diff options
Diffstat (limited to 'platform/javascript')
-rw-r--r-- | platform/javascript/SCsub | 28 | ||||
-rw-r--r-- | platform/javascript/audio_driver_javascript.cpp | 6 | ||||
-rw-r--r-- | platform/javascript/audio_driver_javascript.h | 2 | ||||
-rw-r--r-- | platform/javascript/detect.py | 22 | ||||
-rw-r--r-- | platform/javascript/display_server_javascript.cpp | 80 | ||||
-rw-r--r-- | platform/javascript/display_server_javascript.h | 2 | ||||
-rw-r--r-- | platform/javascript/emscripten_helpers.py | 15 | ||||
-rw-r--r-- | platform/javascript/export/export.cpp | 8 | ||||
-rw-r--r-- | platform/javascript/godot_js.h | 6 | ||||
-rw-r--r-- | platform/javascript/http_client_javascript.cpp | 4 | ||||
-rw-r--r-- | platform/javascript/javascript_main.cpp | 2 | ||||
-rw-r--r-- | platform/javascript/js/dynlink.pre.js | 1 | ||||
-rw-r--r-- | platform/javascript/js/engine/engine.js | 2 | ||||
-rw-r--r-- | platform/javascript/js/libs/library_godot_display.js | 172 | ||||
-rw-r--r-- | platform/javascript/os_javascript.cpp | 8 | ||||
-rw-r--r-- | platform/javascript/os_javascript.h | 3 |
16 files changed, 273 insertions, 88 deletions
diff --git a/platform/javascript/SCsub b/platform/javascript/SCsub index 1d3f96a6b8..11a45d2811 100644 --- a/platform/javascript/SCsub +++ b/platform/javascript/SCsub @@ -27,8 +27,13 @@ if env["tools"]: sys_env.AddJSLibraries(["js/libs/library_godot_editor_tools.js"]) if env["javascript_eval"]: sys_env.AddJSLibraries(["js/libs/library_godot_eval.js"]) + for lib in sys_env["JS_LIBS"]: sys_env.Append(LINKFLAGS=["--js-library", lib]) +for js in env["JS_PRE"]: + sys_env.Append(LINKFLAGS=["--pre-js", env.File(js).path]) +for ext in env["JS_EXTERNS"]: + sys_env["ENV"]["EMCC_CLOSURE_ARGS"] += " --externs " + ext.path build = [] if env["gdnative_enabled"]: @@ -37,8 +42,6 @@ if env["gdnative_enabled"]: sys_env["LIBS"] = [] # We use IDBFS. Since Emscripten 1.39.1 it needs to be linked explicitly. sys_env.Append(LIBS=["idbfs.js"]) - # JS prepended to the module code loading the side library. - sys_env.Append(LINKFLAGS=["--pre-js", sys_env.File("js/dynlink.pre.js")]) # Configure it as a main module (dynamic linking support). sys_env.Append(CCFLAGS=["-s", "MAIN_MODULE=1"]) sys_env.Append(LINKFLAGS=["-s", "MAIN_MODULE=1"]) @@ -48,7 +51,6 @@ if env["gdnative_enabled"]: sys_env["ENV"]["EMCC_FORCE_STDLIBS"] = "libc,libc++,libc++abi" # The main emscripten runtime, with exported standard libraries. sys = sys_env.Program(build_targets, ["javascript_runtime.cpp"]) - sys_env.Depends(sys, "js/dynlink.pre.js") # The side library, containing all Godot code. wasm_env = env.Clone() @@ -66,16 +68,8 @@ else: build = sys_env.Program(build_targets, javascript_files + ["javascript_runtime.cpp"]) sys_env.Depends(build[0], sys_env["JS_LIBS"]) - -if "JS_PRE" in env: - for js in env["JS_PRE"]: - env.Append(LINKFLAGS=["--pre-js", env.File(js).path]) - env.Depends(build, env["JS_PRE"]) - -if "JS_EXTERNS" in env: - for ext in env["JS_EXTERNS"]: - env["ENV"]["EMCC_CLOSURE_ARGS"] += " --externs " + ext.path - env.Depends(build, env["JS_EXTERNS"]) +sys_env.Depends(build[0], sys_env["JS_PRE"]) +sys_env.Depends(build[0], sys_env["JS_EXTERNS"]) engine = [ "js/engine/preloader.js", @@ -100,7 +94,13 @@ out_files = [ zip_dir.File(binary_name + ".html"), zip_dir.File(binary_name + ".audio.worklet.js"), ] -html_file = "#misc/dist/html/editor.html" if env["tools"] else "#misc/dist/html/full-size.html" +html_file = "#misc/dist/html/full-size.html" +if env["tools"]: + subst_dict = {"\$GODOT_VERSION": env.GetBuildVersion()} + html_file = env.Substfile( + target="#bin/godot${PROGSUFFIX}.html", source="#misc/dist/html/editor.html", SUBST_DICT=subst_dict + ) + in_files = [js_wrapped, build[1], html_file, "#platform/javascript/js/libs/audio.worklet.js"] if env["gdnative_enabled"]: in_files.append(build[2]) # Runtime diff --git a/platform/javascript/audio_driver_javascript.cpp b/platform/javascript/audio_driver_javascript.cpp index 6395fdf721..f7cc9e6540 100644 --- a/platform/javascript/audio_driver_javascript.cpp +++ b/platform/javascript/audio_driver_javascript.cpp @@ -267,7 +267,7 @@ int AudioDriverJavaScript::WorkletNode::create(int p_buffer_size, int p_channels void AudioDriverJavaScript::WorkletNode::start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) { godot_audio_worklet_start(p_in_buf, p_in_buf_size, p_out_buf, p_out_buf_size, state); - thread = Thread::create(_audio_thread_func, this); + thread.start(_audio_thread_func, this); } void AudioDriverJavaScript::WorkletNode::lock() { @@ -280,8 +280,6 @@ void AudioDriverJavaScript::WorkletNode::unlock() { void AudioDriverJavaScript::WorkletNode::finish() { quit = true; // Ask thread to quit. - Thread::wait_to_finish(thread); - memdelete(thread); - thread = nullptr; + thread.wait_to_finish(); } #endif diff --git a/platform/javascript/audio_driver_javascript.h b/platform/javascript/audio_driver_javascript.h index d55ec261a4..393693640f 100644 --- a/platform/javascript/audio_driver_javascript.h +++ b/platform/javascript/audio_driver_javascript.h @@ -59,7 +59,7 @@ public: STATE_MAX, }; Mutex mutex; - Thread *thread = nullptr; + Thread thread; bool quit = false; int32_t state[STATE_MAX] = { 0 }; diff --git a/platform/javascript/detect.py b/platform/javascript/detect.py index 7d501e94b2..653d18f791 100644 --- a/platform/javascript/detect.py +++ b/platform/javascript/detect.py @@ -1,7 +1,14 @@ import os import sys -from emscripten_helpers import run_closure_compiler, create_engine_file, add_js_libraries, add_js_pre, add_js_externs +from emscripten_helpers import ( + run_closure_compiler, + create_engine_file, + add_js_libraries, + add_js_pre, + add_js_externs, + get_build_version, +) from methods import get_compiler_version from SCons.Util import WhereIs @@ -50,12 +57,13 @@ def get_flags(): def configure(env): - if not isinstance(env["initial_memory"], int): + try: + env["initial_memory"] = int(env["initial_memory"]) + except Exception: print("Initial memory must be a valid integer") sys.exit(255) ## Build type - if env["target"] == "release": # Use -Os to prioritize optimizing for reduced file size. This is # particularly valuable for the web platform because it directly @@ -131,11 +139,17 @@ def configure(env): jscc = env.Builder(generator=run_closure_compiler, suffix=".cc.js", src_suffix=".js") env.Append(BUILDERS={"BuildJS": jscc}) - # Add helper method for adding libraries. + # Add helper method for adding libraries, externs, pre-js. + env["JS_LIBS"] = [] + env["JS_PRE"] = [] + env["JS_EXTERNS"] = [] env.AddMethod(add_js_libraries, "AddJSLibraries") env.AddMethod(add_js_pre, "AddJSPre") env.AddMethod(add_js_externs, "AddJSExterns") + # Add method for getting build version string. + env.AddMethod(get_build_version, "GetBuildVersion") + # Add method that joins/compiles our Engine files. env.AddMethod(create_engine_file, "CreateEngineFile") diff --git a/platform/javascript/display_server_javascript.cpp b/platform/javascript/display_server_javascript.cpp index f10627b0b6..915e8eeacf 100644 --- a/platform/javascript/display_server_javascript.cpp +++ b/platform/javascript/display_server_javascript.cpp @@ -558,57 +558,51 @@ bool DisplayServerJavaScript::screen_is_touchscreen(int p_screen) const { } // Gamepad - -EM_BOOL DisplayServerJavaScript::gamepad_change_callback(int p_event_type, const EmscriptenGamepadEvent *p_event, void *p_user_data) { +void DisplayServerJavaScript::gamepad_callback(int p_index, int p_connected, const char *p_id, const char *p_guid) { Input *input = Input::get_singleton(); - if (p_event_type == EMSCRIPTEN_EVENT_GAMEPADCONNECTED) { - String guid = ""; - if (String::utf8(p_event->mapping) == "standard") - guid = "Default HTML5 Gamepad"; - input->joy_connection_changed(p_event->index, true, String::utf8(p_event->id), guid); + if (p_connected) { + input->joy_connection_changed(p_index, true, String::utf8(p_id), String::utf8(p_guid)); } else { - input->joy_connection_changed(p_event->index, false, ""); + input->joy_connection_changed(p_index, false, ""); } - return true; } void DisplayServerJavaScript::process_joypads() { - int joypad_count = emscripten_get_num_gamepads(); Input *input = Input::get_singleton(); - for (int joypad = 0; joypad < joypad_count; joypad++) { - EmscriptenGamepadEvent state; - EMSCRIPTEN_RESULT query_result = emscripten_get_gamepad_status(joypad, &state); - // Chromium reserves gamepads slots, so NO_DATA is an expected result. - ERR_CONTINUE(query_result != EMSCRIPTEN_RESULT_SUCCESS && - query_result != EMSCRIPTEN_RESULT_NO_DATA); - if (query_result == EMSCRIPTEN_RESULT_SUCCESS && state.connected) { - int button_count = MIN(state.numButtons, 18); - int axis_count = MIN(state.numAxes, 8); - for (int button = 0; button < button_count; button++) { - float value = state.analogButton[button]; - input->joy_button(joypad, button, value); - } - for (int axis = 0; axis < axis_count; axis++) { + int32_t pads = godot_js_display_gamepad_sample_count(); + int32_t s_btns_num = 0; + int32_t s_axes_num = 0; + int32_t s_standard = 0; + float s_btns[16]; + float s_axes[10]; + for (int idx = 0; idx < pads; idx++) { + int err = godot_js_display_gamepad_sample_get(idx, s_btns, &s_btns_num, s_axes, &s_axes_num, &s_standard); + if (err) { + continue; + } + for (int b = 0; b < s_btns_num; b++) { + float value = s_btns[b]; + // Buttons 6 and 7 in the standard mapping need to be + // axis to be handled as JOY_AXIS_TRIGGER by Godot. + if (s_standard && (b == 6 || b == 7)) { Input::JoyAxis joy_axis; - joy_axis.min = -1; - joy_axis.value = state.axis[axis]; - input->joy_axis(joypad, axis, joy_axis); + joy_axis.min = 0; + joy_axis.value = value; + int a = b == 6 ? JOY_AXIS_TRIGGER_LEFT : JOY_AXIS_TRIGGER_RIGHT; + input->joy_axis(idx, a, joy_axis); + } else { + input->joy_button(idx, b, value); } } + for (int a = 0; a < s_axes_num; a++) { + Input::JoyAxis joy_axis; + joy_axis.min = -1; + joy_axis.value = s_axes[a]; + input->joy_axis(idx, a, joy_axis); + } } } -#if 0 -bool DisplayServerJavaScript::is_joy_known(int p_device) { - return Input::get_singleton()->is_joy_mapped(p_device); -} - - -String DisplayServerJavaScript::get_joy_guid(int p_device) const { - return Input::get_singleton()->get_joy_guid_remapped(p_device); -} -#endif - Vector<String> DisplayServerJavaScript::get_rendering_drivers_func() { Vector<String> drivers; drivers.push_back("dummy"); @@ -766,9 +760,6 @@ DisplayServerJavaScript::DisplayServerJavaScript(const String &p_rendering_drive #define SET_EM_WINDOW_CALLBACK(ev, cb) \ result = emscripten_set_##ev##_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, false, &cb); \ EM_CHECK(ev) -#define SET_EM_CALLBACK_NOTARGET(ev, cb) \ - result = emscripten_set_##ev##_callback(nullptr, true, &cb); \ - EM_CHECK(ev) // These callbacks from Emscripten's html5.h suffice to access most // JavaScript APIs. SET_EM_CALLBACK(canvas_id, mousedown, mouse_button_callback) @@ -783,9 +774,6 @@ DisplayServerJavaScript::DisplayServerJavaScript(const String &p_rendering_drive SET_EM_CALLBACK(canvas_id, keypress, keypress_callback) SET_EM_CALLBACK(canvas_id, keyup, keyup_callback) SET_EM_CALLBACK(EMSCRIPTEN_EVENT_TARGET_DOCUMENT, fullscreenchange, fullscreen_change_callback) - SET_EM_CALLBACK_NOTARGET(gamepadconnected, gamepad_change_callback) - SET_EM_CALLBACK_NOTARGET(gamepaddisconnected, gamepad_change_callback) -#undef SET_EM_CALLBACK_NOTARGET #undef SET_EM_CALLBACK #undef EM_CHECK @@ -798,6 +786,7 @@ DisplayServerJavaScript::DisplayServerJavaScript(const String &p_rendering_drive WINDOW_EVENT_FOCUS_OUT); godot_js_display_paste_cb(update_clipboard_callback); godot_js_display_drop_files_cb(drop_files_js_callback); + godot_js_display_gamepad_cb(&DisplayServerJavaScript::gamepad_callback); Input::get_singleton()->set_event_dispatch_function(_dispatch_input_event); } @@ -1026,8 +1015,9 @@ bool DisplayServerJavaScript::can_any_window_draw() const { } void DisplayServerJavaScript::process_events() { - if (emscripten_sample_gamepad_data() == EMSCRIPTEN_RESULT_SUCCESS) + if (godot_js_display_gamepad_sample() == OK) { process_joypads(); + } } int DisplayServerJavaScript::get_current_video_driver() const { diff --git a/platform/javascript/display_server_javascript.h b/platform/javascript/display_server_javascript.h index 916be1ae45..e28fbc56f3 100644 --- a/platform/javascript/display_server_javascript.h +++ b/platform/javascript/display_server_javascript.h @@ -86,7 +86,7 @@ private: static EM_BOOL touch_press_callback(int p_event_type, const EmscriptenTouchEvent *p_event, void *p_user_data); static EM_BOOL touchmove_callback(int p_event_type, const EmscriptenTouchEvent *p_event, void *p_user_data); - static EM_BOOL gamepad_change_callback(int p_event_type, const EmscriptenGamepadEvent *p_event, void *p_user_data); + static void gamepad_callback(int p_index, int p_connected, const char *p_id, const char *p_guid); void process_joypads(); static Vector<String> get_rendering_drivers_func(); diff --git a/platform/javascript/emscripten_helpers.py b/platform/javascript/emscripten_helpers.py index 278186e4c0..d08555916b 100644 --- a/platform/javascript/emscripten_helpers.py +++ b/platform/javascript/emscripten_helpers.py @@ -15,6 +15,15 @@ def run_closure_compiler(target, source, env, for_signature): return " ".join(cmd) +def get_build_version(env): + import version + + name = "custom_build" + if os.getenv("BUILD_NAME") != None: + name = os.getenv("BUILD_NAME") + return "%d.%d.%d.%s.%s" % (version.major, version.minor, version.patch, version.status, name) + + def create_engine_file(env, target, source, externs): if env["use_closure_compiler"]: return env.BuildJS(target, source, JSEXTERNS=externs) @@ -22,18 +31,12 @@ def create_engine_file(env, target, source, externs): def add_js_libraries(env, libraries): - if "JS_LIBS" not in env: - env["JS_LIBS"] = [] env.Append(JS_LIBS=env.File(libraries)) def add_js_pre(env, js_pre): - if "JS_PRE" not in env: - env["JS_PRE"] = [] env.Append(JS_PRE=env.File(js_pre)) def add_js_externs(env, externs): - if "JS_EXTERNS" not in env: - env["JS_EXTERNS"] = [] env.Append(JS_EXTERNS=env.File(externs)) diff --git a/platform/javascript/export/export.cpp b/platform/javascript/export/export.cpp index 48ccc1f87a..f5d8a68994 100644 --- a/platform/javascript/export/export.cpp +++ b/platform/javascript/export/export.cpp @@ -135,6 +135,7 @@ public: s += "Access-Control-Allow-Origin: *\r\n"; s += "Cross-Origin-Opener-Policy: same-origin\r\n"; s += "Cross-Origin-Embedder-Policy: require-corp\r\n"; + s += "Cache-Control: no-store, max-age=0\r\n"; s += "\r\n"; CharString cs = s.utf8(); Error err = connection->put_data((const uint8_t *)cs.get_data(), cs.size() - 1); @@ -213,7 +214,7 @@ class EditorExportPlatformJavaScript : public EditorExportPlatform { Ref<EditorHTTPServer> server; bool server_quit = false; Mutex server_lock; - Thread *server_thread = nullptr; + Thread server_thread; enum ExportMode { EXPORT_MODE_NORMAL = 0, @@ -681,7 +682,7 @@ void EditorExportPlatformJavaScript::_server_thread_poll(void *data) { EditorExportPlatformJavaScript::EditorExportPlatformJavaScript() { server.instance(); - server_thread = Thread::create(_server_thread_poll, this); + server_thread.start(_server_thread_poll, this); Ref<Image> img = memnew(Image(_javascript_logo)); logo.instance(); @@ -702,8 +703,7 @@ EditorExportPlatformJavaScript::EditorExportPlatformJavaScript() { EditorExportPlatformJavaScript::~EditorExportPlatformJavaScript() { server->stop(); server_quit = true; - Thread::wait_to_finish(server_thread); - memdelete(server_thread); + server_thread.wait_to_finish(); } void register_javascript_exporter() { diff --git a/platform/javascript/godot_js.h b/platform/javascript/godot_js.h index 5b98253b08..0006848756 100644 --- a/platform/javascript/godot_js.h +++ b/platform/javascript/godot_js.h @@ -76,6 +76,12 @@ extern int godot_js_display_cursor_is_hidden(); extern void godot_js_display_cursor_set_custom_shape(const char *p_shape, const uint8_t *p_ptr, int p_len, int p_hotspot_x, int p_hotspot_y); extern void godot_js_display_cursor_set_visible(int p_visible); +// Display gamepad +extern char *godot_js_display_gamepad_cb(void (*p_on_change)(int p_index, int p_connected, const char *p_id, const char *p_guid)); +extern int godot_js_display_gamepad_sample(); +extern int godot_js_display_gamepad_sample_count(); +extern int godot_js_display_gamepad_sample_get(int p_idx, float r_btns[16], int32_t *r_btns_num, float r_axes[10], int32_t *r_axes_num, int32_t *r_standard); + // Display listeners extern void godot_js_display_notification_cb(void (*p_callback)(int p_notification), int p_enter, int p_exit, int p_in, int p_out); extern void godot_js_display_paste_cb(void (*p_callback)(const char *p_text)); diff --git a/platform/javascript/http_client_javascript.cpp b/platform/javascript/http_client_javascript.cpp index 44819c495c..c8c48dd582 100644 --- a/platform/javascript/http_client_javascript.cpp +++ b/platform/javascript/http_client_javascript.cpp @@ -220,13 +220,13 @@ Error HTTPClient::poll() { has_polled = true; } else { // forcing synchronous requests is not possible on the web - if (last_polling_frame == Engine::get_singleton()->get_idle_frames()) { + if (last_polling_frame == Engine::get_singleton()->get_process_frames()) { WARN_PRINT("HTTPClient polled multiple times in one frame, " "but request cannot progress more than once per " "frame on the HTML5 platform."); } } - last_polling_frame = Engine::get_singleton()->get_idle_frames(); + last_polling_frame = Engine::get_singleton()->get_process_frames(); #endif polled_response_code = godot_xhr_get_status(xhr_id); diff --git a/platform/javascript/javascript_main.cpp b/platform/javascript/javascript_main.cpp index 5656ecd7dc..0b8af70b13 100644 --- a/platform/javascript/javascript_main.cpp +++ b/platform/javascript/javascript_main.cpp @@ -87,7 +87,7 @@ extern EMSCRIPTEN_KEEPALIVE int godot_js_main(int argc, char *argv[]) { ResourceLoader::set_abort_on_missing_resources(false); Main::start(); - os->get_main_loop()->init(); + os->get_main_loop()->initialize(); emscripten_set_main_loop(main_loop_callback, -1, false); // Immediately run the first iteration. // We are inside an animation frame, we want to immediately draw on the newly setup canvas. diff --git a/platform/javascript/js/dynlink.pre.js b/platform/javascript/js/dynlink.pre.js deleted file mode 100644 index 34bc371ea9..0000000000 --- a/platform/javascript/js/dynlink.pre.js +++ /dev/null @@ -1 +0,0 @@ -Module['dynamicLibraries'] = [Module['thisProgram'] + '.side.wasm'].concat(Module['dynamicLibraries'] ? Module['dynamicLibraries'] : []); diff --git a/platform/javascript/js/engine/engine.js b/platform/javascript/js/engine/engine.js index 4b8a7dde69..01232cbece 100644 --- a/platform/javascript/js/engine/engine.js +++ b/platform/javascript/js/engine/engine.js @@ -62,7 +62,7 @@ const Engine = (function () { // Emscripten configuration. config['thisProgram'] = me.executableName; config['noExitRuntime'] = true; - config['dynamicLibraries'] = me.gdnativeLibs; + config['dynamicLibraries'] = [`${me.executableName}.side.wasm`].concat(me.gdnativeLibs); Godot(config).then(function (module) { module['initFS'](me.persistentPaths).then(function (fs_err) { me.rtenv = module; diff --git a/platform/javascript/js/libs/library_godot_display.js b/platform/javascript/js/libs/library_godot_display.js index d1f4d9595b..2977b7c122 100644 --- a/platform/javascript/js/libs/library_godot_display.js +++ b/platform/javascript/js/libs/library_godot_display.js @@ -269,13 +269,140 @@ const GodotDisplayCursor = { }; mergeInto(LibraryManager.library, GodotDisplayCursor); +/* + * Display Gamepad API helper. + */ +const GodotDisplayGamepads = { + $GodotDisplayGamepads__deps: ['$GodotRuntime', '$GodotDisplayListeners'], + $GodotDisplayGamepads: { + samples: [], + + get_pads: function () { + try { + // Will throw in iframe when permission is denied. + // Will throw/warn in the future for insecure contexts. + // See https://github.com/w3c/gamepad/pull/120 + const pads = navigator.getGamepads(); + if (pads) { + return pads; + } + return []; + } catch (e) { + return []; + } + }, + + get_samples: function () { + return GodotDisplayGamepads.samples; + }, + + get_sample: function (index) { + const samples = GodotDisplayGamepads.samples; + return index < samples.length ? samples[index] : null; + }, + + sample: function () { + const pads = GodotDisplayGamepads.get_pads(); + const samples = []; + for (let i = 0; i < pads.length; i++) { + const pad = pads[i]; + if (!pad) { + samples.push(null); + continue; + } + const s = { + standard: pad.mapping === 'standard', + buttons: [], + axes: [], + connected: pad.connected, + }; + for (let b = 0; b < pad.buttons.length; b++) { + s.buttons.push(pad.buttons[b].value); + } + for (let a = 0; a < pad.axes.length; a++) { + s.axes.push(pad.axes[a]); + } + samples.push(s); + } + GodotDisplayGamepads.samples = samples; + }, + + init: function (onchange) { + GodotDisplayListeners.samples = []; + function add(pad) { + const guid = GodotDisplayGamepads.get_guid(pad); + const c_id = GodotRuntime.allocString(pad.id); + const c_guid = GodotRuntime.allocString(guid); + onchange(pad.index, 1, c_id, c_guid); + GodotRuntime.free(c_id); + GodotRuntime.free(c_guid); + } + const pads = GodotDisplayGamepads.get_pads(); + for (let i = 0; i < pads.length; i++) { + // Might be reserved space. + if (pads[i]) { + add(pads[i]); + } + } + GodotDisplayListeners.add(window, 'gamepadconnected', function (evt) { + add(evt.gamepad); + }, false); + GodotDisplayListeners.add(window, 'gamepaddisconnected', function (evt) { + onchange(evt.gamepad.index, 0); + }, false); + }, + + get_guid: function (pad) { + if (pad.mapping) { + return pad.mapping; + } + const ua = navigator.userAgent; + let os = 'Unknown'; + if (ua.indexOf('Android') >= 0) { + os = 'Android'; + } else if (ua.indexOf('Linux') >= 0) { + os = 'Linux'; + } else if (ua.indexOf('iPhone') >= 0) { + os = 'iOS'; + } else if (ua.indexOf('Macintosh') >= 0) { + // Updated iPads will fall into this category. + os = 'MacOSX'; + } else if (ua.indexOf('Windows') >= 0) { + os = 'Windows'; + } + + const id = pad.id; + // Chrom* style: NAME (Vendor: xxxx Product: xxxx) + const exp1 = /vendor: ([0-9a-f]{4}) product: ([0-9a-f]{4})/i; + // Firefox/Safari style (safari may remove leading zeores) + const exp2 = /^([0-9a-f]+)-([0-9a-f]+)-/i; + let vendor = ''; + let product = ''; + if (exp1.test(id)) { + const match = exp1.exec(id); + vendor = match[1].padStart(4, '0'); + product = match[2].padStart(4, '0'); + } else if (exp2.test(id)) { + const match = exp2.exec(id); + vendor = match[1].padStart(4, '0'); + product = match[2].padStart(4, '0'); + } + if (!vendor || !product) { + return `${os}Unknown`; + } + return os + vendor + product; + }, + }, +}; +mergeInto(LibraryManager.library, GodotDisplayGamepads); + /** * Display server interface. * * Exposes all the functions needed by DisplayServer implementation. */ const GodotDisplay = { - $GodotDisplay__deps: ['$GodotConfig', '$GodotRuntime', '$GodotDisplayCursor', '$GodotDisplayListeners', '$GodotDisplayDragDrop'], + $GodotDisplay__deps: ['$GodotConfig', '$GodotRuntime', '$GodotDisplayCursor', '$GodotDisplayListeners', '$GodotDisplayDragDrop', '$GodotDisplayGamepads'], $GodotDisplay: { window_icon: '', }, @@ -491,6 +618,49 @@ const GodotDisplay = { }, false); GodotDisplayListeners.add(canvas, 'drop', GodotDisplayDragDrop.handler(dropFiles)); }, + + /* + * Gamepads + */ + godot_js_display_gamepad_cb__sig: 'vi', + godot_js_display_gamepad_cb: function (change_cb) { + const onchange = GodotRuntime.get_func(change_cb); + GodotDisplayGamepads.init(onchange); + }, + + godot_js_display_gamepad_sample_count__sig: 'i', + godot_js_display_gamepad_sample_count: function () { + return GodotDisplayGamepads.get_samples().length; + }, + + godot_js_display_gamepad_sample__sig: 'i', + godot_js_display_gamepad_sample: function () { + GodotDisplayGamepads.sample(); + return 0; + }, + + godot_js_display_gamepad_sample_get__sig: 'iiiiiii', + godot_js_display_gamepad_sample_get: function (p_index, r_btns, r_btns_num, r_axes, r_axes_num, r_standard) { + const sample = GodotDisplayGamepads.get_sample(p_index); + if (!sample || !sample.connected) { + return 1; + } + const btns = sample.buttons; + const btns_len = btns.length < 16 ? btns.length : 16; + for (let i = 0; i < btns_len; i++) { + GodotRuntime.setHeapValue(r_btns + (i << 2), btns[i], 'float'); + } + GodotRuntime.setHeapValue(r_btns_num, btns_len, 'i32'); + const axes = sample.axes; + const axes_len = axes.length < 10 ? axes.length : 10; + for (let i = 0; i < axes_len; i++) { + GodotRuntime.setHeapValue(r_axes + (i << 2), axes[i], 'float'); + } + GodotRuntime.setHeapValue(r_axes_num, axes_len, 'i32'); + const is_standard = sample.standard ? 1 : 0; + GodotRuntime.setHeapValue(r_standard, is_standard, 'i32'); + return 0; + }, }; autoAddDeps(GodotDisplay, '$GodotDisplay'); diff --git a/platform/javascript/os_javascript.cpp b/platform/javascript/os_javascript.cpp index 3fb5d4ad6a..b922b2ba91 100644 --- a/platform/javascript/os_javascript.cpp +++ b/platform/javascript/os_javascript.cpp @@ -106,14 +106,18 @@ void OS_JavaScript::finalize() { // Miscellaneous -Error OS_JavaScript::execute(const String &p_path, const List<String> &p_arguments, bool p_blocking, ProcessID *r_child_id, String *r_pipe, int *r_exitcode, bool read_stderr, Mutex *p_pipe_mutex) { +Error OS_JavaScript::execute(const String &p_path, const List<String> &p_arguments, String *r_pipe, int *r_exitcode, bool read_stderr, Mutex *p_pipe_mutex) { + return create_process(p_path, p_arguments); +} + +Error OS_JavaScript::create_process(const String &p_path, const List<String> &p_arguments, ProcessID *r_child_id) { Array args; for (const List<String>::Element *E = p_arguments.front(); E; E = E->next()) { args.push_back(E->get()); } String json_args = JSON::print(args); int failed = godot_js_os_execute(json_args.utf8().get_data()); - ERR_FAIL_COND_V_MSG(failed, ERR_UNAVAILABLE, "OS::execute() must be implemented in JavaScript via 'engine.setOnExecute' if required."); + ERR_FAIL_COND_V_MSG(failed, ERR_UNAVAILABLE, "OS::execute() or create_process() must be implemented in JavaScript via 'engine.setOnExecute' if required."); return OK; } diff --git a/platform/javascript/os_javascript.h b/platform/javascript/os_javascript.h index 9c8da0c898..8db62d9d1c 100644 --- a/platform/javascript/os_javascript.h +++ b/platform/javascript/os_javascript.h @@ -70,7 +70,8 @@ public: MainLoop *get_main_loop() const override; bool main_loop_iterate(); - Error execute(const String &p_path, const List<String> &p_arguments, bool p_blocking = true, ProcessID *r_child_id = nullptr, String *r_pipe = nullptr, int *r_exitcode = nullptr, bool read_stderr = false, Mutex *p_pipe_mutex = nullptr) override; + Error execute(const String &p_path, const List<String> &p_arguments, String *r_pipe = nullptr, int *r_exitcode = nullptr, bool read_stderr = false, Mutex *p_pipe_mutex = nullptr) override; + Error create_process(const String &p_path, const List<String> &p_arguments, ProcessID *r_child_id = nullptr) override; Error kill(const ProcessID &p_pid) override; int get_process_id() const override; |