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-rw-r--r--platform/javascript/export/export_plugin.cpp6
-rw-r--r--platform/javascript/js/libs/library_godot_input.js2
2 files changed, 4 insertions, 4 deletions
diff --git a/platform/javascript/export/export_plugin.cpp b/platform/javascript/export/export_plugin.cpp
index 018dd3b664..9733435584 100644
--- a/platform/javascript/export/export_plugin.cpp
+++ b/platform/javascript/export/export_plugin.cpp
@@ -380,7 +380,7 @@ bool EditorExportPlatformJavaScript::can_export(const Ref<EditorExportPreset> &p
if (p_preset->get("vram_texture_compression/for_mobile")) {
String etc_error = test_etc2();
- if (etc_error != String()) {
+ if (!etc_error.is_empty()) {
valid = false;
err += etc_error;
}
@@ -415,7 +415,7 @@ Error EditorExportPlatformJavaScript::export_project(const Ref<EditorExportPrese
// Find the correct template
String template_path = p_debug ? custom_debug : custom_release;
template_path = template_path.strip_edges();
- if (template_path == String()) {
+ if (template_path.is_empty()) {
ExportMode mode = (ExportMode)(int)p_preset->get("variant/export_type");
template_path = find_export_template(_get_template_name(mode, p_debug));
}
@@ -424,7 +424,7 @@ Error EditorExportPlatformJavaScript::export_project(const Ref<EditorExportPrese
return ERR_FILE_BAD_PATH;
}
- if (template_path != String() && !FileAccess::exists(template_path)) {
+ if (!template_path.is_empty() && !FileAccess::exists(template_path)) {
EditorNode::get_singleton()->show_warning(TTR("Template file not found:") + "\n" + template_path);
return ERR_FILE_NOT_FOUND;
}
diff --git a/platform/javascript/js/libs/library_godot_input.js b/platform/javascript/js/libs/library_godot_input.js
index 945dbba902..f403e85a30 100644
--- a/platform/javascript/js/libs/library_godot_input.js
+++ b/platform/javascript/js/libs/library_godot_input.js
@@ -262,7 +262,7 @@ const GodotInputDragDrop = {
const DROP = `/tmp/drop-${parseInt(Math.random() * (1 << 30), 10)}/`;
const drops = [];
const files = [];
- FS.mkdir(DROP);
+ FS.mkdir(DROP.slice(0, -1)); // Without trailing slash
GodotInputDragDrop.pending_files.forEach((elem) => {
const path = elem['path'];
GodotFS.copy_to_fs(DROP + path, elem['data']);