diff options
Diffstat (limited to 'platform/javascript')
-rw-r--r-- | platform/javascript/SCsub | 1 | ||||
-rw-r--r-- | platform/javascript/display_server_javascript.cpp | 2 | ||||
-rw-r--r-- | platform/javascript/js/libs/library_godot_audio.js | 2 |
3 files changed, 3 insertions, 2 deletions
diff --git a/platform/javascript/SCsub b/platform/javascript/SCsub index a760e36982..24be07d8ec 100644 --- a/platform/javascript/SCsub +++ b/platform/javascript/SCsub @@ -47,6 +47,7 @@ if env["gdnative_enabled"]: sys_env.Append(LINKFLAGS=["-s", "MAIN_MODULE=1"]) sys_env.Append(CCFLAGS=["-s", "EXPORT_ALL=1"]) sys_env.Append(LINKFLAGS=["-s", "EXPORT_ALL=1"]) + sys_env.Append(LINKFLAGS=["-s", "WARN_ON_UNDEFINED_SYMBOLS=0"]) # Force exporting the standard library (printf, malloc, etc.) sys_env["ENV"]["EMCC_FORCE_STDLIBS"] = "libc,libc++,libc++abi" # The main emscripten runtime, with exported standard libraries. diff --git a/platform/javascript/display_server_javascript.cpp b/platform/javascript/display_server_javascript.cpp index f67d3c67da..dae0b5f7e7 100644 --- a/platform/javascript/display_server_javascript.cpp +++ b/platform/javascript/display_server_javascript.cpp @@ -536,7 +536,7 @@ bool DisplayServerJavaScript::screen_is_touchscreen(int p_screen) const { return godot_js_display_touchscreen_is_available(); } -// Virtual Keybaord +// Virtual Keyboard void DisplayServerJavaScript::vk_input_text_callback(const char *p_text, int p_cursor) { DisplayServerJavaScript *ds = DisplayServerJavaScript::get_singleton(); if (!ds || ds->input_text_callback.is_null()) { diff --git a/platform/javascript/js/libs/library_godot_audio.js b/platform/javascript/js/libs/library_godot_audio.js index ac4055516c..45c3a3fe2e 100644 --- a/platform/javascript/js/libs/library_godot_audio.js +++ b/platform/javascript/js/libs/library_godot_audio.js @@ -59,7 +59,7 @@ const GodotAudio = { } onstatechange(state); }; - ctx.onstatechange(); // Immeditately notify state. + ctx.onstatechange(); // Immediately notify state. // Update computed latency GodotAudio.interval = setInterval(function () { let computed_latency = 0; |