diff options
Diffstat (limited to 'platform/macos/display_server_macos.mm')
-rw-r--r-- | platform/macos/display_server_macos.mm | 41 |
1 files changed, 32 insertions, 9 deletions
diff --git a/platform/macos/display_server_macos.mm b/platform/macos/display_server_macos.mm index 5c979dbf22..5421739971 100644 --- a/platform/macos/display_server_macos.mm +++ b/platform/macos/display_server_macos.mm @@ -109,7 +109,7 @@ NSMenu *DisplayServerMacOS::_get_menu_root(const String &p_menu_root) { return menu; } -DisplayServerMacOS::WindowID DisplayServerMacOS::_create_window(WindowMode p_mode, VSyncMode p_vsync_mode, const Rect2i &p_rect) { +DisplayServerMacOS::WindowID DisplayServerMacOS::_create_window(WindowMode p_mode, VSyncMode p_vsync_mode, const Rect2i &p_rect, int p_screen) { WindowID id; const float scale = screen_get_max_scale(); { @@ -119,19 +119,36 @@ DisplayServerMacOS::WindowID DisplayServerMacOS::_create_window(WindowMode p_mod ERR_FAIL_COND_V_MSG(wd.window_delegate == nil, INVALID_WINDOW_ID, "Can't create a window delegate"); [wd.window_delegate setWindowID:window_id_counter]; - Point2i position = p_rect.position; + int nearest_area = 0; + int pos_screen = -1; + for (int i = 0; i < get_screen_count(); i++) { + Rect2i r = screen_get_usable_rect(i); + Rect2 inters = r.intersection(p_rect); + int area = inters.size.width * inters.size.height; + if (area > nearest_area && area > 0) { + pos_screen = i; + nearest_area = area; + } + } + + Rect2i srect = screen_get_usable_rect(p_screen); + Point2i wpos = p_rect.position - ((pos_screen >= 0) ? screen_get_position(pos_screen) : Vector2i()); + wpos += srect.position; + wpos.x = CLAMP(wpos.x, srect.position.x, srect.position.x + srect.size.width - p_rect.size.width / 3); + wpos.y = CLAMP(wpos.y, srect.position.y, srect.position.y + srect.size.height - p_rect.size.height / 3); // OS X native y-coordinate relative to _get_screens_origin() is negative, // Godot passes a positive value. - position.y *= -1; - position += _get_screens_origin(); + wpos.y *= -1; + wpos += _get_screens_origin(); // initWithContentRect uses bottom-left corner of the window’s frame as origin. wd.window_object = [[GodotWindow alloc] - initWithContentRect:NSMakeRect(position.x / scale, (position.y - p_rect.size.height) / scale, p_rect.size.width / scale, p_rect.size.height / scale) + initWithContentRect:NSMakeRect(0, 0, p_rect.size.width / scale, p_rect.size.height / scale) styleMask:NSWindowStyleMaskTitled | NSWindowStyleMaskClosable | NSWindowStyleMaskMiniaturizable | NSWindowStyleMaskResizable backing:NSBackingStoreBuffered defer:NO]; ERR_FAIL_COND_V_MSG(wd.window_object == nil, INVALID_WINDOW_ID, "Can't create a window"); + [wd.window_object setFrameTopLeftPoint:NSMakePoint(wpos.x / scale, wpos.y / scale)]; [wd.window_object setWindowID:window_id_counter]; wd.window_view = [[GodotContentView alloc] init]; @@ -2208,10 +2225,10 @@ Vector<DisplayServer::WindowID> DisplayServerMacOS::get_window_list() const { return ret; } -DisplayServer::WindowID DisplayServerMacOS::create_sub_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect) { +DisplayServer::WindowID DisplayServerMacOS::create_sub_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect, int p_screen) { _THREAD_SAFE_METHOD_ - WindowID id = _create_window(p_mode, p_vsync_mode, p_rect); + WindowID id = _create_window(p_mode, p_vsync_mode, p_rect, p_screen); for (int i = 0; i < WINDOW_FLAG_MAX; i++) { if (p_flags & (1 << i)) { window_set_flag(WindowFlags(i), true, id); @@ -2328,8 +2345,14 @@ void DisplayServerMacOS::window_set_current_screen(int p_screen, WindowID p_wind was_fullscreen = true; } + Rect2i srect = screen_get_usable_rect(p_screen); Point2i wpos = window_get_position(p_window) - screen_get_position(window_get_current_screen(p_window)); - window_set_position(wpos + screen_get_position(p_screen), p_window); + Size2i wsize = window_get_size(p_window); + wpos += srect.position; + + wpos.x = CLAMP(wpos.x, srect.position.x, srect.position.x + srect.size.width - wsize.width / 3); + wpos.y = CLAMP(wpos.y, srect.position.y, srect.position.y + srect.size.height - wsize.height / 3); + window_set_position(wpos, p_window); if (was_fullscreen) { // Re-enter fullscreen mode. @@ -3781,7 +3804,7 @@ DisplayServerMacOS::DisplayServerMacOS(const String &p_rendering_driver, WindowM window_position = *p_position; } - WindowID main_window = _create_window(p_mode, p_vsync_mode, Rect2i(window_position, p_resolution)); + WindowID main_window = _create_window(p_mode, p_vsync_mode, Rect2i(window_position, p_resolution), 0); ERR_FAIL_COND(main_window == INVALID_WINDOW_ID); for (int i = 0; i < WINDOW_FLAG_MAX; i++) { if (p_flags & (1 << i)) { |