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-rw-r--r--platform/javascript/os_javascript.cpp275
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diff --git a/platform/javascript/os_javascript.cpp b/platform/javascript/os_javascript.cpp
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--- a/platform/javascript/os_javascript.cpp
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-/*************************************************************************/
-/* os_javascript.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "os_javascript.h"
-
-#include "core/debugger/engine_debugger.h"
-#include "drivers/unix/dir_access_unix.h"
-#include "drivers/unix/file_access_unix.h"
-#include "main/main.h"
-#include "platform/javascript/display_server_javascript.h"
-
-#include "modules/modules_enabled.gen.h" // For websocket.
-#ifdef MODULE_WEBSOCKET_ENABLED
-#include "modules/websocket/remote_debugger_peer_websocket.h"
-#endif
-
-#include <dlfcn.h>
-#include <emscripten.h>
-#include <stdlib.h>
-
-#include "api/javascript_singleton.h"
-#include "godot_js.h"
-
-void OS_JavaScript::alert(const String &p_alert, const String &p_title) {
- godot_js_display_alert(p_alert.utf8().get_data());
-}
-
-// Lifecycle
-void OS_JavaScript::initialize() {
- OS_Unix::initialize_core();
- DisplayServerJavaScript::register_javascript_driver();
-
-#ifdef MODULE_WEBSOCKET_ENABLED
- EngineDebugger::register_uri_handler("ws://", RemoteDebuggerPeerWebSocket::create);
- EngineDebugger::register_uri_handler("wss://", RemoteDebuggerPeerWebSocket::create);
-#endif
-}
-
-void OS_JavaScript::resume_audio() {
- AudioDriverJavaScript::resume();
-}
-
-void OS_JavaScript::set_main_loop(MainLoop *p_main_loop) {
- main_loop = p_main_loop;
-}
-
-MainLoop *OS_JavaScript::get_main_loop() const {
- return main_loop;
-}
-
-void OS_JavaScript::fs_sync_callback() {
- get_singleton()->idb_is_syncing = false;
-}
-
-bool OS_JavaScript::main_loop_iterate() {
- if (is_userfs_persistent() && idb_needs_sync && !idb_is_syncing) {
- idb_is_syncing = true;
- idb_needs_sync = false;
- godot_js_os_fs_sync(&fs_sync_callback);
- }
-
- DisplayServer::get_singleton()->process_events();
-
- return Main::iteration();
-}
-
-void OS_JavaScript::delete_main_loop() {
- if (main_loop) {
- memdelete(main_loop);
- }
- main_loop = nullptr;
-}
-
-void OS_JavaScript::finalize() {
- delete_main_loop();
- for (AudioDriverJavaScript *driver : audio_drivers) {
- memdelete(driver);
- }
- audio_drivers.clear();
-}
-
-// Miscellaneous
-
-Error OS_JavaScript::execute(const String &p_path, const List<String> &p_arguments, String *r_pipe, int *r_exitcode, bool read_stderr, Mutex *p_pipe_mutex, bool p_open_console) {
- return create_process(p_path, p_arguments);
-}
-
-Error OS_JavaScript::create_process(const String &p_path, const List<String> &p_arguments, ProcessID *r_child_id, bool p_open_console) {
- Array args;
- for (const String &E : p_arguments) {
- args.push_back(E);
- }
- String json_args = Variant(args).to_json_string();
- int failed = godot_js_os_execute(json_args.utf8().get_data());
- ERR_FAIL_COND_V_MSG(failed, ERR_UNAVAILABLE, "OS::execute() or create_process() must be implemented in JavaScript via 'engine.setOnExecute' if required.");
- return OK;
-}
-
-Error OS_JavaScript::kill(const ProcessID &p_pid) {
- ERR_FAIL_V_MSG(ERR_UNAVAILABLE, "OS::kill() is not available on the HTML5 platform.");
-}
-
-int OS_JavaScript::get_process_id() const {
- ERR_FAIL_V_MSG(0, "OS::get_process_id() is not available on the HTML5 platform.");
-}
-
-bool OS_JavaScript::is_process_running(const ProcessID &p_pid) const {
- return false;
-}
-
-int OS_JavaScript::get_processor_count() const {
- return godot_js_os_hw_concurrency_get();
-}
-
-bool OS_JavaScript::_check_internal_feature_support(const String &p_feature) {
- if (p_feature == "html5" || p_feature == "web") {
- return true;
- }
-
-#ifdef JAVASCRIPT_EVAL_ENABLED
- if (p_feature == "javascript") {
- return true;
- }
-#endif
-#ifndef NO_THREADS
- if (p_feature == "threads") {
- return true;
- }
-#endif
-#if WASM_GDNATIVE
- if (p_feature == "wasm32") {
- return true;
- }
-#endif
-
- return false;
-}
-
-String OS_JavaScript::get_executable_path() const {
- return OS::get_executable_path();
-}
-
-Error OS_JavaScript::shell_open(String p_uri) {
- // Open URI in a new tab, browser will deal with it by protocol.
- godot_js_os_shell_open(p_uri.utf8().get_data());
- return OK;
-}
-
-String OS_JavaScript::get_name() const {
- return "HTML5";
-}
-
-void OS_JavaScript::vibrate_handheld(int p_duration_ms) {
- godot_js_input_vibrate_handheld(p_duration_ms);
-}
-
-String OS_JavaScript::get_user_data_dir() const {
- return "/userfs";
-}
-
-String OS_JavaScript::get_cache_path() const {
- return "/home/web_user/.cache";
-}
-
-String OS_JavaScript::get_config_path() const {
- return "/home/web_user/.config";
-}
-
-String OS_JavaScript::get_data_path() const {
- return "/home/web_user/.local/share";
-}
-
-void OS_JavaScript::file_access_close_callback(const String &p_file, int p_flags) {
- OS_JavaScript *os = OS_JavaScript::get_singleton();
- if (!(os->is_userfs_persistent() && (p_flags & FileAccess::WRITE))) {
- return; // FS persistence is not working or we are not writing.
- }
- bool is_file_persistent = p_file.begins_with("/userfs");
-#ifdef TOOLS_ENABLED
- // Hack for editor persistence (can we track).
- is_file_persistent = is_file_persistent || p_file.begins_with("/home/web_user/");
-#endif
- if (is_file_persistent) {
- os->idb_needs_sync = true;
- }
-}
-
-void OS_JavaScript::update_pwa_state_callback() {
- if (OS_JavaScript::get_singleton()) {
- OS_JavaScript::get_singleton()->pwa_is_waiting = true;
- }
- if (JavaScript::get_singleton()) {
- JavaScript::get_singleton()->emit_signal("pwa_update_available");
- }
-}
-
-Error OS_JavaScript::pwa_update() {
- return godot_js_pwa_update() ? FAILED : OK;
-}
-
-bool OS_JavaScript::is_userfs_persistent() const {
- return idb_available;
-}
-
-Error OS_JavaScript::open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path, String *r_resolved_path) {
- String path = p_path.get_file();
- p_library_handle = dlopen(path.utf8().get_data(), RTLD_NOW);
- ERR_FAIL_COND_V_MSG(!p_library_handle, ERR_CANT_OPEN, "Can't open dynamic library: " + p_path + ". Error: " + dlerror());
-
- if (r_resolved_path != nullptr) {
- *r_resolved_path = path;
- }
-
- return OK;
-}
-
-OS_JavaScript *OS_JavaScript::get_singleton() {
- return static_cast<OS_JavaScript *>(OS::get_singleton());
-}
-
-void OS_JavaScript::initialize_joypads() {
-}
-
-OS_JavaScript::OS_JavaScript() {
- char locale_ptr[16];
- godot_js_config_locale_get(locale_ptr, 16);
- setenv("LANG", locale_ptr, true);
-
- godot_js_pwa_cb(&OS_JavaScript::update_pwa_state_callback);
-
- if (AudioDriverJavaScript::is_available()) {
-#ifdef NO_THREADS
- audio_drivers.push_back(memnew(AudioDriverScriptProcessor));
-#endif
- audio_drivers.push_back(memnew(AudioDriverWorklet));
- }
- for (int i = 0; i < audio_drivers.size(); i++) {
- AudioDriverManager::add_driver(audio_drivers[i]);
- }
-
- idb_available = godot_js_os_fs_is_persistent();
-
- Vector<Logger *> loggers;
- loggers.push_back(memnew(StdLogger));
- _set_logger(memnew(CompositeLogger(loggers)));
-
- FileAccessUnix::close_notification_func = file_access_close_callback;
-}