summaryrefslogtreecommitdiff
path: root/platform/linuxbsd/gl_manager_x11.h
diff options
context:
space:
mode:
Diffstat (limited to 'platform/linuxbsd/gl_manager_x11.h')
-rw-r--r--platform/linuxbsd/gl_manager_x11.h127
1 files changed, 127 insertions, 0 deletions
diff --git a/platform/linuxbsd/gl_manager_x11.h b/platform/linuxbsd/gl_manager_x11.h
new file mode 100644
index 0000000000..fb2c74a2b6
--- /dev/null
+++ b/platform/linuxbsd/gl_manager_x11.h
@@ -0,0 +1,127 @@
+/*************************************************************************/
+/* gl_manager_x11.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef GL_MANAGER_X11_H
+#define GL_MANAGER_X11_H
+
+#ifdef X11_ENABLED
+
+#ifdef GLES3_ENABLED
+
+#include "core/os/os.h"
+#include "core/templates/local_vector.h"
+#include "servers/display_server.h"
+#include <X11/Xlib.h>
+#include <X11/extensions/Xrender.h>
+
+struct GLManager_X11_Private;
+
+class GLManager_X11 {
+public:
+ enum ContextType {
+ GLES_3_0_COMPATIBLE,
+ };
+
+private:
+ // any data specific to the window
+ struct GLWindow {
+ bool in_use = false;
+
+ // the external ID .. should match the GL window number .. unused I think
+ DisplayServer::WindowID window_id = DisplayServer::INVALID_WINDOW_ID;
+ int width = 0;
+ int height = 0;
+ ::Window x11_window;
+ int gldisplay_id = 0;
+ };
+
+ struct GLDisplay {
+ GLDisplay() { context = nullptr; }
+ ~GLDisplay();
+ GLManager_X11_Private *context = nullptr;
+ ::Display *x11_display;
+ XVisualInfo x_vi;
+ XSetWindowAttributes x_swa;
+ unsigned long x_valuemask;
+ };
+
+ // just for convenience, window and display struct
+ struct XWinDisp {
+ ::Window x11_window;
+ ::Display *x11_display;
+ } _x_windisp;
+
+ LocalVector<GLWindow> _windows;
+ LocalVector<GLDisplay> _displays;
+
+ GLWindow *_current_window = nullptr;
+
+ void _internal_set_current_window(GLWindow *p_win);
+
+ GLWindow &get_window(unsigned int id) { return _windows[id]; }
+ const GLWindow &get_window(unsigned int id) const { return _windows[id]; }
+
+ const GLDisplay &get_current_display() const { return _displays[_current_window->gldisplay_id]; }
+ const GLDisplay &get_display(unsigned int id) { return _displays[id]; }
+
+ bool double_buffer;
+ bool direct_render;
+ int glx_minor, glx_major;
+ bool use_vsync;
+ ContextType context_type;
+
+private:
+ int _find_or_create_display(Display *p_x11_display);
+ Error _create_context(GLDisplay &gl_display);
+
+public:
+ Error window_create(DisplayServer::WindowID p_window_id, ::Window p_window, Display *p_display, int p_width, int p_height);
+ void window_destroy(DisplayServer::WindowID p_window_id);
+ void window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height);
+
+ void release_current();
+ void make_current();
+ void swap_buffers();
+
+ void window_make_current(DisplayServer::WindowID p_window_id);
+
+ Error initialize();
+
+ void set_use_vsync(bool p_use);
+ bool is_using_vsync() const;
+
+ GLManager_X11(const Vector2i &p_size, ContextType p_context_type);
+ ~GLManager_X11();
+};
+
+#endif // GLES3_ENABLED
+#endif // X11_ENABLED
+
+#endif // GL_MANAGER_X11_H