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-rw-r--r--platform/javascript/audio_driver_javascript.cpp2
-rw-r--r--platform/javascript/display_server_javascript.cpp11
-rw-r--r--platform/javascript/godot_audio.h2
-rw-r--r--platform/javascript/js/libs/audio.worklet.js14
-rw-r--r--platform/javascript/js/libs/library_godot_audio.js17
5 files changed, 27 insertions, 19 deletions
diff --git a/platform/javascript/audio_driver_javascript.cpp b/platform/javascript/audio_driver_javascript.cpp
index 478e848675..420cb2f2f7 100644
--- a/platform/javascript/audio_driver_javascript.cpp
+++ b/platform/javascript/audio_driver_javascript.cpp
@@ -108,7 +108,7 @@ Error AudioDriverJavaScript::init() {
mix_rate = GLOBAL_GET("audio/driver/mix_rate");
int latency = GLOBAL_GET("audio/driver/output_latency");
- channel_count = godot_audio_init(mix_rate, latency, &_state_change_callback, &_latency_update_callback);
+ channel_count = godot_audio_init(&mix_rate, latency, &_state_change_callback, &_latency_update_callback);
buffer_length = closest_power_of_2((latency * mix_rate / 1000));
#ifndef NO_THREADS
node = memnew(WorkletNode);
diff --git a/platform/javascript/display_server_javascript.cpp b/platform/javascript/display_server_javascript.cpp
index b43614eb99..be4d2cba20 100644
--- a/platform/javascript/display_server_javascript.cpp
+++ b/platform/javascript/display_server_javascript.cpp
@@ -497,9 +497,10 @@ EM_BOOL DisplayServerJavaScript::wheel_callback(int p_event_type, const Emscript
ev->set_button_mask(MouseButton(input->get_mouse_button_mask() | button_flag));
input->parse_input_event(ev);
- ev->set_pressed(false);
- ev->set_button_mask(MouseButton(input->get_mouse_button_mask() & ~button_flag));
- input->parse_input_event(ev);
+ Ref<InputEventMouseButton> release = ev->duplicate();
+ release->set_pressed(false);
+ release->set_button_mask(MouseButton(input->get_mouse_button_mask() & ~button_flag));
+ input->parse_input_event(release);
return true;
}
@@ -508,7 +509,6 @@ EM_BOOL DisplayServerJavaScript::wheel_callback(int p_event_type, const Emscript
EM_BOOL DisplayServerJavaScript::touch_press_callback(int p_event_type, const EmscriptenTouchEvent *p_event, void *p_user_data) {
DisplayServerJavaScript *display = get_singleton();
Ref<InputEventScreenTouch> ev;
- ev.instantiate();
int lowest_id_index = -1;
for (int i = 0; i < p_event->numTouches; ++i) {
const EmscriptenTouchPoint &touch = p_event->touches[i];
@@ -516,6 +516,7 @@ EM_BOOL DisplayServerJavaScript::touch_press_callback(int p_event_type, const Em
lowest_id_index = i;
if (!touch.isChanged)
continue;
+ ev.instantiate();
ev->set_index(touch.identifier);
ev->set_position(compute_position_in_canvas(touch.clientX, touch.clientY));
display->touches[i] = ev->get_position();
@@ -534,7 +535,6 @@ EM_BOOL DisplayServerJavaScript::touch_press_callback(int p_event_type, const Em
EM_BOOL DisplayServerJavaScript::touchmove_callback(int p_event_type, const EmscriptenTouchEvent *p_event, void *p_user_data) {
DisplayServerJavaScript *display = get_singleton();
Ref<InputEventScreenDrag> ev;
- ev.instantiate();
int lowest_id_index = -1;
for (int i = 0; i < p_event->numTouches; ++i) {
const EmscriptenTouchPoint &touch = p_event->touches[i];
@@ -542,6 +542,7 @@ EM_BOOL DisplayServerJavaScript::touchmove_callback(int p_event_type, const Emsc
lowest_id_index = i;
if (!touch.isChanged)
continue;
+ ev.instantiate();
ev->set_index(touch.identifier);
ev->set_position(compute_position_in_canvas(touch.clientX, touch.clientY));
Point2 &prev = display->touches[i];
diff --git a/platform/javascript/godot_audio.h b/platform/javascript/godot_audio.h
index 54fc8fa3b5..de8f046bbd 100644
--- a/platform/javascript/godot_audio.h
+++ b/platform/javascript/godot_audio.h
@@ -38,7 +38,7 @@ extern "C" {
#include "stddef.h"
extern int godot_audio_is_available();
-extern int godot_audio_init(int p_mix_rate, int p_latency, void (*_state_cb)(int), void (*_latency_cb)(float));
+extern int godot_audio_init(int *p_mix_rate, int p_latency, void (*_state_cb)(int), void (*_latency_cb)(float));
extern void godot_audio_resume();
extern int godot_audio_capture_start();
diff --git a/platform/javascript/js/libs/audio.worklet.js b/platform/javascript/js/libs/audio.worklet.js
index 866f845139..df475ba52d 100644
--- a/platform/javascript/js/libs/audio.worklet.js
+++ b/platform/javascript/js/libs/audio.worklet.js
@@ -66,17 +66,17 @@ class RingBuffer {
const mw = this.buffer.length - this.wpos;
if (mw >= to_write) {
this.buffer.set(p_buffer, this.wpos);
+ this.wpos += to_write;
+ if (mw === to_write) {
+ this.wpos = 0;
+ }
} else {
- const high = p_buffer.subarray(0, to_write - mw);
- const low = p_buffer.subarray(to_write - mw);
+ const high = p_buffer.subarray(0, mw);
+ const low = p_buffer.subarray(mw);
this.buffer.set(high, this.wpos);
this.buffer.set(low);
+ this.wpos = low.length;
}
- let diff = to_write;
- if (this.wpos + diff >= this.buffer.length) {
- diff -= this.buffer.length;
- }
- this.wpos += diff;
Atomics.add(this.avail, 0, to_write);
Atomics.notify(this.avail, 0);
}
diff --git a/platform/javascript/js/libs/library_godot_audio.js b/platform/javascript/js/libs/library_godot_audio.js
index 45c3a3fe2e..c9dae1a7af 100644
--- a/platform/javascript/js/libs/library_godot_audio.js
+++ b/platform/javascript/js/libs/library_godot_audio.js
@@ -37,10 +37,14 @@ const GodotAudio = {
interval: 0,
init: function (mix_rate, latency, onstatechange, onlatencyupdate) {
- const ctx = new (window.AudioContext || window.webkitAudioContext)({
- sampleRate: mix_rate,
- // latencyHint: latency / 1000 // Do not specify, leave 'interactive' for good performance.
- });
+ const opts = {};
+ // If mix_rate is 0, let the browser choose.
+ if (mix_rate) {
+ opts['sampleRate'] = mix_rate;
+ }
+ // Do not specify, leave 'interactive' for good performance.
+ // opts['latencyHint'] = latency / 1000;
+ const ctx = new (window.AudioContext || window.webkitAudioContext)(opts);
GodotAudio.ctx = ctx;
ctx.onstatechange = function () {
let state = 0;
@@ -159,7 +163,10 @@ const GodotAudio = {
godot_audio_init: function (p_mix_rate, p_latency, p_state_change, p_latency_update) {
const statechange = GodotRuntime.get_func(p_state_change);
const latencyupdate = GodotRuntime.get_func(p_latency_update);
- return GodotAudio.init(p_mix_rate, p_latency, statechange, latencyupdate);
+ const mix_rate = GodotRuntime.getHeapValue(p_mix_rate, 'i32');
+ const channels = GodotAudio.init(mix_rate, p_latency, statechange, latencyupdate);
+ GodotRuntime.setHeapValue(p_mix_rate, GodotAudio.ctx.sampleRate, 'i32');
+ return channels;
},
godot_audio_resume__sig: 'v',