diff options
Diffstat (limited to 'platform/javascript/os_javascript.cpp')
-rw-r--r-- | platform/javascript/os_javascript.cpp | 25 |
1 files changed, 14 insertions, 11 deletions
diff --git a/platform/javascript/os_javascript.cpp b/platform/javascript/os_javascript.cpp index 95c5909d50..b0eea54aa9 100644 --- a/platform/javascript/os_javascript.cpp +++ b/platform/javascript/os_javascript.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -36,7 +36,7 @@ #include "main/main.h" #include "platform/javascript/display_server_javascript.h" -#include "modules/modules_enabled.gen.h" +#include "modules/modules_enabled.gen.h" // For websocket. #ifdef MODULE_WEBSOCKET_ENABLED #include "modules/websocket/remote_debugger_peer_websocket.h" #endif @@ -63,9 +63,7 @@ void OS_JavaScript::initialize() { } void OS_JavaScript::resume_audio() { - if (audio_driver_javascript) { - audio_driver_javascript->resume(); - } + AudioDriverJavaScript::resume(); } void OS_JavaScript::set_main_loop(MainLoop *p_main_loop) { @@ -101,10 +99,10 @@ void OS_JavaScript::delete_main_loop() { void OS_JavaScript::finalize() { delete_main_loop(); - if (audio_driver_javascript) { - memdelete(audio_driver_javascript); - audio_driver_javascript = nullptr; + for (AudioDriverJavaScript *driver : audio_drivers) { + memdelete(driver); } + audio_drivers.clear(); } // Miscellaneous @@ -229,8 +227,13 @@ OS_JavaScript::OS_JavaScript() { setenv("LANG", locale_ptr, true); if (AudioDriverJavaScript::is_available()) { - audio_driver_javascript = memnew(AudioDriverJavaScript); - AudioDriverManager::add_driver(audio_driver_javascript); +#ifdef NO_THREADS + audio_drivers.push_back(memnew(AudioDriverScriptProcessor)); +#endif + audio_drivers.push_back(memnew(AudioDriverWorklet)); + } + for (int i = 0; i < audio_drivers.size(); i++) { + AudioDriverManager::add_driver(audio_drivers[i]); } idb_available = godot_js_os_fs_is_persistent(); |