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-rw-r--r--platform/javascript/.eslintrc.js8
-rw-r--r--platform/javascript/.eslintrc.libs.js1
-rw-r--r--platform/javascript/README.md15
-rw-r--r--platform/javascript/SCsub1
-rw-r--r--platform/javascript/api/javascript_tools_editor_plugin.cpp35
-rw-r--r--platform/javascript/audio_driver_javascript.cpp141
-rw-r--r--platform/javascript/audio_driver_javascript.h157
-rw-r--r--platform/javascript/display_server_javascript.cpp340
-rw-r--r--platform/javascript/display_server_javascript.h43
-rw-r--r--platform/javascript/dom_keys.inc8
-rw-r--r--platform/javascript/emscripten_helpers.py5
-rw-r--r--platform/javascript/export/export.cpp966
-rw-r--r--platform/javascript/export/export.h5
-rw-r--r--platform/javascript/export/export_plugin.cpp671
-rw-r--r--platform/javascript/export/export_plugin.h149
-rw-r--r--platform/javascript/export/export_server.h254
-rw-r--r--platform/javascript/godot_audio.h9
-rw-r--r--platform/javascript/godot_js.h30
-rw-r--r--platform/javascript/js/libs/audio.worklet.js61
-rw-r--r--platform/javascript/js/libs/library_godot_audio.js137
-rw-r--r--platform/javascript/js/libs/library_godot_display.js482
-rw-r--r--platform/javascript/js/libs/library_godot_input.js526
-rw-r--r--platform/javascript/js/libs/library_godot_os.js42
-rw-r--r--platform/javascript/os_javascript.cpp23
-rw-r--r--platform/javascript/os_javascript.h2
25 files changed, 2301 insertions, 1810 deletions
diff --git a/platform/javascript/.eslintrc.js b/platform/javascript/.eslintrc.js
index 0ff9d67d26..2c81f1f02d 100644
--- a/platform/javascript/.eslintrc.js
+++ b/platform/javascript/.eslintrc.js
@@ -39,5 +39,13 @@ module.exports = {
// Closure compiler (exported properties)
"quote-props": ["error", "consistent"],
"dot-notation": "off",
+ // No comma dangle for functions (it's madness, and ES2017)
+ "comma-dangle": ["error", {
+ "arrays": "always-multiline",
+ "objects": "always-multiline",
+ "imports": "always-multiline",
+ "exports": "always-multiline",
+ "functions": "never"
+ }],
}
};
diff --git a/platform/javascript/.eslintrc.libs.js b/platform/javascript/.eslintrc.libs.js
index 81b1b8c864..8e579fd462 100644
--- a/platform/javascript/.eslintrc.libs.js
+++ b/platform/javascript/.eslintrc.libs.js
@@ -15,6 +15,7 @@ module.exports = {
"IDBFS": true,
"GodotOS": true,
"GodotConfig": true,
+ "GodotEventListeners": true,
"GodotRuntime": true,
"GodotFS": true,
"IDHandler": true,
diff --git a/platform/javascript/README.md b/platform/javascript/README.md
new file mode 100644
index 0000000000..f181bea9e0
--- /dev/null
+++ b/platform/javascript/README.md
@@ -0,0 +1,15 @@
+# HTML5 platform port
+
+This folder contains the C++ and JavaScript code for the HTML5/WebAssembly platform port,
+compiled using [Emscripten](https://emscripten.org/).
+
+It also contains a ESLint linting setup (see [`package.json`](package.json)).
+
+See also [`misc/dist/html`](/misc/dist/html) folder for files used by this platform
+such as the HTML5 shell.
+
+## Artwork license
+
+[`logo.png`](logo.png) and [`run_icon.png`](run_icon.png) are licensed under
+[Creative Commons Attribution 3.0 Unported](https://www.w3.org/html/logo/faq.html#how-licenced)
+per the HTML5 logo usage guidelines.
diff --git a/platform/javascript/SCsub b/platform/javascript/SCsub
index 62a8660ae4..fa9e6eed15 100644
--- a/platform/javascript/SCsub
+++ b/platform/javascript/SCsub
@@ -20,6 +20,7 @@ sys_env.AddJSLibraries(
"js/libs/library_godot_fetch.js",
"js/libs/library_godot_os.js",
"js/libs/library_godot_runtime.js",
+ "js/libs/library_godot_input.js",
]
)
diff --git a/platform/javascript/api/javascript_tools_editor_plugin.cpp b/platform/javascript/api/javascript_tools_editor_plugin.cpp
index 54f541f607..df4c790755 100644
--- a/platform/javascript/api/javascript_tools_editor_plugin.cpp
+++ b/platform/javascript/api/javascript_tools_editor_plugin.cpp
@@ -35,6 +35,7 @@
#include "core/config/project_settings.h"
#include "core/io/dir_access.h"
#include "core/io/file_access.h"
+#include "core/os/time.h"
#include "editor/editor_node.h"
#include <emscripten/emscripten.h>
@@ -58,23 +59,40 @@ JavaScriptToolsEditorPlugin::JavaScriptToolsEditorPlugin(EditorNode *p_editor) {
void JavaScriptToolsEditorPlugin::_download_zip(Variant p_v) {
if (!Engine::get_singleton() || !Engine::get_singleton()->is_editor_hint()) {
- WARN_PRINT("Project download is only available in Editor mode");
+ ERR_PRINT("Downloading the project as a ZIP archive is only available in Editor mode.");
return;
}
String resource_path = ProjectSettings::get_singleton()->get_resource_path();
FileAccess *src_f;
zlib_filefunc_def io = zipio_create_io_from_file(&src_f);
- zipFile zip = zipOpen2("/tmp/project.zip", APPEND_STATUS_CREATE, nullptr, &io);
- String base_path = resource_path.substr(0, resource_path.rfind("/")) + "/";
+
+ // Name the downloded ZIP file to contain the project name and download date for easier organization.
+ // Replace characters not allowed (or risky) in Windows file names with safe characters.
+ // In the project name, all invalid characters become an empty string so that a name
+ // like "Platformer 2: Godette's Revenge" becomes "platformer_2-_godette-s_revenge".
+ const String project_name = GLOBAL_GET("application/config/name");
+ const String project_name_safe = project_name.to_lower().replace(" ", "_");
+ const String datetime_safe =
+ Time::get_singleton()->get_datetime_string_from_system(false, true).replace(" ", "_");
+ const String output_name = OS::get_singleton()->get_safe_dir_name(vformat("%s_%s.zip"));
+ const String output_path = String("/tmp").plus_file(output_name);
+
+ zipFile zip = zipOpen2(output_path.utf8().get_data(), APPEND_STATUS_CREATE, nullptr, &io);
+ const String base_path = resource_path.substr(0, resource_path.rfind("/")) + "/";
_zip_recursive(resource_path, base_path, zip);
zipClose(zip, nullptr);
- FileAccess *f = FileAccess::open("/tmp/project.zip", FileAccess::READ);
- ERR_FAIL_COND_MSG(!f, "Unable to create zip file");
+ FileAccess *f = FileAccess::open(output_path, FileAccess::READ);
+ ERR_FAIL_COND_MSG(!f, "Unable to create ZIP file.");
Vector<uint8_t> buf;
buf.resize(f->get_length());
f->get_buffer(buf.ptrw(), buf.size());
- godot_js_os_download_buffer(buf.ptr(), buf.size(), "project.zip", "application/zip");
+ godot_js_os_download_buffer(buf.ptr(), buf.size(), output_name.utf8().get_data(), "application/zip");
+
+ f->close();
+ memdelete(f);
+ // Remove the temporary file since it was sent to the user's native filesystem as a download.
+ DirAccess::remove_file_or_error(output_path);
}
void JavaScriptToolsEditorPlugin::_zip_file(String p_path, String p_base_path, zipFile p_zip) {
@@ -108,14 +126,15 @@ void JavaScriptToolsEditorPlugin::_zip_file(String p_path, String p_base_path, z
void JavaScriptToolsEditorPlugin::_zip_recursive(String p_path, String p_base_path, zipFile p_zip) {
DirAccess *dir = DirAccess::open(p_path);
if (!dir) {
- WARN_PRINT("Unable to open dir for zipping: " + p_path);
+ WARN_PRINT("Unable to open directory for zipping: " + p_path);
return;
}
dir->list_dir_begin();
String cur = dir->get_next();
+ String project_data_dir_name = ProjectSettings::get_singleton()->get_project_data_dir_name();
while (!cur.is_empty()) {
String cs = p_path.plus_file(cur);
- if (cur == "." || cur == ".." || cur == ".import") {
+ if (cur == "." || cur == ".." || cur == project_data_dir_name) {
// Skip
} else if (dir->current_is_dir()) {
String path = cs.replace_first(p_base_path, "") + "/";
diff --git a/platform/javascript/audio_driver_javascript.cpp b/platform/javascript/audio_driver_javascript.cpp
index 478e848675..cfe6c69072 100644
--- a/platform/javascript/audio_driver_javascript.cpp
+++ b/platform/javascript/audio_driver_javascript.cpp
@@ -34,22 +34,18 @@
#include <emscripten.h>
-AudioDriverJavaScript *AudioDriverJavaScript::singleton = nullptr;
+AudioDriverJavaScript::AudioContext AudioDriverJavaScript::audio_context;
bool AudioDriverJavaScript::is_available() {
return godot_audio_is_available() != 0;
}
-const char *AudioDriverJavaScript::get_name() const {
- return "JavaScript";
-}
-
void AudioDriverJavaScript::_state_change_callback(int p_state) {
- singleton->state = p_state;
+ AudioDriverJavaScript::audio_context.state = p_state;
}
void AudioDriverJavaScript::_latency_update_callback(float p_latency) {
- singleton->output_latency = p_latency;
+ AudioDriverJavaScript::audio_context.output_latency = p_latency;
}
void AudioDriverJavaScript::_audio_driver_process(int p_from, int p_samples) {
@@ -105,17 +101,19 @@ void AudioDriverJavaScript::_audio_driver_capture(int p_from, int p_samples) {
}
Error AudioDriverJavaScript::init() {
- mix_rate = GLOBAL_GET("audio/driver/mix_rate");
int latency = GLOBAL_GET("audio/driver/output_latency");
-
- channel_count = godot_audio_init(mix_rate, latency, &_state_change_callback, &_latency_update_callback);
+ if (!audio_context.inited) {
+ audio_context.mix_rate = GLOBAL_GET("audio/driver/mix_rate");
+ audio_context.channel_count = godot_audio_init(&audio_context.mix_rate, latency, &_state_change_callback, &_latency_update_callback);
+ audio_context.inited = true;
+ }
+ mix_rate = audio_context.mix_rate;
+ channel_count = audio_context.channel_count;
buffer_length = closest_power_of_2((latency * mix_rate / 1000));
-#ifndef NO_THREADS
- node = memnew(WorkletNode);
-#else
- node = memnew(ScriptProcessorNode);
-#endif
- buffer_length = node->create(buffer_length, channel_count);
+ Error err = create(buffer_length, channel_count);
+ if (err != OK) {
+ return err;
+ }
if (output_rb) {
memdelete_arr(output_rb);
}
@@ -134,19 +132,17 @@ Error AudioDriverJavaScript::init() {
}
void AudioDriverJavaScript::start() {
- if (node) {
- node->start(output_rb, memarr_len(output_rb), input_rb, memarr_len(input_rb));
- }
+ start(output_rb, memarr_len(output_rb), input_rb, memarr_len(input_rb));
}
void AudioDriverJavaScript::resume() {
- if (state == 0) { // 'suspended'
+ if (audio_context.state == 0) { // 'suspended'
godot_audio_resume();
}
}
float AudioDriverJavaScript::get_latency() {
- return output_latency + (float(buffer_length) / mix_rate);
+ return audio_context.output_latency + (float(buffer_length) / mix_rate);
}
int AudioDriverJavaScript::get_mix_rate() const {
@@ -157,24 +153,8 @@ AudioDriver::SpeakerMode AudioDriverJavaScript::get_speaker_mode() const {
return get_speaker_mode_by_total_channels(channel_count);
}
-void AudioDriverJavaScript::lock() {
- if (node) {
- node->unlock();
- }
-}
-
-void AudioDriverJavaScript::unlock() {
- if (node) {
- node->unlock();
- }
-}
-
void AudioDriverJavaScript::finish() {
- if (node) {
- node->finish();
- memdelete(node);
- node = nullptr;
- }
+ finish_driver();
if (output_rb) {
memdelete_arr(output_rb);
output_rb = nullptr;
@@ -203,41 +183,66 @@ Error AudioDriverJavaScript::capture_stop() {
return OK;
}
-AudioDriverJavaScript::AudioDriverJavaScript() {
- singleton = this;
-}
-
#ifdef NO_THREADS
/// ScriptProcessorNode implementation
-void AudioDriverJavaScript::ScriptProcessorNode::_process_callback() {
- AudioDriverJavaScript::singleton->_audio_driver_capture();
- AudioDriverJavaScript::singleton->_audio_driver_process();
+AudioDriverScriptProcessor *AudioDriverScriptProcessor::singleton = nullptr;
+
+void AudioDriverScriptProcessor::_process_callback() {
+ AudioDriverScriptProcessor::singleton->_audio_driver_capture();
+ AudioDriverScriptProcessor::singleton->_audio_driver_process();
}
-int AudioDriverJavaScript::ScriptProcessorNode::create(int p_buffer_samples, int p_channels) {
- return godot_audio_script_create(p_buffer_samples, p_channels);
+Error AudioDriverScriptProcessor::create(int &p_buffer_samples, int p_channels) {
+ if (!godot_audio_has_script_processor()) {
+ return ERR_UNAVAILABLE;
+ }
+ return (Error)godot_audio_script_create(&p_buffer_samples, p_channels);
}
-void AudioDriverJavaScript::ScriptProcessorNode::start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) {
+void AudioDriverScriptProcessor::start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) {
godot_audio_script_start(p_in_buf, p_in_buf_size, p_out_buf, p_out_buf_size, &_process_callback);
}
+
+/// AudioWorkletNode implementation (no threads)
+AudioDriverWorklet *AudioDriverWorklet::singleton = nullptr;
+
+Error AudioDriverWorklet::create(int &p_buffer_size, int p_channels) {
+ if (!godot_audio_has_worklet()) {
+ return ERR_UNAVAILABLE;
+ }
+ return (Error)godot_audio_worklet_create(p_channels);
+}
+
+void AudioDriverWorklet::start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) {
+ _audio_driver_process();
+ godot_audio_worklet_start_no_threads(p_out_buf, p_out_buf_size, &_process_callback, p_in_buf, p_in_buf_size, &_capture_callback);
+}
+
+void AudioDriverWorklet::_process_callback(int p_pos, int p_samples) {
+ AudioDriverWorklet *driver = AudioDriverWorklet::singleton;
+ driver->_audio_driver_process(p_pos, p_samples);
+}
+
+void AudioDriverWorklet::_capture_callback(int p_pos, int p_samples) {
+ AudioDriverWorklet *driver = AudioDriverWorklet::singleton;
+ driver->_audio_driver_capture(p_pos, p_samples);
+}
#else
-/// AudioWorkletNode implementation
-void AudioDriverJavaScript::WorkletNode::_audio_thread_func(void *p_data) {
- AudioDriverJavaScript::WorkletNode *obj = static_cast<AudioDriverJavaScript::WorkletNode *>(p_data);
- AudioDriverJavaScript *driver = AudioDriverJavaScript::singleton;
- const int out_samples = memarr_len(driver->output_rb);
- const int in_samples = memarr_len(driver->input_rb);
+/// AudioWorkletNode implementation (threads)
+void AudioDriverWorklet::_audio_thread_func(void *p_data) {
+ AudioDriverWorklet *driver = static_cast<AudioDriverWorklet *>(p_data);
+ const int out_samples = memarr_len(driver->get_output_rb());
+ const int in_samples = memarr_len(driver->get_input_rb());
int wpos = 0;
int to_write = out_samples;
int rpos = 0;
int to_read = 0;
int32_t step = 0;
- while (!obj->quit) {
+ while (!driver->quit) {
if (to_read) {
driver->lock();
driver->_audio_driver_capture(rpos, to_read);
- godot_audio_worklet_state_add(obj->state, STATE_SAMPLES_IN, -to_read);
+ godot_audio_worklet_state_add(driver->state, STATE_SAMPLES_IN, -to_read);
driver->unlock();
rpos += to_read;
if (rpos >= in_samples) {
@@ -247,38 +252,40 @@ void AudioDriverJavaScript::WorkletNode::_audio_thread_func(void *p_data) {
if (to_write) {
driver->lock();
driver->_audio_driver_process(wpos, to_write);
- godot_audio_worklet_state_add(obj->state, STATE_SAMPLES_OUT, to_write);
+ godot_audio_worklet_state_add(driver->state, STATE_SAMPLES_OUT, to_write);
driver->unlock();
wpos += to_write;
if (wpos >= out_samples) {
wpos -= out_samples;
}
}
- step = godot_audio_worklet_state_wait(obj->state, STATE_PROCESS, step, 1);
- to_write = out_samples - godot_audio_worklet_state_get(obj->state, STATE_SAMPLES_OUT);
- to_read = godot_audio_worklet_state_get(obj->state, STATE_SAMPLES_IN);
+ step = godot_audio_worklet_state_wait(driver->state, STATE_PROCESS, step, 1);
+ to_write = out_samples - godot_audio_worklet_state_get(driver->state, STATE_SAMPLES_OUT);
+ to_read = godot_audio_worklet_state_get(driver->state, STATE_SAMPLES_IN);
}
}
-int AudioDriverJavaScript::WorkletNode::create(int p_buffer_size, int p_channels) {
- godot_audio_worklet_create(p_channels);
- return p_buffer_size;
+Error AudioDriverWorklet::create(int &p_buffer_size, int p_channels) {
+ if (!godot_audio_has_worklet()) {
+ return ERR_UNAVAILABLE;
+ }
+ return (Error)godot_audio_worklet_create(p_channels);
}
-void AudioDriverJavaScript::WorkletNode::start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) {
+void AudioDriverWorklet::start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) {
godot_audio_worklet_start(p_in_buf, p_in_buf_size, p_out_buf, p_out_buf_size, state);
thread.start(_audio_thread_func, this);
}
-void AudioDriverJavaScript::WorkletNode::lock() {
+void AudioDriverWorklet::lock() {
mutex.lock();
}
-void AudioDriverJavaScript::WorkletNode::unlock() {
+void AudioDriverWorklet::unlock() {
mutex.unlock();
}
-void AudioDriverJavaScript::WorkletNode::finish() {
+void AudioDriverWorklet::finish_driver() {
quit = true; // Ask thread to quit.
thread.wait_to_finish();
}
diff --git a/platform/javascript/audio_driver_javascript.h b/platform/javascript/audio_driver_javascript.h
index 393693640f..6a0b4bcb0e 100644
--- a/platform/javascript/audio_driver_javascript.h
+++ b/platform/javascript/audio_driver_javascript.h
@@ -38,52 +38,15 @@
#include "godot_audio.h"
class AudioDriverJavaScript : public AudioDriver {
-public:
- class AudioNode {
- public:
- virtual int create(int p_buffer_size, int p_output_channels) = 0;
- virtual void start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) = 0;
- virtual void finish() {}
- virtual void lock() {}
- virtual void unlock() {}
- virtual ~AudioNode() {}
- };
-
- class WorkletNode : public AudioNode {
- private:
- enum {
- STATE_LOCK,
- STATE_PROCESS,
- STATE_SAMPLES_IN,
- STATE_SAMPLES_OUT,
- STATE_MAX,
- };
- Mutex mutex;
- Thread thread;
- bool quit = false;
- int32_t state[STATE_MAX] = { 0 };
-
- static void _audio_thread_func(void *p_data);
-
- public:
- int create(int p_buffer_size, int p_output_channels) override;
- void start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) override;
- void finish() override;
- void lock() override;
- void unlock() override;
- };
-
- class ScriptProcessorNode : public AudioNode {
- private:
- static void _process_callback();
-
- public:
- int create(int p_buffer_samples, int p_channels) override;
- void start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) override;
- };
-
private:
- AudioNode *node = nullptr;
+ struct AudioContext {
+ bool inited = false;
+ float output_latency = 0.0;
+ int state = -1;
+ int channel_count = 0;
+ int mix_rate = 0;
+ };
+ static AudioContext audio_context;
float *output_rb = nullptr;
float *input_rb = nullptr;
@@ -91,36 +54,108 @@ private:
int buffer_length = 0;
int mix_rate = 0;
int channel_count = 0;
- int state = 0;
- float output_latency = 0.0;
static void _state_change_callback(int p_state);
static void _latency_update_callback(float p_latency);
+ static AudioDriverJavaScript *singleton;
+
protected:
void _audio_driver_process(int p_from = 0, int p_samples = 0);
void _audio_driver_capture(int p_from = 0, int p_samples = 0);
+ float *get_output_rb() const { return output_rb; }
+ float *get_input_rb() const { return input_rb; }
+
+ virtual Error create(int &p_buffer_samples, int p_channels) = 0;
+ virtual void start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) = 0;
+ virtual void finish_driver() {}
public:
static bool is_available();
- static AudioDriverJavaScript *singleton;
+ virtual Error init() final;
+ virtual void start() final;
+ virtual void finish() final;
+
+ virtual float get_latency() override;
+ virtual int get_mix_rate() const override;
+ virtual SpeakerMode get_speaker_mode() const override;
+
+ virtual Error capture_start() override;
+ virtual Error capture_stop() override;
+
+ static void resume();
+
+ AudioDriverJavaScript() {}
+};
+
+#ifdef NO_THREADS
+class AudioDriverScriptProcessor : public AudioDriverJavaScript {
+private:
+ static void _process_callback();
+
+ static AudioDriverScriptProcessor *singleton;
+
+protected:
+ Error create(int &p_buffer_samples, int p_channels) override;
+ void start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) override;
+
+public:
+ virtual const char *get_name() const override { return "ScriptProcessor"; }
+
+ virtual void lock() override {}
+ virtual void unlock() override {}
+
+ AudioDriverScriptProcessor() { singleton = this; }
+};
+
+class AudioDriverWorklet : public AudioDriverJavaScript {
+private:
+ static void _process_callback(int p_pos, int p_samples);
+ static void _capture_callback(int p_pos, int p_samples);
+
+ static AudioDriverWorklet *singleton;
+
+protected:
+ virtual Error create(int &p_buffer_size, int p_output_channels) override;
+ virtual void start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) override;
- virtual const char *get_name() const;
+public:
+ virtual const char *get_name() const override { return "AudioWorklet"; }
+
+ virtual void lock() override {}
+ virtual void unlock() override {}
- virtual Error init();
- virtual void start();
- void resume();
- virtual float get_latency();
- virtual int get_mix_rate() const;
- virtual SpeakerMode get_speaker_mode() const;
- virtual void lock();
- virtual void unlock();
- virtual void finish();
+ AudioDriverWorklet() { singleton = this; }
+};
+#else
+class AudioDriverWorklet : public AudioDriverJavaScript {
+private:
+ enum {
+ STATE_LOCK,
+ STATE_PROCESS,
+ STATE_SAMPLES_IN,
+ STATE_SAMPLES_OUT,
+ STATE_MAX,
+ };
+ Mutex mutex;
+ Thread thread;
+ bool quit = false;
+ int32_t state[STATE_MAX] = { 0 };
- virtual Error capture_start();
- virtual Error capture_stop();
+ static void _audio_thread_func(void *p_data);
- AudioDriverJavaScript();
+protected:
+ virtual Error create(int &p_buffer_size, int p_output_channels) override;
+ virtual void start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) override;
+ virtual void finish_driver() override;
+
+public:
+ virtual const char *get_name() const override { return "AudioWorklet"; }
+
+ void lock() override;
+ void unlock() override;
};
#endif
+
+#endif
diff --git a/platform/javascript/display_server_javascript.cpp b/platform/javascript/display_server_javascript.cpp
index 8df81bb8cc..c2eb826db9 100644
--- a/platform/javascript/display_server_javascript.cpp
+++ b/platform/javascript/display_server_javascript.cpp
@@ -62,26 +62,13 @@ bool DisplayServerJavaScript::check_size_force_redraw() {
return godot_js_display_size_update() != 0;
}
-Point2 DisplayServerJavaScript::compute_position_in_canvas(int p_x, int p_y) {
- int point[2];
- godot_js_display_compute_position(p_x, p_y, point, point + 1);
- return Point2(point[0], point[1]);
-}
-
-EM_BOOL DisplayServerJavaScript::fullscreen_change_callback(int p_event_type, const EmscriptenFullscreenChangeEvent *p_event, void *p_user_data) {
+void DisplayServerJavaScript::fullscreen_change_callback(int p_fullscreen) {
DisplayServerJavaScript *display = get_singleton();
- // Empty ID is canvas.
- String target_id = String::utf8(p_event->id);
- if (target_id.is_empty() || target_id == String::utf8(&(display->canvas_id[1]))) {
- // This event property is the only reliable data on
- // browser fullscreen state.
- if (p_event->isFullscreen) {
- display->window_mode = WINDOW_MODE_FULLSCREEN;
- } else {
- display->window_mode = WINDOW_MODE_WINDOWED;
- }
+ if (p_fullscreen) {
+ display->window_mode = WINDOW_MODE_FULLSCREEN;
+ } else {
+ display->window_mode = WINDOW_MODE_WINDOWED;
}
- return false;
}
// Drag and drop callback.
@@ -118,76 +105,51 @@ void DisplayServerJavaScript::request_quit_callback() {
// Keys
-template <typename T>
-void DisplayServerJavaScript::dom2godot_mod(T *emscripten_event_ptr, Ref<InputEventWithModifiers> godot_event) {
- godot_event->set_shift_pressed(emscripten_event_ptr->shiftKey);
- godot_event->set_alt_pressed(emscripten_event_ptr->altKey);
- godot_event->set_ctrl_pressed(emscripten_event_ptr->ctrlKey);
- godot_event->set_meta_pressed(emscripten_event_ptr->metaKey);
+void DisplayServerJavaScript::dom2godot_mod(Ref<InputEventWithModifiers> ev, int p_mod) {
+ ev->set_shift_pressed(p_mod & 1);
+ ev->set_alt_pressed(p_mod & 2);
+ ev->set_ctrl_pressed(p_mod & 4);
+ ev->set_meta_pressed(p_mod & 8);
}
-Ref<InputEventKey> DisplayServerJavaScript::setup_key_event(const EmscriptenKeyboardEvent *emscripten_event) {
+void DisplayServerJavaScript::key_callback(int p_pressed, int p_repeat, int p_modifiers) {
+ DisplayServerJavaScript *ds = get_singleton();
+ JSKeyEvent &key_event = ds->key_event;
+ // Resume audio context after input in case autoplay was denied.
+ OS_JavaScript::get_singleton()->resume_audio();
+
Ref<InputEventKey> ev;
ev.instantiate();
- ev->set_echo(emscripten_event->repeat);
- dom2godot_mod(emscripten_event, ev);
- ev->set_keycode(dom_code2godot_scancode(emscripten_event->code, emscripten_event->key, false));
- ev->set_physical_keycode(dom_code2godot_scancode(emscripten_event->code, emscripten_event->key, true));
-
- String unicode = String::utf8(emscripten_event->key);
- // Check if empty or multi-character (e.g. `CapsLock`).
- if (unicode.length() != 1) {
- // Might be empty as well, but better than nonsense.
- unicode = String::utf8(emscripten_event->charValue);
- }
+ ev->set_echo(p_repeat);
+ ev->set_keycode(dom_code2godot_scancode(key_event.code, key_event.key, false));
+ ev->set_physical_keycode(dom_code2godot_scancode(key_event.code, key_event.key, true));
+ ev->set_pressed(p_pressed);
+ dom2godot_mod(ev, p_modifiers);
+
+ String unicode = String::utf8(key_event.key);
if (unicode.length() == 1) {
ev->set_unicode(unicode[0]);
}
-
- return ev;
-}
-
-EM_BOOL DisplayServerJavaScript::keydown_callback(int p_event_type, const EmscriptenKeyboardEvent *p_event, void *p_user_data) {
- DisplayServerJavaScript *display = get_singleton();
- Ref<InputEventKey> ev = setup_key_event(p_event);
- ev->set_pressed(true);
- if (ev->get_unicode() == 0 && keycode_has_unicode(ev->get_keycode())) {
- // Defer to keypress event for legacy unicode retrieval.
- display->deferred_key_event = ev;
- // Do not suppress keypress event.
- return false;
- }
Input::get_singleton()->parse_input_event(ev);
- return true;
-}
-EM_BOOL DisplayServerJavaScript::keypress_callback(int p_event_type, const EmscriptenKeyboardEvent *p_event, void *p_user_data) {
- DisplayServerJavaScript *display = get_singleton();
- display->deferred_key_event->set_unicode(p_event->charCode);
- Input::get_singleton()->parse_input_event(display->deferred_key_event);
- return true;
-}
-
-EM_BOOL DisplayServerJavaScript::keyup_callback(int p_event_type, const EmscriptenKeyboardEvent *p_event, void *p_user_data) {
- Ref<InputEventKey> ev = setup_key_event(p_event);
- ev->set_pressed(false);
- Input::get_singleton()->parse_input_event(ev);
- return ev->get_keycode() != KEY_UNKNOWN && ev->get_keycode() != 0;
+ // Make sure to flush all events so we can call restricted APIs inside the event.
+ Input::get_singleton()->flush_buffered_events();
}
// Mouse
-EM_BOOL DisplayServerJavaScript::mouse_button_callback(int p_event_type, const EmscriptenMouseEvent *p_event, void *p_user_data) {
- DisplayServerJavaScript *display = get_singleton();
+int DisplayServerJavaScript::mouse_button_callback(int p_pressed, int p_button, double p_x, double p_y, int p_modifiers) {
+ DisplayServerJavaScript *ds = get_singleton();
Ref<InputEventMouseButton> ev;
ev.instantiate();
- ev->set_pressed(p_event_type == EMSCRIPTEN_EVENT_MOUSEDOWN);
- ev->set_position(compute_position_in_canvas(p_event->clientX, p_event->clientY));
+ ev->set_pressed(p_pressed);
+ ev->set_position(Point2(p_x, p_y));
ev->set_global_position(ev->get_position());
- dom2godot_mod(p_event, ev);
+ ev->set_pressed(p_pressed);
+ dom2godot_mod(ev, p_modifiers);
- switch (p_event->button) {
+ switch (p_button) {
case DOM_BUTTON_LEFT:
ev->set_button_index(MOUSE_BUTTON_LEFT);
break;
@@ -207,34 +169,30 @@ EM_BOOL DisplayServerJavaScript::mouse_button_callback(int p_event_type, const E
return false;
}
- if (ev->is_pressed()) {
- double diff = emscripten_get_now() - display->last_click_ms;
+ if (p_pressed) {
+ uint64_t diff = (OS::get_singleton()->get_ticks_usec() / 1000) - ds->last_click_ms;
- if (ev->get_button_index() == display->last_click_button_index) {
- if (diff < 400 && Point2(display->last_click_pos).distance_to(ev->get_position()) < 5) {
- display->last_click_ms = 0;
- display->last_click_pos = Point2(-100, -100);
- display->last_click_button_index = -1;
+ if (ev->get_button_index() == ds->last_click_button_index) {
+ if (diff < 400 && Point2(ds->last_click_pos).distance_to(ev->get_position()) < 5) {
+ ds->last_click_ms = 0;
+ ds->last_click_pos = Point2(-100, -100);
+ ds->last_click_button_index = -1;
ev->set_double_click(true);
}
} else {
- display->last_click_button_index = ev->get_button_index();
+ ds->last_click_button_index = ev->get_button_index();
}
if (!ev->is_double_click()) {
- display->last_click_ms += diff;
- display->last_click_pos = ev->get_position();
+ ds->last_click_ms += diff;
+ ds->last_click_pos = ev->get_position();
}
}
- Input *input = Input::get_singleton();
- int mask = input->get_mouse_button_mask();
- MouseButton button_flag = MouseButton(1 << (ev->get_button_index() - 1));
+ int mask = Input::get_singleton()->get_mouse_button_mask();
+ int button_flag = 1 << (ev->get_button_index() - 1);
if (ev->is_pressed()) {
- // Since the event is consumed, focus manually. The containing iframe,
- // if exists, may not have focus yet, so focus even if already focused.
- focus_canvas();
mask |= button_flag;
} else if (mask & button_flag) {
mask &= ~button_flag;
@@ -244,37 +202,38 @@ EM_BOOL DisplayServerJavaScript::mouse_button_callback(int p_event_type, const E
}
ev->set_button_mask(mask);
- input->parse_input_event(ev);
+ Input::get_singleton()->parse_input_event(ev);
+ // Resume audio context after input in case autoplay was denied.
+ OS_JavaScript::get_singleton()->resume_audio();
+
+ // Make sure to flush all events so we can call restricted APIs inside the event.
+ Input::get_singleton()->flush_buffered_events();
+
// Prevent multi-click text selection and wheel-click scrolling anchor.
// Context menu is prevented through contextmenu event.
return true;
}
-EM_BOOL DisplayServerJavaScript::mousemove_callback(int p_event_type, const EmscriptenMouseEvent *p_event, void *p_user_data) {
- DisplayServerJavaScript *ds = get_singleton();
- Input *input = Input::get_singleton();
- int input_mask = input->get_mouse_button_mask();
- Point2 pos = compute_position_in_canvas(p_event->clientX, p_event->clientY);
+void DisplayServerJavaScript::mouse_move_callback(double p_x, double p_y, double p_rel_x, double p_rel_y, int p_modifiers) {
+ int input_mask = Input::get_singleton()->get_mouse_button_mask();
// For motion outside the canvas, only read mouse movement if dragging
// started inside the canvas; imitating desktop app behaviour.
- if (!ds->cursor_inside_canvas && !input_mask)
- return false;
+ if (!get_singleton()->cursor_inside_canvas && !input_mask)
+ return;
Ref<InputEventMouseMotion> ev;
ev.instantiate();
- dom2godot_mod(p_event, ev);
+ dom2godot_mod(ev, p_modifiers);
ev->set_button_mask(input_mask);
- ev->set_position(pos);
+ ev->set_position(Point2(p_x, p_y));
ev->set_global_position(ev->get_position());
- ev->set_relative(Vector2(p_event->movementX, p_event->movementY));
- input->set_mouse_position(ev->get_position());
- ev->set_speed(input->get_last_mouse_speed());
+ ev->set_relative(Vector2(p_rel_x, p_rel_y));
+ Input::get_singleton()->set_mouse_position(ev->get_position());
+ ev->set_speed(Input::get_singleton()->get_last_mouse_speed());
- input->parse_input_event(ev);
- // Don't suppress mouseover/-leave events.
- return false;
+ Input::get_singleton()->parse_input_event(ev);
}
// Cursor
@@ -414,17 +373,15 @@ void DisplayServerJavaScript::mouse_set_mode(MouseMode p_mode) {
if (p_mode == MOUSE_MODE_VISIBLE) {
godot_js_display_cursor_set_visible(1);
- emscripten_exit_pointerlock();
+ godot_js_display_cursor_lock_set(0);
} else if (p_mode == MOUSE_MODE_HIDDEN) {
godot_js_display_cursor_set_visible(0);
- emscripten_exit_pointerlock();
+ godot_js_display_cursor_lock_set(0);
} else if (p_mode == MOUSE_MODE_CAPTURED) {
godot_js_display_cursor_set_visible(1);
- EMSCRIPTEN_RESULT result = emscripten_request_pointerlock(canvas_id, false);
- ERR_FAIL_COND_MSG(result == EMSCRIPTEN_RESULT_FAILED_NOT_DEFERRED, "MOUSE_MODE_CAPTURED can only be entered from within an appropriate input callback.");
- ERR_FAIL_COND_MSG(result != EMSCRIPTEN_RESULT_SUCCESS, "MOUSE_MODE_CAPTURED can only be entered from within an appropriate input callback.");
+ godot_js_display_cursor_lock_set(1);
}
}
@@ -433,18 +390,17 @@ DisplayServer::MouseMode DisplayServerJavaScript::mouse_get_mode() const {
return MOUSE_MODE_HIDDEN;
}
- EmscriptenPointerlockChangeEvent ev;
- emscripten_get_pointerlock_status(&ev);
- return (ev.isActive && String::utf8(ev.id) == String::utf8(&canvas_id[1])) ? MOUSE_MODE_CAPTURED : MOUSE_MODE_VISIBLE;
+ if (godot_js_display_cursor_is_locked()) {
+ return MOUSE_MODE_CAPTURED;
+ }
+ return MOUSE_MODE_VISIBLE;
}
// Wheel
-EM_BOOL DisplayServerJavaScript::wheel_callback(int p_event_type, const EmscriptenWheelEvent *p_event, void *p_user_data) {
- ERR_FAIL_COND_V(p_event_type != EMSCRIPTEN_EVENT_WHEEL, false);
- DisplayServerJavaScript *ds = get_singleton();
- if (!is_canvas_focused()) {
- if (ds->cursor_inside_canvas) {
- focus_canvas();
+int DisplayServerJavaScript::mouse_wheel_callback(double p_delta_x, double p_delta_y) {
+ if (!godot_js_display_canvas_is_focused()) {
+ if (get_singleton()->cursor_inside_canvas) {
+ godot_js_display_canvas_focus();
} else {
return false;
}
@@ -461,16 +417,17 @@ EM_BOOL DisplayServerJavaScript::wheel_callback(int p_event_type, const Emscript
ev->set_ctrl_pressed(input->is_key_pressed(KEY_CTRL));
ev->set_meta_pressed(input->is_key_pressed(KEY_META));
- if (p_event->deltaY < 0)
+ if (p_delta_y < 0) {
ev->set_button_index(MOUSE_BUTTON_WHEEL_UP);
- else if (p_event->deltaY > 0)
+ } else if (p_delta_y > 0) {
ev->set_button_index(MOUSE_BUTTON_WHEEL_DOWN);
- else if (p_event->deltaX > 0)
+ } else if (p_delta_x > 0) {
ev->set_button_index(MOUSE_BUTTON_WHEEL_LEFT);
- else if (p_event->deltaX < 0)
+ } else if (p_delta_x < 0) {
ev->set_button_index(MOUSE_BUTTON_WHEEL_RIGHT);
- else
+ } else {
return false;
+ }
// Different browsers give wildly different delta values, and we can't
// interpret deltaMode, so use default value for wheel events' factor.
@@ -478,59 +435,55 @@ EM_BOOL DisplayServerJavaScript::wheel_callback(int p_event_type, const Emscript
int button_flag = 1 << (ev->get_button_index() - 1);
ev->set_pressed(true);
- ev->set_button_mask(MouseButton(input->get_mouse_button_mask() | button_flag));
+ ev->set_button_mask(input->get_mouse_button_mask() | button_flag);
input->parse_input_event(ev);
- ev->set_pressed(false);
- ev->set_button_mask(MouseButton(input->get_mouse_button_mask() & ~button_flag));
- input->parse_input_event(ev);
+ Ref<InputEventMouseButton> release = ev->duplicate();
+ release->set_pressed(false);
+ release->set_button_mask(MouseButton(input->get_mouse_button_mask() & ~button_flag));
+ input->parse_input_event(release);
return true;
}
// Touch
-EM_BOOL DisplayServerJavaScript::touch_press_callback(int p_event_type, const EmscriptenTouchEvent *p_event, void *p_user_data) {
- DisplayServerJavaScript *display = get_singleton();
- Ref<InputEventScreenTouch> ev;
- ev.instantiate();
- int lowest_id_index = -1;
- for (int i = 0; i < p_event->numTouches; ++i) {
- const EmscriptenTouchPoint &touch = p_event->touches[i];
- if (lowest_id_index == -1 || touch.identifier < p_event->touches[lowest_id_index].identifier)
- lowest_id_index = i;
- if (!touch.isChanged)
- continue;
- ev->set_index(touch.identifier);
- ev->set_position(compute_position_in_canvas(touch.clientX, touch.clientY));
- display->touches[i] = ev->get_position();
- ev->set_pressed(p_event_type == EMSCRIPTEN_EVENT_TOUCHSTART);
+void DisplayServerJavaScript::touch_callback(int p_type, int p_count) {
+ DisplayServerJavaScript *ds = get_singleton();
- Input::get_singleton()->parse_input_event(ev);
- }
- // Resume audio context after input in case autoplay was denied.
- return true;
-}
+ const JSTouchEvent &touch_event = ds->touch_event;
+ for (int i = 0; i < p_count; i++) {
+ Point2 point(touch_event.coords[i * 2], touch_event.coords[i * 2 + 1]);
+ if (p_type == 2) {
+ // touchmove
+ Ref<InputEventScreenDrag> ev;
+ ev.instantiate();
+ ev->set_index(touch_event.identifier[i]);
+ ev->set_position(point);
+
+ Point2 &prev = ds->touches[i];
+ ev->set_relative(ev->get_position() - prev);
+ prev = ev->get_position();
+
+ Input::get_singleton()->parse_input_event(ev);
+ } else {
+ // touchstart/touchend
+ Ref<InputEventScreenTouch> ev;
-EM_BOOL DisplayServerJavaScript::touchmove_callback(int p_event_type, const EmscriptenTouchEvent *p_event, void *p_user_data) {
- DisplayServerJavaScript *display = get_singleton();
- Ref<InputEventScreenDrag> ev;
- ev.instantiate();
- int lowest_id_index = -1;
- for (int i = 0; i < p_event->numTouches; ++i) {
- const EmscriptenTouchPoint &touch = p_event->touches[i];
- if (lowest_id_index == -1 || touch.identifier < p_event->touches[lowest_id_index].identifier)
- lowest_id_index = i;
- if (!touch.isChanged)
- continue;
- ev->set_index(touch.identifier);
- ev->set_position(compute_position_in_canvas(touch.clientX, touch.clientY));
- Point2 &prev = display->touches[i];
- ev->set_relative(ev->get_position() - prev);
- prev = ev->get_position();
+ // Resume audio context after input in case autoplay was denied.
+ OS_JavaScript::get_singleton()->resume_audio();
+
+ ev.instantiate();
+ ev->set_index(touch_event.identifier[i]);
+ ev->set_position(point);
+ ev->set_pressed(p_type == 0);
+ ds->touches[i] = point;
- Input::get_singleton()->parse_input_event(ev);
+ Input::get_singleton()->parse_input_event(ev);
+
+ // Make sure to flush all events so we can call restricted APIs inside the event.
+ Input::get_singleton()->flush_buffered_events();
+ }
}
- return true;
}
bool DisplayServerJavaScript::screen_is_touchscreen(int p_screen) const {
@@ -574,6 +527,10 @@ void DisplayServerJavaScript::virtual_keyboard_hide() {
godot_js_display_vk_hide();
}
+void DisplayServerJavaScript::window_blur_callback() {
+ Input::get_singleton()->release_pressed_events();
+}
+
// Gamepad
void DisplayServerJavaScript::gamepad_callback(int p_index, int p_connected, const char *p_id, const char *p_guid) {
Input *input = Input::get_singleton();
@@ -586,14 +543,14 @@ void DisplayServerJavaScript::gamepad_callback(int p_index, int p_connected, con
void DisplayServerJavaScript::process_joypads() {
Input *input = Input::get_singleton();
- int32_t pads = godot_js_display_gamepad_sample_count();
+ int32_t pads = godot_js_input_gamepad_sample_count();
int32_t s_btns_num = 0;
int32_t s_axes_num = 0;
int32_t s_standard = 0;
float s_btns[16];
float s_axes[10];
for (int idx = 0; idx < pads; idx++) {
- int err = godot_js_display_gamepad_sample_get(idx, s_btns, &s_btns_num, s_axes, &s_axes_num, &s_standard);
+ int err = godot_js_input_gamepad_sample_get(idx, s_btns, &s_btns_num, s_axes, &s_axes_num, &s_standard);
if (err) {
continue;
}
@@ -691,11 +648,6 @@ void DisplayServerJavaScript::set_icon(const Ref<Image> &p_icon) {
}
void DisplayServerJavaScript::_dispatch_input_event(const Ref<InputEvent> &p_event) {
- OS_JavaScript *os = OS_JavaScript::get_singleton();
-
- // Resume audio context after input in case autoplay was denied.
- os->resume_audio();
-
Callable cb = get_singleton()->input_event_callback;
if (!cb.is_null()) {
Variant ev = p_event;
@@ -761,43 +713,24 @@ DisplayServerJavaScript::DisplayServerJavaScript(const String &p_rendering_drive
video_driver_index = p_video_driver;
#endif
- EMSCRIPTEN_RESULT result;
-#define EM_CHECK(ev) \
- if (result != EMSCRIPTEN_RESULT_SUCCESS) \
- ERR_PRINT("Error while setting " #ev " callback: Code " + itos(result));
-#define SET_EM_CALLBACK(target, ev, cb) \
- result = emscripten_set_##ev##_callback(target, nullptr, true, &cb); \
- EM_CHECK(ev)
-#define SET_EM_WINDOW_CALLBACK(ev, cb) \
- result = emscripten_set_##ev##_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, nullptr, false, &cb); \
- EM_CHECK(ev)
- // These callbacks from Emscripten's html5.h suffice to access most
- // JavaScript APIs.
- SET_EM_CALLBACK(canvas_id, mousedown, mouse_button_callback)
- SET_EM_WINDOW_CALLBACK(mousemove, mousemove_callback)
- SET_EM_WINDOW_CALLBACK(mouseup, mouse_button_callback)
- SET_EM_CALLBACK(canvas_id, wheel, wheel_callback)
- SET_EM_CALLBACK(canvas_id, touchstart, touch_press_callback)
- SET_EM_CALLBACK(canvas_id, touchmove, touchmove_callback)
- SET_EM_CALLBACK(canvas_id, touchend, touch_press_callback)
- SET_EM_CALLBACK(canvas_id, touchcancel, touch_press_callback)
- SET_EM_CALLBACK(canvas_id, keydown, keydown_callback)
- SET_EM_CALLBACK(canvas_id, keypress, keypress_callback)
- SET_EM_CALLBACK(canvas_id, keyup, keyup_callback)
- SET_EM_CALLBACK(EMSCRIPTEN_EVENT_TARGET_DOCUMENT, fullscreenchange, fullscreen_change_callback)
-#undef SET_EM_CALLBACK
-#undef EM_CHECK
-
- // For APIs that are not (sufficiently) exposed, a
- // library is used below (implemented in library_godot_display.js).
+ // JS Input interface (js/libs/library_godot_input.js)
+ godot_js_input_mouse_button_cb(&DisplayServerJavaScript::mouse_button_callback);
+ godot_js_input_mouse_move_cb(&DisplayServerJavaScript::mouse_move_callback);
+ godot_js_input_mouse_wheel_cb(&DisplayServerJavaScript::mouse_wheel_callback);
+ godot_js_input_touch_cb(&DisplayServerJavaScript::touch_callback, touch_event.identifier, touch_event.coords);
+ godot_js_input_key_cb(&DisplayServerJavaScript::key_callback, key_event.code, key_event.key);
+ godot_js_input_paste_cb(update_clipboard_callback);
+ godot_js_input_drop_files_cb(drop_files_js_callback);
+ godot_js_input_gamepad_cb(&DisplayServerJavaScript::gamepad_callback);
+
+ // JS Display interface (js/libs/library_godot_display.js)
+ godot_js_display_fullscreen_cb(&DisplayServerJavaScript::fullscreen_change_callback);
+ godot_js_display_window_blur_cb(&window_blur_callback);
godot_js_display_notification_cb(&send_window_event_callback,
WINDOW_EVENT_MOUSE_ENTER,
WINDOW_EVENT_MOUSE_EXIT,
WINDOW_EVENT_FOCUS_IN,
WINDOW_EVENT_FOCUS_OUT);
- godot_js_display_paste_cb(update_clipboard_callback);
- godot_js_display_drop_files_cb(drop_files_js_callback);
- godot_js_display_gamepad_cb(&DisplayServerJavaScript::gamepad_callback);
godot_js_display_vk_cb(&vk_input_text_callback);
Input::get_singleton()->set_event_dispatch_function(_dispatch_input_event);
@@ -1019,7 +952,8 @@ bool DisplayServerJavaScript::can_any_window_draw() const {
}
void DisplayServerJavaScript::process_events() {
- if (godot_js_display_gamepad_sample() == OK) {
+ Input::get_singleton()->flush_buffered_events();
+ if (godot_js_input_gamepad_sample() == OK) {
process_joypads();
}
}
diff --git a/platform/javascript/display_server_javascript.h b/platform/javascript/display_server_javascript.h
index bf5e229c9a..1aa600c421 100644
--- a/platform/javascript/display_server_javascript.h
+++ b/platform/javascript/display_server_javascript.h
@@ -38,6 +38,19 @@
class DisplayServerJavaScript : public DisplayServer {
private:
+ struct JSTouchEvent {
+ uint32_t identifier[32] = { 0 };
+ double coords[64] = { 0 };
+ };
+ JSTouchEvent touch_event;
+
+ struct JSKeyEvent {
+ char code[32] = { 0 };
+ char key[32] = { 0 };
+ uint8_t modifiers[4] = { 0 };
+ };
+ JSKeyEvent key_event;
+
WindowMode window_mode = WINDOW_MODE_WINDOWED;
ObjectID window_attached_instance_id = {};
@@ -47,44 +60,31 @@ private:
Callable drop_files_callback;
String clipboard;
- Ref<InputEventKey> deferred_key_event;
Point2 touches[32];
char canvas_id[256] = { 0 };
bool cursor_inside_canvas = true;
CursorShape cursor_shape = CURSOR_ARROW;
Point2i last_click_pos = Point2(-100, -100); // TODO check this again.
- double last_click_ms = 0;
+ uint64_t last_click_ms = 0;
int last_click_button_index = -1;
bool swap_cancel_ok = false;
// utilities
- static Point2 compute_position_in_canvas(int p_x, int p_y);
static void focus_canvas();
static bool is_canvas_focused();
- template <typename T>
- static void dom2godot_mod(T *emscripten_event_ptr, Ref<InputEventWithModifiers> godot_event);
- static Ref<InputEventKey> setup_key_event(const EmscriptenKeyboardEvent *emscripten_event);
+ static void dom2godot_mod(Ref<InputEventWithModifiers> ev, int p_mod);
static const char *godot2dom_cursor(DisplayServer::CursorShape p_shape);
// events
- static EM_BOOL fullscreen_change_callback(int p_event_type, const EmscriptenFullscreenChangeEvent *p_event, void *p_user_data);
-
- static EM_BOOL keydown_callback(int p_event_type, const EmscriptenKeyboardEvent *p_event, void *p_user_data);
- static EM_BOOL keypress_callback(int p_event_type, const EmscriptenKeyboardEvent *p_event, void *p_user_data);
- static EM_BOOL keyup_callback(int p_event_type, const EmscriptenKeyboardEvent *p_event, void *p_user_data);
-
+ static void fullscreen_change_callback(int p_fullscreen);
+ static int mouse_button_callback(int p_pressed, int p_button, double p_x, double p_y, int p_modifiers);
+ static void mouse_move_callback(double p_x, double p_y, double p_rel_x, double p_rel_y, int p_modifiers);
+ static int mouse_wheel_callback(double p_delta_x, double p_delta_y);
+ static void touch_callback(int p_type, int p_count);
+ static void key_callback(int p_pressed, int p_repeat, int p_modifiers);
static void vk_input_text_callback(const char *p_text, int p_cursor);
-
- static EM_BOOL mousemove_callback(int p_event_type, const EmscriptenMouseEvent *p_event, void *p_user_data);
- static EM_BOOL mouse_button_callback(int p_event_type, const EmscriptenMouseEvent *p_event, void *p_user_data);
-
- static EM_BOOL wheel_callback(int p_event_type, const EmscriptenWheelEvent *p_event, void *p_user_data);
-
- static EM_BOOL touch_press_callback(int p_event_type, const EmscriptenTouchEvent *p_event, void *p_user_data);
- static EM_BOOL touchmove_callback(int p_event_type, const EmscriptenTouchEvent *p_event, void *p_user_data);
-
static void gamepad_callback(int p_index, int p_connected, const char *p_id, const char *p_guid);
void process_joypads();
@@ -94,6 +94,7 @@ private:
static void _dispatch_input_event(const Ref<InputEvent> &p_event);
static void request_quit_callback();
+ static void window_blur_callback();
static void update_clipboard_callback(const char *p_text);
static void send_window_event_callback(int p_notification);
static void drop_files_js_callback(char **p_filev, int p_filec);
diff --git a/platform/javascript/dom_keys.inc b/platform/javascript/dom_keys.inc
index 69340ff58c..0e62776923 100644
--- a/platform/javascript/dom_keys.inc
+++ b/platform/javascript/dom_keys.inc
@@ -31,7 +31,7 @@
#include "core/os/keyboard.h"
// See https://w3c.github.io/uievents-code/#code-value-tables
-int dom_code2godot_scancode(EM_UTF8 const p_code[32], EM_UTF8 const p_key[32], bool p_physical) {
+Key dom_code2godot_scancode(EM_UTF8 const p_code[32], EM_UTF8 const p_key[32], bool p_physical) {
#define DOM2GODOT(p_str, p_godot_code) \
if (memcmp((const void *)p_str, (void *)p_code, strlen(p_str) + 1) == 0) { \
return KEY_##p_godot_code; \
@@ -79,7 +79,7 @@ int dom_code2godot_scancode(EM_UTF8 const p_code[32], EM_UTF8 const p_key[32], b
if (b0 > 0x60 && b0 < 0x7B) { // Lowercase ASCII.
b0 -= 32;
}
- return b0;
+ return (Key)b0;
}
#define _U_2BYTES_MASK 0xE0
@@ -88,11 +88,11 @@ int dom_code2godot_scancode(EM_UTF8 const p_code[32], EM_UTF8 const p_key[32], b
if (b2 == 0 && (b0 & _U_2BYTES_MASK) == _U_2BYTES) { // 2-bytes utf8, only known latin.
uint32_t key = ((b0 & ~_U_2BYTES_MASK) << 6) | (b1 & 0x3F);
if (key >= 0xA0 && key <= 0xDF) {
- return key;
+ return (Key)key;
}
if (key >= 0xE0 && key <= 0xFF) { // Lowercase known latin.
key -= 0x20;
- return key;
+ return (Key)key;
}
}
#undef _U_2BYTES_MASK
diff --git a/platform/javascript/emscripten_helpers.py b/platform/javascript/emscripten_helpers.py
index ab98838e20..4dad2d5204 100644
--- a/platform/javascript/emscripten_helpers.py
+++ b/platform/javascript/emscripten_helpers.py
@@ -24,7 +24,10 @@ def get_build_version():
v = "%d.%d" % (version.major, version.minor)
if version.patch > 0:
v += ".%d" % version.patch
- v += ".%s.%s" % (version.status, name)
+ status = version.status
+ if os.getenv("GODOT_VERSION_STATUS") != None:
+ status = str(os.getenv("GODOT_VERSION_STATUS"))
+ v += ".%s.%s" % (status, name)
return v
diff --git a/platform/javascript/export/export.cpp b/platform/javascript/export/export.cpp
index bf4244eda4..889b0bbd02 100644
--- a/platform/javascript/export/export.cpp
+++ b/platform/javascript/export/export.cpp
@@ -28,971 +28,9 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "core/io/image_loader.h"
-#include "core/io/stream_peer_ssl.h"
-#include "core/io/tcp_server.h"
-#include "core/io/zip_io.h"
-#include "editor/editor_export.h"
-#include "editor/editor_node.h"
-#include "main/splash.gen.h"
-#include "platform/javascript/logo.gen.h"
-#include "platform/javascript/run_icon.gen.h"
+#include "export.h"
-class EditorHTTPServer : public RefCounted {
-private:
- Ref<TCPServer> server;
- Map<String, String> mimes;
- Ref<StreamPeerTCP> tcp;
- Ref<StreamPeerSSL> ssl;
- Ref<StreamPeer> peer;
- Ref<CryptoKey> key;
- Ref<X509Certificate> cert;
- bool use_ssl = false;
- uint64_t time = 0;
- uint8_t req_buf[4096];
- int req_pos = 0;
-
- void _clear_client() {
- peer = Ref<StreamPeer>();
- ssl = Ref<StreamPeerSSL>();
- tcp = Ref<StreamPeerTCP>();
- memset(req_buf, 0, sizeof(req_buf));
- time = 0;
- req_pos = 0;
- }
-
- void _set_internal_certs(Ref<Crypto> p_crypto) {
- const String cache_path = EditorPaths::get_singleton()->get_cache_dir();
- const String key_path = cache_path.plus_file("html5_server.key");
- const String crt_path = cache_path.plus_file("html5_server.crt");
- bool regen = !FileAccess::exists(key_path) || !FileAccess::exists(crt_path);
- if (!regen) {
- key = Ref<CryptoKey>(CryptoKey::create());
- cert = Ref<X509Certificate>(X509Certificate::create());
- if (key->load(key_path) != OK || cert->load(crt_path) != OK) {
- regen = true;
- }
- }
- if (regen) {
- key = p_crypto->generate_rsa(2048);
- key->save(key_path);
- cert = p_crypto->generate_self_signed_certificate(key, "CN=godot-debug.local,O=A Game Dev,C=XXA", "20140101000000", "20340101000000");
- cert->save(crt_path);
- }
- }
-
-public:
- EditorHTTPServer() {
- mimes["html"] = "text/html";
- mimes["js"] = "application/javascript";
- mimes["json"] = "application/json";
- mimes["pck"] = "application/octet-stream";
- mimes["png"] = "image/png";
- mimes["svg"] = "image/svg";
- mimes["wasm"] = "application/wasm";
- server.instantiate();
- stop();
- }
-
- void stop() {
- server->stop();
- _clear_client();
- }
-
- Error listen(int p_port, IPAddress p_address, bool p_use_ssl, String p_ssl_key, String p_ssl_cert) {
- use_ssl = p_use_ssl;
- if (use_ssl) {
- Ref<Crypto> crypto = Crypto::create();
- if (crypto.is_null()) {
- return ERR_UNAVAILABLE;
- }
- if (!p_ssl_key.is_empty() && !p_ssl_cert.is_empty()) {
- key = Ref<CryptoKey>(CryptoKey::create());
- Error err = key->load(p_ssl_key);
- ERR_FAIL_COND_V(err != OK, err);
- cert = Ref<X509Certificate>(X509Certificate::create());
- err = cert->load(p_ssl_cert);
- ERR_FAIL_COND_V(err != OK, err);
- } else {
- _set_internal_certs(crypto);
- }
- }
- return server->listen(p_port, p_address);
- }
-
- bool is_listening() const {
- return server->is_listening();
- }
-
- void _send_response() {
- Vector<String> psa = String((char *)req_buf).split("\r\n");
- int len = psa.size();
- ERR_FAIL_COND_MSG(len < 4, "Not enough response headers, got: " + itos(len) + ", expected >= 4.");
-
- Vector<String> req = psa[0].split(" ", false);
- ERR_FAIL_COND_MSG(req.size() < 2, "Invalid protocol or status code.");
-
- // Wrong protocol
- ERR_FAIL_COND_MSG(req[0] != "GET" || req[2] != "HTTP/1.1", "Invalid method or HTTP version.");
-
- const int query_index = req[1].find_char('?');
- const String path = (query_index == -1) ? req[1] : req[1].substr(0, query_index);
-
- const String req_file = path.get_file();
- const String req_ext = path.get_extension();
- const String cache_path = EditorPaths::get_singleton()->get_cache_dir().plus_file("web");
- const String filepath = cache_path.plus_file(req_file);
-
- if (!mimes.has(req_ext) || !FileAccess::exists(filepath)) {
- String s = "HTTP/1.1 404 Not Found\r\n";
- s += "Connection: Close\r\n";
- s += "\r\n";
- CharString cs = s.utf8();
- peer->put_data((const uint8_t *)cs.get_data(), cs.size() - 1);
- return;
- }
- const String ctype = mimes[req_ext];
-
- FileAccess *f = FileAccess::open(filepath, FileAccess::READ);
- ERR_FAIL_COND(!f);
- String s = "HTTP/1.1 200 OK\r\n";
- s += "Connection: Close\r\n";
- s += "Content-Type: " + ctype + "\r\n";
- s += "Access-Control-Allow-Origin: *\r\n";
- s += "Cross-Origin-Opener-Policy: same-origin\r\n";
- s += "Cross-Origin-Embedder-Policy: require-corp\r\n";
- s += "Cache-Control: no-store, max-age=0\r\n";
- s += "\r\n";
- CharString cs = s.utf8();
- Error err = peer->put_data((const uint8_t *)cs.get_data(), cs.size() - 1);
- if (err != OK) {
- memdelete(f);
- ERR_FAIL();
- }
-
- while (true) {
- uint8_t bytes[4096];
- uint64_t read = f->get_buffer(bytes, 4096);
- if (read == 0) {
- break;
- }
- err = peer->put_data(bytes, read);
- if (err != OK) {
- memdelete(f);
- ERR_FAIL();
- }
- }
- memdelete(f);
- }
-
- void poll() {
- if (!server->is_listening()) {
- return;
- }
- if (tcp.is_null()) {
- if (!server->is_connection_available()) {
- return;
- }
- tcp = server->take_connection();
- peer = tcp;
- time = OS::get_singleton()->get_ticks_usec();
- }
- if (OS::get_singleton()->get_ticks_usec() - time > 1000000) {
- _clear_client();
- return;
- }
- if (tcp->get_status() != StreamPeerTCP::STATUS_CONNECTED) {
- return;
- }
-
- if (use_ssl) {
- if (ssl.is_null()) {
- ssl = Ref<StreamPeerSSL>(StreamPeerSSL::create());
- peer = ssl;
- ssl->set_blocking_handshake_enabled(false);
- if (ssl->accept_stream(tcp, key, cert) != OK) {
- _clear_client();
- return;
- }
- }
- ssl->poll();
- if (ssl->get_status() == StreamPeerSSL::STATUS_HANDSHAKING) {
- // Still handshaking, keep waiting.
- return;
- }
- if (ssl->get_status() != StreamPeerSSL::STATUS_CONNECTED) {
- _clear_client();
- return;
- }
- }
-
- while (true) {
- char *r = (char *)req_buf;
- int l = req_pos - 1;
- if (l > 3 && r[l] == '\n' && r[l - 1] == '\r' && r[l - 2] == '\n' && r[l - 3] == '\r') {
- _send_response();
- _clear_client();
- return;
- }
-
- int read = 0;
- ERR_FAIL_COND(req_pos >= 4096);
- Error err = peer->get_partial_data(&req_buf[req_pos], 1, read);
- if (err != OK) {
- // Got an error
- _clear_client();
- return;
- } else if (read != 1) {
- // Busy, wait next poll
- return;
- }
- req_pos += read;
- }
- }
-};
-
-class EditorExportPlatformJavaScript : public EditorExportPlatform {
- GDCLASS(EditorExportPlatformJavaScript, EditorExportPlatform);
-
- Ref<ImageTexture> logo;
- Ref<ImageTexture> run_icon;
- Ref<ImageTexture> stop_icon;
- int menu_options = 0;
-
- Ref<EditorHTTPServer> server;
- bool server_quit = false;
- Mutex server_lock;
- Thread server_thread;
-
- enum ExportMode {
- EXPORT_MODE_NORMAL = 0,
- EXPORT_MODE_THREADS = 1,
- EXPORT_MODE_GDNATIVE = 2,
- };
-
- String _get_template_name(ExportMode p_mode, bool p_debug) const {
- String name = "webassembly";
- switch (p_mode) {
- case EXPORT_MODE_THREADS:
- name += "_threads";
- break;
- case EXPORT_MODE_GDNATIVE:
- name += "_gdnative";
- break;
- default:
- break;
- }
- if (p_debug) {
- name += "_debug.zip";
- } else {
- name += "_release.zip";
- }
- return name;
- }
-
- Ref<Image> _get_project_icon() const {
- Ref<Image> icon;
- icon.instantiate();
- const String icon_path = String(GLOBAL_GET("application/config/icon")).strip_edges();
- if (icon_path.is_empty() || ImageLoader::load_image(icon_path, icon) != OK) {
- return EditorNode::get_singleton()->get_editor_theme()->get_icon("DefaultProjectIcon", "EditorIcons")->get_image();
- }
- return icon;
- }
-
- Ref<Image> _get_project_splash() const {
- Ref<Image> splash;
- splash.instantiate();
- const String splash_path = String(GLOBAL_GET("application/boot_splash/image")).strip_edges();
- if (splash_path.is_empty() || ImageLoader::load_image(splash_path, splash) != OK) {
- return Ref<Image>(memnew(Image(boot_splash_png)));
- }
- return splash;
- }
-
- Error _extract_template(const String &p_template, const String &p_dir, const String &p_name, bool pwa);
- void _replace_strings(Map<String, String> p_replaces, Vector<uint8_t> &r_template);
- void _fix_html(Vector<uint8_t> &p_html, const Ref<EditorExportPreset> &p_preset, const String &p_name, bool p_debug, int p_flags, const Vector<SharedObject> p_shared_objects, const Dictionary &p_file_sizes);
- Error _add_manifest_icon(const String &p_path, const String &p_icon, int p_size, Array &r_arr);
- Error _build_pwa(const Ref<EditorExportPreset> &p_preset, const String p_path, const Vector<SharedObject> &p_shared_objects);
- Error _write_or_error(const uint8_t *p_content, int p_len, String p_path);
-
- static void _server_thread_poll(void *data);
-
-public:
- virtual void get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) override;
-
- virtual void get_export_options(List<ExportOption> *r_options) override;
-
- virtual String get_name() const override;
- virtual String get_os_name() const override;
- virtual Ref<Texture2D> get_logo() const override;
-
- virtual bool can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const override;
- virtual List<String> get_binary_extensions(const Ref<EditorExportPreset> &p_preset) const override;
- virtual Error export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0) override;
-
- virtual bool poll_export() override;
- virtual int get_options_count() const override;
- virtual String get_option_label(int p_index) const override { return p_index ? TTR("Stop HTTP Server") : TTR("Run in Browser"); }
- virtual String get_option_tooltip(int p_index) const override { return p_index ? TTR("Stop HTTP Server") : TTR("Run exported HTML in the system's default browser."); }
- virtual Ref<ImageTexture> get_option_icon(int p_index) const override;
- virtual Error run(const Ref<EditorExportPreset> &p_preset, int p_option, int p_debug_flags) override;
- virtual Ref<Texture2D> get_run_icon() const override;
-
- virtual void get_platform_features(List<String> *r_features) override {
- r_features->push_back("web");
- r_features->push_back(get_os_name());
- }
-
- virtual void resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, Set<String> &p_features) override {
- }
-
- String get_debug_protocol() const override { return "ws://"; }
-
- EditorExportPlatformJavaScript();
- ~EditorExportPlatformJavaScript();
-};
-
-Error EditorExportPlatformJavaScript::_extract_template(const String &p_template, const String &p_dir, const String &p_name, bool pwa) {
- FileAccess *src_f = nullptr;
- zlib_filefunc_def io = zipio_create_io_from_file(&src_f);
- unzFile pkg = unzOpen2(p_template.utf8().get_data(), &io);
-
- if (!pkg) {
- EditorNode::get_singleton()->show_warning(TTR("Could not open template for export:") + "\n" + p_template);
- return ERR_FILE_NOT_FOUND;
- }
-
- if (unzGoToFirstFile(pkg) != UNZ_OK) {
- EditorNode::get_singleton()->show_warning(TTR("Invalid export template:") + "\n" + p_template);
- unzClose(pkg);
- return ERR_FILE_CORRUPT;
- }
-
- do {
- //get filename
- unz_file_info info;
- char fname[16384];
- unzGetCurrentFileInfo(pkg, &info, fname, 16384, nullptr, 0, nullptr, 0);
-
- String file = fname;
-
- // Skip service worker and offline page if not exporting pwa.
- if (!pwa && (file == "godot.service.worker.js" || file == "godot.offline.html")) {
- continue;
- }
- Vector<uint8_t> data;
- data.resize(info.uncompressed_size);
-
- //read
- unzOpenCurrentFile(pkg);
- unzReadCurrentFile(pkg, data.ptrw(), data.size());
- unzCloseCurrentFile(pkg);
-
- //write
- String dst = p_dir.plus_file(file.replace("godot", p_name));
- FileAccess *f = FileAccess::open(dst, FileAccess::WRITE);
- if (!f) {
- EditorNode::get_singleton()->show_warning(TTR("Could not write file:") + "\n" + dst);
- unzClose(pkg);
- return ERR_FILE_CANT_WRITE;
- }
- f->store_buffer(data.ptr(), data.size());
- memdelete(f);
-
- } while (unzGoToNextFile(pkg) == UNZ_OK);
- unzClose(pkg);
- return OK;
-}
-
-Error EditorExportPlatformJavaScript::_write_or_error(const uint8_t *p_content, int p_size, String p_path) {
- FileAccess *f = FileAccess::open(p_path, FileAccess::WRITE);
- if (!f) {
- EditorNode::get_singleton()->show_warning(TTR("Could not write file:") + "\n" + p_path);
- return ERR_FILE_CANT_WRITE;
- }
- f->store_buffer(p_content, p_size);
- memdelete(f);
- return OK;
-}
-
-void EditorExportPlatformJavaScript::_replace_strings(Map<String, String> p_replaces, Vector<uint8_t> &r_template) {
- String str_template = String::utf8(reinterpret_cast<const char *>(r_template.ptr()), r_template.size());
- String out;
- Vector<String> lines = str_template.split("\n");
- for (int i = 0; i < lines.size(); i++) {
- String current_line = lines[i];
- for (Map<String, String>::Element *E = p_replaces.front(); E; E = E->next()) {
- current_line = current_line.replace(E->key(), E->get());
- }
- out += current_line + "\n";
- }
- CharString cs = out.utf8();
- r_template.resize(cs.length());
- for (int i = 0; i < cs.length(); i++) {
- r_template.write[i] = cs[i];
- }
-}
-
-void EditorExportPlatformJavaScript::_fix_html(Vector<uint8_t> &p_html, const Ref<EditorExportPreset> &p_preset, const String &p_name, bool p_debug, int p_flags, const Vector<SharedObject> p_shared_objects, const Dictionary &p_file_sizes) {
- // Engine.js config
- Dictionary config;
- Array libs;
- for (int i = 0; i < p_shared_objects.size(); i++) {
- libs.push_back(p_shared_objects[i].path.get_file());
- }
- Vector<String> flags;
- gen_export_flags(flags, p_flags & (~DEBUG_FLAG_DUMB_CLIENT));
- Array args;
- for (int i = 0; i < flags.size(); i++) {
- args.push_back(flags[i]);
- }
- config["canvasResizePolicy"] = p_preset->get("html/canvas_resize_policy");
- config["experimentalVK"] = p_preset->get("html/experimental_virtual_keyboard");
- config["focusCanvas"] = p_preset->get("html/focus_canvas_on_start");
- config["gdnativeLibs"] = libs;
- config["executable"] = p_name;
- config["args"] = args;
- config["fileSizes"] = p_file_sizes;
-
- String head_include;
- if (p_preset->get("html/export_icon")) {
- head_include += "<link id='-gd-engine-icon' rel='icon' type='image/png' href='" + p_name + ".icon.png' />\n";
- head_include += "<link rel='apple-touch-icon' href='" + p_name + ".apple-touch-icon.png'/>\n";
- }
- if (p_preset->get("progressive_web_app/enabled")) {
- head_include += "<link rel='manifest' href='" + p_name + ".manifest.json'>\n";
- head_include += "<script type='application/javascript'>window.addEventListener('load', () => {if ('serviceWorker' in navigator) {navigator.serviceWorker.register('" +
- p_name + ".service.worker.js');}});</script>\n";
- }
-
- // Replaces HTML string
- const String str_config = Variant(config).to_json_string();
- const String custom_head_include = p_preset->get("html/head_include");
- Map<String, String> replaces;
- replaces["$GODOT_URL"] = p_name + ".js";
- replaces["$GODOT_PROJECT_NAME"] = ProjectSettings::get_singleton()->get_setting("application/config/name");
- replaces["$GODOT_HEAD_INCLUDE"] = head_include + custom_head_include;
- replaces["$GODOT_CONFIG"] = str_config;
- _replace_strings(replaces, p_html);
-}
-
-Error EditorExportPlatformJavaScript::_add_manifest_icon(const String &p_path, const String &p_icon, int p_size, Array &r_arr) {
- const String name = p_path.get_file().get_basename();
- const String icon_name = vformat("%s.%dx%d.png", name, p_size, p_size);
- const String icon_dest = p_path.get_base_dir().plus_file(icon_name);
-
- Ref<Image> icon;
- if (!p_icon.is_empty()) {
- icon.instantiate();
- const Error err = ImageLoader::load_image(p_icon, icon);
- if (err != OK) {
- EditorNode::get_singleton()->show_warning(TTR("Could not read file:") + "\n" + p_icon);
- return err;
- }
- if (icon->get_width() != p_size || icon->get_height() != p_size) {
- icon->resize(p_size, p_size);
- }
- } else {
- icon = _get_project_icon();
- icon->resize(p_size, p_size);
- }
- const Error err = icon->save_png(icon_dest);
- if (err != OK) {
- EditorNode::get_singleton()->show_warning(TTR("Could not write file:") + "\n" + icon_dest);
- return err;
- }
- Dictionary icon_dict;
- icon_dict["sizes"] = vformat("%dx%d", p_size, p_size);
- icon_dict["type"] = "image/png";
- icon_dict["src"] = icon_name;
- r_arr.push_back(icon_dict);
- return err;
-}
-
-Error EditorExportPlatformJavaScript::_build_pwa(const Ref<EditorExportPreset> &p_preset, const String p_path, const Vector<SharedObject> &p_shared_objects) {
- // Service worker
- const String dir = p_path.get_base_dir();
- const String name = p_path.get_file().get_basename();
- const ExportMode mode = (ExportMode)(int)p_preset->get("variant/export_type");
- Map<String, String> replaces;
- replaces["@GODOT_VERSION@"] = "1";
- replaces["@GODOT_NAME@"] = name;
- replaces["@GODOT_OFFLINE_PAGE@"] = name + ".offline.html";
- Array files;
- replaces["@GODOT_OPT_CACHE@"] = Variant(files).to_json_string();
- files.push_back(name + ".html");
- files.push_back(name + ".js");
- files.push_back(name + ".wasm");
- files.push_back(name + ".pck");
- files.push_back(name + ".offline.html");
- if (p_preset->get("html/export_icon")) {
- files.push_back(name + ".icon.png");
- files.push_back(name + ".apple-touch-icon.png");
- }
- if (mode == EXPORT_MODE_THREADS) {
- files.push_back(name + ".worker.js");
- files.push_back(name + ".audio.worklet.js");
- } else if (mode == EXPORT_MODE_GDNATIVE) {
- files.push_back(name + ".side.wasm");
- for (int i = 0; i < p_shared_objects.size(); i++) {
- files.push_back(p_shared_objects[i].path.get_file());
- }
- }
- replaces["@GODOT_CACHE@"] = Variant(files).to_json_string();
-
- const String sw_path = dir.plus_file(name + ".service.worker.js");
- Vector<uint8_t> sw;
- {
- FileAccess *f = FileAccess::open(sw_path, FileAccess::READ);
- if (!f) {
- EditorNode::get_singleton()->show_warning(TTR("Could not read file:") + "\n" + sw_path);
- return ERR_FILE_CANT_READ;
- }
- sw.resize(f->get_length());
- f->get_buffer(sw.ptrw(), sw.size());
- memdelete(f);
- f = nullptr;
- }
- _replace_strings(replaces, sw);
- Error err = _write_or_error(sw.ptr(), sw.size(), dir.plus_file(name + ".service.worker.js"));
- if (err != OK) {
- return err;
- }
-
- // Custom offline page
- const String offline_page = p_preset->get("progressive_web_app/offline_page");
- if (!offline_page.is_empty()) {
- DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
- const String offline_dest = dir.plus_file(name + ".offline.html");
- err = da->copy(ProjectSettings::get_singleton()->globalize_path(offline_page), offline_dest);
- if (err != OK) {
- EditorNode::get_singleton()->show_warning(TTR("Could not read file:") + "\n" + offline_dest);
- return err;
- }
- }
-
- // Manifest
- const char *modes[4] = { "fullscreen", "standalone", "minimal-ui", "browser" };
- const char *orientations[3] = { "any", "landscape", "portrait" };
- const int display = CLAMP(int(p_preset->get("progressive_web_app/display")), 0, 4);
- const int orientation = CLAMP(int(p_preset->get("progressive_web_app/orientation")), 0, 3);
-
- Dictionary manifest;
- String proj_name = ProjectSettings::get_singleton()->get_setting("application/config/name");
- if (proj_name.is_empty()) {
- proj_name = "Godot Game";
- }
- manifest["name"] = proj_name;
- manifest["start_url"] = "./" + name + ".html";
- manifest["display"] = String::utf8(modes[display]);
- manifest["orientation"] = String::utf8(orientations[orientation]);
- manifest["background_color"] = "#" + p_preset->get("progressive_web_app/background_color").operator Color().to_html(false);
-
- Array icons_arr;
- const String icon144_path = p_preset->get("progressive_web_app/icon_144x144");
- err = _add_manifest_icon(p_path, icon144_path, 144, icons_arr);
- if (err != OK) {
- return err;
- }
- const String icon180_path = p_preset->get("progressive_web_app/icon_180x180");
- err = _add_manifest_icon(p_path, icon180_path, 180, icons_arr);
- if (err != OK) {
- return err;
- }
- const String icon512_path = p_preset->get("progressive_web_app/icon_512x512");
- err = _add_manifest_icon(p_path, icon512_path, 512, icons_arr);
- if (err != OK) {
- return err;
- }
- manifest["icons"] = icons_arr;
-
- CharString cs = Variant(manifest).to_json_string().utf8();
- err = _write_or_error((const uint8_t *)cs.get_data(), cs.length(), dir.plus_file(name + ".manifest.json"));
- if (err != OK) {
- return err;
- }
-
- return OK;
-}
-
-void EditorExportPlatformJavaScript::get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) {
- if (p_preset->get("vram_texture_compression/for_desktop")) {
- r_features->push_back("s3tc");
- }
-
- if (p_preset->get("vram_texture_compression/for_mobile")) {
- String driver = ProjectSettings::get_singleton()->get("rendering/driver/driver_name");
- if (driver == "GLES2") {
- r_features->push_back("etc");
- } else if (driver == "Vulkan") {
- // FIXME: Review if this is correct.
- r_features->push_back("etc2");
- }
- }
- ExportMode mode = (ExportMode)(int)p_preset->get("variant/export_type");
- if (mode == EXPORT_MODE_THREADS) {
- r_features->push_back("threads");
- } else if (mode == EXPORT_MODE_GDNATIVE) {
- r_features->push_back("wasm32");
- }
-}
-
-void EditorExportPlatformJavaScript::get_export_options(List<ExportOption> *r_options) {
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/debug", PROPERTY_HINT_GLOBAL_FILE, "*.zip"), ""));
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/release", PROPERTY_HINT_GLOBAL_FILE, "*.zip"), ""));
-
- r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "variant/export_type", PROPERTY_HINT_ENUM, "Regular,Threads,GDNative"), 0)); // Export type.
- r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "vram_texture_compression/for_desktop"), true)); // S3TC
- r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "vram_texture_compression/for_mobile"), false)); // ETC or ETC2, depending on renderer
-
- r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "html/export_icon"), true));
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "html/custom_html_shell", PROPERTY_HINT_FILE, "*.html"), ""));
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "html/head_include", PROPERTY_HINT_MULTILINE_TEXT), ""));
- r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "html/canvas_resize_policy", PROPERTY_HINT_ENUM, "None,Project,Adaptive"), 2));
- r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "html/focus_canvas_on_start"), true));
- r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "html/experimental_virtual_keyboard"), false));
- r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "progressive_web_app/enabled"), false));
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "progressive_web_app/offline_page", PROPERTY_HINT_FILE, "*.html"), ""));
- r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "progressive_web_app/display", PROPERTY_HINT_ENUM, "Fullscreen,Standalone,Minimal UI,Browser"), 1));
- r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "progressive_web_app/orientation", PROPERTY_HINT_ENUM, "Any,Landscape,Portrait"), 0));
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "progressive_web_app/icon_144x144", PROPERTY_HINT_FILE, "*.png,*.webp,*.svg,*.svgz"), ""));
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "progressive_web_app/icon_180x180", PROPERTY_HINT_FILE, "*.png,*.webp,*.svg,*.svgz"), ""));
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "progressive_web_app/icon_512x512", PROPERTY_HINT_FILE, "*.png,*.webp,*.svg,*.svgz"), ""));
- r_options->push_back(ExportOption(PropertyInfo(Variant::COLOR, "progressive_web_app/background_color", PROPERTY_HINT_COLOR_NO_ALPHA), Color()));
-}
-
-String EditorExportPlatformJavaScript::get_name() const {
- return "HTML5";
-}
-
-String EditorExportPlatformJavaScript::get_os_name() const {
- return "HTML5";
-}
-
-Ref<Texture2D> EditorExportPlatformJavaScript::get_logo() const {
- return logo;
-}
-
-bool EditorExportPlatformJavaScript::can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const {
- String err;
- bool valid = false;
- ExportMode mode = (ExportMode)(int)p_preset->get("variant/export_type");
-
- // Look for export templates (first official, and if defined custom templates).
- bool dvalid = exists_export_template(_get_template_name(mode, true), &err);
- bool rvalid = exists_export_template(_get_template_name(mode, false), &err);
-
- if (p_preset->get("custom_template/debug") != "") {
- dvalid = FileAccess::exists(p_preset->get("custom_template/debug"));
- if (!dvalid) {
- err += TTR("Custom debug template not found.") + "\n";
- }
- }
- if (p_preset->get("custom_template/release") != "") {
- rvalid = FileAccess::exists(p_preset->get("custom_template/release"));
- if (!rvalid) {
- err += TTR("Custom release template not found.") + "\n";
- }
- }
-
- valid = dvalid || rvalid;
- r_missing_templates = !valid;
-
- // Validate the rest of the configuration.
-
- if (p_preset->get("vram_texture_compression/for_mobile")) {
- String etc_error = test_etc2();
- if (etc_error != String()) {
- valid = false;
- err += etc_error;
- }
- }
-
- if (!err.is_empty()) {
- r_error = err;
- }
-
- return valid;
-}
-
-List<String> EditorExportPlatformJavaScript::get_binary_extensions(const Ref<EditorExportPreset> &p_preset) const {
- List<String> list;
- list.push_back("html");
- return list;
-}
-
-Error EditorExportPlatformJavaScript::export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags) {
- ExportNotifier notifier(*this, p_preset, p_debug, p_path, p_flags);
-
- const String custom_debug = p_preset->get("custom_template/debug");
- const String custom_release = p_preset->get("custom_template/release");
- const String custom_html = p_preset->get("html/custom_html_shell");
- const bool export_icon = p_preset->get("html/export_icon");
- const bool pwa = p_preset->get("progressive_web_app/enabled");
-
- const String base_dir = p_path.get_base_dir();
- const String base_path = p_path.get_basename();
- const String base_name = p_path.get_file().get_basename();
-
- // Find the correct template
- String template_path = p_debug ? custom_debug : custom_release;
- template_path = template_path.strip_edges();
- if (template_path == String()) {
- ExportMode mode = (ExportMode)(int)p_preset->get("variant/export_type");
- template_path = find_export_template(_get_template_name(mode, p_debug));
- }
-
- if (!DirAccess::exists(base_dir)) {
- return ERR_FILE_BAD_PATH;
- }
-
- if (template_path != String() && !FileAccess::exists(template_path)) {
- EditorNode::get_singleton()->show_warning(TTR("Template file not found:") + "\n" + template_path);
- return ERR_FILE_NOT_FOUND;
- }
-
- // Export pck and shared objects
- Vector<SharedObject> shared_objects;
- String pck_path = base_path + ".pck";
- Error error = save_pack(p_preset, pck_path, &shared_objects);
- if (error != OK) {
- EditorNode::get_singleton()->show_warning(TTR("Could not write file:") + "\n" + pck_path);
- return error;
- }
- DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
- for (int i = 0; i < shared_objects.size(); i++) {
- String dst = base_dir.plus_file(shared_objects[i].path.get_file());
- error = da->copy(shared_objects[i].path, dst);
- if (error != OK) {
- EditorNode::get_singleton()->show_warning(TTR("Could not write file:") + "\n" + shared_objects[i].path.get_file());
- memdelete(da);
- return error;
- }
- }
- memdelete(da);
- da = nullptr;
-
- // Extract templates.
- error = _extract_template(template_path, base_dir, base_name, pwa);
- if (error) {
- return error;
- }
-
- // Parse generated file sizes (pck and wasm, to help show a meaningful loading bar).
- Dictionary file_sizes;
- FileAccess *f = nullptr;
- f = FileAccess::open(pck_path, FileAccess::READ);
- if (f) {
- file_sizes[pck_path.get_file()] = (uint64_t)f->get_length();
- memdelete(f);
- f = nullptr;
- }
- f = FileAccess::open(base_path + ".wasm", FileAccess::READ);
- if (f) {
- file_sizes[base_name + ".wasm"] = (uint64_t)f->get_length();
- memdelete(f);
- f = nullptr;
- }
-
- // Read the HTML shell file (custom or from template).
- const String html_path = custom_html.is_empty() ? base_path + ".html" : custom_html;
- Vector<uint8_t> html;
- f = FileAccess::open(html_path, FileAccess::READ);
- if (!f) {
- EditorNode::get_singleton()->show_warning(TTR("Could not read HTML shell:") + "\n" + html_path);
- return ERR_FILE_CANT_READ;
- }
- html.resize(f->get_length());
- f->get_buffer(html.ptrw(), html.size());
- memdelete(f);
- f = nullptr;
-
- // Generate HTML file with replaced strings.
- _fix_html(html, p_preset, base_name, p_debug, p_flags, shared_objects, file_sizes);
- Error err = _write_or_error(html.ptr(), html.size(), p_path);
- if (err != OK) {
- return err;
- }
- html.resize(0);
-
- // Export splash (why?)
- Ref<Image> splash = _get_project_splash();
- const String splash_png_path = base_path + ".png";
- if (splash->save_png(splash_png_path) != OK) {
- EditorNode::get_singleton()->show_warning(TTR("Could not write file:") + "\n" + splash_png_path);
- return ERR_FILE_CANT_WRITE;
- }
-
- // Save a favicon that can be accessed without waiting for the project to finish loading.
- // This way, the favicon can be displayed immediately when loading the page.
- if (export_icon) {
- Ref<Image> favicon = _get_project_icon();
- const String favicon_png_path = base_path + ".icon.png";
- if (favicon->save_png(favicon_png_path) != OK) {
- EditorNode::get_singleton()->show_warning(TTR("Could not write file:") + "\n" + favicon_png_path);
- return ERR_FILE_CANT_WRITE;
- }
- favicon->resize(180, 180);
- const String apple_icon_png_path = base_path + ".apple-touch-icon.png";
- if (favicon->save_png(apple_icon_png_path) != OK) {
- EditorNode::get_singleton()->show_warning(TTR("Could not write file:") + "\n" + apple_icon_png_path);
- return ERR_FILE_CANT_WRITE;
- }
- }
-
- // Generate the PWA worker and manifest
- if (pwa) {
- err = _build_pwa(p_preset, p_path, shared_objects);
- if (err != OK) {
- return err;
- }
- }
-
- return OK;
-}
-
-bool EditorExportPlatformJavaScript::poll_export() {
- Ref<EditorExportPreset> preset;
-
- for (int i = 0; i < EditorExport::get_singleton()->get_export_preset_count(); i++) {
- Ref<EditorExportPreset> ep = EditorExport::get_singleton()->get_export_preset(i);
- if (ep->is_runnable() && ep->get_platform() == this) {
- preset = ep;
- break;
- }
- }
-
- int prev = menu_options;
- menu_options = preset.is_valid();
- if (server->is_listening()) {
- if (menu_options == 0) {
- MutexLock lock(server_lock);
- server->stop();
- } else {
- menu_options += 1;
- }
- }
- return menu_options != prev;
-}
-
-Ref<ImageTexture> EditorExportPlatformJavaScript::get_option_icon(int p_index) const {
- return p_index == 1 ? stop_icon : EditorExportPlatform::get_option_icon(p_index);
-}
-
-int EditorExportPlatformJavaScript::get_options_count() const {
- return menu_options;
-}
-
-Error EditorExportPlatformJavaScript::run(const Ref<EditorExportPreset> &p_preset, int p_option, int p_debug_flags) {
- if (p_option == 1) {
- MutexLock lock(server_lock);
- server->stop();
- return OK;
- }
-
- const String dest = EditorPaths::get_singleton()->get_cache_dir().plus_file("web");
- DirAccessRef da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
- if (!da->dir_exists(dest)) {
- Error err = da->make_dir_recursive(dest);
- if (err != OK) {
- EditorNode::get_singleton()->show_warning(TTR("Could not create HTTP server directory:") + "\n" + dest);
- return err;
- }
- }
- const String basepath = dest.plus_file("tmp_js_export");
- Error err = export_project(p_preset, true, basepath + ".html", p_debug_flags);
- if (err != OK) {
- // Export generates several files, clean them up on failure.
- DirAccess::remove_file_or_error(basepath + ".html");
- DirAccess::remove_file_or_error(basepath + ".offline.html");
- DirAccess::remove_file_or_error(basepath + ".js");
- DirAccess::remove_file_or_error(basepath + ".worker.js");
- DirAccess::remove_file_or_error(basepath + ".audio.worklet.js");
- DirAccess::remove_file_or_error(basepath + ".service.worker.js");
- DirAccess::remove_file_or_error(basepath + ".pck");
- DirAccess::remove_file_or_error(basepath + ".png");
- DirAccess::remove_file_or_error(basepath + ".side.wasm");
- DirAccess::remove_file_or_error(basepath + ".wasm");
- DirAccess::remove_file_or_error(basepath + ".icon.png");
- DirAccess::remove_file_or_error(basepath + ".apple-touch-icon.png");
- return err;
- }
-
- const uint16_t bind_port = EDITOR_GET("export/web/http_port");
- // Resolve host if needed.
- const String bind_host = EDITOR_GET("export/web/http_host");
- IPAddress bind_ip;
- if (bind_host.is_valid_ip_address()) {
- bind_ip = bind_host;
- } else {
- bind_ip = IP::get_singleton()->resolve_hostname(bind_host);
- }
- ERR_FAIL_COND_V_MSG(!bind_ip.is_valid(), ERR_INVALID_PARAMETER, "Invalid editor setting 'export/web/http_host': '" + bind_host + "'. Try using '127.0.0.1'.");
-
- const bool use_ssl = EDITOR_GET("export/web/use_ssl");
- const String ssl_key = EDITOR_GET("export/web/ssl_key");
- const String ssl_cert = EDITOR_GET("export/web/ssl_certificate");
-
- // Restart server.
- {
- MutexLock lock(server_lock);
-
- server->stop();
- err = server->listen(bind_port, bind_ip, use_ssl, ssl_key, ssl_cert);
- }
- if (err != OK) {
- EditorNode::get_singleton()->show_warning(TTR("Error starting HTTP server:") + "\n" + itos(err));
- return err;
- }
-
- OS::get_singleton()->shell_open(String((use_ssl ? "https://" : "http://") + bind_host + ":" + itos(bind_port) + "/tmp_js_export.html"));
- // FIXME: Find out how to clean up export files after running the successfully
- // exported game. Might not be trivial.
- return OK;
-}
-
-Ref<Texture2D> EditorExportPlatformJavaScript::get_run_icon() const {
- return run_icon;
-}
-
-void EditorExportPlatformJavaScript::_server_thread_poll(void *data) {
- EditorExportPlatformJavaScript *ej = (EditorExportPlatformJavaScript *)data;
- while (!ej->server_quit) {
- OS::get_singleton()->delay_usec(1000);
- {
- MutexLock lock(ej->server_lock);
- ej->server->poll();
- }
- }
-}
-
-EditorExportPlatformJavaScript::EditorExportPlatformJavaScript() {
- server.instantiate();
- server_thread.start(_server_thread_poll, this);
-
- Ref<Image> img = memnew(Image(_javascript_logo));
- logo.instantiate();
- logo->create_from_image(img);
-
- img = Ref<Image>(memnew(Image(_javascript_run_icon)));
- run_icon.instantiate();
- run_icon->create_from_image(img);
-
- Ref<Theme> theme = EditorNode::get_singleton()->get_editor_theme();
- if (theme.is_valid()) {
- stop_icon = theme->get_icon("Stop", "EditorIcons");
- } else {
- stop_icon.instantiate();
- }
-}
-
-EditorExportPlatformJavaScript::~EditorExportPlatformJavaScript() {
- server->stop();
- server_quit = true;
- server_thread.wait_to_finish();
-}
+#include "export_plugin.h"
void register_javascript_exporter() {
EDITOR_DEF("export/web/http_host", "localhost");
diff --git a/platform/javascript/export/export.h b/platform/javascript/export/export.h
index e641339f55..8e8161b547 100644
--- a/platform/javascript/export/export.h
+++ b/platform/javascript/export/export.h
@@ -28,4 +28,9 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+#ifndef JAVASCRIPT_EXPORT_H
+#define JAVASCRIPT_EXPORT_H
+
void register_javascript_exporter();
+
+#endif
diff --git a/platform/javascript/export/export_plugin.cpp b/platform/javascript/export/export_plugin.cpp
new file mode 100644
index 0000000000..c7bd172751
--- /dev/null
+++ b/platform/javascript/export/export_plugin.cpp
@@ -0,0 +1,671 @@
+/*************************************************************************/
+/* export_plugin.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "export_plugin.h"
+
+Error EditorExportPlatformJavaScript::_extract_template(const String &p_template, const String &p_dir, const String &p_name, bool pwa) {
+ FileAccess *src_f = nullptr;
+ zlib_filefunc_def io = zipio_create_io_from_file(&src_f);
+ unzFile pkg = unzOpen2(p_template.utf8().get_data(), &io);
+
+ if (!pkg) {
+ EditorNode::get_singleton()->show_warning(TTR("Could not open template for export:") + "\n" + p_template);
+ return ERR_FILE_NOT_FOUND;
+ }
+
+ if (unzGoToFirstFile(pkg) != UNZ_OK) {
+ EditorNode::get_singleton()->show_warning(TTR("Invalid export template:") + "\n" + p_template);
+ unzClose(pkg);
+ return ERR_FILE_CORRUPT;
+ }
+
+ do {
+ //get filename
+ unz_file_info info;
+ char fname[16384];
+ unzGetCurrentFileInfo(pkg, &info, fname, 16384, nullptr, 0, nullptr, 0);
+
+ String file = fname;
+
+ // Skip service worker and offline page if not exporting pwa.
+ if (!pwa && (file == "godot.service.worker.js" || file == "godot.offline.html")) {
+ continue;
+ }
+ Vector<uint8_t> data;
+ data.resize(info.uncompressed_size);
+
+ //read
+ unzOpenCurrentFile(pkg);
+ unzReadCurrentFile(pkg, data.ptrw(), data.size());
+ unzCloseCurrentFile(pkg);
+
+ //write
+ String dst = p_dir.plus_file(file.replace("godot", p_name));
+ FileAccess *f = FileAccess::open(dst, FileAccess::WRITE);
+ if (!f) {
+ EditorNode::get_singleton()->show_warning(TTR("Could not write file:") + "\n" + dst);
+ unzClose(pkg);
+ return ERR_FILE_CANT_WRITE;
+ }
+ f->store_buffer(data.ptr(), data.size());
+ memdelete(f);
+
+ } while (unzGoToNextFile(pkg) == UNZ_OK);
+ unzClose(pkg);
+ return OK;
+}
+
+Error EditorExportPlatformJavaScript::_write_or_error(const uint8_t *p_content, int p_size, String p_path) {
+ FileAccess *f = FileAccess::open(p_path, FileAccess::WRITE);
+ if (!f) {
+ EditorNode::get_singleton()->show_warning(TTR("Could not write file:") + "\n" + p_path);
+ return ERR_FILE_CANT_WRITE;
+ }
+ f->store_buffer(p_content, p_size);
+ memdelete(f);
+ return OK;
+}
+
+void EditorExportPlatformJavaScript::_replace_strings(Map<String, String> p_replaces, Vector<uint8_t> &r_template) {
+ String str_template = String::utf8(reinterpret_cast<const char *>(r_template.ptr()), r_template.size());
+ String out;
+ Vector<String> lines = str_template.split("\n");
+ for (int i = 0; i < lines.size(); i++) {
+ String current_line = lines[i];
+ for (const KeyValue<String, String> &E : p_replaces) {
+ current_line = current_line.replace(E.key, E.value);
+ }
+ out += current_line + "\n";
+ }
+ CharString cs = out.utf8();
+ r_template.resize(cs.length());
+ for (int i = 0; i < cs.length(); i++) {
+ r_template.write[i] = cs[i];
+ }
+}
+
+void EditorExportPlatformJavaScript::_fix_html(Vector<uint8_t> &p_html, const Ref<EditorExportPreset> &p_preset, const String &p_name, bool p_debug, int p_flags, const Vector<SharedObject> p_shared_objects, const Dictionary &p_file_sizes) {
+ // Engine.js config
+ Dictionary config;
+ Array libs;
+ for (int i = 0; i < p_shared_objects.size(); i++) {
+ libs.push_back(p_shared_objects[i].path.get_file());
+ }
+ Vector<String> flags;
+ gen_export_flags(flags, p_flags & (~DEBUG_FLAG_DUMB_CLIENT));
+ Array args;
+ for (int i = 0; i < flags.size(); i++) {
+ args.push_back(flags[i]);
+ }
+ config["canvasResizePolicy"] = p_preset->get("html/canvas_resize_policy");
+ config["experimentalVK"] = p_preset->get("html/experimental_virtual_keyboard");
+ config["focusCanvas"] = p_preset->get("html/focus_canvas_on_start");
+ config["gdnativeLibs"] = libs;
+ config["executable"] = p_name;
+ config["args"] = args;
+ config["fileSizes"] = p_file_sizes;
+
+ String head_include;
+ if (p_preset->get("html/export_icon")) {
+ head_include += "<link id='-gd-engine-icon' rel='icon' type='image/png' href='" + p_name + ".icon.png' />\n";
+ head_include += "<link rel='apple-touch-icon' href='" + p_name + ".apple-touch-icon.png'/>\n";
+ }
+ if (p_preset->get("progressive_web_app/enabled")) {
+ head_include += "<link rel='manifest' href='" + p_name + ".manifest.json'>\n";
+ head_include += "<script type='application/javascript'>window.addEventListener('load', () => {if ('serviceWorker' in navigator) {navigator.serviceWorker.register('" +
+ p_name + ".service.worker.js');}});</script>\n";
+ }
+
+ // Replaces HTML string
+ const String str_config = Variant(config).to_json_string();
+ const String custom_head_include = p_preset->get("html/head_include");
+ Map<String, String> replaces;
+ replaces["$GODOT_URL"] = p_name + ".js";
+ replaces["$GODOT_PROJECT_NAME"] = ProjectSettings::get_singleton()->get_setting("application/config/name");
+ replaces["$GODOT_HEAD_INCLUDE"] = head_include + custom_head_include;
+ replaces["$GODOT_CONFIG"] = str_config;
+ _replace_strings(replaces, p_html);
+}
+
+Error EditorExportPlatformJavaScript::_add_manifest_icon(const String &p_path, const String &p_icon, int p_size, Array &r_arr) {
+ const String name = p_path.get_file().get_basename();
+ const String icon_name = vformat("%s.%dx%d.png", name, p_size, p_size);
+ const String icon_dest = p_path.get_base_dir().plus_file(icon_name);
+
+ Ref<Image> icon;
+ if (!p_icon.is_empty()) {
+ icon.instantiate();
+ const Error err = ImageLoader::load_image(p_icon, icon);
+ if (err != OK) {
+ EditorNode::get_singleton()->show_warning(TTR("Could not read file:") + "\n" + p_icon);
+ return err;
+ }
+ if (icon->get_width() != p_size || icon->get_height() != p_size) {
+ icon->resize(p_size, p_size);
+ }
+ } else {
+ icon = _get_project_icon();
+ icon->resize(p_size, p_size);
+ }
+ const Error err = icon->save_png(icon_dest);
+ if (err != OK) {
+ EditorNode::get_singleton()->show_warning(TTR("Could not write file:") + "\n" + icon_dest);
+ return err;
+ }
+ Dictionary icon_dict;
+ icon_dict["sizes"] = vformat("%dx%d", p_size, p_size);
+ icon_dict["type"] = "image/png";
+ icon_dict["src"] = icon_name;
+ r_arr.push_back(icon_dict);
+ return err;
+}
+
+Error EditorExportPlatformJavaScript::_build_pwa(const Ref<EditorExportPreset> &p_preset, const String p_path, const Vector<SharedObject> &p_shared_objects) {
+ // Service worker
+ const String dir = p_path.get_base_dir();
+ const String name = p_path.get_file().get_basename();
+ const ExportMode mode = (ExportMode)(int)p_preset->get("variant/export_type");
+ Map<String, String> replaces;
+ replaces["@GODOT_VERSION@"] = "1";
+ replaces["@GODOT_NAME@"] = name;
+ replaces["@GODOT_OFFLINE_PAGE@"] = name + ".offline.html";
+ Array files;
+ replaces["@GODOT_OPT_CACHE@"] = Variant(files).to_json_string();
+ files.push_back(name + ".html");
+ files.push_back(name + ".js");
+ files.push_back(name + ".wasm");
+ files.push_back(name + ".pck");
+ files.push_back(name + ".offline.html");
+ if (p_preset->get("html/export_icon")) {
+ files.push_back(name + ".icon.png");
+ files.push_back(name + ".apple-touch-icon.png");
+ }
+ if (mode == EXPORT_MODE_THREADS) {
+ files.push_back(name + ".worker.js");
+ files.push_back(name + ".audio.worklet.js");
+ } else if (mode == EXPORT_MODE_GDNATIVE) {
+ files.push_back(name + ".side.wasm");
+ for (int i = 0; i < p_shared_objects.size(); i++) {
+ files.push_back(p_shared_objects[i].path.get_file());
+ }
+ }
+ replaces["@GODOT_CACHE@"] = Variant(files).to_json_string();
+
+ const String sw_path = dir.plus_file(name + ".service.worker.js");
+ Vector<uint8_t> sw;
+ {
+ FileAccess *f = FileAccess::open(sw_path, FileAccess::READ);
+ if (!f) {
+ EditorNode::get_singleton()->show_warning(TTR("Could not read file:") + "\n" + sw_path);
+ return ERR_FILE_CANT_READ;
+ }
+ sw.resize(f->get_length());
+ f->get_buffer(sw.ptrw(), sw.size());
+ memdelete(f);
+ f = nullptr;
+ }
+ _replace_strings(replaces, sw);
+ Error err = _write_or_error(sw.ptr(), sw.size(), dir.plus_file(name + ".service.worker.js"));
+ if (err != OK) {
+ return err;
+ }
+
+ // Custom offline page
+ const String offline_page = p_preset->get("progressive_web_app/offline_page");
+ if (!offline_page.is_empty()) {
+ DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
+ const String offline_dest = dir.plus_file(name + ".offline.html");
+ err = da->copy(ProjectSettings::get_singleton()->globalize_path(offline_page), offline_dest);
+ if (err != OK) {
+ EditorNode::get_singleton()->show_warning(TTR("Could not read file:") + "\n" + offline_dest);
+ return err;
+ }
+ }
+
+ // Manifest
+ const char *modes[4] = { "fullscreen", "standalone", "minimal-ui", "browser" };
+ const char *orientations[3] = { "any", "landscape", "portrait" };
+ const int display = CLAMP(int(p_preset->get("progressive_web_app/display")), 0, 4);
+ const int orientation = CLAMP(int(p_preset->get("progressive_web_app/orientation")), 0, 3);
+
+ Dictionary manifest;
+ String proj_name = ProjectSettings::get_singleton()->get_setting("application/config/name");
+ if (proj_name.is_empty()) {
+ proj_name = "Godot Game";
+ }
+ manifest["name"] = proj_name;
+ manifest["start_url"] = "./" + name + ".html";
+ manifest["display"] = String::utf8(modes[display]);
+ manifest["orientation"] = String::utf8(orientations[orientation]);
+ manifest["background_color"] = "#" + p_preset->get("progressive_web_app/background_color").operator Color().to_html(false);
+
+ Array icons_arr;
+ const String icon144_path = p_preset->get("progressive_web_app/icon_144x144");
+ err = _add_manifest_icon(p_path, icon144_path, 144, icons_arr);
+ if (err != OK) {
+ return err;
+ }
+ const String icon180_path = p_preset->get("progressive_web_app/icon_180x180");
+ err = _add_manifest_icon(p_path, icon180_path, 180, icons_arr);
+ if (err != OK) {
+ return err;
+ }
+ const String icon512_path = p_preset->get("progressive_web_app/icon_512x512");
+ err = _add_manifest_icon(p_path, icon512_path, 512, icons_arr);
+ if (err != OK) {
+ return err;
+ }
+ manifest["icons"] = icons_arr;
+
+ CharString cs = Variant(manifest).to_json_string().utf8();
+ err = _write_or_error((const uint8_t *)cs.get_data(), cs.length(), dir.plus_file(name + ".manifest.json"));
+ if (err != OK) {
+ return err;
+ }
+
+ return OK;
+}
+
+void EditorExportPlatformJavaScript::get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) {
+ if (p_preset->get("vram_texture_compression/for_desktop")) {
+ r_features->push_back("s3tc");
+ }
+
+ if (p_preset->get("vram_texture_compression/for_mobile")) {
+ String driver = ProjectSettings::get_singleton()->get("rendering/driver/driver_name");
+ if (driver == "GLES2") {
+ r_features->push_back("etc");
+ } else if (driver == "Vulkan") {
+ // FIXME: Review if this is correct.
+ r_features->push_back("etc2");
+ }
+ }
+ ExportMode mode = (ExportMode)(int)p_preset->get("variant/export_type");
+ if (mode == EXPORT_MODE_THREADS) {
+ r_features->push_back("threads");
+ } else if (mode == EXPORT_MODE_GDNATIVE) {
+ r_features->push_back("wasm32");
+ }
+}
+
+void EditorExportPlatformJavaScript::get_export_options(List<ExportOption> *r_options) {
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/debug", PROPERTY_HINT_GLOBAL_FILE, "*.zip"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/release", PROPERTY_HINT_GLOBAL_FILE, "*.zip"), ""));
+
+ r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "variant/export_type", PROPERTY_HINT_ENUM, "Regular,Threads,GDNative"), 0)); // Export type.
+ r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "vram_texture_compression/for_desktop"), true)); // S3TC
+ r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "vram_texture_compression/for_mobile"), false)); // ETC or ETC2, depending on renderer
+
+ r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "html/export_icon"), true));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "html/custom_html_shell", PROPERTY_HINT_FILE, "*.html"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "html/head_include", PROPERTY_HINT_MULTILINE_TEXT), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "html/canvas_resize_policy", PROPERTY_HINT_ENUM, "None,Project,Adaptive"), 2));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "html/focus_canvas_on_start"), true));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "html/experimental_virtual_keyboard"), false));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "progressive_web_app/enabled"), false));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "progressive_web_app/offline_page", PROPERTY_HINT_FILE, "*.html"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "progressive_web_app/display", PROPERTY_HINT_ENUM, "Fullscreen,Standalone,Minimal UI,Browser"), 1));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "progressive_web_app/orientation", PROPERTY_HINT_ENUM, "Any,Landscape,Portrait"), 0));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "progressive_web_app/icon_144x144", PROPERTY_HINT_FILE, "*.png,*.webp,*.svg,*.svgz"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "progressive_web_app/icon_180x180", PROPERTY_HINT_FILE, "*.png,*.webp,*.svg,*.svgz"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "progressive_web_app/icon_512x512", PROPERTY_HINT_FILE, "*.png,*.webp,*.svg,*.svgz"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::COLOR, "progressive_web_app/background_color", PROPERTY_HINT_COLOR_NO_ALPHA), Color()));
+}
+
+String EditorExportPlatformJavaScript::get_name() const {
+ return "HTML5";
+}
+
+String EditorExportPlatformJavaScript::get_os_name() const {
+ return "HTML5";
+}
+
+Ref<Texture2D> EditorExportPlatformJavaScript::get_logo() const {
+ return logo;
+}
+
+bool EditorExportPlatformJavaScript::can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const {
+ String err;
+ bool valid = false;
+ ExportMode mode = (ExportMode)(int)p_preset->get("variant/export_type");
+
+ // Look for export templates (first official, and if defined custom templates).
+ bool dvalid = exists_export_template(_get_template_name(mode, true), &err);
+ bool rvalid = exists_export_template(_get_template_name(mode, false), &err);
+
+ if (p_preset->get("custom_template/debug") != "") {
+ dvalid = FileAccess::exists(p_preset->get("custom_template/debug"));
+ if (!dvalid) {
+ err += TTR("Custom debug template not found.") + "\n";
+ }
+ }
+ if (p_preset->get("custom_template/release") != "") {
+ rvalid = FileAccess::exists(p_preset->get("custom_template/release"));
+ if (!rvalid) {
+ err += TTR("Custom release template not found.") + "\n";
+ }
+ }
+
+ valid = dvalid || rvalid;
+ r_missing_templates = !valid;
+
+ // Validate the rest of the configuration.
+
+ if (p_preset->get("vram_texture_compression/for_mobile")) {
+ String etc_error = test_etc2();
+ if (etc_error != String()) {
+ valid = false;
+ err += etc_error;
+ }
+ }
+
+ if (!err.is_empty()) {
+ r_error = err;
+ }
+
+ return valid;
+}
+
+List<String> EditorExportPlatformJavaScript::get_binary_extensions(const Ref<EditorExportPreset> &p_preset) const {
+ List<String> list;
+ list.push_back("html");
+ return list;
+}
+
+Error EditorExportPlatformJavaScript::export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags) {
+ ExportNotifier notifier(*this, p_preset, p_debug, p_path, p_flags);
+
+ const String custom_debug = p_preset->get("custom_template/debug");
+ const String custom_release = p_preset->get("custom_template/release");
+ const String custom_html = p_preset->get("html/custom_html_shell");
+ const bool export_icon = p_preset->get("html/export_icon");
+ const bool pwa = p_preset->get("progressive_web_app/enabled");
+
+ const String base_dir = p_path.get_base_dir();
+ const String base_path = p_path.get_basename();
+ const String base_name = p_path.get_file().get_basename();
+
+ // Find the correct template
+ String template_path = p_debug ? custom_debug : custom_release;
+ template_path = template_path.strip_edges();
+ if (template_path == String()) {
+ ExportMode mode = (ExportMode)(int)p_preset->get("variant/export_type");
+ template_path = find_export_template(_get_template_name(mode, p_debug));
+ }
+
+ if (!DirAccess::exists(base_dir)) {
+ return ERR_FILE_BAD_PATH;
+ }
+
+ if (template_path != String() && !FileAccess::exists(template_path)) {
+ EditorNode::get_singleton()->show_warning(TTR("Template file not found:") + "\n" + template_path);
+ return ERR_FILE_NOT_FOUND;
+ }
+
+ // Export pck and shared objects
+ Vector<SharedObject> shared_objects;
+ String pck_path = base_path + ".pck";
+ Error error = save_pack(p_preset, pck_path, &shared_objects);
+ if (error != OK) {
+ EditorNode::get_singleton()->show_warning(TTR("Could not write file:") + "\n" + pck_path);
+ return error;
+ }
+ DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
+ for (int i = 0; i < shared_objects.size(); i++) {
+ String dst = base_dir.plus_file(shared_objects[i].path.get_file());
+ error = da->copy(shared_objects[i].path, dst);
+ if (error != OK) {
+ EditorNode::get_singleton()->show_warning(TTR("Could not write file:") + "\n" + shared_objects[i].path.get_file());
+ memdelete(da);
+ return error;
+ }
+ }
+ memdelete(da);
+ da = nullptr;
+
+ // Extract templates.
+ error = _extract_template(template_path, base_dir, base_name, pwa);
+ if (error) {
+ return error;
+ }
+
+ // Parse generated file sizes (pck and wasm, to help show a meaningful loading bar).
+ Dictionary file_sizes;
+ FileAccess *f = nullptr;
+ f = FileAccess::open(pck_path, FileAccess::READ);
+ if (f) {
+ file_sizes[pck_path.get_file()] = (uint64_t)f->get_length();
+ memdelete(f);
+ f = nullptr;
+ }
+ f = FileAccess::open(base_path + ".wasm", FileAccess::READ);
+ if (f) {
+ file_sizes[base_name + ".wasm"] = (uint64_t)f->get_length();
+ memdelete(f);
+ f = nullptr;
+ }
+
+ // Read the HTML shell file (custom or from template).
+ const String html_path = custom_html.is_empty() ? base_path + ".html" : custom_html;
+ Vector<uint8_t> html;
+ f = FileAccess::open(html_path, FileAccess::READ);
+ if (!f) {
+ EditorNode::get_singleton()->show_warning(TTR("Could not read HTML shell:") + "\n" + html_path);
+ return ERR_FILE_CANT_READ;
+ }
+ html.resize(f->get_length());
+ f->get_buffer(html.ptrw(), html.size());
+ memdelete(f);
+ f = nullptr;
+
+ // Generate HTML file with replaced strings.
+ _fix_html(html, p_preset, base_name, p_debug, p_flags, shared_objects, file_sizes);
+ Error err = _write_or_error(html.ptr(), html.size(), p_path);
+ if (err != OK) {
+ return err;
+ }
+ html.resize(0);
+
+ // Export splash (why?)
+ Ref<Image> splash = _get_project_splash();
+ const String splash_png_path = base_path + ".png";
+ if (splash->save_png(splash_png_path) != OK) {
+ EditorNode::get_singleton()->show_warning(TTR("Could not write file:") + "\n" + splash_png_path);
+ return ERR_FILE_CANT_WRITE;
+ }
+
+ // Save a favicon that can be accessed without waiting for the project to finish loading.
+ // This way, the favicon can be displayed immediately when loading the page.
+ if (export_icon) {
+ Ref<Image> favicon = _get_project_icon();
+ const String favicon_png_path = base_path + ".icon.png";
+ if (favicon->save_png(favicon_png_path) != OK) {
+ EditorNode::get_singleton()->show_warning(TTR("Could not write file:") + "\n" + favicon_png_path);
+ return ERR_FILE_CANT_WRITE;
+ }
+ favicon->resize(180, 180);
+ const String apple_icon_png_path = base_path + ".apple-touch-icon.png";
+ if (favicon->save_png(apple_icon_png_path) != OK) {
+ EditorNode::get_singleton()->show_warning(TTR("Could not write file:") + "\n" + apple_icon_png_path);
+ return ERR_FILE_CANT_WRITE;
+ }
+ }
+
+ // Generate the PWA worker and manifest
+ if (pwa) {
+ err = _build_pwa(p_preset, p_path, shared_objects);
+ if (err != OK) {
+ return err;
+ }
+ }
+
+ return OK;
+}
+
+bool EditorExportPlatformJavaScript::poll_export() {
+ Ref<EditorExportPreset> preset;
+
+ for (int i = 0; i < EditorExport::get_singleton()->get_export_preset_count(); i++) {
+ Ref<EditorExportPreset> ep = EditorExport::get_singleton()->get_export_preset(i);
+ if (ep->is_runnable() && ep->get_platform() == this) {
+ preset = ep;
+ break;
+ }
+ }
+
+ int prev = menu_options;
+ menu_options = preset.is_valid();
+ if (server->is_listening()) {
+ if (menu_options == 0) {
+ MutexLock lock(server_lock);
+ server->stop();
+ } else {
+ menu_options += 1;
+ }
+ }
+ return menu_options != prev;
+}
+
+Ref<ImageTexture> EditorExportPlatformJavaScript::get_option_icon(int p_index) const {
+ return p_index == 1 ? stop_icon : EditorExportPlatform::get_option_icon(p_index);
+}
+
+int EditorExportPlatformJavaScript::get_options_count() const {
+ return menu_options;
+}
+
+Error EditorExportPlatformJavaScript::run(const Ref<EditorExportPreset> &p_preset, int p_option, int p_debug_flags) {
+ if (p_option == 1) {
+ MutexLock lock(server_lock);
+ server->stop();
+ return OK;
+ }
+
+ const String dest = EditorPaths::get_singleton()->get_cache_dir().plus_file("web");
+ DirAccessRef da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
+ if (!da->dir_exists(dest)) {
+ Error err = da->make_dir_recursive(dest);
+ if (err != OK) {
+ EditorNode::get_singleton()->show_warning(TTR("Could not create HTTP server directory:") + "\n" + dest);
+ return err;
+ }
+ }
+ const String basepath = dest.plus_file("tmp_js_export");
+ Error err = export_project(p_preset, true, basepath + ".html", p_debug_flags);
+ if (err != OK) {
+ // Export generates several files, clean them up on failure.
+ DirAccess::remove_file_or_error(basepath + ".html");
+ DirAccess::remove_file_or_error(basepath + ".offline.html");
+ DirAccess::remove_file_or_error(basepath + ".js");
+ DirAccess::remove_file_or_error(basepath + ".worker.js");
+ DirAccess::remove_file_or_error(basepath + ".audio.worklet.js");
+ DirAccess::remove_file_or_error(basepath + ".service.worker.js");
+ DirAccess::remove_file_or_error(basepath + ".pck");
+ DirAccess::remove_file_or_error(basepath + ".png");
+ DirAccess::remove_file_or_error(basepath + ".side.wasm");
+ DirAccess::remove_file_or_error(basepath + ".wasm");
+ DirAccess::remove_file_or_error(basepath + ".icon.png");
+ DirAccess::remove_file_or_error(basepath + ".apple-touch-icon.png");
+ return err;
+ }
+
+ const uint16_t bind_port = EDITOR_GET("export/web/http_port");
+ // Resolve host if needed.
+ const String bind_host = EDITOR_GET("export/web/http_host");
+ IPAddress bind_ip;
+ if (bind_host.is_valid_ip_address()) {
+ bind_ip = bind_host;
+ } else {
+ bind_ip = IP::get_singleton()->resolve_hostname(bind_host);
+ }
+ ERR_FAIL_COND_V_MSG(!bind_ip.is_valid(), ERR_INVALID_PARAMETER, "Invalid editor setting 'export/web/http_host': '" + bind_host + "'. Try using '127.0.0.1'.");
+
+ const bool use_ssl = EDITOR_GET("export/web/use_ssl");
+ const String ssl_key = EDITOR_GET("export/web/ssl_key");
+ const String ssl_cert = EDITOR_GET("export/web/ssl_certificate");
+
+ // Restart server.
+ {
+ MutexLock lock(server_lock);
+
+ server->stop();
+ err = server->listen(bind_port, bind_ip, use_ssl, ssl_key, ssl_cert);
+ }
+ if (err != OK) {
+ EditorNode::get_singleton()->show_warning(TTR("Error starting HTTP server:") + "\n" + itos(err));
+ return err;
+ }
+
+ OS::get_singleton()->shell_open(String((use_ssl ? "https://" : "http://") + bind_host + ":" + itos(bind_port) + "/tmp_js_export.html"));
+ // FIXME: Find out how to clean up export files after running the successfully
+ // exported game. Might not be trivial.
+ return OK;
+}
+
+Ref<Texture2D> EditorExportPlatformJavaScript::get_run_icon() const {
+ return run_icon;
+}
+
+void EditorExportPlatformJavaScript::_server_thread_poll(void *data) {
+ EditorExportPlatformJavaScript *ej = (EditorExportPlatformJavaScript *)data;
+ while (!ej->server_quit) {
+ OS::get_singleton()->delay_usec(1000);
+ {
+ MutexLock lock(ej->server_lock);
+ ej->server->poll();
+ }
+ }
+}
+
+EditorExportPlatformJavaScript::EditorExportPlatformJavaScript() {
+ server.instantiate();
+ server_thread.start(_server_thread_poll, this);
+
+ Ref<Image> img = memnew(Image(_javascript_logo));
+ logo.instantiate();
+ logo->create_from_image(img);
+
+ img = Ref<Image>(memnew(Image(_javascript_run_icon)));
+ run_icon.instantiate();
+ run_icon->create_from_image(img);
+
+ Ref<Theme> theme = EditorNode::get_singleton()->get_editor_theme();
+ if (theme.is_valid()) {
+ stop_icon = theme->get_icon("Stop", "EditorIcons");
+ } else {
+ stop_icon.instantiate();
+ }
+}
+
+EditorExportPlatformJavaScript::~EditorExportPlatformJavaScript() {
+ server->stop();
+ server_quit = true;
+ server_thread.wait_to_finish();
+}
diff --git a/platform/javascript/export/export_plugin.h b/platform/javascript/export/export_plugin.h
new file mode 100644
index 0000000000..bdd1235259
--- /dev/null
+++ b/platform/javascript/export/export_plugin.h
@@ -0,0 +1,149 @@
+/*************************************************************************/
+/* export_plugin.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef JAVASCRIPT_EXPORT_PLUGIN_H
+#define JAVASCRIPT_EXPORT_PLUGIN_H
+
+#include "core/io/image_loader.h"
+#include "core/io/stream_peer_ssl.h"
+#include "core/io/tcp_server.h"
+#include "core/io/zip_io.h"
+#include "editor/editor_export.h"
+#include "editor/editor_node.h"
+#include "main/splash.gen.h"
+#include "platform/javascript/logo.gen.h"
+#include "platform/javascript/run_icon.gen.h"
+
+#include "export_server.h"
+
+class EditorExportPlatformJavaScript : public EditorExportPlatform {
+ GDCLASS(EditorExportPlatformJavaScript, EditorExportPlatform);
+
+ Ref<ImageTexture> logo;
+ Ref<ImageTexture> run_icon;
+ Ref<ImageTexture> stop_icon;
+ int menu_options = 0;
+
+ Ref<EditorHTTPServer> server;
+ bool server_quit = false;
+ Mutex server_lock;
+ Thread server_thread;
+
+ enum ExportMode {
+ EXPORT_MODE_NORMAL = 0,
+ EXPORT_MODE_THREADS = 1,
+ EXPORT_MODE_GDNATIVE = 2,
+ };
+
+ String _get_template_name(ExportMode p_mode, bool p_debug) const {
+ String name = "webassembly";
+ switch (p_mode) {
+ case EXPORT_MODE_THREADS:
+ name += "_threads";
+ break;
+ case EXPORT_MODE_GDNATIVE:
+ name += "_gdnative";
+ break;
+ default:
+ break;
+ }
+ if (p_debug) {
+ name += "_debug.zip";
+ } else {
+ name += "_release.zip";
+ }
+ return name;
+ }
+
+ Ref<Image> _get_project_icon() const {
+ Ref<Image> icon;
+ icon.instantiate();
+ const String icon_path = String(GLOBAL_GET("application/config/icon")).strip_edges();
+ if (icon_path.is_empty() || ImageLoader::load_image(icon_path, icon) != OK) {
+ return EditorNode::get_singleton()->get_editor_theme()->get_icon("DefaultProjectIcon", "EditorIcons")->get_image();
+ }
+ return icon;
+ }
+
+ Ref<Image> _get_project_splash() const {
+ Ref<Image> splash;
+ splash.instantiate();
+ const String splash_path = String(GLOBAL_GET("application/boot_splash/image")).strip_edges();
+ if (splash_path.is_empty() || ImageLoader::load_image(splash_path, splash) != OK) {
+ return Ref<Image>(memnew(Image(boot_splash_png)));
+ }
+ return splash;
+ }
+
+ Error _extract_template(const String &p_template, const String &p_dir, const String &p_name, bool pwa);
+ void _replace_strings(Map<String, String> p_replaces, Vector<uint8_t> &r_template);
+ void _fix_html(Vector<uint8_t> &p_html, const Ref<EditorExportPreset> &p_preset, const String &p_name, bool p_debug, int p_flags, const Vector<SharedObject> p_shared_objects, const Dictionary &p_file_sizes);
+ Error _add_manifest_icon(const String &p_path, const String &p_icon, int p_size, Array &r_arr);
+ Error _build_pwa(const Ref<EditorExportPreset> &p_preset, const String p_path, const Vector<SharedObject> &p_shared_objects);
+ Error _write_or_error(const uint8_t *p_content, int p_len, String p_path);
+
+ static void _server_thread_poll(void *data);
+
+public:
+ virtual void get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) override;
+
+ virtual void get_export_options(List<ExportOption> *r_options) override;
+
+ virtual String get_name() const override;
+ virtual String get_os_name() const override;
+ virtual Ref<Texture2D> get_logo() const override;
+
+ virtual bool can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const override;
+ virtual List<String> get_binary_extensions(const Ref<EditorExportPreset> &p_preset) const override;
+ virtual Error export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0) override;
+
+ virtual bool poll_export() override;
+ virtual int get_options_count() const override;
+ virtual String get_option_label(int p_index) const override { return p_index ? TTR("Stop HTTP Server") : TTR("Run in Browser"); }
+ virtual String get_option_tooltip(int p_index) const override { return p_index ? TTR("Stop HTTP Server") : TTR("Run exported HTML in the system's default browser."); }
+ virtual Ref<ImageTexture> get_option_icon(int p_index) const override;
+ virtual Error run(const Ref<EditorExportPreset> &p_preset, int p_option, int p_debug_flags) override;
+ virtual Ref<Texture2D> get_run_icon() const override;
+
+ virtual void get_platform_features(List<String> *r_features) override {
+ r_features->push_back("web");
+ r_features->push_back(get_os_name().to_lower());
+ }
+
+ virtual void resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, Set<String> &p_features) override {
+ }
+
+ String get_debug_protocol() const override { return "ws://"; }
+
+ EditorExportPlatformJavaScript();
+ ~EditorExportPlatformJavaScript();
+};
+
+#endif
diff --git a/platform/javascript/export/export_server.h b/platform/javascript/export/export_server.h
new file mode 100644
index 0000000000..87cbdcab47
--- /dev/null
+++ b/platform/javascript/export/export_server.h
@@ -0,0 +1,254 @@
+/*************************************************************************/
+/* export_server.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef JAVASCRIPT_EXPORT_SERVER_H
+#define JAVASCRIPT_EXPORT_SERVER_H
+
+#include "core/io/image_loader.h"
+#include "core/io/stream_peer_ssl.h"
+#include "core/io/tcp_server.h"
+#include "core/io/zip_io.h"
+#include "editor/editor_export.h"
+#include "editor/editor_node.h"
+
+class EditorHTTPServer : public RefCounted {
+private:
+ Ref<TCPServer> server;
+ Map<String, String> mimes;
+ Ref<StreamPeerTCP> tcp;
+ Ref<StreamPeerSSL> ssl;
+ Ref<StreamPeer> peer;
+ Ref<CryptoKey> key;
+ Ref<X509Certificate> cert;
+ bool use_ssl = false;
+ uint64_t time = 0;
+ uint8_t req_buf[4096];
+ int req_pos = 0;
+
+ void _clear_client() {
+ peer = Ref<StreamPeer>();
+ ssl = Ref<StreamPeerSSL>();
+ tcp = Ref<StreamPeerTCP>();
+ memset(req_buf, 0, sizeof(req_buf));
+ time = 0;
+ req_pos = 0;
+ }
+
+ void _set_internal_certs(Ref<Crypto> p_crypto) {
+ const String cache_path = EditorPaths::get_singleton()->get_cache_dir();
+ const String key_path = cache_path.plus_file("html5_server.key");
+ const String crt_path = cache_path.plus_file("html5_server.crt");
+ bool regen = !FileAccess::exists(key_path) || !FileAccess::exists(crt_path);
+ if (!regen) {
+ key = Ref<CryptoKey>(CryptoKey::create());
+ cert = Ref<X509Certificate>(X509Certificate::create());
+ if (key->load(key_path) != OK || cert->load(crt_path) != OK) {
+ regen = true;
+ }
+ }
+ if (regen) {
+ key = p_crypto->generate_rsa(2048);
+ key->save(key_path);
+ cert = p_crypto->generate_self_signed_certificate(key, "CN=godot-debug.local,O=A Game Dev,C=XXA", "20140101000000", "20340101000000");
+ cert->save(crt_path);
+ }
+ }
+
+public:
+ EditorHTTPServer() {
+ mimes["html"] = "text/html";
+ mimes["js"] = "application/javascript";
+ mimes["json"] = "application/json";
+ mimes["pck"] = "application/octet-stream";
+ mimes["png"] = "image/png";
+ mimes["svg"] = "image/svg";
+ mimes["wasm"] = "application/wasm";
+ server.instantiate();
+ stop();
+ }
+
+ void stop() {
+ server->stop();
+ _clear_client();
+ }
+
+ Error listen(int p_port, IPAddress p_address, bool p_use_ssl, String p_ssl_key, String p_ssl_cert) {
+ use_ssl = p_use_ssl;
+ if (use_ssl) {
+ Ref<Crypto> crypto = Crypto::create();
+ if (crypto.is_null()) {
+ return ERR_UNAVAILABLE;
+ }
+ if (!p_ssl_key.is_empty() && !p_ssl_cert.is_empty()) {
+ key = Ref<CryptoKey>(CryptoKey::create());
+ Error err = key->load(p_ssl_key);
+ ERR_FAIL_COND_V(err != OK, err);
+ cert = Ref<X509Certificate>(X509Certificate::create());
+ err = cert->load(p_ssl_cert);
+ ERR_FAIL_COND_V(err != OK, err);
+ } else {
+ _set_internal_certs(crypto);
+ }
+ }
+ return server->listen(p_port, p_address);
+ }
+
+ bool is_listening() const {
+ return server->is_listening();
+ }
+
+ void _send_response() {
+ Vector<String> psa = String((char *)req_buf).split("\r\n");
+ int len = psa.size();
+ ERR_FAIL_COND_MSG(len < 4, "Not enough response headers, got: " + itos(len) + ", expected >= 4.");
+
+ Vector<String> req = psa[0].split(" ", false);
+ ERR_FAIL_COND_MSG(req.size() < 2, "Invalid protocol or status code.");
+
+ // Wrong protocol
+ ERR_FAIL_COND_MSG(req[0] != "GET" || req[2] != "HTTP/1.1", "Invalid method or HTTP version.");
+
+ const int query_index = req[1].find_char('?');
+ const String path = (query_index == -1) ? req[1] : req[1].substr(0, query_index);
+
+ const String req_file = path.get_file();
+ const String req_ext = path.get_extension();
+ const String cache_path = EditorPaths::get_singleton()->get_cache_dir().plus_file("web");
+ const String filepath = cache_path.plus_file(req_file);
+
+ if (!mimes.has(req_ext) || !FileAccess::exists(filepath)) {
+ String s = "HTTP/1.1 404 Not Found\r\n";
+ s += "Connection: Close\r\n";
+ s += "\r\n";
+ CharString cs = s.utf8();
+ peer->put_data((const uint8_t *)cs.get_data(), cs.size() - 1);
+ return;
+ }
+ const String ctype = mimes[req_ext];
+
+ FileAccess *f = FileAccess::open(filepath, FileAccess::READ);
+ ERR_FAIL_COND(!f);
+ String s = "HTTP/1.1 200 OK\r\n";
+ s += "Connection: Close\r\n";
+ s += "Content-Type: " + ctype + "\r\n";
+ s += "Access-Control-Allow-Origin: *\r\n";
+ s += "Cross-Origin-Opener-Policy: same-origin\r\n";
+ s += "Cross-Origin-Embedder-Policy: require-corp\r\n";
+ s += "Cache-Control: no-store, max-age=0\r\n";
+ s += "\r\n";
+ CharString cs = s.utf8();
+ Error err = peer->put_data((const uint8_t *)cs.get_data(), cs.size() - 1);
+ if (err != OK) {
+ memdelete(f);
+ ERR_FAIL();
+ }
+
+ while (true) {
+ uint8_t bytes[4096];
+ uint64_t read = f->get_buffer(bytes, 4096);
+ if (read == 0) {
+ break;
+ }
+ err = peer->put_data(bytes, read);
+ if (err != OK) {
+ memdelete(f);
+ ERR_FAIL();
+ }
+ }
+ memdelete(f);
+ }
+
+ void poll() {
+ if (!server->is_listening()) {
+ return;
+ }
+ if (tcp.is_null()) {
+ if (!server->is_connection_available()) {
+ return;
+ }
+ tcp = server->take_connection();
+ peer = tcp;
+ time = OS::get_singleton()->get_ticks_usec();
+ }
+ if (OS::get_singleton()->get_ticks_usec() - time > 1000000) {
+ _clear_client();
+ return;
+ }
+ if (tcp->get_status() != StreamPeerTCP::STATUS_CONNECTED) {
+ return;
+ }
+
+ if (use_ssl) {
+ if (ssl.is_null()) {
+ ssl = Ref<StreamPeerSSL>(StreamPeerSSL::create());
+ peer = ssl;
+ ssl->set_blocking_handshake_enabled(false);
+ if (ssl->accept_stream(tcp, key, cert) != OK) {
+ _clear_client();
+ return;
+ }
+ }
+ ssl->poll();
+ if (ssl->get_status() == StreamPeerSSL::STATUS_HANDSHAKING) {
+ // Still handshaking, keep waiting.
+ return;
+ }
+ if (ssl->get_status() != StreamPeerSSL::STATUS_CONNECTED) {
+ _clear_client();
+ return;
+ }
+ }
+
+ while (true) {
+ char *r = (char *)req_buf;
+ int l = req_pos - 1;
+ if (l > 3 && r[l] == '\n' && r[l - 1] == '\r' && r[l - 2] == '\n' && r[l - 3] == '\r') {
+ _send_response();
+ _clear_client();
+ return;
+ }
+
+ int read = 0;
+ ERR_FAIL_COND(req_pos >= 4096);
+ Error err = peer->get_partial_data(&req_buf[req_pos], 1, read);
+ if (err != OK) {
+ // Got an error
+ _clear_client();
+ return;
+ } else if (read != 1) {
+ // Busy, wait next poll
+ return;
+ }
+ req_pos += read;
+ }
+ }
+};
+
+#endif
diff --git a/platform/javascript/godot_audio.h b/platform/javascript/godot_audio.h
index 54fc8fa3b5..eba025ab63 100644
--- a/platform/javascript/godot_audio.h
+++ b/platform/javascript/godot_audio.h
@@ -38,7 +38,9 @@ extern "C" {
#include "stddef.h"
extern int godot_audio_is_available();
-extern int godot_audio_init(int p_mix_rate, int p_latency, void (*_state_cb)(int), void (*_latency_cb)(float));
+extern int godot_audio_has_worklet();
+extern int godot_audio_has_script_processor();
+extern int godot_audio_init(int *p_mix_rate, int p_latency, void (*_state_cb)(int), void (*_latency_cb)(float));
extern void godot_audio_resume();
extern int godot_audio_capture_start();
@@ -46,14 +48,15 @@ extern void godot_audio_capture_stop();
// Worklet
typedef int32_t GodotAudioState[4];
-extern void godot_audio_worklet_create(int p_channels);
+extern int godot_audio_worklet_create(int p_channels);
extern void godot_audio_worklet_start(float *p_in_buf, int p_in_size, float *p_out_buf, int p_out_size, GodotAudioState p_state);
+extern void godot_audio_worklet_start_no_threads(float *p_out_buf, int p_out_size, void (*p_out_cb)(int p_pos, int p_frames), float *p_in_buf, int p_in_size, void (*p_in_cb)(int p_pos, int p_frames));
extern int godot_audio_worklet_state_add(GodotAudioState p_state, int p_idx, int p_value);
extern int godot_audio_worklet_state_get(GodotAudioState p_state, int p_idx);
extern int godot_audio_worklet_state_wait(int32_t *p_state, int p_idx, int32_t p_expected, int p_timeout);
// Script
-extern int godot_audio_script_create(int p_buffer_size, int p_channels);
+extern int godot_audio_script_create(int *p_buffer_size, int p_channels);
extern void godot_audio_script_start(float *p_in_buf, int p_in_size, float *p_out_buf, int p_out_size, void (*p_cb)());
#ifdef __cplusplus
diff --git a/platform/javascript/godot_js.h b/platform/javascript/godot_js.h
index d332af2c31..8051b270e6 100644
--- a/platform/javascript/godot_js.h
+++ b/platform/javascript/godot_js.h
@@ -50,12 +50,28 @@ extern int godot_js_os_execute(const char *p_json);
extern void godot_js_os_shell_open(const char *p_uri);
extern int godot_js_os_hw_concurrency_get();
+// Input
+extern void godot_js_input_mouse_button_cb(int (*p_callback)(int p_pressed, int p_button, double p_x, double p_y, int p_modifiers));
+extern void godot_js_input_mouse_move_cb(void (*p_callback)(double p_x, double p_y, double p_rel_x, double p_rel_y, int p_modifiers));
+extern void godot_js_input_mouse_wheel_cb(int (*p_callback)(double p_delta_x, double p_delta_y));
+extern void godot_js_input_touch_cb(void (*p_callback)(int p_type, int p_count), uint32_t *r_identifiers, double *r_coords);
+extern void godot_js_input_key_cb(void (*p_callback)(int p_type, int p_repeat, int p_modifiers), char r_code[32], char r_key[32]);
+
+// Input gamepad
+extern void godot_js_input_gamepad_cb(void (*p_on_change)(int p_index, int p_connected, const char *p_id, const char *p_guid));
+extern int godot_js_input_gamepad_sample();
+extern int godot_js_input_gamepad_sample_count();
+extern int godot_js_input_gamepad_sample_get(int p_idx, float r_btns[16], int32_t *r_btns_num, float r_axes[10], int32_t *r_axes_num, int32_t *r_standard);
+extern void godot_js_input_paste_cb(void (*p_callback)(const char *p_text));
+extern void godot_js_input_drop_files_cb(void (*p_callback)(char **p_filev, int p_filec));
+
// Display
extern int godot_js_display_screen_dpi_get();
extern double godot_js_display_pixel_ratio_get();
extern void godot_js_display_alert(const char *p_text);
extern int godot_js_display_touchscreen_is_available();
extern int godot_js_display_is_swap_ok_cancel();
+extern void godot_js_display_setup_canvas(int p_width, int p_height, int p_fullscreen, int p_hidpi);
// Display canvas
extern void godot_js_display_canvas_focus();
@@ -68,7 +84,6 @@ extern void godot_js_display_window_size_get(int32_t *p_x, int32_t *p_y);
extern void godot_js_display_screen_size_get(int32_t *p_x, int32_t *p_y);
extern int godot_js_display_fullscreen_request();
extern int godot_js_display_fullscreen_exit();
-extern void godot_js_display_compute_position(int p_x, int p_y, int32_t *r_x, int32_t *r_y);
extern void godot_js_display_window_title_set(const char *p_text);
extern void godot_js_display_window_icon_set(const uint8_t *p_ptr, int p_len);
extern int godot_js_display_has_webgl(int p_version);
@@ -82,18 +97,13 @@ extern void godot_js_display_cursor_set_shape(const char *p_cursor);
extern int godot_js_display_cursor_is_hidden();
extern void godot_js_display_cursor_set_custom_shape(const char *p_shape, const uint8_t *p_ptr, int p_len, int p_hotspot_x, int p_hotspot_y);
extern void godot_js_display_cursor_set_visible(int p_visible);
-
-// Display gamepad
-extern void godot_js_display_gamepad_cb(void (*p_on_change)(int p_index, int p_connected, const char *p_id, const char *p_guid));
-extern int godot_js_display_gamepad_sample();
-extern int godot_js_display_gamepad_sample_count();
-extern int godot_js_display_gamepad_sample_get(int p_idx, float r_btns[16], int32_t *r_btns_num, float r_axes[10], int32_t *r_axes_num, int32_t *r_standard);
+extern void godot_js_display_cursor_lock_set(int p_lock);
+extern int godot_js_display_cursor_is_locked();
// Display listeners
+extern void godot_js_display_fullscreen_cb(void (*p_callback)(int p_fullscreen));
+extern void godot_js_display_window_blur_cb(void (*p_callback)());
extern void godot_js_display_notification_cb(void (*p_callback)(int p_notification), int p_enter, int p_exit, int p_in, int p_out);
-extern void godot_js_display_paste_cb(void (*p_callback)(const char *p_text));
-extern void godot_js_display_drop_files_cb(void (*p_callback)(char **p_filev, int p_filec));
-extern void godot_js_display_setup_canvas(int p_width, int p_height, int p_fullscreen, int p_hidpi);
// Display Virtual Keyboard
extern int godot_js_display_vk_available();
diff --git a/platform/javascript/js/libs/audio.worklet.js b/platform/javascript/js/libs/audio.worklet.js
index 866f845139..52b3aedf8c 100644
--- a/platform/javascript/js/libs/audio.worklet.js
+++ b/platform/javascript/js/libs/audio.worklet.js
@@ -29,15 +29,16 @@
/*************************************************************************/
class RingBuffer {
- constructor(p_buffer, p_state) {
+ constructor(p_buffer, p_state, p_threads) {
this.buffer = p_buffer;
this.avail = p_state;
+ this.threads = p_threads;
this.rpos = 0;
this.wpos = 0;
}
data_left() {
- return Atomics.load(this.avail, 0);
+ return this.threads ? Atomics.load(this.avail, 0) : this.avail;
}
space_left() {
@@ -55,10 +56,16 @@ class RingBuffer {
to_write -= high;
this.rpos = 0;
}
- output.set(this.buffer.subarray(this.rpos, this.rpos + to_write), from);
+ if (to_write) {
+ output.set(this.buffer.subarray(this.rpos, this.rpos + to_write), from);
+ }
this.rpos += to_write;
- Atomics.add(this.avail, 0, -output.length);
- Atomics.notify(this.avail, 0);
+ if (this.threads) {
+ Atomics.add(this.avail, 0, -output.length);
+ Atomics.notify(this.avail, 0);
+ } else {
+ this.avail -= output.length;
+ }
}
write(p_buffer) {
@@ -66,25 +73,30 @@ class RingBuffer {
const mw = this.buffer.length - this.wpos;
if (mw >= to_write) {
this.buffer.set(p_buffer, this.wpos);
+ this.wpos += to_write;
+ if (mw === to_write) {
+ this.wpos = 0;
+ }
} else {
- const high = p_buffer.subarray(0, to_write - mw);
- const low = p_buffer.subarray(to_write - mw);
+ const high = p_buffer.subarray(0, mw);
+ const low = p_buffer.subarray(mw);
this.buffer.set(high, this.wpos);
this.buffer.set(low);
+ this.wpos = low.length;
}
- let diff = to_write;
- if (this.wpos + diff >= this.buffer.length) {
- diff -= this.buffer.length;
+ if (this.threads) {
+ Atomics.add(this.avail, 0, to_write);
+ Atomics.notify(this.avail, 0);
+ } else {
+ this.avail += to_write;
}
- this.wpos += diff;
- Atomics.add(this.avail, 0, to_write);
- Atomics.notify(this.avail, 0);
}
}
class GodotProcessor extends AudioWorkletProcessor {
constructor() {
super();
+ this.threads = false;
this.running = true;
this.lock = null;
this.notifier = null;
@@ -100,24 +112,31 @@ class GodotProcessor extends AudioWorkletProcessor {
}
process_notify() {
- Atomics.add(this.notifier, 0, 1);
- Atomics.notify(this.notifier, 0);
+ if (this.notifier) {
+ Atomics.add(this.notifier, 0, 1);
+ Atomics.notify(this.notifier, 0);
+ }
}
parse_message(p_cmd, p_data) {
if (p_cmd === 'start' && p_data) {
const state = p_data[0];
let idx = 0;
+ this.threads = true;
this.lock = state.subarray(idx, ++idx);
this.notifier = state.subarray(idx, ++idx);
const avail_in = state.subarray(idx, ++idx);
const avail_out = state.subarray(idx, ++idx);
- this.input = new RingBuffer(p_data[1], avail_in);
- this.output = new RingBuffer(p_data[2], avail_out);
+ this.input = new RingBuffer(p_data[1], avail_in, true);
+ this.output = new RingBuffer(p_data[2], avail_out, true);
} else if (p_cmd === 'stop') {
this.running = false;
this.output = null;
this.input = null;
+ } else if (p_cmd === 'start_nothreads') {
+ this.output = new RingBuffer(p_data[0], p_data[0].length, false);
+ } else if (p_cmd === 'chunk') {
+ this.output.write(p_data);
}
}
@@ -139,7 +158,10 @@ class GodotProcessor extends AudioWorkletProcessor {
if (this.input_buffer.length !== chunk) {
this.input_buffer = new Float32Array(chunk);
}
- if (this.input.space_left() >= chunk) {
+ if (!this.threads) {
+ GodotProcessor.write_input(this.input_buffer, input);
+ this.port.postMessage({ 'cmd': 'input', 'data': this.input_buffer });
+ } else if (this.input.space_left() >= chunk) {
GodotProcessor.write_input(this.input_buffer, input);
this.input.write(this.input_buffer);
} else {
@@ -156,6 +178,9 @@ class GodotProcessor extends AudioWorkletProcessor {
if (this.output.data_left() >= chunk) {
this.output.read(this.output_buffer);
GodotProcessor.write_output(output, this.output_buffer);
+ if (!this.threads) {
+ this.port.postMessage({ 'cmd': 'read', 'data': chunk });
+ }
} else {
this.port.postMessage('Output buffer has not enough frames! Skipping output frame.');
}
diff --git a/platform/javascript/js/libs/library_godot_audio.js b/platform/javascript/js/libs/library_godot_audio.js
index 45c3a3fe2e..6cbb0567f4 100644
--- a/platform/javascript/js/libs/library_godot_audio.js
+++ b/platform/javascript/js/libs/library_godot_audio.js
@@ -37,10 +37,14 @@ const GodotAudio = {
interval: 0,
init: function (mix_rate, latency, onstatechange, onlatencyupdate) {
- const ctx = new (window.AudioContext || window.webkitAudioContext)({
- sampleRate: mix_rate,
- // latencyHint: latency / 1000 // Do not specify, leave 'interactive' for good performance.
- });
+ const opts = {};
+ // If mix_rate is 0, let the browser choose.
+ if (mix_rate) {
+ opts['sampleRate'] = mix_rate;
+ }
+ // Do not specify, leave 'interactive' for good performance.
+ // opts['latencyHint'] = latency / 1000;
+ const ctx = new (window.AudioContext || window.webkitAudioContext)(opts);
GodotAudio.ctx = ctx;
ctx.onstatechange = function () {
let state = 0;
@@ -155,11 +159,24 @@ const GodotAudio = {
return 1;
},
+ godot_audio_has_worklet__sig: 'i',
+ godot_audio_has_worklet: function () {
+ return (GodotAudio.ctx && GodotAudio.ctx.audioWorklet) ? 1 : 0;
+ },
+
+ godot_audio_has_script_processor__sig: 'i',
+ godot_audio_has_script_processor: function () {
+ return (GodotAudio.ctx && GodotAudio.ctx.createScriptProcessor) ? 1 : 0;
+ },
+
godot_audio_init__sig: 'iiiii',
godot_audio_init: function (p_mix_rate, p_latency, p_state_change, p_latency_update) {
const statechange = GodotRuntime.get_func(p_state_change);
const latencyupdate = GodotRuntime.get_func(p_latency_update);
- return GodotAudio.init(p_mix_rate, p_latency, statechange, latencyupdate);
+ const mix_rate = GodotRuntime.getHeapValue(p_mix_rate, 'i32');
+ const channels = GodotAudio.init(mix_rate, p_latency, statechange, latencyupdate);
+ GodotRuntime.setHeapValue(p_mix_rate, GodotAudio.ctx.sampleRate, 'i32');
+ return channels;
},
godot_audio_resume__sig: 'v',
@@ -202,6 +219,7 @@ const GodotAudioWorklet = {
$GodotAudioWorklet: {
promise: null,
worklet: null,
+ ring_buffer: null,
create: function (channels) {
const path = GodotConfig.locate_file('godot.audio.worklet.js');
@@ -211,7 +229,7 @@ const GodotAudioWorklet = {
'godot-processor',
{
'outputChannelCount': [channels],
- },
+ }
);
return Promise.resolve();
});
@@ -232,6 +250,86 @@ const GodotAudioWorklet = {
});
},
+ start_no_threads: function (p_out_buf, p_out_size, out_callback, p_in_buf, p_in_size, in_callback) {
+ function RingBuffer() {
+ let wpos = 0;
+ let rpos = 0;
+ let pending_samples = 0;
+ const wbuf = new Float32Array(p_out_size);
+
+ function send(port) {
+ if (pending_samples === 0) {
+ return;
+ }
+ const buffer = GodotRuntime.heapSub(HEAPF32, p_out_buf, p_out_size);
+ const size = buffer.length;
+ const tot_sent = pending_samples;
+ out_callback(wpos, pending_samples);
+ if (wpos + pending_samples >= size) {
+ const high = size - wpos;
+ wbuf.set(buffer.subarray(wpos, size));
+ pending_samples -= high;
+ wpos = 0;
+ }
+ if (pending_samples > 0) {
+ wbuf.set(buffer.subarray(wpos, wpos + pending_samples), tot_sent - pending_samples);
+ }
+ port.postMessage({ 'cmd': 'chunk', 'data': wbuf.subarray(0, tot_sent) });
+ wpos += pending_samples;
+ pending_samples = 0;
+ }
+ this.receive = function (recv_buf) {
+ const buffer = GodotRuntime.heapSub(HEAPF32, p_in_buf, p_in_size);
+ const from = rpos;
+ let to_write = recv_buf.length;
+ let high = 0;
+ if (rpos + to_write >= p_in_size) {
+ high = p_in_size - rpos;
+ buffer.set(recv_buf.subarray(0, high), rpos);
+ to_write -= high;
+ rpos = 0;
+ }
+ if (to_write) {
+ buffer.set(recv_buf.subarray(high, to_write), rpos);
+ }
+ in_callback(from, recv_buf.length);
+ rpos += to_write;
+ };
+ this.consumed = function (size, port) {
+ pending_samples += size;
+ send(port);
+ };
+ }
+ GodotAudioWorklet.ring_buffer = new RingBuffer();
+ GodotAudioWorklet.promise.then(function () {
+ const node = GodotAudioWorklet.worklet;
+ const buffer = GodotRuntime.heapSlice(HEAPF32, p_out_buf, p_out_size);
+ node.connect(GodotAudio.ctx.destination);
+ node.port.postMessage({
+ 'cmd': 'start_nothreads',
+ 'data': [buffer, p_in_size],
+ });
+ node.port.onmessage = function (event) {
+ if (!GodotAudioWorklet.worklet) {
+ return;
+ }
+ if (event.data['cmd'] === 'read') {
+ const read = event.data['data'];
+ GodotAudioWorklet.ring_buffer.consumed(read, GodotAudioWorklet.worklet.port);
+ } else if (event.data['cmd'] === 'input') {
+ const buf = event.data['data'];
+ if (buf.length > p_in_size) {
+ GodotRuntime.error('Input chunk is too big');
+ return;
+ }
+ GodotAudioWorklet.ring_buffer.receive(buf);
+ } else {
+ GodotRuntime.error(event.data);
+ }
+ };
+ });
+ },
+
get_node: function () {
return GodotAudioWorklet.worklet;
},
@@ -255,9 +353,15 @@ const GodotAudioWorklet = {
},
},
- godot_audio_worklet_create__sig: 'vi',
+ godot_audio_worklet_create__sig: 'ii',
godot_audio_worklet_create: function (channels) {
- GodotAudioWorklet.create(channels);
+ try {
+ GodotAudioWorklet.create(channels);
+ } catch (e) {
+ GodotRuntime.error('Error starting AudioDriverWorklet', e);
+ return 1;
+ }
+ return 0;
},
godot_audio_worklet_start__sig: 'viiiii',
@@ -268,6 +372,13 @@ const GodotAudioWorklet = {
GodotAudioWorklet.start(in_buffer, out_buffer, state);
},
+ godot_audio_worklet_start_no_threads__sig: 'viiiiii',
+ godot_audio_worklet_start_no_threads: function (p_out_buf, p_out_size, p_out_callback, p_in_buf, p_in_size, p_in_callback) {
+ const out_callback = GodotRuntime.get_func(p_out_callback);
+ const in_callback = GodotRuntime.get_func(p_in_callback);
+ GodotAudioWorklet.start_no_threads(p_out_buf, p_out_size, out_callback, p_in_buf, p_in_size, in_callback);
+ },
+
godot_audio_worklet_state_wait__sig: 'iiii',
godot_audio_worklet_state_wait: function (p_state, p_idx, p_expected, p_timeout) {
Atomics.wait(HEAP32, (p_state >> 2) + p_idx, p_expected, p_timeout);
@@ -351,7 +462,15 @@ const GodotAudioScript = {
godot_audio_script_create__sig: 'iii',
godot_audio_script_create: function (buffer_length, channel_count) {
- return GodotAudioScript.create(buffer_length, channel_count);
+ const buf_len = GodotRuntime.getHeapValue(buffer_length, 'i32');
+ try {
+ const out_len = GodotAudioScript.create(buf_len, channel_count);
+ GodotRuntime.setHeapValue(buffer_length, out_len, 'i32');
+ } catch (e) {
+ GodotRuntime.error('Error starting AudioDriverScriptProcessor', e);
+ return 1;
+ }
+ return 0;
},
godot_audio_script_start__sig: 'viiiii',
diff --git a/platform/javascript/js/libs/library_godot_display.js b/platform/javascript/js/libs/library_godot_display.js
index affae90370..2689f1c22c 100644
--- a/platform/javascript/js/libs/library_godot_display.js
+++ b/platform/javascript/js/libs/library_godot_display.js
@@ -28,224 +28,9 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-/*
- * Display Server listeners.
- * Keeps track of registered event listeners so it can remove them on shutdown.
- */
-const GodotDisplayListeners = {
- $GodotDisplayListeners__deps: ['$GodotOS'],
- $GodotDisplayListeners__postset: 'GodotOS.atexit(function(resolve, reject) { GodotDisplayListeners.clear(); resolve(); });',
- $GodotDisplayListeners: {
- handlers: [],
-
- has: function (target, event, method, capture) {
- return GodotDisplayListeners.handlers.findIndex(function (e) {
- return e.target === target && e.event === event && e.method === method && e.capture === capture;
- }) !== -1;
- },
-
- add: function (target, event, method, capture) {
- if (GodotDisplayListeners.has(target, event, method, capture)) {
- return;
- }
- function Handler(p_target, p_event, p_method, p_capture) {
- this.target = p_target;
- this.event = p_event;
- this.method = p_method;
- this.capture = p_capture;
- }
- GodotDisplayListeners.handlers.push(new Handler(target, event, method, capture));
- target.addEventListener(event, method, capture);
- },
-
- clear: function () {
- GodotDisplayListeners.handlers.forEach(function (h) {
- h.target.removeEventListener(h.event, h.method, h.capture);
- });
- GodotDisplayListeners.handlers.length = 0;
- },
- },
-};
-mergeInto(LibraryManager.library, GodotDisplayListeners);
-
-/*
- * Drag and drop handler.
- * This is pretty big, but basically detect dropped files on GodotConfig.canvas,
- * process them one by one (recursively for directories), and copies them to
- * the temporary FS path '/tmp/drop-[random]/' so it can be emitted as a godot
- * event (that requires a string array of paths).
- *
- * NOTE: The temporary files are removed after the callback. This means that
- * deferred callbacks won't be able to access the files.
- */
-const GodotDisplayDragDrop = {
- $GodotDisplayDragDrop__deps: ['$FS', '$GodotFS'],
- $GodotDisplayDragDrop: {
- promises: [],
- pending_files: [],
-
- add_entry: function (entry) {
- if (entry.isDirectory) {
- GodotDisplayDragDrop.add_dir(entry);
- } else if (entry.isFile) {
- GodotDisplayDragDrop.add_file(entry);
- } else {
- GodotRuntime.error('Unrecognized entry...', entry);
- }
- },
-
- add_dir: function (entry) {
- GodotDisplayDragDrop.promises.push(new Promise(function (resolve, reject) {
- const reader = entry.createReader();
- reader.readEntries(function (entries) {
- for (let i = 0; i < entries.length; i++) {
- GodotDisplayDragDrop.add_entry(entries[i]);
- }
- resolve();
- });
- }));
- },
-
- add_file: function (entry) {
- GodotDisplayDragDrop.promises.push(new Promise(function (resolve, reject) {
- entry.file(function (file) {
- const reader = new FileReader();
- reader.onload = function () {
- const f = {
- 'path': file.relativePath || file.webkitRelativePath,
- 'name': file.name,
- 'type': file.type,
- 'size': file.size,
- 'data': reader.result,
- };
- if (!f['path']) {
- f['path'] = f['name'];
- }
- GodotDisplayDragDrop.pending_files.push(f);
- resolve();
- };
- reader.onerror = function () {
- GodotRuntime.print('Error reading file');
- reject();
- };
- reader.readAsArrayBuffer(file);
- }, function (err) {
- GodotRuntime.print('Error!');
- reject();
- });
- }));
- },
-
- process: function (resolve, reject) {
- if (GodotDisplayDragDrop.promises.length === 0) {
- resolve();
- return;
- }
- GodotDisplayDragDrop.promises.pop().then(function () {
- setTimeout(function () {
- GodotDisplayDragDrop.process(resolve, reject);
- }, 0);
- });
- },
-
- _process_event: function (ev, callback) {
- ev.preventDefault();
- if (ev.dataTransfer.items) {
- // Use DataTransferItemList interface to access the file(s)
- for (let i = 0; i < ev.dataTransfer.items.length; i++) {
- const item = ev.dataTransfer.items[i];
- let entry = null;
- if ('getAsEntry' in item) {
- entry = item.getAsEntry();
- } else if ('webkitGetAsEntry' in item) {
- entry = item.webkitGetAsEntry();
- }
- if (entry) {
- GodotDisplayDragDrop.add_entry(entry);
- }
- }
- } else {
- GodotRuntime.error('File upload not supported');
- }
- new Promise(GodotDisplayDragDrop.process).then(function () {
- const DROP = `/tmp/drop-${parseInt(Math.random() * (1 << 30), 10)}/`;
- const drops = [];
- const files = [];
- FS.mkdir(DROP);
- GodotDisplayDragDrop.pending_files.forEach((elem) => {
- const path = elem['path'];
- GodotFS.copy_to_fs(DROP + path, elem['data']);
- let idx = path.indexOf('/');
- if (idx === -1) {
- // Root file
- drops.push(DROP + path);
- } else {
- // Subdir
- const sub = path.substr(0, idx);
- idx = sub.indexOf('/');
- if (idx < 0 && drops.indexOf(DROP + sub) === -1) {
- drops.push(DROP + sub);
- }
- }
- files.push(DROP + path);
- });
- GodotDisplayDragDrop.promises = [];
- GodotDisplayDragDrop.pending_files = [];
- callback(drops);
- if (GodotConfig.persistent_drops) {
- // Delay removal at exit.
- GodotOS.atexit(function (resolve, reject) {
- GodotDisplayDragDrop.remove_drop(files, DROP);
- resolve();
- });
- } else {
- GodotDisplayDragDrop.remove_drop(files, DROP);
- }
- });
- },
-
- remove_drop: function (files, drop_path) {
- const dirs = [drop_path.substr(0, drop_path.length - 1)];
- // Remove temporary files
- files.forEach(function (file) {
- FS.unlink(file);
- let dir = file.replace(drop_path, '');
- let idx = dir.lastIndexOf('/');
- while (idx > 0) {
- dir = dir.substr(0, idx);
- if (dirs.indexOf(drop_path + dir) === -1) {
- dirs.push(drop_path + dir);
- }
- idx = dir.lastIndexOf('/');
- }
- });
- // Remove dirs.
- dirs.sort(function (a, b) {
- const al = (a.match(/\//g) || []).length;
- const bl = (b.match(/\//g) || []).length;
- if (al > bl) {
- return -1;
- } else if (al < bl) {
- return 1;
- }
- return 0;
- }).forEach(function (dir) {
- FS.rmdir(dir);
- });
- },
-
- handler: function (callback) {
- return function (ev) {
- GodotDisplayDragDrop._process_event(ev, callback);
- };
- },
- },
-};
-mergeInto(LibraryManager.library, GodotDisplayDragDrop);
-
const GodotDisplayVK = {
- $GodotDisplayVK__deps: ['$GodotRuntime', '$GodotConfig', '$GodotDisplayListeners'],
+ $GodotDisplayVK__deps: ['$GodotRuntime', '$GodotConfig', '$GodotEventListeners'],
$GodotDisplayVK__postset: 'GodotOS.atexit(function(resolve, reject) { GodotDisplayVK.clear(); resolve(); });',
$GodotDisplayVK: {
textinput: null,
@@ -271,12 +56,12 @@ const GodotDisplayVK = {
elem.style.outline = 'none';
elem.readonly = true;
elem.disabled = true;
- GodotDisplayListeners.add(elem, 'input', function (evt) {
+ GodotEventListeners.add(elem, 'input', function (evt) {
const c_str = GodotRuntime.allocString(elem.value);
input_cb(c_str, elem.selectionEnd);
GodotRuntime.free(c_str);
}, false);
- GodotDisplayListeners.add(elem, 'blur', function (evt) {
+ GodotEventListeners.add(elem, 'blur', function (evt) {
elem.style.display = 'none';
elem.readonly = true;
elem.disabled = true;
@@ -376,136 +161,23 @@ const GodotDisplayCursor = {
delete GodotDisplayCursor.cursors[key];
});
},
- },
-};
-mergeInto(LibraryManager.library, GodotDisplayCursor);
-
-/*
- * Display Gamepad API helper.
- */
-const GodotDisplayGamepads = {
- $GodotDisplayGamepads__deps: ['$GodotRuntime', '$GodotDisplayListeners'],
- $GodotDisplayGamepads: {
- samples: [],
-
- get_pads: function () {
- try {
- // Will throw in iframe when permission is denied.
- // Will throw/warn in the future for insecure contexts.
- // See https://github.com/w3c/gamepad/pull/120
- const pads = navigator.getGamepads();
- if (pads) {
- return pads;
- }
- return [];
- } catch (e) {
- return [];
- }
- },
-
- get_samples: function () {
- return GodotDisplayGamepads.samples;
- },
-
- get_sample: function (index) {
- const samples = GodotDisplayGamepads.samples;
- return index < samples.length ? samples[index] : null;
- },
-
- sample: function () {
- const pads = GodotDisplayGamepads.get_pads();
- const samples = [];
- for (let i = 0; i < pads.length; i++) {
- const pad = pads[i];
- if (!pad) {
- samples.push(null);
- continue;
- }
- const s = {
- standard: pad.mapping === 'standard',
- buttons: [],
- axes: [],
- connected: pad.connected,
- };
- for (let b = 0; b < pad.buttons.length; b++) {
- s.buttons.push(pad.buttons[b].value);
- }
- for (let a = 0; a < pad.axes.length; a++) {
- s.axes.push(pad.axes[a]);
- }
- samples.push(s);
+ lockPointer: function () {
+ const canvas = GodotConfig.canvas;
+ if (canvas.requestPointerLock) {
+ canvas.requestPointerLock();
}
- GodotDisplayGamepads.samples = samples;
},
-
- init: function (onchange) {
- GodotDisplayListeners.samples = [];
- function add(pad) {
- const guid = GodotDisplayGamepads.get_guid(pad);
- const c_id = GodotRuntime.allocString(pad.id);
- const c_guid = GodotRuntime.allocString(guid);
- onchange(pad.index, 1, c_id, c_guid);
- GodotRuntime.free(c_id);
- GodotRuntime.free(c_guid);
+ releasePointer: function () {
+ if (document.exitPointerLock) {
+ document.exitPointerLock();
}
- const pads = GodotDisplayGamepads.get_pads();
- for (let i = 0; i < pads.length; i++) {
- // Might be reserved space.
- if (pads[i]) {
- add(pads[i]);
- }
- }
- GodotDisplayListeners.add(window, 'gamepadconnected', function (evt) {
- add(evt.gamepad);
- }, false);
- GodotDisplayListeners.add(window, 'gamepaddisconnected', function (evt) {
- onchange(evt.gamepad.index, 0);
- }, false);
},
-
- get_guid: function (pad) {
- if (pad.mapping) {
- return pad.mapping;
- }
- const ua = navigator.userAgent;
- let os = 'Unknown';
- if (ua.indexOf('Android') >= 0) {
- os = 'Android';
- } else if (ua.indexOf('Linux') >= 0) {
- os = 'Linux';
- } else if (ua.indexOf('iPhone') >= 0) {
- os = 'iOS';
- } else if (ua.indexOf('Macintosh') >= 0) {
- // Updated iPads will fall into this category.
- os = 'MacOSX';
- } else if (ua.indexOf('Windows') >= 0) {
- os = 'Windows';
- }
-
- const id = pad.id;
- // Chrom* style: NAME (Vendor: xxxx Product: xxxx)
- const exp1 = /vendor: ([0-9a-f]{4}) product: ([0-9a-f]{4})/i;
- // Firefox/Safari style (safari may remove leading zeores)
- const exp2 = /^([0-9a-f]+)-([0-9a-f]+)-/i;
- let vendor = '';
- let product = '';
- if (exp1.test(id)) {
- const match = exp1.exec(id);
- vendor = match[1].padStart(4, '0');
- product = match[2].padStart(4, '0');
- } else if (exp2.test(id)) {
- const match = exp2.exec(id);
- vendor = match[1].padStart(4, '0');
- product = match[2].padStart(4, '0');
- }
- if (!vendor || !product) {
- return `${os}Unknown`;
- }
- return os + vendor + product;
+ isPointerLocked: function () {
+ return document.pointerLockElement === GodotConfig.canvas;
},
},
};
-mergeInto(LibraryManager.library, GodotDisplayGamepads);
+mergeInto(LibraryManager.library, GodotDisplayCursor);
const GodotDisplayScreen = {
$GodotDisplayScreen__deps: ['$GodotConfig', '$GodotOS', '$GL', 'emscripten_webgl_get_current_context'],
@@ -622,7 +294,7 @@ mergeInto(LibraryManager.library, GodotDisplayScreen);
* Exposes all the functions needed by DisplayServer implementation.
*/
const GodotDisplay = {
- $GodotDisplay__deps: ['$GodotConfig', '$GodotRuntime', '$GodotDisplayCursor', '$GodotDisplayListeners', '$GodotDisplayDragDrop', '$GodotDisplayGamepads', '$GodotDisplayScreen', '$GodotDisplayVK'],
+ $GodotDisplay__deps: ['$GodotConfig', '$GodotRuntime', '$GodotDisplayCursor', '$GodotEventListeners', '$GodotDisplayScreen', '$GodotDisplayVK'],
$GodotDisplay: {
window_icon: '',
findDPI: function () {
@@ -710,15 +382,6 @@ const GodotDisplay = {
GodotRuntime.setHeapValue(p_height, GodotConfig.canvas.height, 'i32');
},
- godot_js_display_compute_position: function (x, y, r_x, r_y) {
- const canvas = GodotConfig.canvas;
- const rect = canvas.getBoundingClientRect();
- const rw = canvas.width / rect.width;
- const rh = canvas.height / rect.height;
- GodotRuntime.setHeapValue(r_x, (x - rect.x) * rw, 'i32');
- GodotRuntime.setHeapValue(r_y, (y - rect.y) * rh, 'i32');
- },
-
godot_js_display_has_webgl__sig: 'ii',
godot_js_display_has_webgl: function (p_version) {
if (p_version !== 1 && p_version !== 2) {
@@ -859,60 +522,64 @@ const GodotDisplay = {
}
},
+ godot_js_display_cursor_lock_set__sig: 'vi',
+ godot_js_display_cursor_lock_set: function (p_lock) {
+ if (p_lock) {
+ GodotDisplayCursor.lockPointer();
+ } else {
+ GodotDisplayCursor.releasePointer();
+ }
+ },
+
+ godot_js_display_cursor_is_locked__sig: 'i',
+ godot_js_display_cursor_is_locked: function () {
+ return GodotDisplayCursor.isPointerLocked() ? 1 : 0;
+ },
+
/*
* Listeners
*/
- godot_js_display_notification_cb__sig: 'viiiii',
- godot_js_display_notification_cb: function (callback, p_enter, p_exit, p_in, p_out) {
+ godot_js_display_fullscreen_cb__sig: 'vi',
+ godot_js_display_fullscreen_cb: function (callback) {
const canvas = GodotConfig.canvas;
const func = GodotRuntime.get_func(callback);
- const notif = [p_enter, p_exit, p_in, p_out];
- ['mouseover', 'mouseleave', 'focus', 'blur'].forEach(function (evt_name, idx) {
- GodotDisplayListeners.add(canvas, evt_name, function () {
- func(notif[idx]);
- }, true);
- });
+ function change_cb(evt) {
+ if (evt.target === canvas) {
+ func(GodotDisplayScreen.isFullscreen());
+ }
+ }
+ GodotEventListeners.add(document, 'fullscreenchange', change_cb, false);
+ GodotEventListeners.add(document, 'mozfullscreenchange', change_cb, false);
+ GodotEventListeners.add(document, 'webkitfullscreenchange', change_cb, false);
},
- godot_js_display_paste_cb__sig: 'vi',
- godot_js_display_paste_cb: function (callback) {
+ godot_js_display_window_blur_cb__sig: 'vi',
+ godot_js_display_window_blur_cb: function (callback) {
const func = GodotRuntime.get_func(callback);
- GodotDisplayListeners.add(window, 'paste', function (evt) {
- const text = evt.clipboardData.getData('text');
- const ptr = GodotRuntime.allocString(text);
- func(ptr);
- GodotRuntime.free(ptr);
+ GodotEventListeners.add(window, 'blur', function () {
+ func();
}, false);
},
- godot_js_display_drop_files_cb__sig: 'vi',
- godot_js_display_drop_files_cb: function (callback) {
- const func = GodotRuntime.get_func(callback);
- const dropFiles = function (files) {
- const args = files || [];
- if (!args.length) {
- return;
- }
- const argc = args.length;
- const argv = GodotRuntime.allocStringArray(args);
- func(argv, argc);
- GodotRuntime.freeStringArray(argv, argc);
- };
+ godot_js_display_notification_cb__sig: 'viiiii',
+ godot_js_display_notification_cb: function (callback, p_enter, p_exit, p_in, p_out) {
const canvas = GodotConfig.canvas;
- GodotDisplayListeners.add(canvas, 'dragover', function (ev) {
- // Prevent default behavior (which would try to open the file(s))
- ev.preventDefault();
- }, false);
- GodotDisplayListeners.add(canvas, 'drop', GodotDisplayDragDrop.handler(dropFiles));
+ const func = GodotRuntime.get_func(callback);
+ const notif = [p_enter, p_exit, p_in, p_out];
+ ['mouseover', 'mouseleave', 'focus', 'blur'].forEach(function (evt_name, idx) {
+ GodotEventListeners.add(canvas, evt_name, function () {
+ func(notif[idx]);
+ }, true);
+ });
},
godot_js_display_setup_canvas__sig: 'viiii',
godot_js_display_setup_canvas: function (p_width, p_height, p_fullscreen, p_hidpi) {
const canvas = GodotConfig.canvas;
- GodotDisplayListeners.add(canvas, 'contextmenu', function (ev) {
+ GodotEventListeners.add(canvas, 'contextmenu', function (ev) {
ev.preventDefault();
}, false);
- GodotDisplayListeners.add(canvas, 'webglcontextlost', function (ev) {
+ GodotEventListeners.add(canvas, 'webglcontextlost', function (ev) {
alert('WebGL context lost, please reload the page'); // eslint-disable-line no-alert
ev.preventDefault();
}, false);
@@ -965,49 +632,6 @@ const GodotDisplay = {
GodotDisplayVK.init(input_cb);
}
},
-
- /*
- * Gamepads
- */
- godot_js_display_gamepad_cb__sig: 'vi',
- godot_js_display_gamepad_cb: function (change_cb) {
- const onchange = GodotRuntime.get_func(change_cb);
- GodotDisplayGamepads.init(onchange);
- },
-
- godot_js_display_gamepad_sample_count__sig: 'i',
- godot_js_display_gamepad_sample_count: function () {
- return GodotDisplayGamepads.get_samples().length;
- },
-
- godot_js_display_gamepad_sample__sig: 'i',
- godot_js_display_gamepad_sample: function () {
- GodotDisplayGamepads.sample();
- return 0;
- },
-
- godot_js_display_gamepad_sample_get__sig: 'iiiiiii',
- godot_js_display_gamepad_sample_get: function (p_index, r_btns, r_btns_num, r_axes, r_axes_num, r_standard) {
- const sample = GodotDisplayGamepads.get_sample(p_index);
- if (!sample || !sample.connected) {
- return 1;
- }
- const btns = sample.buttons;
- const btns_len = btns.length < 16 ? btns.length : 16;
- for (let i = 0; i < btns_len; i++) {
- GodotRuntime.setHeapValue(r_btns + (i << 2), btns[i], 'float');
- }
- GodotRuntime.setHeapValue(r_btns_num, btns_len, 'i32');
- const axes = sample.axes;
- const axes_len = axes.length < 10 ? axes.length : 10;
- for (let i = 0; i < axes_len; i++) {
- GodotRuntime.setHeapValue(r_axes + (i << 2), axes[i], 'float');
- }
- GodotRuntime.setHeapValue(r_axes_num, axes_len, 'i32');
- const is_standard = sample.standard ? 1 : 0;
- GodotRuntime.setHeapValue(r_standard, is_standard, 'i32');
- return 0;
- },
};
autoAddDeps(GodotDisplay, '$GodotDisplay');
diff --git a/platform/javascript/js/libs/library_godot_input.js b/platform/javascript/js/libs/library_godot_input.js
new file mode 100644
index 0000000000..587c320f35
--- /dev/null
+++ b/platform/javascript/js/libs/library_godot_input.js
@@ -0,0 +1,526 @@
+/*************************************************************************/
+/* library_godot_input.js */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+/*
+ * Gamepad API helper.
+ */
+const GodotInputGamepads = {
+ $GodotInputGamepads__deps: ['$GodotRuntime', '$GodotEventListeners'],
+ $GodotInputGamepads: {
+ samples: [],
+
+ get_pads: function () {
+ try {
+ // Will throw in iframe when permission is denied.
+ // Will throw/warn in the future for insecure contexts.
+ // See https://github.com/w3c/gamepad/pull/120
+ const pads = navigator.getGamepads();
+ if (pads) {
+ return pads;
+ }
+ return [];
+ } catch (e) {
+ return [];
+ }
+ },
+
+ get_samples: function () {
+ return GodotInputGamepads.samples;
+ },
+
+ get_sample: function (index) {
+ const samples = GodotInputGamepads.samples;
+ return index < samples.length ? samples[index] : null;
+ },
+
+ sample: function () {
+ const pads = GodotInputGamepads.get_pads();
+ const samples = [];
+ for (let i = 0; i < pads.length; i++) {
+ const pad = pads[i];
+ if (!pad) {
+ samples.push(null);
+ continue;
+ }
+ const s = {
+ standard: pad.mapping === 'standard',
+ buttons: [],
+ axes: [],
+ connected: pad.connected,
+ };
+ for (let b = 0; b < pad.buttons.length; b++) {
+ s.buttons.push(pad.buttons[b].value);
+ }
+ for (let a = 0; a < pad.axes.length; a++) {
+ s.axes.push(pad.axes[a]);
+ }
+ samples.push(s);
+ }
+ GodotInputGamepads.samples = samples;
+ },
+
+ init: function (onchange) {
+ GodotEventListeners.samples = [];
+ function add(pad) {
+ const guid = GodotInputGamepads.get_guid(pad);
+ const c_id = GodotRuntime.allocString(pad.id);
+ const c_guid = GodotRuntime.allocString(guid);
+ onchange(pad.index, 1, c_id, c_guid);
+ GodotRuntime.free(c_id);
+ GodotRuntime.free(c_guid);
+ }
+ const pads = GodotInputGamepads.get_pads();
+ for (let i = 0; i < pads.length; i++) {
+ // Might be reserved space.
+ if (pads[i]) {
+ add(pads[i]);
+ }
+ }
+ GodotEventListeners.add(window, 'gamepadconnected', function (evt) {
+ add(evt.gamepad);
+ }, false);
+ GodotEventListeners.add(window, 'gamepaddisconnected', function (evt) {
+ onchange(evt.gamepad.index, 0);
+ }, false);
+ },
+
+ get_guid: function (pad) {
+ if (pad.mapping) {
+ return pad.mapping;
+ }
+ const ua = navigator.userAgent;
+ let os = 'Unknown';
+ if (ua.indexOf('Android') >= 0) {
+ os = 'Android';
+ } else if (ua.indexOf('Linux') >= 0) {
+ os = 'Linux';
+ } else if (ua.indexOf('iPhone') >= 0) {
+ os = 'iOS';
+ } else if (ua.indexOf('Macintosh') >= 0) {
+ // Updated iPads will fall into this category.
+ os = 'MacOSX';
+ } else if (ua.indexOf('Windows') >= 0) {
+ os = 'Windows';
+ }
+
+ const id = pad.id;
+ // Chrom* style: NAME (Vendor: xxxx Product: xxxx)
+ const exp1 = /vendor: ([0-9a-f]{4}) product: ([0-9a-f]{4})/i;
+ // Firefox/Safari style (safari may remove leading zeores)
+ const exp2 = /^([0-9a-f]+)-([0-9a-f]+)-/i;
+ let vendor = '';
+ let product = '';
+ if (exp1.test(id)) {
+ const match = exp1.exec(id);
+ vendor = match[1].padStart(4, '0');
+ product = match[2].padStart(4, '0');
+ } else if (exp2.test(id)) {
+ const match = exp2.exec(id);
+ vendor = match[1].padStart(4, '0');
+ product = match[2].padStart(4, '0');
+ }
+ if (!vendor || !product) {
+ return `${os}Unknown`;
+ }
+ return os + vendor + product;
+ },
+ },
+};
+mergeInto(LibraryManager.library, GodotInputGamepads);
+
+/*
+ * Drag and drop helper.
+ * This is pretty big, but basically detect dropped files on GodotConfig.canvas,
+ * process them one by one (recursively for directories), and copies them to
+ * the temporary FS path '/tmp/drop-[random]/' so it can be emitted as a godot
+ * event (that requires a string array of paths).
+ *
+ * NOTE: The temporary files are removed after the callback. This means that
+ * deferred callbacks won't be able to access the files.
+ */
+const GodotInputDragDrop = {
+ $GodotInputDragDrop__deps: ['$FS', '$GodotFS'],
+ $GodotInputDragDrop: {
+ promises: [],
+ pending_files: [],
+
+ add_entry: function (entry) {
+ if (entry.isDirectory) {
+ GodotInputDragDrop.add_dir(entry);
+ } else if (entry.isFile) {
+ GodotInputDragDrop.add_file(entry);
+ } else {
+ GodotRuntime.error('Unrecognized entry...', entry);
+ }
+ },
+
+ add_dir: function (entry) {
+ GodotInputDragDrop.promises.push(new Promise(function (resolve, reject) {
+ const reader = entry.createReader();
+ reader.readEntries(function (entries) {
+ for (let i = 0; i < entries.length; i++) {
+ GodotInputDragDrop.add_entry(entries[i]);
+ }
+ resolve();
+ });
+ }));
+ },
+
+ add_file: function (entry) {
+ GodotInputDragDrop.promises.push(new Promise(function (resolve, reject) {
+ entry.file(function (file) {
+ const reader = new FileReader();
+ reader.onload = function () {
+ const f = {
+ 'path': file.relativePath || file.webkitRelativePath,
+ 'name': file.name,
+ 'type': file.type,
+ 'size': file.size,
+ 'data': reader.result,
+ };
+ if (!f['path']) {
+ f['path'] = f['name'];
+ }
+ GodotInputDragDrop.pending_files.push(f);
+ resolve();
+ };
+ reader.onerror = function () {
+ GodotRuntime.print('Error reading file');
+ reject();
+ };
+ reader.readAsArrayBuffer(file);
+ }, function (err) {
+ GodotRuntime.print('Error!');
+ reject();
+ });
+ }));
+ },
+
+ process: function (resolve, reject) {
+ if (GodotInputDragDrop.promises.length === 0) {
+ resolve();
+ return;
+ }
+ GodotInputDragDrop.promises.pop().then(function () {
+ setTimeout(function () {
+ GodotInputDragDrop.process(resolve, reject);
+ }, 0);
+ });
+ },
+
+ _process_event: function (ev, callback) {
+ ev.preventDefault();
+ if (ev.dataTransfer.items) {
+ // Use DataTransferItemList interface to access the file(s)
+ for (let i = 0; i < ev.dataTransfer.items.length; i++) {
+ const item = ev.dataTransfer.items[i];
+ let entry = null;
+ if ('getAsEntry' in item) {
+ entry = item.getAsEntry();
+ } else if ('webkitGetAsEntry' in item) {
+ entry = item.webkitGetAsEntry();
+ }
+ if (entry) {
+ GodotInputDragDrop.add_entry(entry);
+ }
+ }
+ } else {
+ GodotRuntime.error('File upload not supported');
+ }
+ new Promise(GodotInputDragDrop.process).then(function () {
+ const DROP = `/tmp/drop-${parseInt(Math.random() * (1 << 30), 10)}/`;
+ const drops = [];
+ const files = [];
+ FS.mkdir(DROP);
+ GodotInputDragDrop.pending_files.forEach((elem) => {
+ const path = elem['path'];
+ GodotFS.copy_to_fs(DROP + path, elem['data']);
+ let idx = path.indexOf('/');
+ if (idx === -1) {
+ // Root file
+ drops.push(DROP + path);
+ } else {
+ // Subdir
+ const sub = path.substr(0, idx);
+ idx = sub.indexOf('/');
+ if (idx < 0 && drops.indexOf(DROP + sub) === -1) {
+ drops.push(DROP + sub);
+ }
+ }
+ files.push(DROP + path);
+ });
+ GodotInputDragDrop.promises = [];
+ GodotInputDragDrop.pending_files = [];
+ callback(drops);
+ if (GodotConfig.persistent_drops) {
+ // Delay removal at exit.
+ GodotOS.atexit(function (resolve, reject) {
+ GodotInputDragDrop.remove_drop(files, DROP);
+ resolve();
+ });
+ } else {
+ GodotInputDragDrop.remove_drop(files, DROP);
+ }
+ });
+ },
+
+ remove_drop: function (files, drop_path) {
+ const dirs = [drop_path.substr(0, drop_path.length - 1)];
+ // Remove temporary files
+ files.forEach(function (file) {
+ FS.unlink(file);
+ let dir = file.replace(drop_path, '');
+ let idx = dir.lastIndexOf('/');
+ while (idx > 0) {
+ dir = dir.substr(0, idx);
+ if (dirs.indexOf(drop_path + dir) === -1) {
+ dirs.push(drop_path + dir);
+ }
+ idx = dir.lastIndexOf('/');
+ }
+ });
+ // Remove dirs.
+ dirs.sort(function (a, b) {
+ const al = (a.match(/\//g) || []).length;
+ const bl = (b.match(/\//g) || []).length;
+ if (al > bl) {
+ return -1;
+ } else if (al < bl) {
+ return 1;
+ }
+ return 0;
+ }).forEach(function (dir) {
+ FS.rmdir(dir);
+ });
+ },
+
+ handler: function (callback) {
+ return function (ev) {
+ GodotInputDragDrop._process_event(ev, callback);
+ };
+ },
+ },
+};
+mergeInto(LibraryManager.library, GodotInputDragDrop);
+
+/*
+ * Godot exposed input functions.
+ */
+const GodotInput = {
+ $GodotInput__deps: ['$GodotRuntime', '$GodotConfig', '$GodotEventListeners', '$GodotInputGamepads', '$GodotInputDragDrop'],
+ $GodotInput: {
+ getModifiers: function (evt) {
+ return (evt.shiftKey + 0) + ((evt.altKey + 0) << 1) + ((evt.ctrlKey + 0) << 2) + ((evt.metaKey + 0) << 3);
+ },
+ computePosition: function (evt, rect) {
+ const canvas = GodotConfig.canvas;
+ const rw = canvas.width / rect.width;
+ const rh = canvas.height / rect.height;
+ const x = (evt.clientX - rect.x) * rw;
+ const y = (evt.clientY - rect.y) * rh;
+ return [x, y];
+ },
+ },
+
+ /*
+ * Mouse API
+ */
+ godot_js_input_mouse_move_cb__sig: 'vi',
+ godot_js_input_mouse_move_cb: function (callback) {
+ const func = GodotRuntime.get_func(callback);
+ const canvas = GodotConfig.canvas;
+ function move_cb(evt) {
+ const rect = canvas.getBoundingClientRect();
+ const pos = GodotInput.computePosition(evt, rect);
+ // Scale movement
+ const rw = canvas.width / rect.width;
+ const rh = canvas.height / rect.height;
+ const rel_pos_x = evt.movementX * rw;
+ const rel_pos_y = evt.movementY * rh;
+ const modifiers = GodotInput.getModifiers(evt);
+ func(pos[0], pos[1], rel_pos_x, rel_pos_y, modifiers);
+ }
+ GodotEventListeners.add(window, 'mousemove', move_cb, false);
+ },
+
+ godot_js_input_mouse_wheel_cb__sig: 'vi',
+ godot_js_input_mouse_wheel_cb: function (callback) {
+ const func = GodotRuntime.get_func(callback);
+ function wheel_cb(evt) {
+ if (func(evt['deltaX'] || 0, evt['deltaY'] || 0)) {
+ evt.preventDefault();
+ }
+ }
+ GodotEventListeners.add(GodotConfig.canvas, 'wheel', wheel_cb, false);
+ },
+
+ godot_js_input_mouse_button_cb__sig: 'vi',
+ godot_js_input_mouse_button_cb: function (callback) {
+ const func = GodotRuntime.get_func(callback);
+ const canvas = GodotConfig.canvas;
+ function button_cb(p_pressed, evt) {
+ const rect = canvas.getBoundingClientRect();
+ const pos = GodotInput.computePosition(evt, rect);
+ const modifiers = GodotInput.getModifiers(evt);
+ if (func(p_pressed, evt.button, pos[0], pos[1], modifiers)) {
+ evt.preventDefault();
+ }
+ }
+ GodotEventListeners.add(canvas, 'mousedown', button_cb.bind(null, 1), false);
+ GodotEventListeners.add(window, 'mouseup', button_cb.bind(null, 0), false);
+ },
+
+ /*
+ * Touch API
+ */
+ godot_js_input_touch_cb__sig: 'viii',
+ godot_js_input_touch_cb: function (callback, ids, coords) {
+ const func = GodotRuntime.get_func(callback);
+ const canvas = GodotConfig.canvas;
+ function touch_cb(type, evt) {
+ const rect = canvas.getBoundingClientRect();
+ const touches = evt.changedTouches;
+ for (let i = 0; i < touches.length; i++) {
+ const touch = touches[i];
+ const pos = GodotInput.computePosition(touch, rect);
+ GodotRuntime.setHeapValue(coords + (i * 2), pos[0], 'double');
+ GodotRuntime.setHeapValue(coords + (i * 2 + 8), pos[1], 'double');
+ GodotRuntime.setHeapValue(ids + i, touch.identifier, 'i32');
+ }
+ func(type, touches.length);
+ if (evt.cancelable) {
+ evt.preventDefault();
+ }
+ }
+ GodotEventListeners.add(canvas, 'touchstart', touch_cb.bind(null, 0), false);
+ GodotEventListeners.add(canvas, 'touchend', touch_cb.bind(null, 1), false);
+ GodotEventListeners.add(canvas, 'touchcancel', touch_cb.bind(null, 1), false);
+ GodotEventListeners.add(canvas, 'touchmove', touch_cb.bind(null, 2), false);
+ },
+
+ /*
+ * Key API
+ */
+ godot_js_input_key_cb__sig: 'viii',
+ godot_js_input_key_cb: function (callback, code, key) {
+ const func = GodotRuntime.get_func(callback);
+ function key_cb(pressed, evt) {
+ const modifiers = GodotInput.getModifiers(evt);
+ GodotRuntime.stringToHeap(evt.code, code, 32);
+ GodotRuntime.stringToHeap(evt.key, key, 32);
+ func(pressed, evt.repeat, modifiers);
+ evt.preventDefault();
+ }
+ GodotEventListeners.add(GodotConfig.canvas, 'keydown', key_cb.bind(null, 1), false);
+ GodotEventListeners.add(GodotConfig.canvas, 'keyup', key_cb.bind(null, 0), false);
+ },
+
+ /*
+ * Gamepad API
+ */
+ godot_js_input_gamepad_cb__sig: 'vi',
+ godot_js_input_gamepad_cb: function (change_cb) {
+ const onchange = GodotRuntime.get_func(change_cb);
+ GodotInputGamepads.init(onchange);
+ },
+
+ godot_js_input_gamepad_sample_count__sig: 'i',
+ godot_js_input_gamepad_sample_count: function () {
+ return GodotInputGamepads.get_samples().length;
+ },
+
+ godot_js_input_gamepad_sample__sig: 'i',
+ godot_js_input_gamepad_sample: function () {
+ GodotInputGamepads.sample();
+ return 0;
+ },
+
+ godot_js_input_gamepad_sample_get__sig: 'iiiiiii',
+ godot_js_input_gamepad_sample_get: function (p_index, r_btns, r_btns_num, r_axes, r_axes_num, r_standard) {
+ const sample = GodotInputGamepads.get_sample(p_index);
+ if (!sample || !sample.connected) {
+ return 1;
+ }
+ const btns = sample.buttons;
+ const btns_len = btns.length < 16 ? btns.length : 16;
+ for (let i = 0; i < btns_len; i++) {
+ GodotRuntime.setHeapValue(r_btns + (i << 2), btns[i], 'float');
+ }
+ GodotRuntime.setHeapValue(r_btns_num, btns_len, 'i32');
+ const axes = sample.axes;
+ const axes_len = axes.length < 10 ? axes.length : 10;
+ for (let i = 0; i < axes_len; i++) {
+ GodotRuntime.setHeapValue(r_axes + (i << 2), axes[i], 'float');
+ }
+ GodotRuntime.setHeapValue(r_axes_num, axes_len, 'i32');
+ const is_standard = sample.standard ? 1 : 0;
+ GodotRuntime.setHeapValue(r_standard, is_standard, 'i32');
+ return 0;
+ },
+
+ /*
+ * Drag/Drop API
+ */
+ godot_js_input_drop_files_cb__sig: 'vi',
+ godot_js_input_drop_files_cb: function (callback) {
+ const func = GodotRuntime.get_func(callback);
+ const dropFiles = function (files) {
+ const args = files || [];
+ if (!args.length) {
+ return;
+ }
+ const argc = args.length;
+ const argv = GodotRuntime.allocStringArray(args);
+ func(argv, argc);
+ GodotRuntime.freeStringArray(argv, argc);
+ };
+ const canvas = GodotConfig.canvas;
+ GodotEventListeners.add(canvas, 'dragover', function (ev) {
+ // Prevent default behavior (which would try to open the file(s))
+ ev.preventDefault();
+ }, false);
+ GodotEventListeners.add(canvas, 'drop', GodotInputDragDrop.handler(dropFiles));
+ },
+
+ /* Paste API */
+ godot_js_input_paste_cb__sig: 'vi',
+ godot_js_input_paste_cb: function (callback) {
+ const func = GodotRuntime.get_func(callback);
+ GodotEventListeners.add(window, 'paste', function (evt) {
+ const text = evt.clipboardData.getData('text');
+ const ptr = GodotRuntime.allocString(text);
+ func(ptr);
+ GodotRuntime.free(ptr);
+ }, false);
+ },
+};
+
+autoAddDeps(GodotInput, '$GodotInput');
+mergeInto(LibraryManager.library, GodotInput);
diff --git a/platform/javascript/js/libs/library_godot_os.js b/platform/javascript/js/libs/library_godot_os.js
index 5aa750757c..c552e99415 100644
--- a/platform/javascript/js/libs/library_godot_os.js
+++ b/platform/javascript/js/libs/library_godot_os.js
@@ -106,7 +106,7 @@ autoAddDeps(GodotConfig, '$GodotConfig');
mergeInto(LibraryManager.library, GodotConfig);
const GodotFS = {
- $GodotFS__deps: ['$FS', '$IDBFS', '$GodotRuntime'],
+ $GodotFS__deps: ['$ERRNO_CODES', '$FS', '$IDBFS', '$GodotRuntime'],
$GodotFS__postset: [
'Module["initFS"] = GodotFS.init;',
'Module["copyToFS"] = GodotFS.copy_to_fs;',
@@ -328,3 +328,43 @@ const GodotOS = {
autoAddDeps(GodotOS, '$GodotOS');
mergeInto(LibraryManager.library, GodotOS);
+
+/*
+ * Godot event listeners.
+ * Keeps track of registered event listeners so it can remove them on shutdown.
+ */
+const GodotEventListeners = {
+ $GodotEventListeners__deps: ['$GodotOS'],
+ $GodotEventListeners__postset: 'GodotOS.atexit(function(resolve, reject) { GodotEventListeners.clear(); resolve(); });',
+ $GodotEventListeners: {
+ handlers: [],
+
+ has: function (target, event, method, capture) {
+ return GodotEventListeners.handlers.findIndex(function (e) {
+ return e.target === target && e.event === event && e.method === method && e.capture === capture;
+ }) !== -1;
+ },
+
+ add: function (target, event, method, capture) {
+ if (GodotEventListeners.has(target, event, method, capture)) {
+ return;
+ }
+ function Handler(p_target, p_event, p_method, p_capture) {
+ this.target = p_target;
+ this.event = p_event;
+ this.method = p_method;
+ this.capture = p_capture;
+ }
+ GodotEventListeners.handlers.push(new Handler(target, event, method, capture));
+ target.addEventListener(event, method, capture);
+ },
+
+ clear: function () {
+ GodotEventListeners.handlers.forEach(function (h) {
+ h.target.removeEventListener(h.event, h.method, h.capture);
+ });
+ GodotEventListeners.handlers.length = 0;
+ },
+ },
+};
+mergeInto(LibraryManager.library, GodotEventListeners);
diff --git a/platform/javascript/os_javascript.cpp b/platform/javascript/os_javascript.cpp
index 76102d941b..4431bd5f1b 100644
--- a/platform/javascript/os_javascript.cpp
+++ b/platform/javascript/os_javascript.cpp
@@ -63,9 +63,7 @@ void OS_JavaScript::initialize() {
}
void OS_JavaScript::resume_audio() {
- if (audio_driver_javascript) {
- audio_driver_javascript->resume();
- }
+ AudioDriverJavaScript::resume();
}
void OS_JavaScript::set_main_loop(MainLoop *p_main_loop) {
@@ -101,10 +99,10 @@ void OS_JavaScript::delete_main_loop() {
void OS_JavaScript::finalize() {
delete_main_loop();
- if (audio_driver_javascript) {
- memdelete(audio_driver_javascript);
- audio_driver_javascript = nullptr;
+ for (AudioDriverJavaScript *driver : audio_drivers) {
+ memdelete(driver);
}
+ audio_drivers.clear();
}
// Miscellaneous
@@ -137,12 +135,12 @@ int OS_JavaScript::get_processor_count() const {
}
bool OS_JavaScript::_check_internal_feature_support(const String &p_feature) {
- if (p_feature == "HTML5" || p_feature == "web") {
+ if (p_feature == "html5" || p_feature == "web") {
return true;
}
#ifdef JAVASCRIPT_EVAL_ENABLED
- if (p_feature == "JavaScript") {
+ if (p_feature == "javascript") {
return true;
}
#endif
@@ -229,8 +227,13 @@ OS_JavaScript::OS_JavaScript() {
setenv("LANG", locale_ptr, true);
if (AudioDriverJavaScript::is_available()) {
- audio_driver_javascript = memnew(AudioDriverJavaScript);
- AudioDriverManager::add_driver(audio_driver_javascript);
+#ifdef NO_THREADS
+ audio_drivers.push_back(memnew(AudioDriverScriptProcessor));
+#endif
+ audio_drivers.push_back(memnew(AudioDriverWorklet));
+ }
+ for (int i = 0; i < audio_drivers.size(); i++) {
+ AudioDriverManager::add_driver(audio_drivers[i]);
}
idb_available = godot_js_os_fs_is_persistent();
diff --git a/platform/javascript/os_javascript.h b/platform/javascript/os_javascript.h
index efac2dbca7..d053082d92 100644
--- a/platform/javascript/os_javascript.h
+++ b/platform/javascript/os_javascript.h
@@ -40,7 +40,7 @@
class OS_JavaScript : public OS_Unix {
MainLoop *main_loop = nullptr;
- AudioDriverJavaScript *audio_driver_javascript = nullptr;
+ List<AudioDriverJavaScript *> audio_drivers;
bool idb_is_syncing = false;
bool idb_available = false;