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-rw-r--r--platform/linuxbsd/detect.py27
1 files changed, 4 insertions, 23 deletions
diff --git a/platform/linuxbsd/detect.py b/platform/linuxbsd/detect.py
index 12d2432eea..92af7e2d75 100644
--- a/platform/linuxbsd/detect.py
+++ b/platform/linuxbsd/detect.py
@@ -44,8 +44,6 @@ def get_opts():
BoolVariable("fontconfig", "Detect and use fontconfig for system fonts support", True),
BoolVariable("udev", "Use udev for gamepad connection callbacks", True),
BoolVariable("x11", "Enable X11 display", True),
- BoolVariable("debug_symbols", "Add debugging symbols to release/release_debug builds", True),
- BoolVariable("separate_debug_symbols", "Create a separate file containing debugging symbols", False),
BoolVariable("touch", "Enable touch events", True),
BoolVariable("execinfo", "Use libexecinfo on systems where glibc is not available", False),
]
@@ -69,26 +67,9 @@ def configure(env):
## Build type
- if env["target"] == "release":
- if env["optimize"] == "speed": # optimize for speed (default)
- env.Prepend(CCFLAGS=["-O3"])
- elif env["optimize"] == "size": # optimize for size
- env.Prepend(CCFLAGS=["-Os"])
-
- if env["debug_symbols"]:
- env.Prepend(CCFLAGS=["-g2"])
-
- elif env["target"] == "release_debug":
- if env["optimize"] == "speed": # optimize for speed (default)
- env.Prepend(CCFLAGS=["-O2"])
- elif env["optimize"] == "size": # optimize for size
- env.Prepend(CCFLAGS=["-Os"])
-
- if env["debug_symbols"]:
- env.Prepend(CCFLAGS=["-g2"])
-
- elif env["target"] == "debug":
- env.Prepend(CCFLAGS=["-g3"])
+ if env.dev_build:
+ # This is needed for our crash handler to work properly.
+ # gdb works fine without it though, so maybe our crash handler could too.
env.Append(LINKFLAGS=["-rdynamic"])
# CPU architecture flags.
@@ -383,7 +364,7 @@ def configure(env):
if env["execinfo"]:
env.Append(LIBS=["execinfo"])
- if not env["tools"]:
+ if not env.editor_build:
import subprocess
import re