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-rw-r--r--platform/javascript/SCsub1
-rw-r--r--platform/javascript/audio_driver_javascript.cpp248
-rw-r--r--platform/javascript/audio_driver_javascript.h19
-rw-r--r--platform/javascript/godot_audio.h58
-rw-r--r--platform/javascript/native/library_godot_audio.js173
5 files changed, 314 insertions, 185 deletions
diff --git a/platform/javascript/SCsub b/platform/javascript/SCsub
index 21456efde5..a8861124b9 100644
--- a/platform/javascript/SCsub
+++ b/platform/javascript/SCsub
@@ -19,6 +19,7 @@ build = env.add_program(build_targets, javascript_files)
js_libraries = [
"native/http_request.js",
+ "native/library_godot_audio.js",
]
for lib in js_libraries:
env.Append(LINKFLAGS=["--js-library", env.File(lib).path])
diff --git a/platform/javascript/audio_driver_javascript.cpp b/platform/javascript/audio_driver_javascript.cpp
index 9604914b2c..6ea948004e 100644
--- a/platform/javascript/audio_driver_javascript.cpp
+++ b/platform/javascript/audio_driver_javascript.cpp
@@ -31,34 +31,57 @@
#include "audio_driver_javascript.h"
#include "core/project_settings.h"
+#include "godot_audio.h"
#include <emscripten.h>
AudioDriverJavaScript *AudioDriverJavaScript::singleton = nullptr;
bool AudioDriverJavaScript::is_available() {
- return EM_ASM_INT({
- if (!(window.AudioContext || window.webkitAudioContext)) {
- return 0;
- }
- return 1;
- }) != 0;
+ return godot_audio_is_available() != 0;
}
const char *AudioDriverJavaScript::get_name() const {
return "JavaScript";
}
-extern "C" EMSCRIPTEN_KEEPALIVE void audio_driver_js_mix() {
- AudioDriverJavaScript::singleton->mix_to_js();
+#ifndef NO_THREADS
+void AudioDriverJavaScript::_audio_thread_func(void *p_data) {
+ AudioDriverJavaScript *obj = static_cast<AudioDriverJavaScript *>(p_data);
+ while (!obj->quit) {
+ obj->lock();
+ if (!obj->needs_process) {
+ obj->unlock();
+ OS::get_singleton()->delay_usec(1000); // Give the browser some slack.
+ continue;
+ }
+ obj->_js_driver_process();
+ obj->needs_process = false;
+ obj->unlock();
+ }
+}
+#endif
+
+extern "C" EMSCRIPTEN_KEEPALIVE void audio_driver_process_start() {
+#ifndef NO_THREADS
+ AudioDriverJavaScript::singleton->lock();
+#else
+ AudioDriverJavaScript::singleton->_js_driver_process();
+#endif
+}
+
+extern "C" EMSCRIPTEN_KEEPALIVE void audio_driver_process_end() {
+#ifndef NO_THREADS
+ AudioDriverJavaScript::singleton->needs_process = true;
+ AudioDriverJavaScript::singleton->unlock();
+#endif
}
extern "C" EMSCRIPTEN_KEEPALIVE void audio_driver_process_capture(float sample) {
AudioDriverJavaScript::singleton->process_capture(sample);
}
-void AudioDriverJavaScript::mix_to_js() {
- int channel_count = get_total_channels_by_speaker_mode(get_speaker_mode());
+void AudioDriverJavaScript::_js_driver_process() {
int sample_count = memarr_len(internal_buffer) / channel_count;
int32_t *stream_buffer = reinterpret_cast<int32_t *>(internal_buffer);
audio_server_process(sample_count, stream_buffer);
@@ -73,37 +96,12 @@ void AudioDriverJavaScript::process_capture(float sample) {
}
Error AudioDriverJavaScript::init() {
- int mix_rate = GLOBAL_GET("audio/mix_rate");
+ mix_rate = GLOBAL_GET("audio/mix_rate");
int latency = GLOBAL_GET("audio/output_latency");
- /* clang-format off */
- _driver_id = EM_ASM_INT({
- const MIX_RATE = $0;
- const LATENCY = $1 / 1000;
- return Module.IDHandler.add({
- 'context': new (window.AudioContext || window.webkitAudioContext)({ sampleRate: MIX_RATE, latencyHint: LATENCY}),
- 'input': null,
- 'stream': null,
- 'script': null
- });
- }, mix_rate, latency);
- /* clang-format on */
-
- int channel_count = get_total_channels_by_speaker_mode(get_speaker_mode());
+ channel_count = godot_audio_init(mix_rate, latency);
buffer_length = closest_power_of_2((latency * mix_rate / 1000) * channel_count);
- /* clang-format off */
- buffer_length = EM_ASM_INT({
- var ref = Module.IDHandler.get($0);
- const ctx = ref['context'];
- const BUFFER_LENGTH = $1;
- const CHANNEL_COUNT = $2;
-
- var script = ctx.createScriptProcessor(BUFFER_LENGTH, 2, CHANNEL_COUNT);
- script.connect(ctx.destination);
- ref['script'] = script;
- return script.bufferSize;
- }, _driver_id, buffer_length, channel_count);
- /* clang-format on */
+ buffer_length = godot_audio_create_processor(buffer_length, channel_count);
if (!buffer_length) {
return FAILED;
}
@@ -114,134 +112,60 @@ Error AudioDriverJavaScript::init() {
internal_buffer = memnew_arr(float, buffer_length *channel_count);
}
- return internal_buffer ? OK : ERR_OUT_OF_MEMORY;
+ if (!internal_buffer) {
+ return ERR_OUT_OF_MEMORY;
+ }
+ return OK;
}
void AudioDriverJavaScript::start() {
- /* clang-format off */
- EM_ASM({
- const ref = Module.IDHandler.get($0);
- var INTERNAL_BUFFER_PTR = $1;
-
- var audioDriverMixFunction = cwrap('audio_driver_js_mix');
- var audioDriverProcessCapture = cwrap('audio_driver_process_capture', null, ['number']);
- ref['script'].onaudioprocess = function(audioProcessingEvent) {
- audioDriverMixFunction();
-
- var input = audioProcessingEvent.inputBuffer;
- var output = audioProcessingEvent.outputBuffer;
- var internalBuffer = HEAPF32.subarray(
- INTERNAL_BUFFER_PTR / HEAPF32.BYTES_PER_ELEMENT,
- INTERNAL_BUFFER_PTR / HEAPF32.BYTES_PER_ELEMENT + output.length * output.numberOfChannels);
-
- for (var channel = 0; channel < output.numberOfChannels; channel++) {
- var outputData = output.getChannelData(channel);
- // Loop through samples.
- for (var sample = 0; sample < outputData.length; sample++) {
- outputData[sample] = internalBuffer[sample * output.numberOfChannels + channel];
- }
- }
-
- if (ref['input']) {
- var inputDataL = input.getChannelData(0);
- var inputDataR = input.getChannelData(1);
- for (var i = 0; i < inputDataL.length; i++) {
- audioDriverProcessCapture(inputDataL[i]);
- audioDriverProcessCapture(inputDataR[i]);
- }
- }
- };
- }, _driver_id, internal_buffer);
- /* clang-format on */
+#ifndef NO_THREADS
+ thread = Thread::create(_audio_thread_func, this);
+#endif
+ godot_audio_start(internal_buffer);
}
void AudioDriverJavaScript::resume() {
- /* clang-format off */
- EM_ASM({
- const ref = Module.IDHandler.get($0);
- if (ref && ref['context'] && ref['context'].resume)
- ref['context'].resume();
- }, _driver_id);
- /* clang-format on */
+ godot_audio_resume();
}
float AudioDriverJavaScript::get_latency() {
- /* clang-format off */
- return EM_ASM_DOUBLE({
- const ref = Module.IDHandler.get($0);
- var latency = 0;
- if (ref && ref['context']) {
- const ctx = ref['context'];
- if (ctx.baseLatency) {
- latency += ctx.baseLatency;
- }
- if (ctx.outputLatency) {
- latency += ctx.outputLatency;
- }
- }
- return latency;
- }, _driver_id);
- /* clang-format on */
+ return godot_audio_get_latency();
}
int AudioDriverJavaScript::get_mix_rate() const {
- /* clang-format off */
- return EM_ASM_INT({
- const ref = Module.IDHandler.get($0);
- return ref && ref['context'] ? ref['context'].sampleRate : 0;
- }, _driver_id);
- /* clang-format on */
+ return mix_rate;
}
AudioDriver::SpeakerMode AudioDriverJavaScript::get_speaker_mode() const {
- /* clang-format off */
- return get_speaker_mode_by_total_channels(EM_ASM_INT({
- const ref = Module.IDHandler.get($0);
- return ref && ref['context'] ? ref['context'].destination.channelCount : 0;
- }, _driver_id));
- /* clang-format on */
+ return get_speaker_mode_by_total_channels(channel_count);
}
-// No locking, as threads are not supported.
void AudioDriverJavaScript::lock() {
+#ifndef NO_THREADS
+ mutex.lock();
+#endif
}
void AudioDriverJavaScript::unlock() {
+#ifndef NO_THREADS
+ mutex.unlock();
+#endif
}
void AudioDriverJavaScript::finish_async() {
- // Close the context, add the operation to the async_finish list in module.
- int id = _driver_id;
- _driver_id = 0;
-
- /* clang-format off */
- EM_ASM({
- const id = $0;
- var ref = Module.IDHandler.get(id);
- Module.async_finish.push(new Promise(function(accept, reject) {
- if (!ref) {
- console.log("Ref not found!", id, Module.IDHandler);
- setTimeout(accept, 0);
- } else {
- Module.IDHandler.remove(id);
- const context = ref['context'];
- // Disconnect script and input.
- ref['script'].disconnect();
- if (ref['input'])
- ref['input'].disconnect();
- ref = null;
- context.close().then(function() {
- accept();
- }).catch(function(e) {
- accept();
- });
- }
- }));
- }, id);
- /* clang-format on */
+#ifndef NO_THREADS
+ quit = true; // Ask thread to quit.
+#endif
+ godot_audio_finish_async();
}
void AudioDriverJavaScript::finish() {
+#ifndef NO_THREADS
+ Thread::wait_to_finish(thread);
+ memdelete(thread);
+ thread = NULL;
+#endif
if (internal_buffer) {
memdelete_arr(internal_buffer);
internal_buffer = nullptr;
@@ -249,56 +173,14 @@ void AudioDriverJavaScript::finish() {
}
Error AudioDriverJavaScript::capture_start() {
+ godot_audio_capture_stop();
input_buffer_init(buffer_length);
-
- /* clang-format off */
- EM_ASM({
- function gotMediaInput(stream) {
- var ref = Module.IDHandler.get($0);
- ref['stream'] = stream;
- ref['input'] = ref['context'].createMediaStreamSource(stream);
- ref['input'].connect(ref['script']);
- }
-
- function gotMediaInputError(e) {
- out(e);
- }
-
- if (navigator.mediaDevices.getUserMedia) {
- navigator.mediaDevices.getUserMedia({"audio": true}).then(gotMediaInput, gotMediaInputError);
- } else {
- if (!navigator.getUserMedia)
- navigator.getUserMedia = navigator.webkitGetUserMedia || navigator.mozGetUserMedia;
- navigator.getUserMedia({"audio": true}, gotMediaInput, gotMediaInputError);
- }
- }, _driver_id);
- /* clang-format on */
-
+ godot_audio_capture_start();
return OK;
}
Error AudioDriverJavaScript::capture_stop() {
- /* clang-format off */
- EM_ASM({
- var ref = Module.IDHandler.get($0);
- if (ref['stream']) {
- const tracks = ref['stream'].getTracks();
- for (var i = 0; i < tracks.length; i++) {
- tracks[i].stop();
- }
- ref['stream'] = null;
- }
-
- if (ref['input']) {
- ref['input'].disconnect();
- ref['input'] = null;
- }
-
- }, _driver_id);
- /* clang-format on */
-
input_buffer.clear();
-
return OK;
}
diff --git a/platform/javascript/audio_driver_javascript.h b/platform/javascript/audio_driver_javascript.h
index c1607301d7..56a7da0307 100644
--- a/platform/javascript/audio_driver_javascript.h
+++ b/platform/javascript/audio_driver_javascript.h
@@ -33,15 +33,30 @@
#include "servers/audio_server.h"
+#include "core/os/mutex.h"
+#include "core/os/thread.h"
+
class AudioDriverJavaScript : public AudioDriver {
+private:
float *internal_buffer = nullptr;
- int _driver_id = 0;
int buffer_length = 0;
+ int mix_rate = 0;
+ int channel_count = 0;
public:
+#ifndef NO_THREADS
+ Mutex mutex;
+ Thread *thread = nullptr;
+ bool quit = false;
+ bool needs_process = true;
+
+ static void _audio_thread_func(void *p_data);
+#endif
+
+ void _js_driver_process();
+
static bool is_available();
- void mix_to_js();
void process_capture(float sample);
static AudioDriverJavaScript *singleton;
diff --git a/platform/javascript/godot_audio.h b/platform/javascript/godot_audio.h
new file mode 100644
index 0000000000..f7f26e5262
--- /dev/null
+++ b/platform/javascript/godot_audio.h
@@ -0,0 +1,58 @@
+/*************************************************************************/
+/* godot_audio.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef GODOT_AUDIO_H
+#define GODOT_AUDIO_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#include "stddef.h"
+
+extern int godot_audio_is_available();
+
+extern int godot_audio_init(int p_mix_rate, int p_latency);
+extern int godot_audio_create_processor(int p_buffer_length, int p_channel_count);
+
+extern void godot_audio_start(float *r_buffer_ptr);
+extern void godot_audio_resume();
+extern void godot_audio_finish_async();
+
+extern float godot_audio_get_latency();
+
+extern void godot_audio_capture_start();
+extern void godot_audio_capture_stop();
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* GODOT_AUDIO_H */
diff --git a/platform/javascript/native/library_godot_audio.js b/platform/javascript/native/library_godot_audio.js
new file mode 100644
index 0000000000..d300280ccd
--- /dev/null
+++ b/platform/javascript/native/library_godot_audio.js
@@ -0,0 +1,173 @@
+/*************************************************************************/
+/* library_godot_audio.js */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+var GodotAudio = {
+
+ $GodotAudio: {
+
+ ctx: null,
+ input: null,
+ script: null,
+ },
+
+ godot_audio_is_available__proxy: 'sync',
+ godot_audio_is_available: function () {
+ if (!(window.AudioContext || window.webkitAudioContext)) {
+ return 0;
+ }
+ return 1;
+ },
+
+ godot_audio_init: function(mix_rate, latency) {
+ GodotAudio.ctx = new (window.AudioContext || window.webkitAudioContext)({
+ sampleRate: mix_rate,
+ latencyHint: latency
+ });
+ return GodotAudio.ctx.destination.channelCount;
+ },
+
+ godot_audio_create_processor: function(buffer_length, channel_count) {
+ GodotAudio.script = GodotAudio.ctx.createScriptProcessor(buffer_length, 2, channel_count);
+ GodotAudio.script.connect(GodotAudio.ctx.destination);
+ return GodotAudio.script.bufferSize;
+ },
+
+ godot_audio_start: function(buffer_ptr) {
+ var audioDriverProcessStart = cwrap('audio_driver_process_start');
+ var audioDriverProcessEnd = cwrap('audio_driver_process_end');
+ var audioDriverProcessCapture = cwrap('audio_driver_process_capture', null, ['number']);
+ GodotAudio.script.onaudioprocess = function(audioProcessingEvent) {
+ audioDriverProcessStart();
+
+ var input = audioProcessingEvent.inputBuffer;
+ var output = audioProcessingEvent.outputBuffer;
+ var internalBuffer = HEAPF32.subarray(
+ buffer_ptr / HEAPF32.BYTES_PER_ELEMENT,
+ buffer_ptr / HEAPF32.BYTES_PER_ELEMENT + output.length * output.numberOfChannels);
+ for (var channel = 0; channel < output.numberOfChannels; channel++) {
+ var outputData = output.getChannelData(channel);
+ // Loop through samples.
+ for (var sample = 0; sample < outputData.length; sample++) {
+ outputData[sample] = internalBuffer[sample * output.numberOfChannels + channel];
+ }
+ }
+
+ if (GodotAudio.input) {
+ var inputDataL = input.getChannelData(0);
+ var inputDataR = input.getChannelData(1);
+ for (var i = 0; i < inputDataL.length; i++) {
+ audioDriverProcessCapture(inputDataL[i]);
+ audioDriverProcessCapture(inputDataR[i]);
+ }
+ }
+ audioDriverProcessEnd();
+ };
+ },
+
+ godot_audio_resume: function() {
+ if (GodotAudio.ctx && GodotAudio.ctx.state != 'running') {
+ GodotAudio.ctx.resume();
+ }
+ },
+
+ godot_audio_finish_async: function() {
+ Module.async_finish.push(new Promise(function(accept, reject) {
+ if (!GodotAudio.ctx) {
+ setTimeout(accept, 0);
+ } else {
+ if (GodotAudio.script) {
+ GodotAudio.script.disconnect();
+ GodotAudio.script = null;
+ }
+ if (GodotAudio.input) {
+ GodotAudio.input.disconnect();
+ GodotAudio.input = null;
+ }
+ GodotAudio.ctx.close().then(function() {
+ accept();
+ }).catch(function(e) {
+ accept();
+ });
+ GodotAudio.ctx = null;
+ }
+ }));
+ },
+
+ godot_audio_get_latency__proxy: 'sync',
+ godot_audio_get_latency: function() {
+ var latency = 0;
+ if (GodotAudio.ctx) {
+ if (GodotAudio.ctx.baseLatency) {
+ latency += GodotAudio.ctx.baseLatency;
+ }
+ if (GodotAudio.ctx.outputLatency) {
+ latency += GodotAudio.ctx.outputLatency;
+ }
+ }
+ return latency;
+ },
+
+ godot_audio_capture_start__proxy: 'sync',
+ godot_audio_capture_start: function() {
+ if (GodotAudio.input) {
+ return; // Already started.
+ }
+ function gotMediaInput(stream) {
+ GodotAudio.input = GodotAudio.ctx.createMediaStreamSource(stream);
+ GodotAudio.input.connect(GodotAudio.script);
+ }
+
+ function gotMediaInputError(e) {
+ out(e);
+ }
+
+ if (navigator.mediaDevices.getUserMedia) {
+ navigator.mediaDevices.getUserMedia({"audio": true}).then(gotMediaInput, gotMediaInputError);
+ } else {
+ if (!navigator.getUserMedia)
+ navigator.getUserMedia = navigator.webkitGetUserMedia || navigator.mozGetUserMedia;
+ navigator.getUserMedia({"audio": true}, gotMediaInput, gotMediaInputError);
+ }
+ },
+
+ godot_audio_capture_stop__proxy: 'sync',
+ godot_audio_capture_stop: function() {
+ if (GodotAudio.input) {
+ const tracks = GodotAudio.input.mediaStream.getTracks();
+ for (var i = 0; i < tracks.length; i++) {
+ tracks[i].stop();
+ }
+ GodotAudio.input.disconnect();
+ GodotAudio.input = null;
+ }
+ },
+};
+
+autoAddDeps(GodotAudio, "$GodotAudio");
+mergeInto(LibraryManager.library, GodotAudio);