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+/*************************************************************************/
+/* context_gl_x11.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef CONTEXT_GL_X11_H
+#define CONTEXT_GL_X11_H
+
+#ifdef X11_ENABLED
+
+#if defined(OPENGL_ENABLED)
+
+#include "core/os/os.h"
+#include <X11/Xlib.h>
+#include <X11/extensions/Xrender.h>
+
+struct ContextGL_X11_Private;
+
+class ContextGL_X11 {
+
+public:
+ enum ContextType {
+ GLES_2_0_COMPATIBLE,
+ };
+
+private:
+ ContextGL_X11_Private *p;
+ OS::VideoMode default_video_mode;
+ ::Display *x11_display;
+ ::Window &x11_window;
+ bool double_buffer;
+ bool direct_render;
+ int glx_minor, glx_major;
+ bool use_vsync;
+ ContextType context_type;
+
+public:
+ void release_current();
+ void make_current();
+ void swap_buffers();
+ int get_window_width();
+ int get_window_height();
+
+ Error initialize();
+
+ void set_use_vsync(bool p_use);
+ bool is_using_vsync() const;
+
+ ContextGL_X11(::Display *p_x11_display, ::Window &p_x11_window, const OS::VideoMode &p_default_video_mode, ContextType p_context_type);
+ ~ContextGL_X11();
+};
+
+#endif
+
+#endif
+#endif