diff options
Diffstat (limited to 'platform/javascript')
-rw-r--r-- | platform/javascript/export/export.cpp | 2 | ||||
-rw-r--r-- | platform/javascript/javascript_main.cpp | 148 | ||||
-rw-r--r-- | platform/javascript/os_javascript.cpp | 553 | ||||
-rw-r--r-- | platform/javascript/os_javascript.h | 29 |
4 files changed, 341 insertions, 391 deletions
diff --git a/platform/javascript/export/export.cpp b/platform/javascript/export/export.cpp index 1a3c5f3e8f..ea388072c5 100644 --- a/platform/javascript/export/export.cpp +++ b/platform/javascript/export/export.cpp @@ -316,7 +316,7 @@ Error EditorExportPlatformJavaScript::run(const Ref<EditorExportPreset> &p_prese EditorExportPlatformJavaScript::EditorExportPlatformJavaScript() { - Image img(_javascript_logo); + Ref<Image> img = memnew(Image(_javascript_logo)); logo.instance(); logo->create_from_image(img); } diff --git a/platform/javascript/javascript_main.cpp b/platform/javascript/javascript_main.cpp index ff29c21b1c..6b1d574496 100644 --- a/platform/javascript/javascript_main.cpp +++ b/platform/javascript/javascript_main.cpp @@ -31,166 +31,50 @@ #include "io/resource_loader.h" #include "main/main.h" #include "os_javascript.h" -#include <GL/glut.h> -#include <string.h> OS_JavaScript *os = NULL; -static void _gfx_init(void *ud, bool gl2, int w, int h, bool fs) { +static void main_loop() { - glutInitWindowSize(w, h); - glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); - glutCreateWindow("godot"); + os->main_loop_iterate(); } -static uint32_t _mouse_button_mask = 0; +extern "C" void main_after_fs_sync() { -static void _glut_mouse_button(int button, int state, int x, int y) { - - InputEvent ev; - ev.type = InputEvent::MOUSE_BUTTON; - switch (button) { - case GLUT_LEFT_BUTTON: ev.mouse_button.button_index = BUTTON_LEFT; break; - case GLUT_MIDDLE_BUTTON: ev.mouse_button.button_index = BUTTON_MIDDLE; break; - case GLUT_RIGHT_BUTTON: ev.mouse_button.button_index = BUTTON_RIGHT; break; - case 3: ev.mouse_button.button_index = BUTTON_WHEEL_UP; break; - case 4: ev.mouse_button.button_index = BUTTON_WHEEL_DOWN; break; - } - - ev.mouse_button.pressed = state == GLUT_DOWN; - ev.mouse_button.x = x; - ev.mouse_button.y = y; - ev.mouse_button.global_x = x; - ev.mouse_button.global_y = y; - - if (ev.mouse_button.button_index < 4) { - if (ev.mouse_button.pressed) { - _mouse_button_mask |= 1 << (ev.mouse_button.button_index - 1); - } else { - _mouse_button_mask &= ~(1 << (ev.mouse_button.button_index - 1)); - } - } - ev.mouse_button.button_mask = _mouse_button_mask; - - uint32_t m = glutGetModifiers(); - ev.mouse_button.mod.alt = (m & GLUT_ACTIVE_ALT) != 0; - ev.mouse_button.mod.shift = (m & GLUT_ACTIVE_SHIFT) != 0; - ev.mouse_button.mod.control = (m & GLUT_ACTIVE_CTRL) != 0; - - os->push_input(ev); - - if (ev.mouse_button.button_index == BUTTON_WHEEL_UP || ev.mouse_button.button_index == BUTTON_WHEEL_DOWN) { - // GLUT doesn't send release events for mouse wheel, so send manually - ev.mouse_button.pressed = false; - os->push_input(ev); - } -} - -static int _glut_prev_x = 0; -static int _glut_prev_y = 0; - -static void _glut_mouse_motion(int x, int y) { - - InputEvent ev; - ev.type = InputEvent::MOUSE_MOTION; - ev.mouse_motion.button_mask = _mouse_button_mask; - ev.mouse_motion.x = x; - ev.mouse_motion.y = y; - ev.mouse_motion.global_x = x; - ev.mouse_motion.global_y = y; - ev.mouse_motion.relative_x = x - _glut_prev_x; - ev.mouse_motion.relative_y = y - _glut_prev_y; - _glut_prev_x = x; - _glut_prev_y = y; - - uint32_t m = glutGetModifiers(); - ev.mouse_motion.mod.alt = (m & GLUT_ACTIVE_ALT) != 0; - ev.mouse_motion.mod.shift = (m & GLUT_ACTIVE_SHIFT) != 0; - ev.mouse_motion.mod.control = (m & GLUT_ACTIVE_CTRL) != 0; - - os->push_input(ev); -} - -static void _gfx_idle() { - - glutPostRedisplay(); -} - -int start_step = 0; - -static void _godot_draw(void) { - - if (start_step == 1) { - start_step = 2; - Main::start(); - os->main_loop_begin(); - } - - if (start_step == 2) { - os->main_loop_iterate(); - } - - glutSwapBuffers(); -} - -extern "C" { - -void main_after_fs_sync() { - - start_step = 1; -} + // Ease up compatibility + ResourceLoader::set_abort_on_missing_resources(false); + Main::start(); + os->main_loop_begin(); + emscripten_set_main_loop(main_loop, 0, false); } int main(int argc, char *argv[]) { - /* Initialize the window */ printf("let it go dude!\n"); - glutInit(&argc, argv); - os = new OS_JavaScript(argv[0], _gfx_init, NULL, NULL); - Error err = Main::setup(argv[0], argc - 1, &argv[1]); - - ResourceLoader::set_abort_on_missing_resources(false); //ease up compatibility - - glutMouseFunc(_glut_mouse_button); - glutMotionFunc(_glut_mouse_motion); - glutPassiveMotionFunc(_glut_mouse_motion); - - /* Set up glut callback functions */ - glutIdleFunc(_gfx_idle); - // glutReshapeFunc(gears_reshape); - glutDisplayFunc(_godot_draw); - //glutSpecialFunc(gears_special); - - //mount persistent file system + // sync from persistent state into memory and then + // run the 'main_after_fs_sync' function /* clang-format off */ EM_ASM( + Module.noExitRuntime = true; FS.mkdir('/userfs'); FS.mount(IDBFS, {}, '/userfs'); - - // sync from persistent state into memory and then - // run the 'main_after_fs_sync' function FS.syncfs(true, function(err) { - if (err) { Module.setStatus('Failed to load persistent data\nPlease allow (third-party) cookies'); Module.printErr('Failed to populate IDB file system: ' + err.message); - Module.exit(); + Module.noExitRuntime = false; } else { Module.print('Successfully populated IDB file system'); - ccall('main_after_fs_sync', 'void', []); + ccall('main_after_fs_sync', null); } }); ); /* clang-format on */ - glutMainLoop(); + os = new OS_JavaScript(argv[0], NULL); + Error err = Main::setup(argv[0], argc - 1, &argv[1]); return 0; + // continued async in main_after_fs_sync() from syncfs() callback } - -/* - * - *09] <azakai|2__> reduz: yes, define TOTAL_MEMORY on Module. for example var Module = { TOTAL_MEMORY: 12345.. }; before the main - * - */ diff --git a/platform/javascript/os_javascript.cpp b/platform/javascript/os_javascript.cpp index 71754502cb..9df26f1471 100644 --- a/platform/javascript/os_javascript.cpp +++ b/platform/javascript/os_javascript.cpp @@ -41,6 +41,19 @@ #include <emscripten.h> #include <stdlib.h> +#define DOM_BUTTON_LEFT 0 +#define DOM_BUTTON_MIDDLE 1 +#define DOM_BUTTON_RIGHT 2 + +template <typename T> +static void dom2godot_mod(T emscripten_event_ptr, Ref<InputEventWithModifiers> godot_event) { + + godot_event->set_shift(emscripten_event_ptr->shiftKey); + godot_event->set_alt(emscripten_event_ptr->altKey); + godot_event->set_control(emscripten_event_ptr->ctrlKey); + godot_event->set_metakey(emscripten_event_ptr->metaKey); +} + int OS_JavaScript::get_video_driver_count() const { return 1; @@ -130,16 +143,192 @@ static EM_BOOL _fullscreen_change_callback(int event_type, const EmscriptenFulls return false; } -static InputEvent _setup_key_event(const EmscriptenKeyboardEvent *emscripten_event) { +static InputDefault *_input; + +static EM_BOOL _mousebutton_callback(int event_type, const EmscriptenMouseEvent *mouse_event, void *user_data) { + + ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_MOUSEDOWN && event_type != EMSCRIPTEN_EVENT_MOUSEUP, false); + + Ref<InputEventMouseButton> ev; + ev.instance(); + ev->set_pressed(event_type == EMSCRIPTEN_EVENT_MOUSEDOWN); + ev->set_position(Point2(mouse_event->canvasX, mouse_event->canvasY)); + ev->set_global_position(ev->get_position()); + dom2godot_mod(mouse_event, ev); + + switch (mouse_event->button) { + case DOM_BUTTON_LEFT: ev->set_button_index(BUTTON_LEFT); break; + case DOM_BUTTON_MIDDLE: ev->set_button_index(BUTTON_MIDDLE); break; + case DOM_BUTTON_RIGHT: ev->set_button_index(BUTTON_RIGHT); break; + default: return false; + } + + int mask = _input->get_mouse_button_mask(); + if (ev->is_pressed()) + mask |= 1 << ev->get_button_index(); + else + mask &= ~(1 << ev->get_button_index()); + ev->set_button_mask(mask >> 1); + + _input->parse_input_event(ev); + return true; +} + +static EM_BOOL _mousemove_callback(int event_type, const EmscriptenMouseEvent *mouse_event, void *user_data) { + + ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_MOUSEMOVE, false); + + Ref<InputEventMouseMotion> ev; + ev.instance(); + dom2godot_mod(mouse_event, ev); + ev->set_button_mask(_input->get_mouse_button_mask() >> 1); + + ev->set_position(Point2(mouse_event->canvasX, mouse_event->canvasY)); + ev->set_global_position(ev->get_position()); + + ev->set_relative(_input->get_mouse_position() - ev->get_position()); + _input->set_mouse_position(ev->get_position()); + ev->set_speed(_input->get_last_mouse_speed()); + + _input->parse_input_event(ev); + return true; +} + +static EM_BOOL _wheel_callback(int event_type, const EmscriptenWheelEvent *wheel_event, void *user_data) { + + ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_WHEEL, false); - InputEvent ev; - ev.type = InputEvent::KEY; - ev.key.echo = emscripten_event->repeat; - ev.key.mod.alt = emscripten_event->altKey; - ev.key.mod.shift = emscripten_event->shiftKey; - ev.key.mod.control = emscripten_event->ctrlKey; - ev.key.mod.meta = emscripten_event->metaKey; - ev.key.scancode = dom2godot_scancode(emscripten_event->keyCode); + Ref<InputEventMouseButton> ev; + ev.instance(); + ev->set_button_mask(_input->get_mouse_button_mask() >> 1); + ev->set_position(_input->get_mouse_position()); + ev->set_global_position(ev->get_position()); + + ev->set_shift(_input->is_key_pressed(KEY_SHIFT)); + ev->set_alt(_input->is_key_pressed(KEY_ALT)); + ev->set_control(_input->is_key_pressed(KEY_CONTROL)); + ev->set_metakey(_input->is_key_pressed(KEY_META)); + + if (wheel_event->deltaY < 0) + ev->set_button_index(BUTTON_WHEEL_UP); + else if (wheel_event->deltaY > 0) + ev->set_button_index(BUTTON_WHEEL_DOWN); + else if (wheel_event->deltaX > 0) + ev->set_button_index(BUTTON_WHEEL_LEFT); + else if (wheel_event->deltaX < 0) + ev->set_button_index(BUTTON_WHEEL_RIGHT); + else + return false; + + // Different browsers give wildly different delta values, and we can't + // interpret deltaMode, so use default value for wheel events' factor + + ev->set_pressed(true); + _input->parse_input_event(ev); + + ev->set_pressed(false); + _input->parse_input_event(ev); + + return true; +} + +static Point2 _prev_touches[32]; + +static EM_BOOL _touchpress_callback(int event_type, const EmscriptenTouchEvent *touch_event, void *user_data) { + + ERR_FAIL_COND_V( + event_type != EMSCRIPTEN_EVENT_TOUCHSTART && + event_type != EMSCRIPTEN_EVENT_TOUCHEND && + event_type != EMSCRIPTEN_EVENT_TOUCHCANCEL, + false); + + Ref<InputEventScreenTouch> ev; + ev.instance(); + int lowest_id_index = -1; + for (int i = 0; i < touch_event->numTouches; ++i) { + + const EmscriptenTouchPoint &touch = touch_event->touches[i]; + if (lowest_id_index == -1 || touch.identifier < touch_event->touches[lowest_id_index].identifier) + lowest_id_index = i; + if (!touch.isChanged) + continue; + ev->set_index(touch.identifier); + ev->set_position(Point2(touch.canvasX, touch.canvasY)); + _prev_touches[i] = ev->get_position(); + ev->set_pressed(event_type == EMSCRIPTEN_EVENT_TOUCHSTART); + + _input->parse_input_event(ev); + } + + if (touch_event->touches[lowest_id_index].isChanged) { + + Ref<InputEventMouseButton> ev_mouse; + ev_mouse.instance(); + ev_mouse->set_button_mask(_input->get_mouse_button_mask() >> 1); + dom2godot_mod(touch_event, ev_mouse); + + const EmscriptenTouchPoint &first_touch = touch_event->touches[lowest_id_index]; + ev_mouse->set_position(Point2(first_touch.canvasX, first_touch.canvasY)); + ev_mouse->set_global_position(ev_mouse->get_position()); + + ev_mouse->set_button_index(BUTTON_LEFT); + ev_mouse->set_pressed(event_type == EMSCRIPTEN_EVENT_TOUCHSTART); + + _input->parse_input_event(ev_mouse); + } + return true; +} + +static EM_BOOL _touchmove_callback(int event_type, const EmscriptenTouchEvent *touch_event, void *user_data) { + + ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_TOUCHMOVE, false); + + Ref<InputEventScreenDrag> ev; + ev.instance(); + int lowest_id_index = -1; + for (int i = 0; i < touch_event->numTouches; ++i) { + + const EmscriptenTouchPoint &touch = touch_event->touches[i]; + if (lowest_id_index == -1 || touch.identifier < touch_event->touches[lowest_id_index].identifier) + lowest_id_index = i; + if (!touch.isChanged) + continue; + ev->set_index(touch.identifier); + ev->set_position(Point2(touch.canvasX, touch.canvasY)); + Point2 &prev = _prev_touches[i]; + ev->set_relative(ev->get_position() - prev); + prev = ev->get_position(); + + _input->parse_input_event(ev); + } + + if (touch_event->touches[lowest_id_index].isChanged) { + + Ref<InputEventMouseMotion> ev_mouse; + ev_mouse.instance(); + dom2godot_mod(touch_event, ev_mouse); + ev_mouse->set_button_mask(_input->get_mouse_button_mask() >> 1); + + const EmscriptenTouchPoint &first_touch = touch_event->touches[lowest_id_index]; + ev_mouse->set_position(Point2(first_touch.canvasX, first_touch.canvasY)); + ev_mouse->set_global_position(ev_mouse->get_position()); + + ev_mouse->set_relative(_input->get_mouse_position() - ev_mouse->get_position()); + _input->set_mouse_position(ev_mouse->get_position()); + ev_mouse->set_speed(_input->get_last_mouse_speed()); + + _input->parse_input_event(ev_mouse); + } + return true; +} + +static Ref<InputEventKey> _setup_key_event(const EmscriptenKeyboardEvent *emscripten_event) { + + Ref<InputEventKey> ev; + ev.instance(); + ev->set_echo(emscripten_event->repeat); + dom2godot_mod(emscripten_event, ev); + ev->set_scancode(dom2godot_scancode(emscripten_event->keyCode)); String unicode = String::utf8(emscripten_event->key); // check if empty or multi-character (e.g. `CapsLock`) @@ -148,26 +337,26 @@ static InputEvent _setup_key_event(const EmscriptenKeyboardEvent *emscripten_eve unicode = String::utf8(emscripten_event->charValue); } if (unicode.length() == 1) { - ev.key.unicode = unicode[0]; + ev->set_unicode(unicode[0]); } return ev; } -static InputEvent deferred_key_event; +static Ref<InputEventKey> deferred_key_event; static EM_BOOL _keydown_callback(int event_type, const EmscriptenKeyboardEvent *key_event, void *user_data) { ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_KEYDOWN, false); - InputEvent ev = _setup_key_event(key_event); - ev.key.pressed = true; - if (ev.key.unicode == 0 && keycode_has_unicode(ev.key.scancode)) { + Ref<InputEventKey> ev = _setup_key_event(key_event); + ev->set_pressed(true); + if (ev->get_unicode() == 0 && keycode_has_unicode(ev->get_scancode())) { // defer to keypress event for legacy unicode retrieval deferred_key_event = ev; return false; // do not suppress keypress event } - static_cast<OS_JavaScript *>(user_data)->push_input(ev); + _input->parse_input_event(ev); return true; } @@ -175,8 +364,8 @@ static EM_BOOL _keypress_callback(int event_type, const EmscriptenKeyboardEvent ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_KEYPRESS, false); - deferred_key_event.key.unicode = key_event->charCode; - static_cast<OS_JavaScript *>(user_data)->push_input(deferred_key_event); + deferred_key_event->set_unicode(key_event->charCode); + _input->parse_input_event(deferred_key_event); return true; } @@ -184,10 +373,10 @@ static EM_BOOL _keyup_callback(int event_type, const EmscriptenKeyboardEvent *ke ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_KEYUP, false); - InputEvent ev = _setup_key_event(key_event); - ev.key.pressed = false; - static_cast<OS_JavaScript *>(user_data)->push_input(ev); - return ev.key.scancode != KEY_UNKNOWN && ev.key.scancode != 0; + Ref<InputEventKey> ev = _setup_key_event(key_event); + ev->set_pressed(false); + _input->parse_input_event(ev); + return ev->get_scancode() != KEY_UNKNOWN && ev->get_scancode() != 0; } static EM_BOOL joy_callback_func(int p_type, const EmscriptenGamepadEvent *p_event, void *p_user) { @@ -202,14 +391,18 @@ void OS_JavaScript::initialize(const VideoMode &p_desired, int p_video_driver, i print_line("Init OS"); - if (gfx_init_func) - gfx_init_func(gfx_init_ud, use_gl2, p_desired.width, p_desired.height, p_desired.fullscreen); + EmscriptenWebGLContextAttributes attributes; + emscripten_webgl_init_context_attributes(&attributes); + attributes.alpha = false; + attributes.antialias = false; + attributes.majorVersion = 2; + EMSCRIPTEN_WEBGL_CONTEXT_HANDLE ctx = emscripten_webgl_create_context(NULL, &attributes); + ERR_FAIL_COND(emscripten_webgl_make_context_current(ctx) != EMSCRIPTEN_RESULT_SUCCESS); - // nothing to do here, can't fulfil fullscreen request due to - // browser security, window size is already set from HTML video_mode = p_desired; + // can't fulfil fullscreen request due to browser security video_mode.fullscreen = false; - _windowed_size = get_window_size(); + set_window_size(Size2(p_desired.width, p_desired.height)); // find locale, emscripten only sets "C" char locale_ptr[16]; @@ -257,25 +450,34 @@ void OS_JavaScript::initialize(const VideoMode &p_desired, int p_video_driver, i physics_2d_server->init(); input = memnew(InputDefault); + _input = input; power_manager = memnew(PowerJavascript); #define EM_CHECK(ev) \ if (result != EMSCRIPTEN_RESULT_SUCCESS) \ ERR_PRINTS("Error while setting " #ev " callback: Code " + itos(result)) -#define SET_EM_CALLBACK(ev, cb) \ - result = emscripten_set_##ev##_callback(NULL, this, true, &cb); \ +#define SET_EM_CALLBACK(target, ev, cb) \ + result = emscripten_set_##ev##_callback(target, this, true, &cb); \ EM_CHECK(ev) #define SET_EM_CALLBACK_NODATA(ev, cb) \ result = emscripten_set_##ev##_callback(NULL, true, &cb); \ EM_CHECK(ev) EMSCRIPTEN_RESULT result; - SET_EM_CALLBACK(keydown, _keydown_callback) - SET_EM_CALLBACK(keypress, _keypress_callback) - SET_EM_CALLBACK(keyup, _keyup_callback) - SET_EM_CALLBACK(resize, _browser_resize_callback) - SET_EM_CALLBACK(fullscreenchange, _fullscreen_change_callback) + SET_EM_CALLBACK("#canvas", mousemove, _mousemove_callback) + SET_EM_CALLBACK("#canvas", mousedown, _mousebutton_callback) + SET_EM_CALLBACK("#canvas", mouseup, _mousebutton_callback) + SET_EM_CALLBACK("#canvas", wheel, _wheel_callback) + SET_EM_CALLBACK("#canvas", touchstart, _touchpress_callback) + SET_EM_CALLBACK("#canvas", touchmove, _touchmove_callback) + SET_EM_CALLBACK("#canvas", touchend, _touchpress_callback) + SET_EM_CALLBACK("#canvas", touchcancel, _touchpress_callback) + SET_EM_CALLBACK(NULL, keydown, _keydown_callback) + SET_EM_CALLBACK(NULL, keypress, _keypress_callback) + SET_EM_CALLBACK(NULL, keyup, _keyup_callback) + SET_EM_CALLBACK(NULL, resize, _browser_resize_callback) + SET_EM_CALLBACK(NULL, fullscreenchange, _fullscreen_change_callback) SET_EM_CALLBACK_NODATA(gamepadconnected, joy_callback_func) SET_EM_CALLBACK_NODATA(gamepaddisconnected, joy_callback_func) @@ -316,20 +518,87 @@ void OS_JavaScript::alert(const String &p_alert, const String &p_title) { /* clang-format on */ } -void OS_JavaScript::set_mouse_show(bool p_show) { +static const char *godot2dom_cursor(OS::CursorShape p_shape) { + + switch (p_shape) { + case OS::CURSOR_ARROW: + default: + return "auto"; + case OS::CURSOR_IBEAM: return "text"; + case OS::CURSOR_POINTING_HAND: return "pointer"; + case OS::CURSOR_CROSS: return "crosshair"; + case OS::CURSOR_WAIT: return "progress"; + case OS::CURSOR_BUSY: return "wait"; + case OS::CURSOR_DRAG: return "grab"; + case OS::CURSOR_CAN_DROP: return "grabbing"; + case OS::CURSOR_FORBIDDEN: return "no-drop"; + case OS::CURSOR_VSIZE: return "ns-resize"; + case OS::CURSOR_HSIZE: return "ew-resize"; + case OS::CURSOR_BDIAGSIZE: return "nesw-resize"; + case OS::CURSOR_FDIAGSIZE: return "nwse-resize"; + case OS::CURSOR_MOVE: return "move"; + case OS::CURSOR_VSPLIT: return "row-resize"; + case OS::CURSOR_HSPLIT: return "col-resize"; + case OS::CURSOR_HELP: return "help"; + } +} - //javascript has no mouse... +void OS_JavaScript::set_css_cursor(const char *p_cursor) { + + /* clang-format off */ + EM_ASM_({ + Module.canvas.style.cursor = Module.UTF8ToString($0); + }, p_cursor); + /* clang-format on */ } -void OS_JavaScript::set_mouse_grab(bool p_grab) { +const char *OS_JavaScript::get_css_cursor() const { - //it really has no mouse...! + char cursor[16]; + /* clang-format off */ + EM_ASM_INT({ + Module.stringToUTF8(Module.canvas.style.cursor ? Module.canvas.style.cursor : 'auto', $0, 16); + }, cursor); + /* clang-format on */ + return cursor; } -bool OS_JavaScript::is_mouse_grab_enabled() const { +void OS_JavaScript::set_mouse_mode(OS::MouseMode p_mode) { - //*sigh* technology has evolved so much since i was a kid.. - return false; + ERR_FAIL_INDEX(p_mode, MOUSE_MODE_CONFINED + 1); + ERR_EXPLAIN("MOUSE_MODE_CONFINED is not supported for the HTML5 platform"); + ERR_FAIL_COND(p_mode == MOUSE_MODE_CONFINED); + if (p_mode == get_mouse_mode()) + return; + + if (p_mode == MOUSE_MODE_VISIBLE) { + + set_css_cursor(godot2dom_cursor(cursor_shape)); + emscripten_exit_pointerlock(); + + } else if (p_mode == MOUSE_MODE_HIDDEN) { + + set_css_cursor("none"); + emscripten_exit_pointerlock(); + + } else if (p_mode == MOUSE_MODE_CAPTURED) { + + EMSCRIPTEN_RESULT result = emscripten_request_pointerlock("canvas", false); + ERR_EXPLAIN("MOUSE_MODE_CAPTURED can only be entered from within an appropriate input callback"); + ERR_FAIL_COND(result == EMSCRIPTEN_RESULT_FAILED_NOT_DEFERRED); + ERR_FAIL_COND(result != EMSCRIPTEN_RESULT_SUCCESS); + set_css_cursor(godot2dom_cursor(cursor_shape)); + } +} + +OS::MouseMode OS_JavaScript::get_mouse_mode() const { + + if (!strcmp(get_css_cursor(), "none")) + return MOUSE_MODE_HIDDEN; + + EmscriptenPointerlockChangeEvent ev; + emscripten_get_pointerlock_status(&ev); + return ev.isActive && (strcmp(ev.id, "canvas") == 0) ? MOUSE_MODE_CAPTURED : MOUSE_MODE_VISIBLE; } Point2 OS_JavaScript::get_mouse_position() const { @@ -339,7 +608,7 @@ Point2 OS_JavaScript::get_mouse_position() const { int OS_JavaScript::get_mouse_button_state() const { - return last_button_mask; + return input->get_mouse_button_mask(); } void OS_JavaScript::set_window_title(const String &p_title) { @@ -463,7 +732,11 @@ bool OS_JavaScript::can_draw() const { void OS_JavaScript::set_cursor_shape(CursorShape p_shape) { - //javascript really really really has no mouse.. how amazing.. + ERR_FAIL_INDEX(p_shape, CURSOR_MAX); + + cursor_shape = p_shape; + if (get_mouse_mode() != MOUSE_MODE_HIDDEN) + set_css_cursor(godot2dom_cursor(cursor_shape)); } void OS_JavaScript::main_loop_begin() { @@ -518,197 +791,6 @@ void OS_JavaScript::main_loop_focusin() { //audio_driver_javascript.set_pause(false); } -void OS_JavaScript::push_input(const InputEvent &p_ev) { - - InputEvent ev = p_ev; - if (ev.type == InputEvent::MOUSE_MOTION) { - input->set_mouse_position(Point2(ev.mouse_motion.x, ev.mouse_motion.y)); - } else if (ev.type == InputEvent::MOUSE_BUTTON) { - last_button_mask = ev.mouse_button.button_mask; - } - input->parse_input_event(p_ev); -} - -void OS_JavaScript::process_touch(int p_what, int p_pointer, const Vector<TouchPos> &p_points) { - - //print_line("ev: "+itos(p_what)+" pnt: "+itos(p_pointer)+" pointc: "+itos(p_points.size())); - - switch (p_what) { - case 0: { //gesture begin - - if (touch.size()) { - //end all if exist - InputEvent ev; - ev.type = InputEvent::MOUSE_BUTTON; - ev.mouse_button.button_index = BUTTON_LEFT; - ev.mouse_button.button_mask = BUTTON_MASK_LEFT; - ev.mouse_button.pressed = false; - ev.mouse_button.x = touch[0].pos.x; - ev.mouse_button.y = touch[0].pos.y; - ev.mouse_button.global_x = touch[0].pos.x; - ev.mouse_button.global_y = touch[0].pos.y; - input->parse_input_event(ev); - - for (int i = 0; i < touch.size(); i++) { - - InputEvent ev; - ev.type = InputEvent::SCREEN_TOUCH; - ev.screen_touch.index = touch[i].id; - ev.screen_touch.pressed = false; - ev.screen_touch.x = touch[i].pos.x; - ev.screen_touch.y = touch[i].pos.y; - input->parse_input_event(ev); - } - } - - touch.resize(p_points.size()); - for (int i = 0; i < p_points.size(); i++) { - touch[i].id = p_points[i].id; - touch[i].pos = p_points[i].pos; - } - - { - //send mouse - InputEvent ev; - ev.type = InputEvent::MOUSE_BUTTON; - ev.mouse_button.button_index = BUTTON_LEFT; - ev.mouse_button.button_mask = BUTTON_MASK_LEFT; - ev.mouse_button.pressed = true; - ev.mouse_button.x = touch[0].pos.x; - ev.mouse_button.y = touch[0].pos.y; - ev.mouse_button.global_x = touch[0].pos.x; - ev.mouse_button.global_y = touch[0].pos.y; - last_mouse = touch[0].pos; - input->parse_input_event(ev); - } - - //send touch - for (int i = 0; i < touch.size(); i++) { - - InputEvent ev; - ev.type = InputEvent::SCREEN_TOUCH; - ev.screen_touch.index = touch[i].id; - ev.screen_touch.pressed = true; - ev.screen_touch.x = touch[i].pos.x; - ev.screen_touch.y = touch[i].pos.y; - input->parse_input_event(ev); - } - - } break; - case 1: { //motion - - if (p_points.size()) { - //send mouse, should look for point 0? - InputEvent ev; - ev.type = InputEvent::MOUSE_MOTION; - ev.mouse_motion.button_mask = BUTTON_MASK_LEFT; - ev.mouse_motion.x = p_points[0].pos.x; - ev.mouse_motion.y = p_points[0].pos.y; - input->set_mouse_position(Point2(ev.mouse_motion.x, ev.mouse_motion.y)); - ev.mouse_motion.speed_x = input->get_last_mouse_speed().x; - ev.mouse_motion.speed_y = input->get_last_mouse_speed().y; - ev.mouse_motion.relative_x = p_points[0].pos.x - last_mouse.x; - ev.mouse_motion.relative_y = p_points[0].pos.y - last_mouse.y; - last_mouse = p_points[0].pos; - input->parse_input_event(ev); - } - - ERR_FAIL_COND(touch.size() != p_points.size()); - - for (int i = 0; i < touch.size(); i++) { - - int idx = -1; - for (int j = 0; j < p_points.size(); j++) { - - if (touch[i].id == p_points[j].id) { - idx = j; - break; - } - } - - ERR_CONTINUE(idx == -1); - - if (touch[i].pos == p_points[idx].pos) - continue; //no move unncesearily - - InputEvent ev; - ev.type = InputEvent::SCREEN_DRAG; - ev.screen_drag.index = touch[i].id; - ev.screen_drag.x = p_points[idx].pos.x; - ev.screen_drag.y = p_points[idx].pos.y; - ev.screen_drag.relative_x = p_points[idx].pos.x - touch[i].pos.x; - ev.screen_drag.relative_y = p_points[idx].pos.y - touch[i].pos.y; - input->parse_input_event(ev); - touch[i].pos = p_points[idx].pos; - } - - } break; - case 2: { //release - - if (touch.size()) { - //end all if exist - InputEvent ev; - ev.type = InputEvent::MOUSE_BUTTON; - ev.mouse_button.button_index = BUTTON_LEFT; - ev.mouse_button.button_mask = BUTTON_MASK_LEFT; - ev.mouse_button.pressed = false; - ev.mouse_button.x = touch[0].pos.x; - ev.mouse_button.y = touch[0].pos.y; - ev.mouse_button.global_x = touch[0].pos.x; - ev.mouse_button.global_y = touch[0].pos.y; - input->parse_input_event(ev); - - for (int i = 0; i < touch.size(); i++) { - - InputEvent ev; - ev.type = InputEvent::SCREEN_TOUCH; - ev.screen_touch.index = touch[i].id; - ev.screen_touch.pressed = false; - ev.screen_touch.x = touch[i].pos.x; - ev.screen_touch.y = touch[i].pos.y; - input->parse_input_event(ev); - } - touch.clear(); - } - - } break; - case 3: { // add tuchi - - ERR_FAIL_INDEX(p_pointer, p_points.size()); - - TouchPos tp = p_points[p_pointer]; - touch.push_back(tp); - - InputEvent ev; - ev.type = InputEvent::SCREEN_TOUCH; - ev.screen_touch.index = tp.id; - ev.screen_touch.pressed = true; - ev.screen_touch.x = tp.pos.x; - ev.screen_touch.y = tp.pos.y; - input->parse_input_event(ev); - - } break; - case 4: { - - for (int i = 0; i < touch.size(); i++) { - if (touch[i].id == p_pointer) { - - InputEvent ev; - ev.type = InputEvent::SCREEN_TOUCH; - ev.screen_touch.index = touch[i].id; - ev.screen_touch.pressed = false; - ev.screen_touch.x = touch[i].pos.x; - ev.screen_touch.y = touch[i].pos.y; - input->parse_input_event(ev); - touch.remove(i); - i--; - } - } - - } break; - } -} - void OS_JavaScript::process_accelerometer(const Vector3 &p_accelerometer) { input->set_accelerometer(p_accelerometer); @@ -829,11 +911,8 @@ int OS_JavaScript::get_power_percent_left() { return power_manager->get_power_percent_left(); } -OS_JavaScript::OS_JavaScript(const char *p_execpath, GFXInitFunc p_gfx_init_func, void *p_gfx_init_ud, GetDataDirFunc p_get_data_dir_func) { +OS_JavaScript::OS_JavaScript(const char *p_execpath, GetDataDirFunc p_get_data_dir_func) { set_cmdline(p_execpath, get_cmdline_args()); - gfx_init_func = p_gfx_init_func; - gfx_init_ud = p_gfx_init_ud; - last_button_mask = 0; main_loop = NULL; gl_extensions = NULL; window_maximized = false; diff --git a/platform/javascript/os_javascript.h b/platform/javascript/os_javascript.h index ea906c560f..65269148ec 100644 --- a/platform/javascript/os_javascript.h +++ b/platform/javascript/os_javascript.h @@ -45,24 +45,9 @@ #include <emscripten/html5.h> -typedef void (*GFXInitFunc)(void *ud, bool gl2, int w, int h, bool fs); typedef String (*GetDataDirFunc)(); class OS_JavaScript : public OS_Unix { -public: - struct TouchPos { - int id; - Point2 pos; - }; - -private: - Vector<TouchPos> touch; - Point2 last_mouse; - int last_button_mask; - GFXInitFunc gfx_init_func; - void *gfx_init_ud; - - bool use_gl2; int64_t time_to_save_sync; int64_t last_sync_time; @@ -76,6 +61,7 @@ private: InputDefault *input; bool window_maximized; VideoMode video_mode; + CursorShape cursor_shape; MainLoop *main_loop; GetDataDirFunc get_data_dir_func; @@ -90,6 +76,9 @@ private: void process_joypads(); + void set_css_cursor(const char *); + const char *get_css_cursor() const; + public: // functions used by main to initialize/deintialize the OS virtual int get_video_driver_count() const; @@ -119,9 +108,8 @@ public: virtual void alert(const String &p_alert, const String &p_title = "ALERT!"); - virtual void set_mouse_show(bool p_show); - virtual void set_mouse_grab(bool p_grab); - virtual bool is_mouse_grab_enabled() const; + virtual void set_mouse_mode(MouseMode p_mode); + virtual MouseMode get_mouse_mode() const; virtual Point2 get_mouse_position() const; virtual int get_mouse_button_state() const; virtual void set_window_title(const String &p_title); @@ -166,8 +154,7 @@ public: virtual String get_resource_dir() const; void process_accelerometer(const Vector3 &p_accelerometer); - void process_touch(int p_what, int p_pointer, const Vector<TouchPos> &p_points); - void push_input(const InputEvent &p_ev); + void push_input(const Ref<InputEvent> &p_ev); virtual bool is_joy_known(int p_device); virtual String get_joy_guid(int p_device) const; @@ -177,7 +164,7 @@ public: virtual int get_power_seconds_left(); virtual int get_power_percent_left(); - OS_JavaScript(const char *p_execpath, GFXInitFunc p_gfx_init_func, void *p_gfx_init_ud, GetDataDirFunc p_get_data_dir_func); + OS_JavaScript(const char *p_execpath, GetDataDirFunc p_get_data_dir_func); ~OS_JavaScript(); }; |