diff options
Diffstat (limited to 'platform/linuxbsd/detect.py')
-rw-r--r-- | platform/linuxbsd/detect.py | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/platform/linuxbsd/detect.py b/platform/linuxbsd/detect.py index a819731328..c093454b0a 100644 --- a/platform/linuxbsd/detect.py +++ b/platform/linuxbsd/detect.py @@ -64,14 +64,14 @@ def get_opts(): BoolVariable("use_llvm", "Use the LLVM compiler", False), BoolVariable("use_lld", "Use the LLD linker", False), BoolVariable("use_thinlto", "Use ThinLTO", False), - BoolVariable("use_static_cpp", "Link libgcc and libstdc++ statically for better portability", False), + BoolVariable("use_static_cpp", "Link libgcc and libstdc++ statically for better portability", True), BoolVariable("use_coverage", "Test Godot coverage", False), BoolVariable("use_ubsan", "Use LLVM/GCC compiler undefined behavior sanitizer (UBSAN)", False), BoolVariable("use_asan", "Use LLVM/GCC compiler address sanitizer (ASAN))", False), BoolVariable("use_lsan", "Use LLVM/GCC compiler leak sanitizer (LSAN))", False), BoolVariable("use_tsan", "Use LLVM/GCC compiler thread sanitizer (TSAN))", False), BoolVariable("pulseaudio", "Detect and use PulseAudio", True), - BoolVariable("udev", "Use udev for gamepad connection callbacks", False), + BoolVariable("udev", "Use udev for gamepad connection callbacks", True), EnumVariable("debug_symbols", "Add debugging symbols to release/release_debug builds", "yes", ("yes", "no")), BoolVariable("separate_debug_symbols", "Create a separate file containing debugging symbols", False), BoolVariable("touch", "Enable touch events", True), @@ -390,4 +390,7 @@ def configure(env): # Link those statically for portability if env["use_static_cpp"]: - env.Append(LINKFLAGS=["-static-libgcc", "-static-libstdc++"]) + # Workaround for GH-31743, Ubuntu 18.04 i386 crashes when it's used. + # That doesn't make any sense but it's likely a Ubuntu bug? + if is64 or env["bits"] == "64": + env.Append(LINKFLAGS=["-static-libgcc", "-static-libstdc++"]) |