diff options
Diffstat (limited to 'platform/javascript')
-rw-r--r-- | platform/javascript/api/api.cpp | 4 | ||||
-rw-r--r-- | platform/javascript/detect.py | 5 | ||||
-rw-r--r-- | platform/javascript/display_server_javascript.cpp | 22 | ||||
-rw-r--r-- | platform/javascript/display_server_javascript.h | 111 | ||||
-rw-r--r-- | platform/javascript/dom_keys.inc | 8 | ||||
-rw-r--r-- | platform/javascript/javascript_main.cpp | 2 | ||||
-rw-r--r-- | platform/javascript/js/libs/audio.worklet.js | 2 | ||||
-rw-r--r-- | platform/javascript/os_javascript.cpp | 13 | ||||
-rw-r--r-- | platform/javascript/os_javascript.h | 3 |
9 files changed, 85 insertions, 85 deletions
diff --git a/platform/javascript/api/api.cpp b/platform/javascript/api/api.cpp index 5ad2bf56cf..e7c018ba9f 100644 --- a/platform/javascript/api/api.cpp +++ b/platform/javascript/api/api.cpp @@ -37,8 +37,8 @@ static JavaScript *javascript_eval; void register_javascript_api() { JavaScriptToolsEditorPlugin::initialize(); - ClassDB::register_virtual_class<JavaScriptObject>(); - ClassDB::register_virtual_class<JavaScript>(); + GDREGISTER_VIRTUAL_CLASS(JavaScriptObject); + GDREGISTER_VIRTUAL_CLASS(JavaScript); javascript_eval = memnew(JavaScript); Engine::get_singleton()->add_singleton(Engine::Singleton("JavaScript", javascript_eval)); } diff --git a/platform/javascript/detect.py b/platform/javascript/detect.py index da6adc4cd8..173b558b6d 100644 --- a/platform/javascript/detect.py +++ b/platform/javascript/detect.py @@ -29,7 +29,7 @@ def get_opts(): from SCons.Variables import BoolVariable return [ - ("initial_memory", "Initial WASM memory (in MiB)", 16), + ("initial_memory", "Initial WASM memory (in MiB)", 32), BoolVariable("use_assertions", "Use Emscripten runtime assertions", False), BoolVariable("use_thinlto", "Use ThinLTO", False), BoolVariable("use_ubsan", "Use Emscripten undefined behavior sanitizer (UBSAN)", False), @@ -38,7 +38,7 @@ def get_opts(): BoolVariable("use_safe_heap", "Use Emscripten SAFE_HEAP sanitizer", False), # eval() can be a security concern, so it can be disabled. BoolVariable("javascript_eval", "Enable JavaScript eval interface", True), - BoolVariable("threads_enabled", "Enable WebAssembly Threads support (limited browser support)", False), + BoolVariable("threads_enabled", "Enable WebAssembly Threads support (limited browser support)", True), BoolVariable("gdnative_enabled", "Enable WebAssembly GDNative support (produces bigger binaries)", False), BoolVariable("use_closure_compiler", "Use closure compiler to minimize JavaScript code", False), ] @@ -130,7 +130,6 @@ def configure(env): env.Append(CCFLAGS=["-fsanitize=leak"]) env.Append(LINKFLAGS=["-fsanitize=leak"]) if env["use_safe_heap"]: - env.Append(CCFLAGS=["-s", "SAFE_HEAP=1"]) env.Append(LINKFLAGS=["-s", "SAFE_HEAP=1"]) # Closure compiler diff --git a/platform/javascript/display_server_javascript.cpp b/platform/javascript/display_server_javascript.cpp index f1b92264e2..fda18a5c19 100644 --- a/platform/javascript/display_server_javascript.cpp +++ b/platform/javascript/display_server_javascript.cpp @@ -172,7 +172,7 @@ EM_BOOL DisplayServerJavaScript::keyup_callback(int p_event_type, const Emscript Ref<InputEventKey> ev = setup_key_event(p_event); ev->set_pressed(false); Input::get_singleton()->parse_input_event(ev); - return ev->get_keycode() != KEY_UNKNOWN && ev->get_keycode() != 0; + return ev->get_keycode() != KEY_UNKNOWN && ev->get_keycode() != (Key)0; } // Mouse @@ -229,7 +229,7 @@ EM_BOOL DisplayServerJavaScript::mouse_button_callback(int p_event_type, const E } Input *input = Input::get_singleton(); - MouseButton mask = input->get_mouse_button_mask(); + int mask = input->get_mouse_button_mask(); MouseButton button_flag = MouseButton(1 << (ev->get_button_index() - 1)); if (ev->is_pressed()) { // Since the event is consumed, focus manually. The containing iframe, @@ -605,17 +605,17 @@ void DisplayServerJavaScript::process_joypads() { Input::JoyAxisValue joy_axis; joy_axis.min = 0; joy_axis.value = value; - int a = b == 6 ? JOY_AXIS_TRIGGER_LEFT : JOY_AXIS_TRIGGER_RIGHT; + JoyAxis a = b == 6 ? JOY_AXIS_TRIGGER_LEFT : JOY_AXIS_TRIGGER_RIGHT; input->joy_axis(idx, a, joy_axis); } else { - input->joy_button(idx, b, value); + input->joy_button(idx, (JoyButton)b, value); } } for (int a = 0; a < s_axes_num; a++) { Input::JoyAxisValue joy_axis; joy_axis.min = -1; joy_axis.value = s_axes[a]; - input->joy_axis(idx, a, joy_axis); + input->joy_axis(idx, (JoyAxis)a, joy_axis); } } } @@ -659,10 +659,6 @@ void DisplayServerJavaScript::send_window_event_callback(int p_notification) { } } -void DisplayServerJavaScript::alert(const String &p_alert, const String &p_title) { - godot_js_display_alert(p_alert.utf8().get_data()); -} - void DisplayServerJavaScript::set_icon(const Ref<Image> &p_icon) { ERR_FAIL_COND(p_icon.is_null()); Ref<Image> icon = p_icon; @@ -710,18 +706,18 @@ void DisplayServerJavaScript::_dispatch_input_event(const Ref<InputEvent> &p_eve } } -DisplayServer *DisplayServerJavaScript::create_func(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) { - return memnew(DisplayServerJavaScript(p_rendering_driver, p_mode, p_flags, p_resolution, r_error)); +DisplayServer *DisplayServerJavaScript::create_func(const String &p_rendering_driver, WindowMode p_window_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Size2i &p_resolution, Error &r_error) { + return memnew(DisplayServerJavaScript(p_rendering_driver, p_window_mode, p_vsync_mode, p_flags, p_resolution, r_error)); } -DisplayServerJavaScript::DisplayServerJavaScript(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) { +DisplayServerJavaScript::DisplayServerJavaScript(const String &p_rendering_driver, WindowMode p_window_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Size2i &p_resolution, Error &r_error) { r_error = OK; // Always succeeds for now. // Ensure the canvas ID. godot_js_config_canvas_id_get(canvas_id, 256); // Handle contextmenu, webglcontextlost - godot_js_display_setup_canvas(p_resolution.x, p_resolution.y, p_mode == WINDOW_MODE_FULLSCREEN, OS::get_singleton()->is_hidpi_allowed() ? 1 : 0); + godot_js_display_setup_canvas(p_resolution.x, p_resolution.y, p_window_mode == WINDOW_MODE_FULLSCREEN, OS::get_singleton()->is_hidpi_allowed() ? 1 : 0); // Check if it's windows. swap_cancel_ok = godot_js_display_is_swap_ok_cancel() == 1; diff --git a/platform/javascript/display_server_javascript.h b/platform/javascript/display_server_javascript.h index ece38f1a95..bf5e229c9a 100644 --- a/platform/javascript/display_server_javascript.h +++ b/platform/javascript/display_server_javascript.h @@ -89,7 +89,7 @@ private: void process_joypads(); static Vector<String> get_rendering_drivers_func(); - static DisplayServer *create_func(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error); + static DisplayServer *create_func(const String &p_rendering_driver, WindowMode p_window_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error); static void _dispatch_input_event(const Ref<InputEvent> &p_event); @@ -109,99 +109,98 @@ public: bool check_size_force_redraw(); // from DisplayServer - void alert(const String &p_alert, const String &p_title = "ALERT!") override; - bool has_feature(Feature p_feature) const override; - String get_name() const override; + virtual bool has_feature(Feature p_feature) const override; + virtual String get_name() const override; // cursor - void cursor_set_shape(CursorShape p_shape) override; - CursorShape cursor_get_shape() const override; - void cursor_set_custom_image(const RES &p_cursor, CursorShape p_shape = CURSOR_ARROW, const Vector2 &p_hotspot = Vector2()) override; + virtual void cursor_set_shape(CursorShape p_shape) override; + virtual CursorShape cursor_get_shape() const override; + virtual void cursor_set_custom_image(const RES &p_cursor, CursorShape p_shape = CURSOR_ARROW, const Vector2 &p_hotspot = Vector2()) override; // mouse - void mouse_set_mode(MouseMode p_mode) override; - MouseMode mouse_get_mode() const override; + virtual void mouse_set_mode(MouseMode p_mode) override; + virtual MouseMode mouse_get_mode() const override; // touch - bool screen_is_touchscreen(int p_screen = SCREEN_OF_MAIN_WINDOW) const override; + virtual bool screen_is_touchscreen(int p_screen = SCREEN_OF_MAIN_WINDOW) const override; // clipboard - void clipboard_set(const String &p_text) override; - String clipboard_get() const override; + virtual void clipboard_set(const String &p_text) override; + virtual String clipboard_get() const override; // screen - int get_screen_count() const override; - Point2i screen_get_position(int p_screen = SCREEN_OF_MAIN_WINDOW) const override; - Size2i screen_get_size(int p_screen = SCREEN_OF_MAIN_WINDOW) const override; - Rect2i screen_get_usable_rect(int p_screen = SCREEN_OF_MAIN_WINDOW) const override; - int screen_get_dpi(int p_screen = SCREEN_OF_MAIN_WINDOW) const override; - float screen_get_scale(int p_screen = SCREEN_OF_MAIN_WINDOW) const override; + virtual int get_screen_count() const override; + virtual Point2i screen_get_position(int p_screen = SCREEN_OF_MAIN_WINDOW) const override; + virtual Size2i screen_get_size(int p_screen = SCREEN_OF_MAIN_WINDOW) const override; + virtual Rect2i screen_get_usable_rect(int p_screen = SCREEN_OF_MAIN_WINDOW) const override; + virtual int screen_get_dpi(int p_screen = SCREEN_OF_MAIN_WINDOW) const override; + virtual float screen_get_scale(int p_screen = SCREEN_OF_MAIN_WINDOW) const override; - void virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect = Rect2(), bool p_multiline = false, int p_max_input_length = -1, int p_cursor_start = -1, int p_cursor_end = -1) override; - void virtual_keyboard_hide() override; + virtual void virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect = Rect2(), bool p_multiline = false, int p_max_input_length = -1, int p_cursor_start = -1, int p_cursor_end = -1) override; + virtual void virtual_keyboard_hide() override; // windows - Vector<DisplayServer::WindowID> get_window_list() const override; - WindowID get_window_at_screen_position(const Point2i &p_position) const override; + virtual Vector<DisplayServer::WindowID> get_window_list() const override; + virtual WindowID get_window_at_screen_position(const Point2i &p_position) const override; - void window_attach_instance_id(ObjectID p_instance, WindowID p_window = MAIN_WINDOW_ID) override; - ObjectID window_get_attached_instance_id(WindowID p_window = MAIN_WINDOW_ID) const override; + virtual void window_attach_instance_id(ObjectID p_instance, WindowID p_window = MAIN_WINDOW_ID) override; + virtual ObjectID window_get_attached_instance_id(WindowID p_window = MAIN_WINDOW_ID) const override; - void window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override; + virtual void window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override; - void window_set_window_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override; - void window_set_input_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override; - void window_set_input_text_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override; + virtual void window_set_window_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override; + virtual void window_set_input_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override; + virtual void window_set_input_text_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override; - void window_set_drop_files_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override; + virtual void window_set_drop_files_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override; - void window_set_title(const String &p_title, WindowID p_window = MAIN_WINDOW_ID) override; + virtual void window_set_title(const String &p_title, WindowID p_window = MAIN_WINDOW_ID) override; - int window_get_current_screen(WindowID p_window = MAIN_WINDOW_ID) const override; - void window_set_current_screen(int p_screen, WindowID p_window = MAIN_WINDOW_ID) override; + virtual int window_get_current_screen(WindowID p_window = MAIN_WINDOW_ID) const override; + virtual void window_set_current_screen(int p_screen, WindowID p_window = MAIN_WINDOW_ID) override; - Point2i window_get_position(WindowID p_window = MAIN_WINDOW_ID) const override; - void window_set_position(const Point2i &p_position, WindowID p_window = MAIN_WINDOW_ID) override; + virtual Point2i window_get_position(WindowID p_window = MAIN_WINDOW_ID) const override; + virtual void window_set_position(const Point2i &p_position, WindowID p_window = MAIN_WINDOW_ID) override; - void window_set_transient(WindowID p_window, WindowID p_parent) override; + virtual void window_set_transient(WindowID p_window, WindowID p_parent) override; - void window_set_max_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) override; - Size2i window_get_max_size(WindowID p_window = MAIN_WINDOW_ID) const override; + virtual void window_set_max_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) override; + virtual Size2i window_get_max_size(WindowID p_window = MAIN_WINDOW_ID) const override; - void window_set_min_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) override; - Size2i window_get_min_size(WindowID p_window = MAIN_WINDOW_ID) const override; + virtual void window_set_min_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) override; + virtual Size2i window_get_min_size(WindowID p_window = MAIN_WINDOW_ID) const override; - void window_set_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) override; - Size2i window_get_size(WindowID p_window = MAIN_WINDOW_ID) const override; - Size2i window_get_real_size(WindowID p_window = MAIN_WINDOW_ID) const override; + virtual void window_set_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) override; + virtual Size2i window_get_size(WindowID p_window = MAIN_WINDOW_ID) const override; + virtual Size2i window_get_real_size(WindowID p_window = MAIN_WINDOW_ID) const override; - void window_set_mode(WindowMode p_mode, WindowID p_window = MAIN_WINDOW_ID) override; - WindowMode window_get_mode(WindowID p_window = MAIN_WINDOW_ID) const override; + virtual void window_set_mode(WindowMode p_mode, WindowID p_window = MAIN_WINDOW_ID) override; + virtual WindowMode window_get_mode(WindowID p_window = MAIN_WINDOW_ID) const override; - bool window_is_maximize_allowed(WindowID p_window = MAIN_WINDOW_ID) const override; + virtual bool window_is_maximize_allowed(WindowID p_window = MAIN_WINDOW_ID) const override; - void window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window = MAIN_WINDOW_ID) override; - bool window_get_flag(WindowFlags p_flag, WindowID p_window = MAIN_WINDOW_ID) const override; + virtual void window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window = MAIN_WINDOW_ID) override; + virtual bool window_get_flag(WindowFlags p_flag, WindowID p_window = MAIN_WINDOW_ID) const override; - void window_request_attention(WindowID p_window = MAIN_WINDOW_ID) override; - void window_move_to_foreground(WindowID p_window = MAIN_WINDOW_ID) override; + virtual void window_request_attention(WindowID p_window = MAIN_WINDOW_ID) override; + virtual void window_move_to_foreground(WindowID p_window = MAIN_WINDOW_ID) override; - bool window_can_draw(WindowID p_window = MAIN_WINDOW_ID) const override; + virtual bool window_can_draw(WindowID p_window = MAIN_WINDOW_ID) const override; - bool can_any_window_draw() const override; + virtual bool can_any_window_draw() const override; // events - void process_events() override; + virtual void process_events() override; // icon - void set_icon(const Ref<Image> &p_icon) override; + virtual void set_icon(const Ref<Image> &p_icon) override; // others - bool get_swap_cancel_ok() override; - void swap_buffers() override; + virtual bool get_swap_cancel_ok() override; + virtual void swap_buffers() override; static void register_javascript_driver(); - DisplayServerJavaScript(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error); + DisplayServerJavaScript(const String &p_rendering_driver, WindowMode p_window_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Size2i &p_resolution, Error &r_error); ~DisplayServerJavaScript(); }; diff --git a/platform/javascript/dom_keys.inc b/platform/javascript/dom_keys.inc index 69340ff58c..0e62776923 100644 --- a/platform/javascript/dom_keys.inc +++ b/platform/javascript/dom_keys.inc @@ -31,7 +31,7 @@ #include "core/os/keyboard.h" // See https://w3c.github.io/uievents-code/#code-value-tables -int dom_code2godot_scancode(EM_UTF8 const p_code[32], EM_UTF8 const p_key[32], bool p_physical) { +Key dom_code2godot_scancode(EM_UTF8 const p_code[32], EM_UTF8 const p_key[32], bool p_physical) { #define DOM2GODOT(p_str, p_godot_code) \ if (memcmp((const void *)p_str, (void *)p_code, strlen(p_str) + 1) == 0) { \ return KEY_##p_godot_code; \ @@ -79,7 +79,7 @@ int dom_code2godot_scancode(EM_UTF8 const p_code[32], EM_UTF8 const p_key[32], b if (b0 > 0x60 && b0 < 0x7B) { // Lowercase ASCII. b0 -= 32; } - return b0; + return (Key)b0; } #define _U_2BYTES_MASK 0xE0 @@ -88,11 +88,11 @@ int dom_code2godot_scancode(EM_UTF8 const p_code[32], EM_UTF8 const p_key[32], b if (b2 == 0 && (b0 & _U_2BYTES_MASK) == _U_2BYTES) { // 2-bytes utf8, only known latin. uint32_t key = ((b0 & ~_U_2BYTES_MASK) << 6) | (b1 & 0x3F); if (key >= 0xA0 && key <= 0xDF) { - return key; + return (Key)key; } if (key >= 0xE0 && key <= 0xFF) { // Lowercase known latin. key -= 0x20; - return key; + return (Key)key; } } #undef _U_2BYTES_MASK diff --git a/platform/javascript/javascript_main.cpp b/platform/javascript/javascript_main.cpp index 40771d1882..a3f0dbaa45 100644 --- a/platform/javascript/javascript_main.cpp +++ b/platform/javascript/javascript_main.cpp @@ -97,7 +97,7 @@ extern EMSCRIPTEN_KEEPALIVE int godot_js_main(int argc, char *argv[]) { if (Main::is_project_manager() && FileAccess::exists("/tmp/preload.zip")) { PackedStringArray ps; ps.push_back("/tmp/preload.zip"); - os->get_main_loop()->emit_signal("files_dropped", ps, -1); + os->get_main_loop()->emit_signal(SNAME("files_dropped"), ps, -1); } #endif emscripten_set_main_loop(main_loop_callback, -1, false); diff --git a/platform/javascript/js/libs/audio.worklet.js b/platform/javascript/js/libs/audio.worklet.js index 6b3f80c6a9..866f845139 100644 --- a/platform/javascript/js/libs/audio.worklet.js +++ b/platform/javascript/js/libs/audio.worklet.js @@ -115,7 +115,7 @@ class GodotProcessor extends AudioWorkletProcessor { this.input = new RingBuffer(p_data[1], avail_in); this.output = new RingBuffer(p_data[2], avail_out); } else if (p_cmd === 'stop') { - this.runing = false; + this.running = false; this.output = null; this.input = null; } diff --git a/platform/javascript/os_javascript.cpp b/platform/javascript/os_javascript.cpp index 0b1650076c..76102d941b 100644 --- a/platform/javascript/os_javascript.cpp +++ b/platform/javascript/os_javascript.cpp @@ -31,13 +31,12 @@ #include "os_javascript.h" #include "core/debugger/engine_debugger.h" -#include "core/io/json.h" #include "drivers/unix/dir_access_unix.h" #include "drivers/unix/file_access_unix.h" #include "main/main.h" -#include "modules/modules_enabled.gen.h" #include "platform/javascript/display_server_javascript.h" +#include "modules/modules_enabled.gen.h" #ifdef MODULE_WEBSOCKET_ENABLED #include "modules/websocket/remote_debugger_peer_websocket.h" #endif @@ -48,6 +47,10 @@ #include "godot_js.h" +void OS_JavaScript::alert(const String &p_alert, const String &p_title) { + godot_js_display_alert(p_alert.utf8().get_data()); +} + // Lifecycle void OS_JavaScript::initialize() { OS_Unix::initialize_core(); @@ -112,10 +115,10 @@ Error OS_JavaScript::execute(const String &p_path, const List<String> &p_argumen Error OS_JavaScript::create_process(const String &p_path, const List<String> &p_arguments, ProcessID *r_child_id) { Array args; - for (const List<String>::Element *E = p_arguments.front(); E; E = E->next()) { - args.push_back(E->get()); + for (const String &E : p_arguments) { + args.push_back(E); } - String json_args = JSON::print(args); + String json_args = Variant(args).to_json_string(); int failed = godot_js_os_execute(json_args.utf8().get_data()); ERR_FAIL_COND_V_MSG(failed, ERR_UNAVAILABLE, "OS::execute() or create_process() must be implemented in JavaScript via 'engine.setOnExecute' if required."); return OK; diff --git a/platform/javascript/os_javascript.h b/platform/javascript/os_javascript.h index 81bb9c5f3d..efac2dbca7 100644 --- a/platform/javascript/os_javascript.h +++ b/platform/javascript/os_javascript.h @@ -89,6 +89,9 @@ public: String get_user_data_dir() const override; bool is_userfs_persistent() const override; + + void alert(const String &p_alert, const String &p_title = "ALERT!") override; + Error open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path) override; void resume_audio(); |