)) {
DisplayServerMacOS::WindowData &wd = ds->get_window(window_id);
NSRect frameRect = [wd.window_object frame];
- bool left = (wd.last_frame_rect.origin.x != frameRect.origin.x);
- bool top = (wd.last_frame_rect.origin.y == frameRect.origin.y);
- if (left && top) {
- self.layerContentsPlacement = NSViewLayerContentsPlacementBottomRight;
- } else if (left && !top) {
- self.layerContentsPlacement = NSViewLayerContentsPlacementTopRight;
- } else if (!left && top) {
- self.layerContentsPlacement = NSViewLayerContentsPlacementBottomLeft;
+ if (wd.fs_transition || wd.initial_size) {
+ self.layerContentsPlacement = NSViewLayerContentsPlacementScaleAxesIndependently;
+ wd.initial_size = false;
} else {
- self.layerContentsPlacement = NSViewLayerContentsPlacementTopLeft;
+ bool left = (wd.last_frame_rect.origin.x != frameRect.origin.x);
+ bool bottom = (wd.last_frame_rect.origin.y != frameRect.origin.y);
+ bool right = (wd.last_frame_rect.origin.x + wd.last_frame_rect.size.width != frameRect.origin.x + frameRect.size.width);
+ bool top = (wd.last_frame_rect.origin.y + wd.last_frame_rect.size.height != frameRect.origin.y + frameRect.size.height);
+
+ if (left && top) {
+ self.layerContentsPlacement = NSViewLayerContentsPlacementBottomRight;
+ } else if (left && bottom) {
+ self.layerContentsPlacement = NSViewLayerContentsPlacementTopRight;
+ } else if (left) {
+ self.layerContentsPlacement = NSViewLayerContentsPlacementRight;
+ } else if (right && top) {
+ self.layerContentsPlacement = NSViewLayerContentsPlacementBottomLeft;
+ } else if (right && bottom) {
+ self.layerContentsPlacement = NSViewLayerContentsPlacementTopLeft;
+ } else if (right) {
+ self.layerContentsPlacement = NSViewLayerContentsPlacementLeft;
+ }
}
wd.last_frame_rect = frameRect;
}
@@ -359,19 +371,21 @@
ds->cursor_update_shape();
}
-- (void)processMouseEvent:(NSEvent *)event index:(MouseButton)index mask:(MouseButton)mask pressed:(bool)pressed {
+- (void)processMouseEvent:(NSEvent *)event index:(MouseButton)index pressed:(bool)pressed {
DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton();
if (!ds || !ds->has_window(window_id)) {
return;
}
DisplayServerMacOS::WindowData &wd = ds->get_window(window_id);
- MouseButton last_button_state = ds->mouse_get_button_state();
+ BitField<MouseButtonMask> last_button_state = ds->mouse_get_button_state();
+
+ MouseButtonMask mask = mouse_button_to_mask(index);
if (pressed) {
- last_button_state |= mask;
+ last_button_state.set_flag(mask);
} else {
- last_button_state &= (MouseButton)~mask;
+ last_button_state.clear_flag(mask);
}
ds->mouse_set_button_state(last_button_state);
@@ -395,10 +409,10 @@
- (void)mouseDown:(NSEvent *)event {
if (([event modifierFlags] & NSEventModifierFlagControl)) {
mouse_down_control = true;
- [self processMouseEvent:event index:MouseButton::RIGHT mask:MouseButton::MASK_RIGHT pressed:true];
+ [self processMouseEvent:event index:MouseButton::RIGHT pressed:true];
} else {
mouse_down_control = false;
- [self processMouseEvent:event index:MouseButton::LEFT mask:MouseButton::MASK_LEFT pressed:true];
+ [self processMouseEvent:event index:MouseButton::LEFT pressed:true];
}
}
@@ -408,9 +422,9 @@
- (void)mouseUp:(NSEvent *)event {
if (mouse_down_control) {
- [self processMouseEvent:event index:MouseButton::RIGHT mask:MouseButton::MASK_RIGHT pressed:false];
+ [self processMouseEvent:event index:MouseButton::RIGHT pressed:false];
} else {
- [self processMouseEvent:event index:MouseButton::LEFT mask:MouseButton::MASK_LEFT pressed:false];
+ [self processMouseEvent:event index:MouseButton::LEFT pressed:false];
}
}
@@ -440,7 +454,7 @@
NSEventSubtype subtype = [event subtype];
if (subtype == NSEventSubtypeTabletPoint) {
const NSPoint p = [event tilt];
- mm->set_tilt(Vector2(p.x, p.y));
+ mm->set_tilt(Vector2(p.x, -p.y));
mm->set_pen_inverted(last_pen_inverted);
} else if (subtype == NSEventSubtypeTabletProximity) {
// Check if using the eraser end of pen only on proximity event.
@@ -457,7 +471,7 @@
}
- (void)rightMouseDown:(NSEvent *)event {
- [self processMouseEvent:event index:MouseButton::RIGHT mask:MouseButton::MASK_RIGHT pressed:true];
+ [self processMouseEvent:event index:MouseButton::RIGHT pressed:true];
}
- (void)rightMouseDragged:(NSEvent *)event {
@@ -465,16 +479,16 @@
}
- (void)rightMouseUp:(NSEvent *)event {
- [self processMouseEvent:event index:MouseButton::RIGHT mask:MouseButton::MASK_RIGHT pressed:false];
+ [self processMouseEvent:event index:MouseButton::RIGHT pressed:false];
}
- (void)otherMouseDown:(NSEvent *)event {
if ((int)[event buttonNumber] == 2) {
- [self processMouseEvent:event index:MouseButton::MIDDLE mask:MouseButton::MASK_MIDDLE pressed:true];
+ [self processMouseEvent:event index:MouseButton::MIDDLE pressed:true];
} else if ((int)[event buttonNumber] == 3) {
- [self processMouseEvent:event index:MouseButton::MB_XBUTTON1 mask:MouseButton::MASK_XBUTTON1 pressed:true];
+ [self processMouseEvent:event index:MouseButton::MB_XBUTTON1 pressed:true];
} else if ((int)[event buttonNumber] == 4) {
- [self processMouseEvent:event index:MouseButton::MB_XBUTTON2 mask:MouseButton::MASK_XBUTTON2 pressed:true];
+ [self processMouseEvent:event index:MouseButton::MB_XBUTTON2 pressed:true];
} else {
return;
}
@@ -486,11 +500,11 @@
- (void)otherMouseUp:(NSEvent *)event {
if ((int)[event buttonNumber] == 2) {
- [self processMouseEvent:event index:MouseButton::MIDDLE mask:MouseButton::MASK_MIDDLE pressed:false];
+ [self processMouseEvent:event index:MouseButton::MIDDLE pressed:false];
} else if ((int)[event buttonNumber] == 3) {
- [self processMouseEvent:event index:MouseButton::MB_XBUTTON1 mask:MouseButton::MASK_XBUTTON1 pressed:false];
+ [self processMouseEvent:event index:MouseButton::MB_XBUTTON1 pressed:false];
} else if ((int)[event buttonNumber] == 4) {
- [self processMouseEvent:event index:MouseButton::MB_XBUTTON2 mask:MouseButton::MASK_XBUTTON2 pressed:false];
+ [self processMouseEvent:event index:MouseButton::MB_XBUTTON2 pressed:false];
} else {
return;
}
@@ -739,7 +753,8 @@
}
DisplayServerMacOS::WindowData &wd = ds->get_window(window_id);
- MouseButton mask = mouse_button_to_mask(button);
+ MouseButtonMask mask = mouse_button_to_mask(button);
+ BitField<MouseButtonMask> last_button_state = ds->mouse_get_button_state();
Ref<InputEventMouseButton> sc;
sc.instantiate();
@@ -751,7 +766,7 @@
sc->set_pressed(true);
sc->set_position(wd.mouse_pos);
sc->set_global_position(wd.mouse_pos);
- MouseButton last_button_state = ds->mouse_get_button_state() | (MouseButton)mask;
+ last_button_state.set_flag(mask);
sc->set_button_mask(last_button_state);
ds->mouse_set_button_state(last_button_state);
@@ -764,7 +779,7 @@
sc->set_pressed(false);
sc->set_position(wd.mouse_pos);
sc->set_global_position(wd.mouse_pos);
- last_button_state &= (MouseButton)~mask;
+ last_button_state.clear_flag(mask);
sc->set_button_mask(last_button_state);
ds->mouse_set_button_state(last_button_state);