diff options
Diffstat (limited to 'platform/javascript')
-rw-r--r-- | platform/javascript/SCsub | 6 | ||||
-rw-r--r-- | platform/javascript/js/libs/library_godot_input.js | 8 |
2 files changed, 9 insertions, 5 deletions
diff --git a/platform/javascript/SCsub b/platform/javascript/SCsub index fa9e6eed15..8d9ba82fd4 100644 --- a/platform/javascript/SCsub +++ b/platform/javascript/SCsub @@ -28,11 +28,11 @@ if env["javascript_eval"]: sys_env.AddJSLibraries(["js/libs/library_godot_javascript_singleton.js"]) for lib in sys_env["JS_LIBS"]: - sys_env.Append(LINKFLAGS=["--js-library", lib]) + sys_env.Append(LINKFLAGS=["--js-library", lib.abspath]) for js in env["JS_PRE"]: - sys_env.Append(LINKFLAGS=["--pre-js", env.File(js).path]) + sys_env.Append(LINKFLAGS=["--pre-js", js.abspath]) for ext in env["JS_EXTERNS"]: - sys_env["ENV"]["EMCC_CLOSURE_ARGS"] += " --externs " + ext.path + sys_env["ENV"]["EMCC_CLOSURE_ARGS"] += " --externs " + ext.abspath build = [] if env["gdnative_enabled"]: diff --git a/platform/javascript/js/libs/library_godot_input.js b/platform/javascript/js/libs/library_godot_input.js index d85d0d5335..3c1c05e44e 100644 --- a/platform/javascript/js/libs/library_godot_input.js +++ b/platform/javascript/js/libs/library_godot_input.js @@ -393,7 +393,9 @@ const GodotInput = { const rect = canvas.getBoundingClientRect(); const pos = GodotInput.computePosition(evt, rect); const modifiers = GodotInput.getModifiers(evt); - if (p_pressed && document.activeElement !== GodotConfig.canvas) { + // Since the event is consumed, focus manually. + // NOTE: The iframe container may not have focus yet, so focus even when already active. + if (p_pressed) { GodotConfig.canvas.focus(); } if (func(p_pressed, evt.button, pos[0], pos[1], modifiers)) { @@ -412,7 +414,9 @@ const GodotInput = { const func = GodotRuntime.get_func(callback); const canvas = GodotConfig.canvas; function touch_cb(type, evt) { - if (type === 0 && document.activeElement !== GodotConfig.canvas) { + // Since the event is consumed, focus manually. + // NOTE: The iframe container may not have focus yet, so focus even when already active. + if (type === 0) { GodotConfig.canvas.focus(); } const rect = canvas.getBoundingClientRect(); |