diff options
Diffstat (limited to 'platform/javascript')
-rw-r--r-- | platform/javascript/http_client_javascript.cpp | 5 | ||||
-rw-r--r-- | platform/javascript/js/engine/config.js | 2 | ||||
-rw-r--r-- | platform/javascript/js/libs/library_godot_input.js | 2 |
3 files changed, 8 insertions, 1 deletions
diff --git a/platform/javascript/http_client_javascript.cpp b/platform/javascript/http_client_javascript.cpp index 45aa68ce7c..c946302862 100644 --- a/platform/javascript/http_client_javascript.cpp +++ b/platform/javascript/http_client_javascript.cpp @@ -87,6 +87,11 @@ Error HTTPClientJavaScript::request(Method p_method, const String &p_url, const ERR_FAIL_COND_V(port < 0, ERR_UNCONFIGURED); ERR_FAIL_COND_V(!p_url.begins_with("/"), ERR_INVALID_PARAMETER); + Error err = verify_headers(p_headers); + if (err) { + return err; + } + String url = (use_tls ? "https://" : "http://") + host + ":" + itos(port) + p_url; Vector<CharString> keeper; Vector<const char *> c_strings; diff --git a/platform/javascript/js/engine/config.js b/platform/javascript/js/engine/config.js index ba61b14eb7..a6f9c4614c 100644 --- a/platform/javascript/js/engine/config.js +++ b/platform/javascript/js/engine/config.js @@ -225,6 +225,8 @@ const InternalConfig = function (initConfig) { // eslint-disable-line no-unused- */ Config.prototype.update = function (opts) { const config = opts || {}; + // NOTE: We must explicitly pass the default, accessing it via + // the key will fail due to closure compiler renames. function parse(key, def) { if (typeof (config[key]) === 'undefined') { return def; diff --git a/platform/javascript/js/libs/library_godot_input.js b/platform/javascript/js/libs/library_godot_input.js index 7a4d0d8126..1e64c260f8 100644 --- a/platform/javascript/js/libs/library_godot_input.js +++ b/platform/javascript/js/libs/library_godot_input.js @@ -87,7 +87,7 @@ const GodotInputGamepads = { }, init: function (onchange) { - GodotEventListeners.samples = []; + GodotInputGamepads.samples = []; function add(pad) { const guid = GodotInputGamepads.get_guid(pad); const c_id = GodotRuntime.allocString(pad.id); |