diff options
Diffstat (limited to 'platform/macos/display_server_macos.mm')
-rw-r--r-- | platform/macos/display_server_macos.mm | 394 |
1 files changed, 306 insertions, 88 deletions
diff --git a/platform/macos/display_server_macos.mm b/platform/macos/display_server_macos.mm index f4692abc92..d992467042 100644 --- a/platform/macos/display_server_macos.mm +++ b/platform/macos/display_server_macos.mm @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* display_server_macos.mm */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* display_server_macos.mm */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #include "display_server_macos.h" @@ -119,15 +119,26 @@ DisplayServerMacOS::WindowID DisplayServerMacOS::_create_window(WindowMode p_mod ERR_FAIL_COND_V_MSG(wd.window_delegate == nil, INVALID_WINDOW_ID, "Can't create a window delegate"); [wd.window_delegate setWindowID:window_id_counter]; - Point2i position = p_rect.position; + int rq_screen = get_screen_from_rect(p_rect); + if (rq_screen < 0) { + rq_screen = get_primary_screen(); // Requested window rect is outside any screen bounds. + } + + Rect2i srect = screen_get_usable_rect(rq_screen); + Point2i wpos = p_rect.position; + if (srect != Rect2i()) { + wpos.x = CLAMP(wpos.x, srect.position.x, srect.position.x + srect.size.width - p_rect.size.width / 3); + wpos.y = CLAMP(wpos.y, srect.position.y, srect.position.y + srect.size.height - p_rect.size.height / 3); + } // OS X native y-coordinate relative to _get_screens_origin() is negative, // Godot passes a positive value. - position.y *= -1; - position += _get_screens_origin(); + wpos.y *= -1; + wpos += _get_screens_origin(); + wpos /= scale; // initWithContentRect uses bottom-left corner of the window’s frame as origin. wd.window_object = [[GodotWindow alloc] - initWithContentRect:NSMakeRect(position.x / scale, (position.y - p_rect.size.height) / scale, p_rect.size.width / scale, p_rect.size.height / scale) + initWithContentRect:NSMakeRect(100, 100, p_rect.size.width / scale, p_rect.size.height / scale) styleMask:NSWindowStyleMaskTitled | NSWindowStyleMaskClosable | NSWindowStyleMaskMiniaturizable | NSWindowStyleMaskResizable backing:NSBackingStoreBuffered defer:NO]; @@ -155,6 +166,17 @@ DisplayServerMacOS::WindowID DisplayServerMacOS::_create_window(WindowMode p_mod layer.contentsScale = scale; } + NSColor *bg_color = [NSColor windowBackgroundColor]; + Color _bg_color; + if (_get_window_early_clear_override(_bg_color)) { + bg_color = [NSColor colorWithCalibratedRed:_bg_color.r green:_bg_color.g blue:_bg_color.b alpha:1.f]; + } + + [wd.window_object setBackgroundColor:bg_color]; + if (layer) { + [layer setBackgroundColor:bg_color.CGColor]; + } + #if defined(VULKAN_ENABLED) if (context_vulkan) { Error err = context_vulkan->window_create(window_id_counter, p_vsync_mode, wd.window_view, p_rect.size.width, p_rect.size.height); @@ -166,8 +188,19 @@ DisplayServerMacOS::WindowID DisplayServerMacOS::_create_window(WindowMode p_mod Error err = gl_manager->window_create(window_id_counter, wd.window_view, p_rect.size.width, p_rect.size.height); ERR_FAIL_COND_V_MSG(err != OK, INVALID_WINDOW_ID, "Can't create an OpenGL context"); } + window_set_vsync_mode(p_vsync_mode, window_id_counter); #endif [wd.window_view updateLayerDelegate]; + + const NSRect contentRect = [wd.window_view frame]; + const NSRect windowRect = [wd.window_object frame]; + const NSRect nsrect = [wd.window_object convertRectToScreen:contentRect]; + Point2i offset; + offset.x = (nsrect.origin.x - windowRect.origin.x); + offset.y = (nsrect.origin.y + nsrect.size.height); + offset.y -= (windowRect.origin.y + windowRect.size.height); + [wd.window_object setFrameTopLeftPoint:NSMakePoint(wpos.x - offset.x, wpos.y - offset.y)]; + id = window_id_counter++; windows[id] = wd; } @@ -251,12 +284,17 @@ void DisplayServerMacOS::_set_window_per_pixel_transparency_enabled(bool p_enabl #endif wd.layered_window = true; } else { - [wd.window_object setBackgroundColor:[NSColor colorWithCalibratedWhite:1 alpha:1]]; + NSColor *bg_color = [NSColor windowBackgroundColor]; + Color _bg_color; + if (_get_window_early_clear_override(_bg_color)) { + bg_color = [NSColor colorWithCalibratedRed:_bg_color.r green:_bg_color.g blue:_bg_color.b alpha:1.f]; + } + [wd.window_object setBackgroundColor:bg_color]; [wd.window_object setOpaque:YES]; [wd.window_object setHasShadow:YES]; CALayer *layer = [(NSView *)wd.window_view layer]; if (layer) { - [layer setBackgroundColor:[NSColor colorWithCalibratedWhite:1 alpha:1].CGColor]; + [layer setBackgroundColor:bg_color.CGColor]; [layer setOpaque:YES]; } #if defined(GLES3_ENABLED) @@ -1843,11 +1881,22 @@ void DisplayServerMacOS::mouse_set_mode(MouseMode p_mode) { window_id = MAIN_WINDOW_ID; } WindowData &wd = windows[window_id]; + + bool show_cursor = (p_mode == MOUSE_MODE_VISIBLE || p_mode == MOUSE_MODE_CONFINED); + bool previously_shown = (mouse_mode == MOUSE_MODE_VISIBLE || mouse_mode == MOUSE_MODE_CONFINED); + + if (show_cursor && !previously_shown) { + WindowID window_id = get_window_at_screen_position(mouse_get_position()); + if (window_id != INVALID_WINDOW_ID) { + send_window_event(windows[window_id], WINDOW_EVENT_MOUSE_ENTER); + } + } + if (p_mode == MOUSE_MODE_CAPTURED) { // Apple Docs state that the display parameter is not used. // "This parameter is not used. By default, you may pass kCGDirectMainDisplay." // https://developer.apple.com/library/mac/documentation/graphicsimaging/reference/Quartz_Services_Ref/Reference/reference.html - if (mouse_mode == MOUSE_MODE_VISIBLE || mouse_mode == MOUSE_MODE_CONFINED) { + if (previously_shown) { CGDisplayHideCursor(kCGDirectMainDisplay); } CGAssociateMouseAndMouseCursorPosition(false); @@ -1858,7 +1907,7 @@ void DisplayServerMacOS::mouse_set_mode(MouseMode p_mode) { CGPoint lMouseWarpPos = { pointOnScreen.x, CGDisplayBounds(CGMainDisplayID()).size.height - pointOnScreen.y }; CGWarpMouseCursorPosition(lMouseWarpPos); } else if (p_mode == MOUSE_MODE_HIDDEN) { - if (mouse_mode == MOUSE_MODE_VISIBLE || mouse_mode == MOUSE_MODE_CONFINED) { + if (previously_shown) { CGDisplayHideCursor(kCGDirectMainDisplay); } [wd.window_object setMovable:YES]; @@ -1868,7 +1917,7 @@ void DisplayServerMacOS::mouse_set_mode(MouseMode p_mode) { [wd.window_object setMovable:NO]; CGAssociateMouseAndMouseCursorPosition(false); } else if (p_mode == MOUSE_MODE_CONFINED_HIDDEN) { - if (mouse_mode == MOUSE_MODE_VISIBLE || mouse_mode == MOUSE_MODE_CONFINED) { + if (previously_shown) { CGDisplayHideCursor(kCGDirectMainDisplay); } [wd.window_object setMovable:NO]; @@ -1884,7 +1933,7 @@ void DisplayServerMacOS::mouse_set_mode(MouseMode p_mode) { warp_events.clear(); mouse_mode = p_mode; - if (mouse_mode == MOUSE_MODE_VISIBLE || mouse_mode == MOUSE_MODE_CONFINED) { + if (show_cursor) { cursor_update_shape(); } } @@ -2001,11 +2050,11 @@ Point2i DisplayServerMacOS::mouse_get_position() const { return Vector2i(); } -void DisplayServerMacOS::mouse_set_button_state(MouseButton p_state) { +void DisplayServerMacOS::mouse_set_button_state(BitField<MouseButtonMask> p_state) { last_button_state = p_state; } -MouseButton DisplayServerMacOS::mouse_get_button_state() const { +BitField<MouseButtonMask> DisplayServerMacOS::mouse_get_button_state() const { return last_button_state; } @@ -2048,11 +2097,22 @@ int DisplayServerMacOS::get_screen_count() const { return [screenArray count]; } +int DisplayServerMacOS::get_primary_screen() const { + return 0; +} + Point2i DisplayServerMacOS::screen_get_position(int p_screen) const { _THREAD_SAFE_METHOD_ - if (p_screen == SCREEN_OF_MAIN_WINDOW) { - p_screen = window_get_current_screen(); + switch (p_screen) { + case SCREEN_PRIMARY: { + p_screen = get_primary_screen(); + } break; + case SCREEN_OF_MAIN_WINDOW: { + p_screen = window_get_current_screen(MAIN_WINDOW_ID); + } break; + default: + break; } Point2i position = _get_native_screen_position(p_screen) - _get_screens_origin(); @@ -2065,8 +2125,15 @@ Point2i DisplayServerMacOS::screen_get_position(int p_screen) const { Size2i DisplayServerMacOS::screen_get_size(int p_screen) const { _THREAD_SAFE_METHOD_ - if (p_screen == SCREEN_OF_MAIN_WINDOW) { - p_screen = window_get_current_screen(); + switch (p_screen) { + case SCREEN_PRIMARY: { + p_screen = get_primary_screen(); + } break; + case SCREEN_OF_MAIN_WINDOW: { + p_screen = window_get_current_screen(MAIN_WINDOW_ID); + } break; + default: + break; } NSArray *screenArray = [NSScreen screens]; @@ -2082,8 +2149,15 @@ Size2i DisplayServerMacOS::screen_get_size(int p_screen) const { int DisplayServerMacOS::screen_get_dpi(int p_screen) const { _THREAD_SAFE_METHOD_ - if (p_screen == SCREEN_OF_MAIN_WINDOW) { - p_screen = window_get_current_screen(); + switch (p_screen) { + case SCREEN_PRIMARY: { + p_screen = get_primary_screen(); + } break; + case SCREEN_OF_MAIN_WINDOW: { + p_screen = window_get_current_screen(MAIN_WINDOW_ID); + } break; + default: + break; } NSArray *screenArray = [NSScreen screens]; @@ -2106,9 +2180,17 @@ int DisplayServerMacOS::screen_get_dpi(int p_screen) const { float DisplayServerMacOS::screen_get_scale(int p_screen) const { _THREAD_SAFE_METHOD_ - if (p_screen == SCREEN_OF_MAIN_WINDOW) { - p_screen = window_get_current_screen(); + switch (p_screen) { + case SCREEN_PRIMARY: { + p_screen = get_primary_screen(); + } break; + case SCREEN_OF_MAIN_WINDOW: { + p_screen = window_get_current_screen(MAIN_WINDOW_ID); + } break; + default: + break; } + if (OS::get_singleton()->is_hidpi_allowed()) { NSArray *screenArray = [NSScreen screens]; if ((NSUInteger)p_screen < [screenArray count]) { @@ -2131,8 +2213,15 @@ float DisplayServerMacOS::screen_get_max_scale() const { Rect2i DisplayServerMacOS::screen_get_usable_rect(int p_screen) const { _THREAD_SAFE_METHOD_ - if (p_screen == SCREEN_OF_MAIN_WINDOW) { - p_screen = window_get_current_screen(); + switch (p_screen) { + case SCREEN_PRIMARY: { + p_screen = get_primary_screen(); + } break; + case SCREEN_OF_MAIN_WINDOW: { + p_screen = window_get_current_screen(MAIN_WINDOW_ID); + } break; + default: + break; } NSArray *screenArray = [NSScreen screens]; @@ -2153,8 +2242,15 @@ Rect2i DisplayServerMacOS::screen_get_usable_rect(int p_screen) const { float DisplayServerMacOS::screen_get_refresh_rate(int p_screen) const { _THREAD_SAFE_METHOD_ - if (p_screen == SCREEN_OF_MAIN_WINDOW) { - p_screen = window_get_current_screen(); + switch (p_screen) { + case SCREEN_PRIMARY: { + p_screen = get_primary_screen(); + } break; + case SCREEN_OF_MAIN_WINDOW: { + p_screen = window_get_current_screen(MAIN_WINDOW_ID); + } break; + default: + break; } NSArray *screenArray = [NSScreen screens]; @@ -2179,7 +2275,7 @@ void DisplayServerMacOS::screen_set_keep_on(bool p_enable) { } if (p_enable) { - String app_name_string = ProjectSettings::get_singleton()->get("application/config/name"); + String app_name_string = GLOBAL_GET("application/config/name"); NSString *name = [NSString stringWithUTF8String:(app_name_string.is_empty() ? "Godot Engine" : app_name_string.utf8().get_data())]; NSString *reason = @"Godot Engine running with display/window/energy_saving/keep_screen_on = true"; IOPMAssertionCreateWithDescription(kIOPMAssertPreventUserIdleDisplaySleep, (__bridge CFStringRef)name, (__bridge CFStringRef)reason, (__bridge CFStringRef)reason, nullptr, 0, nullptr, &screen_keep_on_assertion); @@ -2316,8 +2412,14 @@ void DisplayServerMacOS::window_set_current_screen(int p_screen, WindowID p_wind was_fullscreen = true; } + Rect2i srect = screen_get_usable_rect(p_screen); Point2i wpos = window_get_position(p_window) - screen_get_position(window_get_current_screen(p_window)); - window_set_position(wpos + screen_get_position(p_screen), p_window); + Size2i wsize = window_get_size(p_window); + wpos += srect.position; + + wpos.x = CLAMP(wpos.x, srect.position.x, srect.position.x + srect.size.width - wsize.width / 3); + wpos.y = CLAMP(wpos.y, srect.position.y, srect.position.y + srect.size.height - wsize.height / 3); + window_set_position(wpos, p_window); if (was_fullscreen) { // Re-enter fullscreen mode. @@ -2325,24 +2427,60 @@ void DisplayServerMacOS::window_set_current_screen(int p_screen, WindowID p_wind } } -void DisplayServerMacOS::window_set_exclusive(WindowID p_window, bool p_exclusive) { - _THREAD_SAFE_METHOD_ +void DisplayServerMacOS::reparent_check(WindowID p_window) { ERR_FAIL_COND(!windows.has(p_window)); WindowData &wd = windows[p_window]; - if (wd.exclusive != p_exclusive) { - wd.exclusive = p_exclusive; - if (wd.transient_parent != INVALID_WINDOW_ID) { - WindowData &wd_parent = windows[wd.transient_parent]; - if (wd.exclusive) { - ERR_FAIL_COND_MSG([[wd_parent.window_object childWindows] count] > 0, "Transient parent has another exclusive child."); + NSScreen *screen = [wd.window_object screen]; + + if (wd.transient_parent != INVALID_WINDOW_ID) { + WindowData &wd_parent = windows[wd.transient_parent]; + NSScreen *parent_screen = [wd_parent.window_object screen]; + + if (parent_screen == screen) { + if (![[wd_parent.window_object childWindows] containsObject:wd.window_object]) { + [wd.window_object setCollectionBehavior:NSWindowCollectionBehaviorFullScreenAuxiliary]; [wd_parent.window_object addChildWindow:wd.window_object ordered:NSWindowAbove]; - } else { + } + } else { + if ([[wd_parent.window_object childWindows] containsObject:wd.window_object]) { [wd_parent.window_object removeChildWindow:wd.window_object]; + [wd.window_object setCollectionBehavior:NSWindowCollectionBehaviorFullScreenPrimary]; + [wd.window_object orderFront:nil]; + } + } + } + + for (const WindowID &child : wd.transient_children) { + WindowData &wd_child = windows[child]; + NSScreen *child_screen = [wd_child.window_object screen]; + + if (child_screen == screen) { + if (![[wd.window_object childWindows] containsObject:wd_child.window_object]) { + if (wd_child.fullscreen) { + [wd_child.window_object toggleFullScreen:nil]; + } + [wd_child.window_object setCollectionBehavior:NSWindowCollectionBehaviorFullScreenAuxiliary]; + [wd.window_object addChildWindow:wd_child.window_object ordered:NSWindowAbove]; + } + } else { + if ([[wd.window_object childWindows] containsObject:wd_child.window_object]) { + [wd.window_object removeChildWindow:wd_child.window_object]; + [wd_child.window_object setCollectionBehavior:NSWindowCollectionBehaviorFullScreenPrimary]; } } } } +void DisplayServerMacOS::window_set_exclusive(WindowID p_window, bool p_exclusive) { + _THREAD_SAFE_METHOD_ + ERR_FAIL_COND(!windows.has(p_window)); + WindowData &wd = windows[p_window]; + if (wd.exclusive != p_exclusive) { + wd.exclusive = p_exclusive; + reparent_check(p_window); + } +} + Point2i DisplayServerMacOS::window_get_position(WindowID p_window) const { _THREAD_SAFE_METHOD_ @@ -2366,13 +2504,34 @@ Point2i DisplayServerMacOS::window_get_position(WindowID p_window) const { return pos; } +Point2i DisplayServerMacOS::window_get_position_with_decorations(WindowID p_window) const { + _THREAD_SAFE_METHOD_ + + ERR_FAIL_COND_V(!windows.has(p_window), Point2i()); + const WindowData &wd = windows[p_window]; + + const NSRect nsrect = [wd.window_object frame]; + Point2i pos; + + // Return the position of the top-left corner, for OS X the y starts at the bottom. + const float scale = screen_get_max_scale(); + pos.x = nsrect.origin.x; + pos.y = (nsrect.origin.y + nsrect.size.height); + pos *= scale; + pos -= _get_screens_origin(); + // OS X native y-coordinate relative to _get_screens_origin() is negative, + // Godot expects a positive value. + pos.y *= -1; + return pos; +} + void DisplayServerMacOS::window_set_position(const Point2i &p_position, WindowID p_window) { _THREAD_SAFE_METHOD_ ERR_FAIL_COND(!windows.has(p_window)); WindowData &wd = windows[p_window]; - if ([wd.window_object isZoomed]) { + if (NSEqualRects([wd.window_object frame], [[wd.window_object screen] visibleFrame])) { return; } @@ -2417,11 +2576,10 @@ void DisplayServerMacOS::window_set_transient(WindowID p_window, WindowID p_pare wd_window.transient_parent = INVALID_WINDOW_ID; wd_parent.transient_children.erase(p_window); - [wd_window.window_object setCollectionBehavior:NSWindowCollectionBehaviorFullScreenPrimary]; - - if (wd_window.exclusive) { + if ([[wd_parent.window_object childWindows] containsObject:wd_window.window_object]) { [wd_parent.window_object removeChildWindow:wd_window.window_object]; } + [wd_window.window_object setCollectionBehavior:NSWindowCollectionBehaviorFullScreenPrimary]; } else { ERR_FAIL_COND(!windows.has(p_parent)); ERR_FAIL_COND_MSG(wd_window.transient_parent != INVALID_WINDOW_ID, "Window already has a transient parent"); @@ -2429,11 +2587,7 @@ void DisplayServerMacOS::window_set_transient(WindowID p_window, WindowID p_pare wd_window.transient_parent = p_parent; wd_parent.transient_children.insert(p_window); - [wd_window.window_object setCollectionBehavior:NSWindowCollectionBehaviorFullScreenAuxiliary]; - - if (wd_window.exclusive) { - [wd_parent.window_object addChildWindow:wd_window.window_object ordered:NSWindowAbove]; - } + reparent_check(p_window); } } @@ -2500,7 +2654,7 @@ void DisplayServerMacOS::window_set_size(const Size2i p_size, WindowID p_window) ERR_FAIL_COND(!windows.has(p_window)); WindowData &wd = windows[p_window]; - if ([wd.window_object isZoomed]) { + if (NSEqualRects([wd.window_object frame], [[wd.window_object screen] visibleFrame])) { return; } @@ -2530,7 +2684,7 @@ Size2i DisplayServerMacOS::window_get_size(WindowID p_window) const { return wd.size; } -Size2i DisplayServerMacOS::window_get_real_size(WindowID p_window) const { +Size2i DisplayServerMacOS::window_get_size_with_decorations(WindowID p_window) const { _THREAD_SAFE_METHOD_ ERR_FAIL_COND_V(!windows.has(p_window), Size2i()); @@ -2573,10 +2727,16 @@ void DisplayServerMacOS::window_set_mode(WindowMode p_mode, WindowID p_window) { [wd.window_object setContentMaxSize:NSMakeSize(size.x, size.y)]; } [wd.window_object toggleFullScreen:nil]; + + if (old_mode == WINDOW_MODE_EXCLUSIVE_FULLSCREEN) { + [NSApp setPresentationOptions:NSApplicationPresentationDefault]; + } + wd.fullscreen = false; + wd.exclusive_fullscreen = false; } break; case WINDOW_MODE_MAXIMIZED: { - if ([wd.window_object isZoomed]) { + if (NSEqualRects([wd.window_object frame], [[wd.window_object screen] visibleFrame])) { [wd.window_object zoom:nil]; } } break; @@ -2598,10 +2758,18 @@ void DisplayServerMacOS::window_set_mode(WindowMode p_mode, WindowID p_window) { [wd.window_object setContentMinSize:NSMakeSize(0, 0)]; [wd.window_object setContentMaxSize:NSMakeSize(FLT_MAX, FLT_MAX)]; [wd.window_object toggleFullScreen:nil]; + wd.fullscreen = true; + if (p_mode == WINDOW_MODE_EXCLUSIVE_FULLSCREEN) { + const NSUInteger presentationOptions = NSApplicationPresentationHideDock | NSApplicationPresentationHideMenuBar; + [NSApp setPresentationOptions:presentationOptions]; + wd.exclusive_fullscreen = true; + } else { + wd.exclusive_fullscreen = false; + } } break; case WINDOW_MODE_MAXIMIZED: { - if (![wd.window_object isZoomed]) { + if (!NSEqualRects([wd.window_object frame], [[wd.window_object screen] visibleFrame])) { [wd.window_object zoom:nil]; } } break; @@ -2615,9 +2783,13 @@ DisplayServer::WindowMode DisplayServerMacOS::window_get_mode(WindowID p_window) const WindowData &wd = windows[p_window]; if (wd.fullscreen) { // If fullscreen, it's not in another mode. - return WINDOW_MODE_FULLSCREEN; + if (wd.exclusive_fullscreen) { + return WINDOW_MODE_EXCLUSIVE_FULLSCREEN; + } else { + return WINDOW_MODE_FULLSCREEN; + } } - if ([wd.window_object isZoomed] && !wd.resize_disabled) { + if (NSEqualRects([wd.window_object frame], [[wd.window_object screen] visibleFrame])) { return WINDOW_MODE_MAXIMIZED; } if ([wd.window_object respondsToSelector:@selector(isMiniaturized)]) { @@ -2727,8 +2899,10 @@ void DisplayServerMacOS::window_set_flag(WindowFlags p_flag, bool p_enabled, Win } if (p_enabled) { [wd.window_object setStyleMask:[wd.window_object styleMask] & ~NSWindowStyleMaskResizable]; + [[wd.window_object standardWindowButton:NSWindowZoomButton] setEnabled:NO]; } else { [wd.window_object setStyleMask:[wd.window_object styleMask] | NSWindowStyleMaskResizable]; + [[wd.window_object standardWindowButton:NSWindowZoomButton] setEnabled:YES]; } } break; case WINDOW_FLAG_EXTEND_TO_TITLE: { @@ -2800,6 +2974,9 @@ void DisplayServerMacOS::window_set_flag(WindowFlags p_flag, bool p_enabled, Win case WINDOW_FLAG_NO_FOCUS: { wd.no_focus = p_enabled; } break; + case WINDOW_FLAG_MOUSE_PASSTHROUGH: { + wd.mpass = p_enabled; + } break; case WINDOW_FLAG_POPUP: { ERR_FAIL_COND_MSG(p_window == MAIN_WINDOW_ID, "Main window can't be popup."); ERR_FAIL_COND_MSG([wd.window_object isVisible] && (wd.is_popup != p_enabled), "Popup flag can't changed while window is opened."); @@ -2839,6 +3016,9 @@ bool DisplayServerMacOS::window_get_flag(WindowFlags p_flag, WindowID p_window) case WINDOW_FLAG_NO_FOCUS: { return wd.no_focus; } break; + case WINDOW_FLAG_MOUSE_PASSTHROUGH: { + return wd.mpass; + } break; case WINDOW_FLAG_POPUP: { return wd.is_popup; } break; @@ -2932,6 +3112,14 @@ int64_t DisplayServerMacOS::window_get_native_handle(HandleType p_handle_type, W case WINDOW_VIEW: { return (int64_t)windows[p_window].window_view; } +#ifdef GLES3_ENABLED + case OPENGL_CONTEXT: { + if (gl_manager) { + return (int64_t)gl_manager->get_context(p_window); + } + return 0; + } +#endif default: { return 0; } @@ -2962,7 +3150,7 @@ void DisplayServerMacOS::window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_ _THREAD_SAFE_METHOD_ #if defined(GLES3_ENABLED) if (gl_manager) { - gl_manager->set_use_vsync(p_vsync_mode); + gl_manager->set_use_vsync(p_vsync_mode != DisplayServer::VSYNC_DISABLED); } #endif #if defined(VULKAN_ENABLED) @@ -3305,7 +3493,11 @@ void DisplayServerMacOS::process_events() { for (KeyValue<WindowID, WindowData> &E : windows) { WindowData &wd = E.value; - if (wd.mpath.size() > 0) { + if (wd.mpass) { + if (![wd.window_object ignoresMouseEvents]) { + [wd.window_object setIgnoresMouseEvents:YES]; + } + } else if (wd.mpath.size() > 0) { update_mouse_pos(wd, [wd.window_object mouseLocationOutsideOfEventStream]); if (Geometry2D::is_point_in_polygon(wd.mouse_pos, wd.mpath)) { if ([wd.window_object ignoresMouseEvents]) { @@ -3405,10 +3597,29 @@ void DisplayServerMacOS::set_icon(const Ref<Image> &p_icon) { [NSApp setApplicationIconImage:nsimg]; } -DisplayServer *DisplayServerMacOS::create_func(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) { - DisplayServer *ds = memnew(DisplayServerMacOS(p_rendering_driver, p_mode, p_vsync_mode, p_flags, p_resolution, r_error)); +DisplayServer *DisplayServerMacOS::create_func(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Error &r_error) { + DisplayServer *ds = memnew(DisplayServerMacOS(p_rendering_driver, p_mode, p_vsync_mode, p_flags, p_position, p_resolution, p_screen, r_error)); if (r_error != OK) { - OS::get_singleton()->alert("Your video card driver does not support any of the supported Vulkan or OpenGL versions.", "Unable to initialize Video driver"); + if (p_rendering_driver == "vulkan") { + String executable_command; + if (OS::get_singleton()->get_bundle_resource_dir() == OS::get_singleton()->get_executable_path().get_base_dir()) { + executable_command = vformat("%s --rendering-driver opengl3", OS::get_singleton()->get_executable_path()); + } else { + executable_command = vformat("open %s --args --rendering-driver opengl3", OS::get_singleton()->get_bundle_resource_dir().path_join("../..").simplify_path()); + } + OS::get_singleton()->alert( + vformat("Your video card drivers seem not to support the required Vulkan version.\n\n" + "If possible, consider updating your macOS version or using the OpenGL 3 driver.\n\n" + "You can enable the OpenGL 3 driver by starting the engine from the\n" + "command line with the command:\n'%s'", + executable_command), + "Unable to initialize Vulkan video driver"); + } else { + OS::get_singleton()->alert( + "Your video card drivers seem not to support the required OpenGL 3.3 version.\n\n" + "If possible, consider updating your macOS version.", + "Unable to initialize OpenGL video driver"); + } } return ds; } @@ -3556,7 +3767,7 @@ bool DisplayServerMacOS::mouse_process_popups(bool p_close) { return closed; } -DisplayServerMacOS::DisplayServerMacOS(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) { +DisplayServerMacOS::DisplayServerMacOS(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Error &r_error) { Input::get_singleton()->set_event_dispatch_function(_dispatch_input_events); r_error = OK; @@ -3662,9 +3873,16 @@ DisplayServerMacOS::DisplayServerMacOS(const String &p_rendering_driver, WindowM } #endif - Point2i window_position( - screen_get_position(0).x + (screen_get_size(0).width - p_resolution.width) / 2, - screen_get_position(0).y + (screen_get_size(0).height - p_resolution.height) / 2); + Point2i window_position; + if (p_position != nullptr) { + window_position = *p_position; + } else { + if (p_screen == SCREEN_OF_MAIN_WINDOW) { + p_screen = SCREEN_PRIMARY; + } + window_position = screen_get_position(p_screen) + (screen_get_size(p_screen) - p_resolution) / 2; + } + WindowID main_window = _create_window(p_mode, p_vsync_mode, Rect2i(window_position, p_resolution)); ERR_FAIL_COND(main_window == INVALID_WINDOW_ID); for (int i = 0; i < WINDOW_FLAG_MAX; i++) { |