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Diffstat (limited to 'platform/macos/godot_content_view.h')
-rw-r--r-- | platform/macos/godot_content_view.h | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/platform/macos/godot_content_view.h b/platform/macos/godot_content_view.h new file mode 100644 index 0000000000..353305aec1 --- /dev/null +++ b/platform/macos/godot_content_view.h @@ -0,0 +1,66 @@ +/*************************************************************************/ +/* godot_content_view.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef GODOT_CONTENT_VIEW_H +#define GODOT_CONTENT_VIEW_H + +#include "servers/display_server.h" + +#import <AppKit/AppKit.h> +#import <Foundation/Foundation.h> + +#if defined(GLES3_ENABLED) +#import <AppKit/NSOpenGLView.h> +#define RootView NSOpenGLView +#else +#define RootView NSView +#endif + +#import <QuartzCore/CAMetalLayer.h> + +@interface GodotContentView : RootView <NSTextInputClient> { + DisplayServer::WindowID window_id; + NSTrackingArea *tracking_area; + NSMutableAttributedString *marked_text; + bool ime_input_event_in_progress; + bool mouse_down_control; + bool ignore_momentum_scroll; + bool last_pen_inverted; +} + +- (void)processScrollEvent:(NSEvent *)event button:(MouseButton)button factor:(double)factor; +- (void)processPanEvent:(NSEvent *)event dx:(double)dx dy:(double)dy; +- (void)processMouseEvent:(NSEvent *)event index:(MouseButton)index mask:(MouseButton)mask pressed:(bool)pressed; +- (void)setWindowID:(DisplayServer::WindowID)wid; +- (void)cancelComposition; + +@end + +#endif // GODOT_CONTENT_VIEW_H |