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-rw-r--r--platform/javascript/os_javascript.cpp13
1 files changed, 8 insertions, 5 deletions
diff --git a/platform/javascript/os_javascript.cpp b/platform/javascript/os_javascript.cpp
index 0b1650076c..76102d941b 100644
--- a/platform/javascript/os_javascript.cpp
+++ b/platform/javascript/os_javascript.cpp
@@ -31,13 +31,12 @@
#include "os_javascript.h"
#include "core/debugger/engine_debugger.h"
-#include "core/io/json.h"
#include "drivers/unix/dir_access_unix.h"
#include "drivers/unix/file_access_unix.h"
#include "main/main.h"
-#include "modules/modules_enabled.gen.h"
#include "platform/javascript/display_server_javascript.h"
+#include "modules/modules_enabled.gen.h"
#ifdef MODULE_WEBSOCKET_ENABLED
#include "modules/websocket/remote_debugger_peer_websocket.h"
#endif
@@ -48,6 +47,10 @@
#include "godot_js.h"
+void OS_JavaScript::alert(const String &p_alert, const String &p_title) {
+ godot_js_display_alert(p_alert.utf8().get_data());
+}
+
// Lifecycle
void OS_JavaScript::initialize() {
OS_Unix::initialize_core();
@@ -112,10 +115,10 @@ Error OS_JavaScript::execute(const String &p_path, const List<String> &p_argumen
Error OS_JavaScript::create_process(const String &p_path, const List<String> &p_arguments, ProcessID *r_child_id) {
Array args;
- for (const List<String>::Element *E = p_arguments.front(); E; E = E->next()) {
- args.push_back(E->get());
+ for (const String &E : p_arguments) {
+ args.push_back(E);
}
- String json_args = JSON::print(args);
+ String json_args = Variant(args).to_json_string();
int failed = godot_js_os_execute(json_args.utf8().get_data());
ERR_FAIL_COND_V_MSG(failed, ERR_UNAVAILABLE, "OS::execute() or create_process() must be implemented in JavaScript via 'engine.setOnExecute' if required.");
return OK;