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Diffstat (limited to 'platform/linuxbsd/gl_manager_x11.h')
-rw-r--r--platform/linuxbsd/gl_manager_x11.h21
1 files changed, 9 insertions, 12 deletions
diff --git a/platform/linuxbsd/gl_manager_x11.h b/platform/linuxbsd/gl_manager_x11.h
index fa2c8a9c84..fb2c74a2b6 100644
--- a/platform/linuxbsd/gl_manager_x11.h
+++ b/platform/linuxbsd/gl_manager_x11.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,8 +33,6 @@
#ifdef X11_ENABLED
-#include "drivers/gles3/rasterizer_platforms.h"
-
#ifdef GLES3_ENABLED
#include "core/os/os.h"
@@ -54,21 +52,20 @@ public:
private:
// any data specific to the window
struct GLWindow {
- GLWindow() { in_use = false; }
- bool in_use;
+ bool in_use = false;
// the external ID .. should match the GL window number .. unused I think
- DisplayServer::WindowID window_id;
- int width;
- int height;
+ DisplayServer::WindowID window_id = DisplayServer::INVALID_WINDOW_ID;
+ int width = 0;
+ int height = 0;
::Window x11_window;
- int gldisplay_id;
+ int gldisplay_id = 0;
};
struct GLDisplay {
GLDisplay() { context = nullptr; }
~GLDisplay();
- GLManager_X11_Private *context;
+ GLManager_X11_Private *context = nullptr;
::Display *x11_display;
XVisualInfo x_vi;
XSetWindowAttributes x_swa;
@@ -84,7 +81,7 @@ private:
LocalVector<GLWindow> _windows;
LocalVector<GLDisplay> _displays;
- GLWindow *_current_window;
+ GLWindow *_current_window = nullptr;
void _internal_set_current_window(GLWindow *p_win);