diff options
Diffstat (limited to 'platform/javascript/os_javascript.cpp')
-rw-r--r-- | platform/javascript/os_javascript.cpp | 230 |
1 files changed, 130 insertions, 100 deletions
diff --git a/platform/javascript/os_javascript.cpp b/platform/javascript/os_javascript.cpp index 1cd1991608..9df26f1471 100644 --- a/platform/javascript/os_javascript.cpp +++ b/platform/javascript/os_javascript.cpp @@ -46,14 +46,12 @@ #define DOM_BUTTON_RIGHT 2 template <typename T> -static InputModifierState dom2godot_mod(T emscripten_event_ptr) { +static void dom2godot_mod(T emscripten_event_ptr, Ref<InputEventWithModifiers> godot_event) { - InputModifierState mod; - mod.shift = emscripten_event_ptr->shiftKey; - mod.alt = emscripten_event_ptr->altKey; - mod.control = emscripten_event_ptr->ctrlKey; - mod.meta = emscripten_event_ptr->metaKey; - return mod; + godot_event->set_shift(emscripten_event_ptr->shiftKey); + godot_event->set_alt(emscripten_event_ptr->altKey); + godot_event->set_control(emscripten_event_ptr->ctrlKey); + godot_event->set_metakey(emscripten_event_ptr->metaKey); } int OS_JavaScript::get_video_driver_count() const { @@ -151,26 +149,26 @@ static EM_BOOL _mousebutton_callback(int event_type, const EmscriptenMouseEvent ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_MOUSEDOWN && event_type != EMSCRIPTEN_EVENT_MOUSEUP, false); - InputEvent ev; - ev.type = InputEvent::MOUSE_BUTTON; - ev.mouse_button.pressed = event_type == EMSCRIPTEN_EVENT_MOUSEDOWN; - ev.mouse_button.global_x = ev.mouse_button.x = mouse_event->canvasX; - ev.mouse_button.global_y = ev.mouse_button.y = mouse_event->canvasY; - ev.mouse_button.mod = dom2godot_mod(mouse_event); + Ref<InputEventMouseButton> ev; + ev.instance(); + ev->set_pressed(event_type == EMSCRIPTEN_EVENT_MOUSEDOWN); + ev->set_position(Point2(mouse_event->canvasX, mouse_event->canvasY)); + ev->set_global_position(ev->get_position()); + dom2godot_mod(mouse_event, ev); switch (mouse_event->button) { - case DOM_BUTTON_LEFT: ev.mouse_button.button_index = BUTTON_LEFT; break; - case DOM_BUTTON_MIDDLE: ev.mouse_button.button_index = BUTTON_MIDDLE; break; - case DOM_BUTTON_RIGHT: ev.mouse_button.button_index = BUTTON_RIGHT; break; + case DOM_BUTTON_LEFT: ev->set_button_index(BUTTON_LEFT); break; + case DOM_BUTTON_MIDDLE: ev->set_button_index(BUTTON_MIDDLE); break; + case DOM_BUTTON_RIGHT: ev->set_button_index(BUTTON_RIGHT); break; default: return false; } - ev.mouse_button.button_mask = _input->get_mouse_button_mask(); - if (ev.mouse_button.pressed) - ev.mouse_button.button_mask |= 1 << ev.mouse_button.button_index; + int mask = _input->get_mouse_button_mask(); + if (ev->is_pressed()) + mask |= 1 << ev->get_button_index(); else - ev.mouse_button.button_mask &= ~(1 << ev.mouse_button.button_index); - ev.mouse_button.button_mask >>= 1; + mask &= ~(1 << ev->get_button_index()); + ev->set_button_mask(mask >> 1); _input->parse_input_event(ev); return true; @@ -180,20 +178,17 @@ static EM_BOOL _mousemove_callback(int event_type, const EmscriptenMouseEvent *m ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_MOUSEMOVE, false); - InputEvent ev; - ev.type = InputEvent::MOUSE_MOTION; - ev.mouse_motion.mod = dom2godot_mod(mouse_event); - ev.mouse_motion.button_mask = _input->get_mouse_button_mask() >> 1; + Ref<InputEventMouseMotion> ev; + ev.instance(); + dom2godot_mod(mouse_event, ev); + ev->set_button_mask(_input->get_mouse_button_mask() >> 1); - ev.mouse_motion.global_x = ev.mouse_motion.x = mouse_event->canvasX; - ev.mouse_motion.global_y = ev.mouse_motion.y = mouse_event->canvasY; + ev->set_position(Point2(mouse_event->canvasX, mouse_event->canvasY)); + ev->set_global_position(ev->get_position()); - ev.mouse_motion.relative_x = _input->get_mouse_position().x - ev.mouse_motion.x; - ev.mouse_motion.relative_y = _input->get_mouse_position().y - ev.mouse_motion.y; - - _input->set_mouse_position(Point2(ev.mouse_motion.x, ev.mouse_motion.y)); - ev.mouse_motion.speed_x = _input->get_last_mouse_speed().x; - ev.mouse_motion.speed_y = _input->get_last_mouse_speed().y; + ev->set_relative(_input->get_mouse_position() - ev->get_position()); + _input->set_mouse_position(ev->get_position()); + ev->set_speed(_input->get_last_mouse_speed()); _input->parse_input_event(ev); return true; @@ -203,31 +198,35 @@ static EM_BOOL _wheel_callback(int event_type, const EmscriptenWheelEvent *wheel ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_WHEEL, false); - InputEvent ev; - ev.type = InputEvent::MOUSE_BUTTON; - ev.mouse_button.button_mask = _input->get_mouse_button_mask() >> 1; - ev.mouse_button.global_x = ev.mouse_button.x = _input->get_mouse_position().x; - ev.mouse_button.global_y = ev.mouse_button.y = _input->get_mouse_position().y; - ev.mouse_button.mod.shift = _input->is_key_pressed(KEY_SHIFT); - ev.mouse_button.mod.alt = _input->is_key_pressed(KEY_ALT); - ev.mouse_button.mod.control = _input->is_key_pressed(KEY_CONTROL); - ev.mouse_button.mod.meta = _input->is_key_pressed(KEY_META); + Ref<InputEventMouseButton> ev; + ev.instance(); + ev->set_button_mask(_input->get_mouse_button_mask() >> 1); + ev->set_position(_input->get_mouse_position()); + ev->set_global_position(ev->get_position()); + + ev->set_shift(_input->is_key_pressed(KEY_SHIFT)); + ev->set_alt(_input->is_key_pressed(KEY_ALT)); + ev->set_control(_input->is_key_pressed(KEY_CONTROL)); + ev->set_metakey(_input->is_key_pressed(KEY_META)); if (wheel_event->deltaY < 0) - ev.mouse_button.button_index = BUTTON_WHEEL_UP; + ev->set_button_index(BUTTON_WHEEL_UP); else if (wheel_event->deltaY > 0) - ev.mouse_button.button_index = BUTTON_WHEEL_DOWN; + ev->set_button_index(BUTTON_WHEEL_DOWN); else if (wheel_event->deltaX > 0) - ev.mouse_button.button_index = BUTTON_WHEEL_LEFT; + ev->set_button_index(BUTTON_WHEEL_LEFT); else if (wheel_event->deltaX < 0) - ev.mouse_button.button_index = BUTTON_WHEEL_RIGHT; + ev->set_button_index(BUTTON_WHEEL_RIGHT); else return false; - ev.mouse_button.pressed = true; + // Different browsers give wildly different delta values, and we can't + // interpret deltaMode, so use default value for wheel events' factor + + ev->set_pressed(true); _input->parse_input_event(ev); - ev.mouse_button.pressed = false; + ev->set_pressed(false); _input->parse_input_event(ev); return true; @@ -243,8 +242,8 @@ static EM_BOOL _touchpress_callback(int event_type, const EmscriptenTouchEvent * event_type != EMSCRIPTEN_EVENT_TOUCHCANCEL, false); - InputEvent ev; - ev.type = InputEvent::SCREEN_TOUCH; + Ref<InputEventScreenTouch> ev; + ev.instance(); int lowest_id_index = -1; for (int i = 0; i < touch_event->numTouches; ++i) { @@ -253,25 +252,29 @@ static EM_BOOL _touchpress_callback(int event_type, const EmscriptenTouchEvent * lowest_id_index = i; if (!touch.isChanged) continue; - ev.screen_touch.index = touch.identifier; - _prev_touches[i].x = ev.screen_touch.x = touch.canvasX; - _prev_touches[i].y = ev.screen_touch.y = touch.canvasY; - ev.screen_touch.pressed = event_type == EMSCRIPTEN_EVENT_TOUCHSTART; + ev->set_index(touch.identifier); + ev->set_position(Point2(touch.canvasX, touch.canvasY)); + _prev_touches[i] = ev->get_position(); + ev->set_pressed(event_type == EMSCRIPTEN_EVENT_TOUCHSTART); _input->parse_input_event(ev); } if (touch_event->touches[lowest_id_index].isChanged) { - ev.type = InputEvent::MOUSE_BUTTON; - ev.mouse_button.mod = dom2godot_mod(touch_event); - ev.mouse_button.button_mask = _input->get_mouse_button_mask() >> 1; - ev.mouse_button.global_x = ev.mouse_button.x = touch_event->touches[lowest_id_index].canvasX; - ev.mouse_button.global_y = ev.mouse_button.y = touch_event->touches[lowest_id_index].canvasY; - ev.mouse_button.button_index = BUTTON_LEFT; - ev.mouse_button.pressed = event_type == EMSCRIPTEN_EVENT_TOUCHSTART; + Ref<InputEventMouseButton> ev_mouse; + ev_mouse.instance(); + ev_mouse->set_button_mask(_input->get_mouse_button_mask() >> 1); + dom2godot_mod(touch_event, ev_mouse); - _input->parse_input_event(ev); + const EmscriptenTouchPoint &first_touch = touch_event->touches[lowest_id_index]; + ev_mouse->set_position(Point2(first_touch.canvasX, first_touch.canvasY)); + ev_mouse->set_global_position(ev_mouse->get_position()); + + ev_mouse->set_button_index(BUTTON_LEFT); + ev_mouse->set_pressed(event_type == EMSCRIPTEN_EVENT_TOUCHSTART); + + _input->parse_input_event(ev_mouse); } return true; } @@ -280,8 +283,8 @@ static EM_BOOL _touchmove_callback(int event_type, const EmscriptenTouchEvent *t ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_TOUCHMOVE, false); - InputEvent ev; - ev.type = InputEvent::SCREEN_DRAG; + Ref<InputEventScreenDrag> ev; + ev.instance(); int lowest_id_index = -1; for (int i = 0; i < touch_event->numTouches; ++i) { @@ -290,44 +293,42 @@ static EM_BOOL _touchmove_callback(int event_type, const EmscriptenTouchEvent *t lowest_id_index = i; if (!touch.isChanged) continue; - ev.screen_drag.index = touch.identifier; - ev.screen_drag.x = touch.canvasX; - ev.screen_drag.y = touch.canvasY; + ev->set_index(touch.identifier); + ev->set_position(Point2(touch.canvasX, touch.canvasY)); Point2 &prev = _prev_touches[i]; - ev.screen_drag.relative_x = touch.canvasX - prev.x; - ev.screen_drag.relative_y = touch.canvasY - prev.y; - prev.x = ev.screen_drag.x; - prev.y = ev.screen_drag.y; + ev->set_relative(ev->get_position() - prev); + prev = ev->get_position(); _input->parse_input_event(ev); } if (touch_event->touches[lowest_id_index].isChanged) { - ev.type = InputEvent::MOUSE_MOTION; - ev.mouse_motion.mod = dom2godot_mod(touch_event); - ev.mouse_motion.button_mask = _input->get_mouse_button_mask() >> 1; - ev.mouse_motion.global_x = ev.mouse_motion.x = touch_event->touches[lowest_id_index].canvasX; - ev.mouse_motion.global_y = ev.mouse_motion.y = touch_event->touches[lowest_id_index].canvasY; - ev.mouse_motion.relative_x = _input->get_mouse_position().x - ev.mouse_motion.x; - ev.mouse_motion.relative_y = _input->get_mouse_position().y - ev.mouse_motion.y; + Ref<InputEventMouseMotion> ev_mouse; + ev_mouse.instance(); + dom2godot_mod(touch_event, ev_mouse); + ev_mouse->set_button_mask(_input->get_mouse_button_mask() >> 1); - _input->set_mouse_position(Point2(ev.mouse_motion.x, ev.mouse_motion.y)); - ev.mouse_motion.speed_x = _input->get_last_mouse_speed().x; - ev.mouse_motion.speed_y = _input->get_last_mouse_speed().y; + const EmscriptenTouchPoint &first_touch = touch_event->touches[lowest_id_index]; + ev_mouse->set_position(Point2(first_touch.canvasX, first_touch.canvasY)); + ev_mouse->set_global_position(ev_mouse->get_position()); - _input->parse_input_event(ev); + ev_mouse->set_relative(_input->get_mouse_position() - ev_mouse->get_position()); + _input->set_mouse_position(ev_mouse->get_position()); + ev_mouse->set_speed(_input->get_last_mouse_speed()); + + _input->parse_input_event(ev_mouse); } return true; } -static InputEvent _setup_key_event(const EmscriptenKeyboardEvent *emscripten_event) { +static Ref<InputEventKey> _setup_key_event(const EmscriptenKeyboardEvent *emscripten_event) { - InputEvent ev; - ev.type = InputEvent::KEY; - ev.key.echo = emscripten_event->repeat; - ev.key.mod = dom2godot_mod(emscripten_event); - ev.key.scancode = dom2godot_scancode(emscripten_event->keyCode); + Ref<InputEventKey> ev; + ev.instance(); + ev->set_echo(emscripten_event->repeat); + dom2godot_mod(emscripten_event, ev); + ev->set_scancode(dom2godot_scancode(emscripten_event->keyCode)); String unicode = String::utf8(emscripten_event->key); // check if empty or multi-character (e.g. `CapsLock`) @@ -336,21 +337,21 @@ static InputEvent _setup_key_event(const EmscriptenKeyboardEvent *emscripten_eve unicode = String::utf8(emscripten_event->charValue); } if (unicode.length() == 1) { - ev.key.unicode = unicode[0]; + ev->set_unicode(unicode[0]); } return ev; } -static InputEvent deferred_key_event; +static Ref<InputEventKey> deferred_key_event; static EM_BOOL _keydown_callback(int event_type, const EmscriptenKeyboardEvent *key_event, void *user_data) { ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_KEYDOWN, false); - InputEvent ev = _setup_key_event(key_event); - ev.key.pressed = true; - if (ev.key.unicode == 0 && keycode_has_unicode(ev.key.scancode)) { + Ref<InputEventKey> ev = _setup_key_event(key_event); + ev->set_pressed(true); + if (ev->get_unicode() == 0 && keycode_has_unicode(ev->get_scancode())) { // defer to keypress event for legacy unicode retrieval deferred_key_event = ev; return false; // do not suppress keypress event @@ -363,7 +364,7 @@ static EM_BOOL _keypress_callback(int event_type, const EmscriptenKeyboardEvent ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_KEYPRESS, false); - deferred_key_event.key.unicode = key_event->charCode; + deferred_key_event->set_unicode(key_event->charCode); _input->parse_input_event(deferred_key_event); return true; } @@ -372,10 +373,10 @@ static EM_BOOL _keyup_callback(int event_type, const EmscriptenKeyboardEvent *ke ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_KEYUP, false); - InputEvent ev = _setup_key_event(key_event); - ev.key.pressed = false; + Ref<InputEventKey> ev = _setup_key_event(key_event); + ev->set_pressed(false); _input->parse_input_event(ev); - return ev.key.scancode != KEY_UNKNOWN && ev.key.scancode != 0; + return ev->get_scancode() != KEY_UNKNOWN && ev->get_scancode() != 0; } static EM_BOOL joy_callback_func(int p_type, const EmscriptenGamepadEvent *p_event, void *p_user) { @@ -517,6 +518,31 @@ void OS_JavaScript::alert(const String &p_alert, const String &p_title) { /* clang-format on */ } +static const char *godot2dom_cursor(OS::CursorShape p_shape) { + + switch (p_shape) { + case OS::CURSOR_ARROW: + default: + return "auto"; + case OS::CURSOR_IBEAM: return "text"; + case OS::CURSOR_POINTING_HAND: return "pointer"; + case OS::CURSOR_CROSS: return "crosshair"; + case OS::CURSOR_WAIT: return "progress"; + case OS::CURSOR_BUSY: return "wait"; + case OS::CURSOR_DRAG: return "grab"; + case OS::CURSOR_CAN_DROP: return "grabbing"; + case OS::CURSOR_FORBIDDEN: return "no-drop"; + case OS::CURSOR_VSIZE: return "ns-resize"; + case OS::CURSOR_HSIZE: return "ew-resize"; + case OS::CURSOR_BDIAGSIZE: return "nesw-resize"; + case OS::CURSOR_FDIAGSIZE: return "nwse-resize"; + case OS::CURSOR_MOVE: return "move"; + case OS::CURSOR_VSPLIT: return "row-resize"; + case OS::CURSOR_HSPLIT: return "col-resize"; + case OS::CURSOR_HELP: return "help"; + } +} + void OS_JavaScript::set_css_cursor(const char *p_cursor) { /* clang-format off */ @@ -547,7 +573,7 @@ void OS_JavaScript::set_mouse_mode(OS::MouseMode p_mode) { if (p_mode == MOUSE_MODE_VISIBLE) { - set_css_cursor("auto"); + set_css_cursor(godot2dom_cursor(cursor_shape)); emscripten_exit_pointerlock(); } else if (p_mode == MOUSE_MODE_HIDDEN) { @@ -561,7 +587,7 @@ void OS_JavaScript::set_mouse_mode(OS::MouseMode p_mode) { ERR_EXPLAIN("MOUSE_MODE_CAPTURED can only be entered from within an appropriate input callback"); ERR_FAIL_COND(result == EMSCRIPTEN_RESULT_FAILED_NOT_DEFERRED); ERR_FAIL_COND(result != EMSCRIPTEN_RESULT_SUCCESS); - set_css_cursor("auto"); + set_css_cursor(godot2dom_cursor(cursor_shape)); } } @@ -706,7 +732,11 @@ bool OS_JavaScript::can_draw() const { void OS_JavaScript::set_cursor_shape(CursorShape p_shape) { - //javascript really really really has no mouse.. how amazing.. + ERR_FAIL_INDEX(p_shape, CURSOR_MAX); + + cursor_shape = p_shape; + if (get_mouse_mode() != MOUSE_MODE_HIDDEN) + set_css_cursor(godot2dom_cursor(cursor_shape)); } void OS_JavaScript::main_loop_begin() { |