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-rw-r--r--platform/javascript/http_client_javascript.cpp5
-rw-r--r--platform/javascript/js/engine/config.js2
-rw-r--r--platform/javascript/js/libs/library_godot_input.js2
3 files changed, 8 insertions, 1 deletions
diff --git a/platform/javascript/http_client_javascript.cpp b/platform/javascript/http_client_javascript.cpp
index 45aa68ce7c..c946302862 100644
--- a/platform/javascript/http_client_javascript.cpp
+++ b/platform/javascript/http_client_javascript.cpp
@@ -87,6 +87,11 @@ Error HTTPClientJavaScript::request(Method p_method, const String &p_url, const
ERR_FAIL_COND_V(port < 0, ERR_UNCONFIGURED);
ERR_FAIL_COND_V(!p_url.begins_with("/"), ERR_INVALID_PARAMETER);
+ Error err = verify_headers(p_headers);
+ if (err) {
+ return err;
+ }
+
String url = (use_tls ? "https://" : "http://") + host + ":" + itos(port) + p_url;
Vector<CharString> keeper;
Vector<const char *> c_strings;
diff --git a/platform/javascript/js/engine/config.js b/platform/javascript/js/engine/config.js
index ba61b14eb7..a6f9c4614c 100644
--- a/platform/javascript/js/engine/config.js
+++ b/platform/javascript/js/engine/config.js
@@ -225,6 +225,8 @@ const InternalConfig = function (initConfig) { // eslint-disable-line no-unused-
*/
Config.prototype.update = function (opts) {
const config = opts || {};
+ // NOTE: We must explicitly pass the default, accessing it via
+ // the key will fail due to closure compiler renames.
function parse(key, def) {
if (typeof (config[key]) === 'undefined') {
return def;
diff --git a/platform/javascript/js/libs/library_godot_input.js b/platform/javascript/js/libs/library_godot_input.js
index 7a4d0d8126..1e64c260f8 100644
--- a/platform/javascript/js/libs/library_godot_input.js
+++ b/platform/javascript/js/libs/library_godot_input.js
@@ -87,7 +87,7 @@ const GodotInputGamepads = {
},
init: function (onchange) {
- GodotEventListeners.samples = [];
+ GodotInputGamepads.samples = [];
function add(pad) {
const guid = GodotInputGamepads.get_guid(pad);
const c_id = GodotRuntime.allocString(pad.id);