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+/*************************************************************************/
+/* export_plugin.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef MACOS_EXPORT_PLUGIN_H
+#define MACOS_EXPORT_PLUGIN_H
+
+#include "core/config/project_settings.h"
+#include "core/io/dir_access.h"
+#include "core/io/file_access.h"
+#include "core/io/marshalls.h"
+#include "core/io/resource_saver.h"
+#include "core/io/zip_io.h"
+#include "core/os/os.h"
+#include "core/version.h"
+#include "editor/editor_export.h"
+#include "editor/editor_settings.h"
+#include "platform/macos/logo.gen.h"
+
+#include <sys/stat.h>
+
+class EditorExportPlatformMacOS : public EditorExportPlatform {
+ GDCLASS(EditorExportPlatformMacOS, EditorExportPlatform);
+
+ int version_code = 0;
+
+ Ref<ImageTexture> logo;
+
+ void _fix_plist(const Ref<EditorExportPreset> &p_preset, Vector<uint8_t> &plist, const String &p_binary);
+ void _make_icon(const Ref<Image> &p_icon, Vector<uint8_t> &p_data);
+
+ Error _notarize(const Ref<EditorExportPreset> &p_preset, const String &p_path);
+ Error _code_sign(const Ref<EditorExportPreset> &p_preset, const String &p_path, const String &p_ent_path, bool p_warn = true);
+ Error _code_sign_directory(const Ref<EditorExportPreset> &p_preset, const String &p_path, const String &p_ent_path, bool p_should_error_on_non_code = true);
+ Error _copy_and_sign_files(Ref<DirAccess> &dir_access, const String &p_src_path, const String &p_in_app_path,
+ bool p_sign_enabled, const Ref<EditorExportPreset> &p_preset, const String &p_ent_path,
+ bool p_should_error_on_non_code_sign);
+ Error _export_macos_plugins_for(Ref<EditorExportPlugin> p_editor_export_plugin, const String &p_app_path_name,
+ Ref<DirAccess> &dir_access, bool p_sign_enabled, const Ref<EditorExportPreset> &p_preset,
+ const String &p_ent_path);
+ Error _create_dmg(const String &p_dmg_path, const String &p_pkg_name, const String &p_app_path_name);
+ void _zip_folder_recursive(zipFile &p_zip, const String &p_root_path, const String &p_folder, const String &p_pkg_name);
+ Error _export_debug_script(const Ref<EditorExportPreset> &p_preset, const String &p_app_name, const String &p_pkg_name, const String &p_path);
+
+ bool use_codesign() const { return true; }
+#ifdef MACOS_ENABLED
+ bool use_dmg() const { return true; }
+#else
+ bool use_dmg() const { return false; }
+#endif
+
+ bool is_package_name_valid(const String &p_package, String *r_error = nullptr) const {
+ String pname = p_package;
+
+ if (pname.length() == 0) {
+ if (r_error) {
+ *r_error = TTR("Identifier is missing.");
+ }
+ return false;
+ }
+
+ for (int i = 0; i < pname.length(); i++) {
+ char32_t c = pname[i];
+ if (!(is_ascii_alphanumeric_char(c) || c == '-' || c == '.')) {
+ if (r_error) {
+ *r_error = vformat(TTR("The character '%s' is not allowed in Identifier."), String::chr(c));
+ }
+ return false;
+ }
+ }
+
+ return true;
+ }
+
+protected:
+ virtual void get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) override;
+ virtual void get_export_options(List<ExportOption> *r_options) override;
+ virtual bool get_export_option_visibility(const String &p_option, const HashMap<StringName, Variant> &p_options) const override;
+
+public:
+ virtual String get_name() const override { return "macOS"; }
+ virtual String get_os_name() const override { return "macOS"; }
+ virtual Ref<Texture2D> get_logo() const override { return logo; }
+
+ virtual List<String> get_binary_extensions(const Ref<EditorExportPreset> &p_preset) const override {
+ List<String> list;
+ if (use_dmg()) {
+ list.push_back("dmg");
+ }
+ list.push_back("zip");
+ list.push_back("app");
+ return list;
+ }
+ virtual Error export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0) override;
+
+ virtual bool can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const override;
+
+ virtual void get_platform_features(List<String> *r_features) override {
+ r_features->push_back("pc");
+ r_features->push_back("s3tc");
+ r_features->push_back("macos");
+ }
+
+ virtual void resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, HashSet<String> &p_features) override {
+ }
+
+ EditorExportPlatformMacOS();
+ ~EditorExportPlatformMacOS();
+};
+
+#endif