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-rw-r--r--platform/javascript/.eslintrc.js8
-rw-r--r--platform/javascript/display_server_javascript.cpp7
-rw-r--r--platform/javascript/display_server_javascript.h2
-rw-r--r--platform/javascript/js/libs/library_godot_audio.js2
4 files changed, 18 insertions, 1 deletions
diff --git a/platform/javascript/.eslintrc.js b/platform/javascript/.eslintrc.js
index 0ff9d67d26..2c81f1f02d 100644
--- a/platform/javascript/.eslintrc.js
+++ b/platform/javascript/.eslintrc.js
@@ -39,5 +39,13 @@ module.exports = {
// Closure compiler (exported properties)
"quote-props": ["error", "consistent"],
"dot-notation": "off",
+ // No comma dangle for functions (it's madness, and ES2017)
+ "comma-dangle": ["error", {
+ "arrays": "always-multiline",
+ "objects": "always-multiline",
+ "imports": "always-multiline",
+ "exports": "always-multiline",
+ "functions": "never"
+ }],
}
};
diff --git a/platform/javascript/display_server_javascript.cpp b/platform/javascript/display_server_javascript.cpp
index be4d2cba20..124b4ee1c8 100644
--- a/platform/javascript/display_server_javascript.cpp
+++ b/platform/javascript/display_server_javascript.cpp
@@ -595,6 +595,12 @@ void DisplayServerJavaScript::virtual_keyboard_hide() {
godot_js_display_vk_hide();
}
+// Window blur callback
+EM_BOOL DisplayServerJavaScript::blur_callback(int p_event_type, const EmscriptenFocusEvent *p_event, void *p_user_data) {
+ Input::get_singleton()->release_pressed_events();
+ return false;
+}
+
// Gamepad
void DisplayServerJavaScript::gamepad_callback(int p_index, int p_connected, const char *p_id, const char *p_guid) {
Input *input = Input::get_singleton();
@@ -797,6 +803,7 @@ DisplayServerJavaScript::DisplayServerJavaScript(const String &p_rendering_drive
SET_EM_CALLBACK(canvas_id, mousedown, mouse_button_callback)
SET_EM_WINDOW_CALLBACK(mousemove, mousemove_callback)
SET_EM_WINDOW_CALLBACK(mouseup, mouse_button_callback)
+ SET_EM_WINDOW_CALLBACK(blur, blur_callback)
SET_EM_CALLBACK(canvas_id, wheel, wheel_callback)
SET_EM_CALLBACK(canvas_id, touchstart, touch_press_callback)
SET_EM_CALLBACK(canvas_id, touchmove, touchmove_callback)
diff --git a/platform/javascript/display_server_javascript.h b/platform/javascript/display_server_javascript.h
index bf5e229c9a..1863ddefeb 100644
--- a/platform/javascript/display_server_javascript.h
+++ b/platform/javascript/display_server_javascript.h
@@ -85,6 +85,8 @@ private:
static EM_BOOL touch_press_callback(int p_event_type, const EmscriptenTouchEvent *p_event, void *p_user_data);
static EM_BOOL touchmove_callback(int p_event_type, const EmscriptenTouchEvent *p_event, void *p_user_data);
+ static EM_BOOL blur_callback(int p_event_type, const EmscriptenFocusEvent *p_event, void *p_user_data);
+
static void gamepad_callback(int p_index, int p_connected, const char *p_id, const char *p_guid);
void process_joypads();
diff --git a/platform/javascript/js/libs/library_godot_audio.js b/platform/javascript/js/libs/library_godot_audio.js
index f6010fd12a..6cbb0567f4 100644
--- a/platform/javascript/js/libs/library_godot_audio.js
+++ b/platform/javascript/js/libs/library_godot_audio.js
@@ -229,7 +229,7 @@ const GodotAudioWorklet = {
'godot-processor',
{
'outputChannelCount': [channels],
- },
+ }
);
return Promise.resolve();
});