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-rw-r--r--platform/macos/display_server_macos.mm26
1 files changed, 26 insertions, 0 deletions
diff --git a/platform/macos/display_server_macos.mm b/platform/macos/display_server_macos.mm
index b9bc182dde..a49485154b 100644
--- a/platform/macos/display_server_macos.mm
+++ b/platform/macos/display_server_macos.mm
@@ -39,6 +39,7 @@
#include "tts_macos.h"
+#include "core/config/project_settings.h"
#include "core/io/marshalls.h"
#include "core/math/geometry_2d.h"
#include "core/os/keyboard.h"
@@ -1891,6 +1892,24 @@ float DisplayServerMacOS::screen_get_refresh_rate(int p_screen) const {
return SCREEN_REFRESH_RATE_FALLBACK;
}
+bool DisplayServerMacOS::screen_is_kept_on() const {
+ return (screen_keep_on_assertion);
+}
+
+void DisplayServerMacOS::screen_set_keep_on(bool p_enable) {
+ if (screen_keep_on_assertion) {
+ IOPMAssertionRelease(screen_keep_on_assertion);
+ screen_keep_on_assertion = kIOPMNullAssertionID;
+ }
+
+ if (p_enable) {
+ String app_name_string = ProjectSettings::get_singleton()->get("application/config/name");
+ NSString *name = [NSString stringWithUTF8String:(app_name_string.is_empty() ? "Godot Engine" : app_name_string.utf8().get_data())];
+ NSString *reason = @"Godot Engine running with display/window/energy_saving/keep_screen_on = true";
+ IOPMAssertionCreateWithDescription(kIOPMAssertPreventUserIdleDisplaySleep, (__bridge CFStringRef)name, (__bridge CFStringRef)reason, (__bridge CFStringRef)reason, nullptr, 0, nullptr, &screen_keep_on_assertion);
+ }
+}
+
Vector<DisplayServer::WindowID> DisplayServerMacOS::get_window_list() const {
_THREAD_SAFE_METHOD_
@@ -3266,9 +3285,16 @@ DisplayServerMacOS::DisplayServerMacOS(const String &p_rendering_driver, WindowM
RendererCompositorRD::make_current();
}
#endif
+
+ screen_set_keep_on(GLOBAL_GET("display/window/energy_saving/keep_screen_on"));
}
DisplayServerMacOS::~DisplayServerMacOS() {
+ if (screen_keep_on_assertion) {
+ IOPMAssertionRelease(screen_keep_on_assertion);
+ screen_keep_on_assertion = kIOPMNullAssertionID;
+ }
+
// Destroy all windows.
for (HashMap<WindowID, WindowData>::Iterator E = windows.begin(); E;) {
HashMap<WindowID, WindowData>::Iterator F = E;