diff options
Diffstat (limited to 'platform/javascript')
| -rw-r--r-- | platform/javascript/audio_driver_javascript.cpp | 2 | ||||
| -rw-r--r-- | platform/javascript/display_server_javascript.cpp | 11 | ||||
| -rw-r--r-- | platform/javascript/godot_audio.h | 2 | ||||
| -rw-r--r-- | platform/javascript/js/libs/library_godot_audio.js | 17 |
4 files changed, 20 insertions, 12 deletions
diff --git a/platform/javascript/audio_driver_javascript.cpp b/platform/javascript/audio_driver_javascript.cpp index 478e848675..420cb2f2f7 100644 --- a/platform/javascript/audio_driver_javascript.cpp +++ b/platform/javascript/audio_driver_javascript.cpp @@ -108,7 +108,7 @@ Error AudioDriverJavaScript::init() { mix_rate = GLOBAL_GET("audio/driver/mix_rate"); int latency = GLOBAL_GET("audio/driver/output_latency"); - channel_count = godot_audio_init(mix_rate, latency, &_state_change_callback, &_latency_update_callback); + channel_count = godot_audio_init(&mix_rate, latency, &_state_change_callback, &_latency_update_callback); buffer_length = closest_power_of_2((latency * mix_rate / 1000)); #ifndef NO_THREADS node = memnew(WorkletNode); diff --git a/platform/javascript/display_server_javascript.cpp b/platform/javascript/display_server_javascript.cpp index b43614eb99..be4d2cba20 100644 --- a/platform/javascript/display_server_javascript.cpp +++ b/platform/javascript/display_server_javascript.cpp @@ -497,9 +497,10 @@ EM_BOOL DisplayServerJavaScript::wheel_callback(int p_event_type, const Emscript ev->set_button_mask(MouseButton(input->get_mouse_button_mask() | button_flag)); input->parse_input_event(ev); - ev->set_pressed(false); - ev->set_button_mask(MouseButton(input->get_mouse_button_mask() & ~button_flag)); - input->parse_input_event(ev); + Ref<InputEventMouseButton> release = ev->duplicate(); + release->set_pressed(false); + release->set_button_mask(MouseButton(input->get_mouse_button_mask() & ~button_flag)); + input->parse_input_event(release); return true; } @@ -508,7 +509,6 @@ EM_BOOL DisplayServerJavaScript::wheel_callback(int p_event_type, const Emscript EM_BOOL DisplayServerJavaScript::touch_press_callback(int p_event_type, const EmscriptenTouchEvent *p_event, void *p_user_data) { DisplayServerJavaScript *display = get_singleton(); Ref<InputEventScreenTouch> ev; - ev.instantiate(); int lowest_id_index = -1; for (int i = 0; i < p_event->numTouches; ++i) { const EmscriptenTouchPoint &touch = p_event->touches[i]; @@ -516,6 +516,7 @@ EM_BOOL DisplayServerJavaScript::touch_press_callback(int p_event_type, const Em lowest_id_index = i; if (!touch.isChanged) continue; + ev.instantiate(); ev->set_index(touch.identifier); ev->set_position(compute_position_in_canvas(touch.clientX, touch.clientY)); display->touches[i] = ev->get_position(); @@ -534,7 +535,6 @@ EM_BOOL DisplayServerJavaScript::touch_press_callback(int p_event_type, const Em EM_BOOL DisplayServerJavaScript::touchmove_callback(int p_event_type, const EmscriptenTouchEvent *p_event, void *p_user_data) { DisplayServerJavaScript *display = get_singleton(); Ref<InputEventScreenDrag> ev; - ev.instantiate(); int lowest_id_index = -1; for (int i = 0; i < p_event->numTouches; ++i) { const EmscriptenTouchPoint &touch = p_event->touches[i]; @@ -542,6 +542,7 @@ EM_BOOL DisplayServerJavaScript::touchmove_callback(int p_event_type, const Emsc lowest_id_index = i; if (!touch.isChanged) continue; + ev.instantiate(); ev->set_index(touch.identifier); ev->set_position(compute_position_in_canvas(touch.clientX, touch.clientY)); Point2 &prev = display->touches[i]; diff --git a/platform/javascript/godot_audio.h b/platform/javascript/godot_audio.h index 54fc8fa3b5..de8f046bbd 100644 --- a/platform/javascript/godot_audio.h +++ b/platform/javascript/godot_audio.h @@ -38,7 +38,7 @@ extern "C" { #include "stddef.h" extern int godot_audio_is_available(); -extern int godot_audio_init(int p_mix_rate, int p_latency, void (*_state_cb)(int), void (*_latency_cb)(float)); +extern int godot_audio_init(int *p_mix_rate, int p_latency, void (*_state_cb)(int), void (*_latency_cb)(float)); extern void godot_audio_resume(); extern int godot_audio_capture_start(); diff --git a/platform/javascript/js/libs/library_godot_audio.js b/platform/javascript/js/libs/library_godot_audio.js index 45c3a3fe2e..c9dae1a7af 100644 --- a/platform/javascript/js/libs/library_godot_audio.js +++ b/platform/javascript/js/libs/library_godot_audio.js @@ -37,10 +37,14 @@ const GodotAudio = { interval: 0, init: function (mix_rate, latency, onstatechange, onlatencyupdate) { - const ctx = new (window.AudioContext || window.webkitAudioContext)({ - sampleRate: mix_rate, - // latencyHint: latency / 1000 // Do not specify, leave 'interactive' for good performance. - }); + const opts = {}; + // If mix_rate is 0, let the browser choose. + if (mix_rate) { + opts['sampleRate'] = mix_rate; + } + // Do not specify, leave 'interactive' for good performance. + // opts['latencyHint'] = latency / 1000; + const ctx = new (window.AudioContext || window.webkitAudioContext)(opts); GodotAudio.ctx = ctx; ctx.onstatechange = function () { let state = 0; @@ -159,7 +163,10 @@ const GodotAudio = { godot_audio_init: function (p_mix_rate, p_latency, p_state_change, p_latency_update) { const statechange = GodotRuntime.get_func(p_state_change); const latencyupdate = GodotRuntime.get_func(p_latency_update); - return GodotAudio.init(p_mix_rate, p_latency, statechange, latencyupdate); + const mix_rate = GodotRuntime.getHeapValue(p_mix_rate, 'i32'); + const channels = GodotAudio.init(mix_rate, p_latency, statechange, latencyupdate); + GodotRuntime.setHeapValue(p_mix_rate, GodotAudio.ctx.sampleRate, 'i32'); + return channels; }, godot_audio_resume__sig: 'v', |