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Diffstat (limited to 'platform/linuxbsd/crash_handler_linuxbsd.cpp')
-rw-r--r--platform/linuxbsd/crash_handler_linuxbsd.cpp11
1 files changed, 5 insertions, 6 deletions
diff --git a/platform/linuxbsd/crash_handler_linuxbsd.cpp b/platform/linuxbsd/crash_handler_linuxbsd.cpp
index 9b24b24cb4..b4ec7924f6 100644
--- a/platform/linuxbsd/crash_handler_linuxbsd.cpp
+++ b/platform/linuxbsd/crash_handler_linuxbsd.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,7 +33,6 @@
#include "core/config/project_settings.h"
#include "core/os/os.h"
#include "core/version.h"
-#include "core/version_hash.gen.h"
#include "main/main.h"
#ifdef DEBUG_ENABLED
@@ -71,10 +70,10 @@ static void handle_crash(int sig) {
}
// Print the engine version just before, so that people are reminded to include the version in backtrace reports.
- if (String(VERSION_HASH).length() != 0) {
- fprintf(stderr, "Engine version: " VERSION_FULL_NAME " (" VERSION_HASH ")\n");
+ if (String(VERSION_HASH).is_empty()) {
+ fprintf(stderr, "Engine version: %s\n", VERSION_FULL_NAME);
} else {
- fprintf(stderr, "Engine version: " VERSION_FULL_NAME "\n");
+ fprintf(stderr, "Engine version: %s (%s)\n", VERSION_FULL_NAME, VERSION_HASH);
}
fprintf(stderr, "Dumping the backtrace. %s\n", msg.utf8().get_data());
char **strings = backtrace_symbols(bt_buffer, size);