diff options
Diffstat (limited to 'platform/javascript')
-rw-r--r-- | platform/javascript/SCsub | 40 | ||||
-rw-r--r-- | platform/javascript/detect.py | 8 | ||||
-rw-r--r-- | platform/javascript/display_server_javascript.cpp | 2 | ||||
-rw-r--r-- | platform/javascript/emscripten_helpers.py | 61 | ||||
-rw-r--r-- | platform/javascript/godot_js.h | 2 | ||||
-rw-r--r-- | platform/javascript/js/libs/library_godot_audio.js | 5 | ||||
-rw-r--r-- | platform/javascript/js/libs/library_godot_display.js | 15 |
7 files changed, 83 insertions, 50 deletions
diff --git a/platform/javascript/SCsub b/platform/javascript/SCsub index 72e999b38d..a760e36982 100644 --- a/platform/javascript/SCsub +++ b/platform/javascript/SCsub @@ -86,40 +86,6 @@ wrap_list = [ ] js_wrapped = env.Textfile("#bin/godot", [env.File(f) for f in wrap_list], TEXTFILESUFFIX="${PROGSUFFIX}.wrapped.js") -zip_dir = env.Dir("#bin/.javascript_zip") -binary_name = "godot.tools" if env["tools"] else "godot" -out_files = [ - zip_dir.File(binary_name + ".js"), - zip_dir.File(binary_name + ".wasm"), - zip_dir.File(binary_name + ".html"), - zip_dir.File(binary_name + ".audio.worklet.js"), -] -html_file = "#misc/dist/html/full-size.html" -if env["tools"]: - subst_dict = {"@GODOT_VERSION@": env.GetBuildVersion()} - html_file = env.Substfile( - target="#bin/godot${PROGSUFFIX}.html", source="#misc/dist/html/editor.html", SUBST_DICT=subst_dict - ) - -in_files = [js_wrapped, build[1], html_file, "#platform/javascript/js/libs/audio.worklet.js"] -if env["gdnative_enabled"]: - in_files.append(build[2]) # Runtime - out_files.append(zip_dir.File(binary_name + ".side.wasm")) -elif env["threads_enabled"]: - in_files.append(build[2]) # Worker - out_files.append(zip_dir.File(binary_name + ".worker.js")) - -if env["tools"]: - in_files.append("#misc/dist/html/logo.svg") - out_files.append(zip_dir.File("logo.svg")) - in_files.append("#icon.png") - out_files.append(zip_dir.File("favicon.png")) - -zip_files = env.InstallAs(out_files, in_files) -env.Zip( - "#bin/godot", - zip_files, - ZIPROOT=zip_dir, - ZIPSUFFIX="${PROGSUFFIX}${ZIPSUFFIX}", - ZIPCOMSTR="Archiving $SOURCES as $TARGET", -) +# Extra will be the thread worker, or the GDNative side, or None +extra = build[2] if len(build) > 2 else None +env.CreateTemplateZip(js_wrapped, build[1], extra) diff --git a/platform/javascript/detect.py b/platform/javascript/detect.py index 4297088c09..e80ef374ec 100644 --- a/platform/javascript/detect.py +++ b/platform/javascript/detect.py @@ -7,7 +7,7 @@ from emscripten_helpers import ( add_js_libraries, add_js_pre, add_js_externs, - get_build_version, + create_template_zip, ) from methods import get_compiler_version from SCons.Util import WhereIs @@ -147,12 +147,12 @@ def configure(env): env.AddMethod(add_js_pre, "AddJSPre") env.AddMethod(add_js_externs, "AddJSExterns") - # Add method for getting build version string. - env.AddMethod(get_build_version, "GetBuildVersion") - # Add method that joins/compiles our Engine files. env.AddMethod(create_engine_file, "CreateEngineFile") + # Add method for creating the final zip file + env.AddMethod(create_template_zip, "CreateTemplateZip") + # Closure compiler extern and support for ecmascript specs (const, let, etc). env["ENV"]["EMCC_CLOSURE_ARGS"] = "--language_in ECMASCRIPT6" diff --git a/platform/javascript/display_server_javascript.cpp b/platform/javascript/display_server_javascript.cpp index a605f22e16..12e06e24dc 100644 --- a/platform/javascript/display_server_javascript.cpp +++ b/platform/javascript/display_server_javascript.cpp @@ -683,7 +683,7 @@ DisplayServerJavaScript::DisplayServerJavaScript(const String &p_rendering_drive godot_js_config_canvas_id_get(canvas_id, 256); // Handle contextmenu, webglcontextlost - godot_js_display_setup_canvas(p_resolution.x, p_resolution.y, p_mode == WINDOW_MODE_FULLSCREEN); + godot_js_display_setup_canvas(p_resolution.x, p_resolution.y, p_mode == WINDOW_MODE_FULLSCREEN, OS::get_singleton()->is_hidpi_allowed() ? 1 : 0); // Check if it's windows. swap_cancel_ok = godot_js_display_is_swap_ok_cancel() == 1; diff --git a/platform/javascript/emscripten_helpers.py b/platform/javascript/emscripten_helpers.py index d08555916b..04fbba8a41 100644 --- a/platform/javascript/emscripten_helpers.py +++ b/platform/javascript/emscripten_helpers.py @@ -15,7 +15,7 @@ def run_closure_compiler(target, source, env, for_signature): return " ".join(cmd) -def get_build_version(env): +def get_build_version(): import version name = "custom_build" @@ -30,6 +30,65 @@ def create_engine_file(env, target, source, externs): return env.Textfile(target, [env.File(s) for s in source]) +def create_template_zip(env, js, wasm, extra): + binary_name = "godot.tools" if env["tools"] else "godot" + zip_dir = env.Dir("#bin/.javascript_zip") + in_files = [ + js, + wasm, + "#platform/javascript/js/libs/audio.worklet.js", + ] + out_files = [ + zip_dir.File(binary_name + ".js"), + zip_dir.File(binary_name + ".wasm"), + zip_dir.File(binary_name + ".audio.worklet.js"), + ] + # GDNative/Threads specific + if env["gdnative_enabled"]: + in_files.append(extra) # Runtime + out_files.append(zip_dir.File(binary_name + ".side.wasm")) + elif env["threads_enabled"]: + in_files.append(extra) # Worker + out_files.append(zip_dir.File(binary_name + ".worker.js")) + + service_worker = "#misc/dist/html/service-worker.js" + if env["tools"]: + # HTML + html = "#misc/dist/html/editor.html" + subst_dict = {"@GODOT_VERSION@": get_build_version(), "@GODOT_NAME@": "GodotEngine"} + html = env.Substfile(target="#bin/godot${PROGSUFFIX}.html", source=html, SUBST_DICT=subst_dict) + in_files.append(html) + out_files.append(zip_dir.File(binary_name + ".html")) + # And logo/favicon + in_files.append("#misc/dist/html/logo.svg") + out_files.append(zip_dir.File("logo.svg")) + in_files.append("#icon.png") + out_files.append(zip_dir.File("favicon.png")) + # PWA + service_worker = env.Substfile( + target="#bin/godot${PROGSUFFIX}.service.worker.js", source=service_worker, SUBST_DICT=subst_dict + ) + in_files.append(service_worker) + out_files.append(zip_dir.File("service.worker.js")) + in_files.append("#misc/dist/html/manifest.json") + out_files.append(zip_dir.File("manifest.json")) + in_files.append("#misc/dist/html/offline.html") + out_files.append(zip_dir.File("offline.html")) + else: + # HTML + in_files.append("#misc/dist/html/full-size.html") + out_files.append(zip_dir.File(binary_name + ".html")) + + zip_files = env.InstallAs(out_files, in_files) + env.Zip( + "#bin/godot", + zip_files, + ZIPROOT=zip_dir, + ZIPSUFFIX="${PROGSUFFIX}${ZIPSUFFIX}", + ZIPCOMSTR="Archiving $SOURCES as $TARGET", + ) + + def add_js_libraries(env, libraries): env.Append(JS_LIBS=env.File(libraries)) diff --git a/platform/javascript/godot_js.h b/platform/javascript/godot_js.h index 5aa8677a54..f86aadd2c2 100644 --- a/platform/javascript/godot_js.h +++ b/platform/javascript/godot_js.h @@ -92,7 +92,7 @@ extern int godot_js_display_gamepad_sample_get(int p_idx, float r_btns[16], int3 extern void godot_js_display_notification_cb(void (*p_callback)(int p_notification), int p_enter, int p_exit, int p_in, int p_out); extern void godot_js_display_paste_cb(void (*p_callback)(const char *p_text)); extern void godot_js_display_drop_files_cb(void (*p_callback)(char **p_filev, int p_filec)); -extern void godot_js_display_setup_canvas(int p_width, int p_height, int p_fullscreen); +extern void godot_js_display_setup_canvas(int p_width, int p_height, int p_fullscreen, int p_hidpi); #ifdef __cplusplus } #endif diff --git a/platform/javascript/js/libs/library_godot_audio.js b/platform/javascript/js/libs/library_godot_audio.js index 8e385e9176..ac4055516c 100644 --- a/platform/javascript/js/libs/library_godot_audio.js +++ b/platform/javascript/js/libs/library_godot_audio.js @@ -238,6 +238,9 @@ const GodotAudioWorklet = { close: function () { return new Promise(function (resolve, reject) { + if (GodotAudioWorklet.promise === null) { + return; + } GodotAudioWorklet.promise.then(function () { GodotAudioWorklet.worklet.port.postMessage({ 'cmd': 'stop', @@ -247,7 +250,7 @@ const GodotAudioWorklet = { GodotAudioWorklet.worklet = null; GodotAudioWorklet.promise = null; resolve(); - }); + }).catch(function (err) { /* aborted? */ }); }); }, }, diff --git a/platform/javascript/js/libs/library_godot_display.js b/platform/javascript/js/libs/library_godot_display.js index c72b6b3691..b4f1fee4ed 100644 --- a/platform/javascript/js/libs/library_godot_display.js +++ b/platform/javascript/js/libs/library_godot_display.js @@ -400,6 +400,10 @@ const GodotDisplayScreen = { $GodotDisplayScreen__deps: ['$GodotConfig', '$GodotOS', '$GL', 'emscripten_webgl_get_current_context'], $GodotDisplayScreen: { desired_size: [0, 0], + hidpi: true, + getPixelRatio: function () { + return GodotDisplayScreen.hidpi ? window.devicePixelRatio || 1 : 1; + }, isFullscreen: function () { const elem = document.fullscreenElement || document.mozFullscreenElement || document.webkitFullscreenElement || document.msFullscreenElement; @@ -477,7 +481,7 @@ const GodotDisplayScreen = { } return 0; } - const scale = window.devicePixelRatio || 1; + const scale = GodotDisplayScreen.getPixelRatio(); if (isFullscreen || wantsFullWindow) { // We need to match screen size. width = window.innerWidth * scale; @@ -555,7 +559,7 @@ const GodotDisplay = { godot_js_display_pixel_ratio_get__sig: 'f', godot_js_display_pixel_ratio_get: function () { - return window.devicePixelRatio || 1; + return GodotDisplayScreen.getPixelRatio(); }, godot_js_display_fullscreen_request__sig: 'i', @@ -581,7 +585,7 @@ const GodotDisplay = { godot_js_display_screen_size_get__sig: 'vii', godot_js_display_screen_size_get: function (width, height) { - const scale = window.devicePixelRatio || 1; + const scale = GodotDisplayScreen.getPixelRatio(); GodotRuntime.setHeapValue(width, window.screen.width * scale, 'i32'); GodotRuntime.setHeapValue(height, window.screen.height * scale, 'i32'); }, @@ -776,8 +780,8 @@ const GodotDisplay = { GodotDisplayListeners.add(canvas, 'drop', GodotDisplayDragDrop.handler(dropFiles)); }, - godot_js_display_setup_canvas__sig: 'viii', - godot_js_display_setup_canvas: function (p_width, p_height, p_fullscreen) { + godot_js_display_setup_canvas__sig: 'viiii', + godot_js_display_setup_canvas: function (p_width, p_height, p_fullscreen, p_hidpi) { const canvas = GodotConfig.canvas; GodotDisplayListeners.add(canvas, 'contextmenu', function (ev) { ev.preventDefault(); @@ -786,6 +790,7 @@ const GodotDisplay = { alert('WebGL context lost, please reload the page'); // eslint-disable-line no-alert ev.preventDefault(); }, false); + GodotDisplayScreen.hidpi = !!p_hidpi; switch (GodotConfig.canvas_resize_policy) { case 0: // None GodotDisplayScreen.desired_size = [canvas.width, canvas.height]; |