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-rw-r--r--platform/javascript/display_server_javascript.cpp8
-rw-r--r--platform/javascript/export/export_plugin.cpp2
2 files changed, 5 insertions, 5 deletions
diff --git a/platform/javascript/display_server_javascript.cpp b/platform/javascript/display_server_javascript.cpp
index c2eb826db9..c7d68019a1 100644
--- a/platform/javascript/display_server_javascript.cpp
+++ b/platform/javascript/display_server_javascript.cpp
@@ -677,7 +677,7 @@ DisplayServerJavaScript::DisplayServerJavaScript(const String &p_rendering_drive
// Expose method for requesting quit.
godot_js_os_request_quit_cb(request_quit_callback);
- RasterizerDummy::make_current(); // TODO GLES2 in Godot 4.0... or webgpu?
+ RasterizerDummy::make_current(); // TODO OpenGL in Godot 4.0... or webgpu?
#if 0
EmscriptenWebGLContextAttributes attributes;
emscripten_webgl_init_context_attributes(&attributes);
@@ -691,10 +691,10 @@ DisplayServerJavaScript::DisplayServerJavaScript(const String &p_rendering_drive
bool gl_initialization_error = false;
- if (RasterizerGLES2::is_viable() == OK) {
+ if (RasterizerGLES3::is_viable() == OK) {
attributes.majorVersion = 1;
- RasterizerGLES2::register_config();
- RasterizerGLES2::make_current();
+ RasterizerGLES3::register_config();
+ RasterizerGLES3::make_current();
} else {
gl_initialization_error = true;
}
diff --git a/platform/javascript/export/export_plugin.cpp b/platform/javascript/export/export_plugin.cpp
index 1084a0adf7..b4f93b9b44 100644
--- a/platform/javascript/export/export_plugin.cpp
+++ b/platform/javascript/export/export_plugin.cpp
@@ -300,7 +300,7 @@ void EditorExportPlatformJavaScript::get_preset_features(const Ref<EditorExportP
if (p_preset->get("vram_texture_compression/for_mobile")) {
String driver = ProjectSettings::get_singleton()->get("rendering/driver/driver_name");
- if (driver == "GLES2") {
+ if (driver == "OpenGL3") {
r_features->push_back("etc");
} else if (driver == "Vulkan") {
// FIXME: Review if this is correct.