diff options
Diffstat (limited to 'platform/javascript')
-rw-r--r-- | platform/javascript/http_request.h | 2 | ||||
-rw-r--r-- | platform/javascript/os_javascript.cpp | 12 |
2 files changed, 8 insertions, 6 deletions
diff --git a/platform/javascript/http_request.h b/platform/javascript/http_request.h index 80ff3f0ba8..06d9239004 100644 --- a/platform/javascript/http_request.h +++ b/platform/javascript/http_request.h @@ -34,6 +34,8 @@ extern "C" { #endif +#include "stddef.h" + typedef enum { XHR_READY_STATE_UNSENT = 0, XHR_READY_STATE_OPENED = 1, diff --git a/platform/javascript/os_javascript.cpp b/platform/javascript/os_javascript.cpp index e5bdcec30d..77d81aec5d 100644 --- a/platform/javascript/os_javascript.cpp +++ b/platform/javascript/os_javascript.cpp @@ -29,8 +29,8 @@ /*************************************************************************/ #include "os_javascript.h" +#include "core/engine.h" #include "core/io/file_access_buffered_fa.h" -#include "core/project_settings.h" #include "dom_keys.h" #include "drivers/gles3/rasterizer_gles3.h" #include "drivers/unix/dir_access_unix.h" @@ -166,14 +166,15 @@ static EM_BOOL _mousebutton_callback(int event_type, const EmscriptenMouseEvent } int mask = _input->get_mouse_button_mask(); + int button_flag = 1 << (ev->get_button_index() - 1); if (ev->is_pressed()) { // since the event is consumed, focus manually if (!is_canvas_focused()) { focus_canvas(); } - mask |= ev->get_button_index(); - } else if (mask & ev->get_button_index()) { - mask &= ~ev->get_button_index(); + mask |= button_flag; + } else if (mask & button_flag) { + mask &= ~button_flag; } else { // release event, but press was outside the canvas, so ignore return false; @@ -513,7 +514,7 @@ void OS_JavaScript::initialize(const VideoMode &p_desired, int p_video_driver, i #ifdef JAVASCRIPT_EVAL_ENABLED javascript_eval = memnew(JavaScript); - ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("JavaScript", javascript_eval)); + Engine::get_singleton()->add_singleton(Engine::Singleton("JavaScript", javascript_eval)); #endif visual_server->init(); @@ -895,7 +896,6 @@ String OS_JavaScript::get_data_dir() const { return get_data_dir_func(); */ return "/userfs"; - //return ProjectSettings::get_singleton()->get_singleton_object("GodotOS")->call("get_data_dir"); }; String OS_JavaScript::get_executable_path() const { |