diff options
Diffstat (limited to 'platform/linuxbsd')
-rw-r--r-- | platform/linuxbsd/detect.py | 27 | ||||
-rw-r--r-- | platform/linuxbsd/gl_manager_x11.cpp | 2 |
2 files changed, 5 insertions, 24 deletions
diff --git a/platform/linuxbsd/detect.py b/platform/linuxbsd/detect.py index 12d2432eea..92af7e2d75 100644 --- a/platform/linuxbsd/detect.py +++ b/platform/linuxbsd/detect.py @@ -44,8 +44,6 @@ def get_opts(): BoolVariable("fontconfig", "Detect and use fontconfig for system fonts support", True), BoolVariable("udev", "Use udev for gamepad connection callbacks", True), BoolVariable("x11", "Enable X11 display", True), - BoolVariable("debug_symbols", "Add debugging symbols to release/release_debug builds", True), - BoolVariable("separate_debug_symbols", "Create a separate file containing debugging symbols", False), BoolVariable("touch", "Enable touch events", True), BoolVariable("execinfo", "Use libexecinfo on systems where glibc is not available", False), ] @@ -69,26 +67,9 @@ def configure(env): ## Build type - if env["target"] == "release": - if env["optimize"] == "speed": # optimize for speed (default) - env.Prepend(CCFLAGS=["-O3"]) - elif env["optimize"] == "size": # optimize for size - env.Prepend(CCFLAGS=["-Os"]) - - if env["debug_symbols"]: - env.Prepend(CCFLAGS=["-g2"]) - - elif env["target"] == "release_debug": - if env["optimize"] == "speed": # optimize for speed (default) - env.Prepend(CCFLAGS=["-O2"]) - elif env["optimize"] == "size": # optimize for size - env.Prepend(CCFLAGS=["-Os"]) - - if env["debug_symbols"]: - env.Prepend(CCFLAGS=["-g2"]) - - elif env["target"] == "debug": - env.Prepend(CCFLAGS=["-g3"]) + if env.dev_build: + # This is needed for our crash handler to work properly. + # gdb works fine without it though, so maybe our crash handler could too. env.Append(LINKFLAGS=["-rdynamic"]) # CPU architecture flags. @@ -383,7 +364,7 @@ def configure(env): if env["execinfo"]: env.Append(LIBS=["execinfo"]) - if not env["tools"]: + if not env.editor_build: import subprocess import re diff --git a/platform/linuxbsd/gl_manager_x11.cpp b/platform/linuxbsd/gl_manager_x11.cpp index 838be2c042..f586c57dda 100644 --- a/platform/linuxbsd/gl_manager_x11.cpp +++ b/platform/linuxbsd/gl_manager_x11.cpp @@ -310,7 +310,7 @@ void GLManager_X11::swap_buffers() { return; } - // On X11, when enabled, transparancy is always active, so clear alpha manually. + // On X11, when enabled, transparency is always active, so clear alpha manually. if (OS::get_singleton()->is_layered_allowed()) { if (!DisplayServer::get_singleton()->window_get_flag(DisplayServer::WINDOW_FLAG_TRANSPARENT, _current_window->window_id)) { glColorMask(false, false, false, true); |