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-rw-r--r--platform/javascript/native/audio.worklet.js185
-rw-r--r--platform/javascript/native/http_request.js144
-rw-r--r--platform/javascript/native/library_godot_audio.js338
-rw-r--r--platform/javascript/native/library_godot_display.js477
-rw-r--r--platform/javascript/native/library_godot_editor_tools.js56
-rw-r--r--platform/javascript/native/library_godot_eval.js85
-rw-r--r--platform/javascript/native/library_godot_os.js311
7 files changed, 0 insertions, 1596 deletions
diff --git a/platform/javascript/native/audio.worklet.js b/platform/javascript/native/audio.worklet.js
deleted file mode 100644
index f91787b993..0000000000
--- a/platform/javascript/native/audio.worklet.js
+++ /dev/null
@@ -1,185 +0,0 @@
-/*************************************************************************/
-/* audio.worklet.js */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-class RingBuffer {
- constructor(p_buffer, p_state) {
- this.buffer = p_buffer;
- this.avail = p_state;
- this.rpos = 0;
- this.wpos = 0;
- }
-
- data_left() {
- return Atomics.load(this.avail, 0);
- }
-
- space_left() {
- return this.buffer.length - this.data_left();
- }
-
- read(output) {
- const size = this.buffer.length;
- let from = 0;
- let to_write = output.length;
- if (this.rpos + to_write > size) {
- const high = size - this.rpos;
- output.set(this.buffer.subarray(this.rpos, size));
- from = high;
- to_write -= high;
- this.rpos = 0;
- }
- output.set(this.buffer.subarray(this.rpos, this.rpos + to_write), from);
- this.rpos += to_write;
- Atomics.add(this.avail, 0, -output.length);
- Atomics.notify(this.avail, 0);
- }
-
- write(p_buffer) {
- const to_write = p_buffer.length;
- const mw = this.buffer.length - this.wpos;
- if (mw >= to_write) {
- this.buffer.set(p_buffer, this.wpos);
- } else {
- const high = p_buffer.subarray(0, to_write - mw);
- const low = p_buffer.subarray(to_write - mw);
- this.buffer.set(high, this.wpos);
- this.buffer.set(low);
- }
- let diff = to_write;
- if (this.wpos + diff >= this.buffer.length) {
- diff -= this.buffer.length;
- }
- this.wpos += diff;
- Atomics.add(this.avail, 0, to_write);
- Atomics.notify(this.avail, 0);
- }
-}
-
-class GodotProcessor extends AudioWorkletProcessor {
- constructor() {
- super();
- this.running = true;
- this.lock = null;
- this.notifier = null;
- this.output = null;
- this.output_buffer = new Float32Array();
- this.input = null;
- this.input_buffer = new Float32Array();
- this.port.onmessage = (event) => {
- const cmd = event.data['cmd'];
- const data = event.data['data'];
- this.parse_message(cmd, data);
- };
- }
-
- process_notify() {
- Atomics.add(this.notifier, 0, 1);
- Atomics.notify(this.notifier, 0);
- }
-
- parse_message(p_cmd, p_data) {
- if (p_cmd == "start" && p_data) {
- const state = p_data[0];
- let idx = 0;
- this.lock = state.subarray(idx, ++idx);
- this.notifier = state.subarray(idx, ++idx);
- const avail_in = state.subarray(idx, ++idx);
- const avail_out = state.subarray(idx, ++idx);
- this.input = new RingBuffer(p_data[1], avail_in);
- this.output = new RingBuffer(p_data[2], avail_out);
- } else if (p_cmd == "stop") {
- this.runing = false;
- this.output = null;
- this.input = null;
- }
- }
-
- array_has_data(arr) {
- return arr.length && arr[0].length && arr[0][0].length;
- }
-
- process(inputs, outputs, parameters) {
- if (!this.running) {
- return false; // Stop processing.
- }
- if (this.output === null) {
- return true; // Not ready yet, keep processing.
- }
- const process_input = this.array_has_data(inputs);
- if (process_input) {
- const input = inputs[0];
- const chunk = input[0].length * input.length;
- if (this.input_buffer.length != chunk) {
- this.input_buffer = new Float32Array(chunk);
- }
- if (this.input.space_left() >= chunk) {
- this.write_input(this.input_buffer, input);
- this.input.write(this.input_buffer);
- } else {
- this.port.postMessage("Input buffer is full! Skipping input frame.");
- }
- }
- const process_output = this.array_has_data(outputs);
- if (process_output) {
- const output = outputs[0];
- const chunk = output[0].length * output.length;
- if (this.output_buffer.length != chunk) {
- this.output_buffer = new Float32Array(chunk);
- }
- if (this.output.data_left() >= chunk) {
- this.output.read(this.output_buffer);
- this.write_output(output, this.output_buffer);
- } else {
- this.port.postMessage("Output buffer has not enough frames! Skipping output frame.");
- }
- }
- this.process_notify();
- return true;
- }
-
- write_output(dest, source) {
- const channels = dest.length;
- for (let ch = 0; ch < channels; ch++) {
- for (let sample = 0; sample < dest[ch].length; sample++) {
- dest[ch][sample] = source[sample * channels + ch];
- }
- }
- }
-
- write_input(dest, source) {
- const channels = source.length;
- for (let ch = 0; ch < channels; ch++) {
- for (let sample = 0; sample < source[ch].length; sample++) {
- dest[sample * channels + ch] = source[ch][sample];
- }
- }
- }
-}
-
-registerProcessor('godot-processor', GodotProcessor);
diff --git a/platform/javascript/native/http_request.js b/platform/javascript/native/http_request.js
deleted file mode 100644
index 272154aee3..0000000000
--- a/platform/javascript/native/http_request.js
+++ /dev/null
@@ -1,144 +0,0 @@
-/*************************************************************************/
-/* http_request.js */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-var GodotHTTPRequest = {
- $GodotHTTPRequest: {
- requests: [],
-
- getUnusedRequestId: function() {
- var idMax = GodotHTTPRequest.requests.length;
- for (var potentialId = 0; potentialId < idMax; ++potentialId) {
- if (GodotHTTPRequest.requests[potentialId] instanceof XMLHttpRequest) {
- continue;
- }
- return potentialId;
- }
- GodotHTTPRequest.requests.push(null)
- return idMax;
- },
-
- setupRequest: function(xhr) {
- xhr.responseType = 'arraybuffer';
- },
- },
-
- godot_xhr_new: function() {
- var newId = GodotHTTPRequest.getUnusedRequestId();
- GodotHTTPRequest.requests[newId] = new XMLHttpRequest;
- GodotHTTPRequest.setupRequest(GodotHTTPRequest.requests[newId]);
- return newId;
- },
-
- godot_xhr_reset: function(xhrId) {
- GodotHTTPRequest.requests[xhrId] = new XMLHttpRequest;
- GodotHTTPRequest.setupRequest(GodotHTTPRequest.requests[xhrId]);
- },
-
- godot_xhr_free: function(xhrId) {
- GodotHTTPRequest.requests[xhrId].abort();
- GodotHTTPRequest.requests[xhrId] = null;
- },
-
- godot_xhr_open: function(xhrId, method, url, user, password) {
- user = user > 0 ? UTF8ToString(user) : null;
- password = password > 0 ? UTF8ToString(password) : null;
- GodotHTTPRequest.requests[xhrId].open(UTF8ToString(method), UTF8ToString(url), true, user, password);
- },
-
- godot_xhr_set_request_header: function(xhrId, header, value) {
- GodotHTTPRequest.requests[xhrId].setRequestHeader(UTF8ToString(header), UTF8ToString(value));
- },
-
- godot_xhr_send_null: function(xhrId) {
- GodotHTTPRequest.requests[xhrId].send();
- },
-
- godot_xhr_send_string: function(xhrId, strPtr) {
- if (!strPtr) {
- err("Failed to send string per XHR: null pointer");
- return;
- }
- GodotHTTPRequest.requests[xhrId].send(UTF8ToString(strPtr));
- },
-
- godot_xhr_send_data: function(xhrId, ptr, len) {
- if (!ptr) {
- err("Failed to send data per XHR: null pointer");
- return;
- }
- if (len < 0) {
- err("Failed to send data per XHR: buffer length less than 0");
- return;
- }
- GodotHTTPRequest.requests[xhrId].send(HEAPU8.subarray(ptr, ptr + len));
- },
-
- godot_xhr_abort: function(xhrId) {
- GodotHTTPRequest.requests[xhrId].abort();
- },
-
- godot_xhr_get_status: function(xhrId) {
- return GodotHTTPRequest.requests[xhrId].status;
- },
-
- godot_xhr_get_ready_state: function(xhrId) {
- return GodotHTTPRequest.requests[xhrId].readyState;
- },
-
- godot_xhr_get_response_headers_length: function(xhrId) {
- var headers = GodotHTTPRequest.requests[xhrId].getAllResponseHeaders();
- return headers === null ? 0 : lengthBytesUTF8(headers);
- },
-
- godot_xhr_get_response_headers: function(xhrId, dst, len) {
- var str = GodotHTTPRequest.requests[xhrId].getAllResponseHeaders();
- if (str === null)
- return;
- var buf = new Uint8Array(len + 1);
- stringToUTF8Array(str, buf, 0, buf.length);
- buf = buf.subarray(0, -1);
- HEAPU8.set(buf, dst);
- },
-
- godot_xhr_get_response_length: function(xhrId) {
- var body = GodotHTTPRequest.requests[xhrId].response;
- return body === null ? 0 : body.byteLength;
- },
-
- godot_xhr_get_response: function(xhrId, dst, len) {
- var buf = GodotHTTPRequest.requests[xhrId].response;
- if (buf === null)
- return;
- buf = new Uint8Array(buf).subarray(0, len);
- HEAPU8.set(buf, dst);
- },
-};
-
-autoAddDeps(GodotHTTPRequest, "$GodotHTTPRequest");
-mergeInto(LibraryManager.library, GodotHTTPRequest);
diff --git a/platform/javascript/native/library_godot_audio.js b/platform/javascript/native/library_godot_audio.js
deleted file mode 100644
index 3a0c8f297a..0000000000
--- a/platform/javascript/native/library_godot_audio.js
+++ /dev/null
@@ -1,338 +0,0 @@
-/*************************************************************************/
-/* library_godot_audio.js */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-const GodotAudio = {
- $GodotAudio__deps: ['$GodotOS'],
- $GodotAudio: {
- ctx: null,
- input: null,
- driver: null,
- interval: 0,
-
- init: function(mix_rate, latency, onstatechange, onlatencyupdate) {
- const ctx = new (window.AudioContext || window.webkitAudioContext)({
- sampleRate: mix_rate,
- // latencyHint: latency / 1000 // Do not specify, leave 'interactive' for good performance.
- });
- GodotAudio.ctx = ctx;
- onstatechange(ctx.state); // Immeditately notify state.
- ctx.onstatechange = function() {
- let state = 0;
- switch (ctx.state) {
- case 'suspended':
- state = 0;
- break;
- case 'running':
- state = 1;
- break;
- case 'closed':
- state = 2;
- break;
- }
- onstatechange(state);
- }
- // Update computed latency
- GodotAudio.interval = setInterval(function() {
- let latency = 0;
- if (ctx.baseLatency) {
- latency += GodotAudio.ctx.baseLatency;
- }
- if (ctx.outputLatency) {
- latency += GodotAudio.ctx.outputLatency;
- }
- onlatencyupdate(latency);
- }, 1000);
- GodotOS.atexit(GodotAudio.close_async);
- return ctx.destination.channelCount;
- },
-
- create_input: function(callback) {
- if (GodotAudio.input) {
- return; // Already started.
- }
- function gotMediaInput(stream) {
- GodotAudio.input = GodotAudio.ctx.createMediaStreamSource(stream);
- callback(GodotAudio.input)
- }
- if (navigator.mediaDevices.getUserMedia) {
- navigator.mediaDevices.getUserMedia({
- "audio": true
- }).then(gotMediaInput, function(e) { out(e) });
- } else {
- if (!navigator.getUserMedia) {
- navigator.getUserMedia = navigator.webkitGetUserMedia || navigator.mozGetUserMedia;
- }
- navigator.getUserMedia({
- "audio": true
- }, gotMediaInput, function(e) { out(e) });
- }
- },
-
- close_async: function(resolve, reject) {
- const ctx = GodotAudio.ctx;
- GodotAudio.ctx = null;
- // Audio was not initialized.
- if (!ctx) {
- resolve();
- return;
- }
- // Remove latency callback
- if (GodotAudio.interval) {
- clearInterval(GodotAudio.interval);
- GodotAudio.interval = 0;
- }
- // Disconnect input, if it was started.
- if (GodotAudio.input) {
- GodotAudio.input.disconnect();
- GodotAudio.input = null;
- }
- // Disconnect output
- let closed = Promise.resolve();
- if (GodotAudio.driver) {
- closed = GodotAudio.driver.close();
- }
- closed.then(function() {
- return ctx.close();
- }).then(function() {
- ctx.onstatechange = null;
- resolve();
- }).catch(function(e) {
- ctx.onstatechange = null;
- console.error("Error closing AudioContext", e);
- resolve();
- });
- },
- },
-
- godot_audio_is_available__proxy: 'sync',
- godot_audio_is_available: function () {
- if (!(window.AudioContext || window.webkitAudioContext)) {
- return 0;
- }
- return 1;
- },
-
- godot_audio_init: function(p_mix_rate, p_latency, p_state_change, p_latency_update) {
- const statechange = GodotOS.get_func(p_state_change);
- const latencyupdate = GodotOS.get_func(p_latency_update);
- return GodotAudio.init(p_mix_rate, p_latency, statechange, latencyupdate);
- },
-
- godot_audio_resume: function() {
- if (GodotAudio.ctx && GodotAudio.ctx.state != 'running') {
- GodotAudio.ctx.resume();
- }
- },
-
- godot_audio_capture_start__proxy: 'sync',
- godot_audio_capture_start: function() {
- if (GodotAudio.input) {
- return; // Already started.
- }
- GodotAudio.create_input(function(input) {
- input.connect(GodotAudio.driver.get_node());
- });
- },
-
- godot_audio_capture_stop__proxy: 'sync',
- godot_audio_capture_stop: function() {
- if (GodotAudio.input) {
- const tracks = GodotAudio.input['mediaStream']['getTracks']();
- for (let i = 0; i < tracks.length; i++) {
- tracks[i]['stop']();
- }
- GodotAudio.input.disconnect();
- GodotAudio.input = null;
- }
- },
-};
-
-autoAddDeps(GodotAudio, "$GodotAudio");
-mergeInto(LibraryManager.library, GodotAudio);
-
-/**
- * The AudioWorklet API driver, used when threads are available.
- */
-const GodotAudioWorklet = {
- $GodotAudioWorklet__deps: ['$GodotAudio'],
- $GodotAudioWorklet: {
- promise: null,
- worklet: null,
-
- create: function(channels) {
- const path = Module['locateFile']('godot.audio.worklet.js');
- GodotAudioWorklet.promise = GodotAudio.ctx.audioWorklet.addModule(path).then(function() {
- GodotAudioWorklet.worklet = new AudioWorkletNode(
- GodotAudio.ctx,
- 'godot-processor',
- {
- 'outputChannelCount': [channels]
- }
- );
- return Promise.resolve();
- });
- GodotAudio.driver = GodotAudioWorklet;
- },
-
- start: function(in_buf, out_buf, state) {
- GodotAudioWorklet.promise.then(function() {
- const node = GodotAudioWorklet.worklet;
- node.connect(GodotAudio.ctx.destination);
- node.port.postMessage({
- 'cmd': 'start',
- 'data': [state, in_buf, out_buf],
- });
- node.port.onmessage = function(event) {
- console.error(event.data);
- };
- });
- },
-
- get_node: function() {
- return GodotAudioWorklet.worklet;
- },
-
- close: function() {
- return new Promise(function(resolve, reject) {
- GodotAudioWorklet.promise.then(function() {
- GodotAudioWorklet.worklet.port.postMessage({
- 'cmd': 'stop',
- 'data': null,
- });
- GodotAudioWorklet.worklet.disconnect();
- GodotAudioWorklet.worklet = null;
- GodotAudioWorklet.promise = null;
- resolve();
- });
- });
- },
- },
-
- godot_audio_worklet_create: function(channels) {
- GodotAudioWorklet.create(channels);
- },
-
- godot_audio_worklet_start: function(p_in_buf, p_in_size, p_out_buf, p_out_size, p_state) {
- const out_buffer = GodotOS.heapSub(HEAPF32, p_out_buf, p_out_size);
- const in_buffer = GodotOS.heapSub(HEAPF32, p_in_buf, p_in_size);
- const state = GodotOS.heapSub(HEAP32, p_state, 4);
- GodotAudioWorklet.start(in_buffer, out_buffer, state);
- },
-
- godot_audio_worklet_state_wait: function(p_state, p_idx, p_expected, p_timeout) {
- Atomics.wait(HEAP32, (p_state >> 2) + p_idx, p_expected, p_timeout);
- return Atomics.load(HEAP32, (p_state >> 2) + p_idx);
- },
-
- godot_audio_worklet_state_add: function(p_state, p_idx, p_value) {
- return Atomics.add(HEAP32, (p_state >> 2) + p_idx, p_value);
- },
-
- godot_audio_worklet_state_get: function(p_state, p_idx) {
- return Atomics.load(HEAP32, (p_state >> 2) + p_idx);
- },
-};
-
-autoAddDeps(GodotAudioWorklet, "$GodotAudioWorklet");
-mergeInto(LibraryManager.library, GodotAudioWorklet);
-
-/*
- * The deprecated ScriptProcessorNode API, used when threads are disabled.
- */
-const GodotAudioScript = {
- $GodotAudioScript__deps: ['$GodotAudio'],
- $GodotAudioScript: {
- script: null,
-
- create: function(buffer_length, channel_count) {
- GodotAudioScript.script = GodotAudio.ctx.createScriptProcessor(buffer_length, 2, channel_count);
- GodotAudio.driver = GodotAudioScript;
- return GodotAudioScript.script.bufferSize;
- },
-
- start: function(p_in_buf, p_in_size, p_out_buf, p_out_size, onprocess) {
- GodotAudioScript.script.onaudioprocess = function(event) {
- // Read input
- const inb = GodotOS.heapSub(HEAPF32, p_in_buf, p_in_size);
- const input = event.inputBuffer;
- if (GodotAudio.input) {
- const inlen = input.getChannelData(0).length;
- for (let ch = 0; ch < 2; ch++) {
- const data = input.getChannelData(ch);
- for (let s = 0; s < inlen; s++) {
- inb[s * 2 + ch] = data[s];
- }
- }
- }
-
- // Let Godot process the input/output.
- onprocess();
-
- // Write the output.
- const outb = GodotOS.heapSub(HEAPF32, p_out_buf, p_out_size);
- const output = event.outputBuffer;
- const channels = output.numberOfChannels;
- for (let ch = 0; ch < channels; ch++) {
- const data = output.getChannelData(ch);
- // Loop through samples and assign computed values.
- for (let sample = 0; sample < data.length; sample++) {
- data[sample] = outb[sample * channels + ch];
- }
- }
- };
- GodotAudioScript.script.connect(GodotAudio.ctx.destination);
- },
-
- get_node: function() {
- return GodotAudioScript.script;
- },
-
- close: function() {
- return new Promise(function(resolve, reject) {
- GodotAudioScript.script.disconnect();
- GodotAudioScript.script.onaudioprocess = null;
- GodotAudioScript.script = null;
- resolve();
- });
- },
- },
-
- godot_audio_script_create: function(buffer_length, channel_count) {
- return GodotAudioScript.create(buffer_length, channel_count);
- },
-
- godot_audio_script_start: function(p_in_buf, p_in_size, p_out_buf, p_out_size, p_cb) {
- const onprocess = GodotOS.get_func(p_cb);
- GodotAudioScript.start(p_in_buf, p_in_size, p_out_buf, p_out_size, onprocess);
- },
-};
-
-autoAddDeps(GodotAudioScript, "$GodotAudioScript");
-mergeInto(LibraryManager.library, GodotAudioScript);
diff --git a/platform/javascript/native/library_godot_display.js b/platform/javascript/native/library_godot_display.js
deleted file mode 100644
index 11bbfbc60d..0000000000
--- a/platform/javascript/native/library_godot_display.js
+++ /dev/null
@@ -1,477 +0,0 @@
-/*************************************************************************/
-/* library_godot_display.js */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-/*
- * Display Server listeners.
- * Keeps track of registered event listeners so it can remove them on shutdown.
- */
-const GodotDisplayListeners = {
- $GodotDisplayListeners__postset: 'GodotOS.atexit(function(resolve, reject) { GodotDisplayListeners.clear(); resolve(); });',
- $GodotDisplayListeners: {
- handlers: [],
-
- has: function(target, event, method, capture) {
- return GodotDisplayListeners.handlers.findIndex(function(e) {
- return e.target === target && e.event === event && e.method === method && e.capture == capture;
- }) !== -1;
- },
-
- add: function(target, event, method, capture) {
- if (GodotDisplayListeners.has(target, event, method, capture)) {
- return;
- }
- function Handler(target, event, method, capture) {
- this.target = target;
- this.event = event;
- this.method = method;
- this.capture = capture;
- };
- GodotDisplayListeners.handlers.push(new Handler(target, event, method, capture));
- target.addEventListener(event, method, capture);
- },
-
- clear: function() {
- GodotDisplayListeners.handlers.forEach(function(h) {
- h.target.removeEventListener(h.event, h.method, h.capture);
- });
- GodotDisplayListeners.handlers.length = 0;
- },
- },
-};
-mergeInto(LibraryManager.library, GodotDisplayListeners);
-
-/*
- * Drag and drop handler.
- * This is pretty big, but basically detect dropped files on GodotConfig.canvas,
- * process them one by one (recursively for directories), and copies them to
- * the temporary FS path '/tmp/drop-[random]/' so it can be emitted as a godot
- * event (that requires a string array of paths).
- *
- * NOTE: The temporary files are removed after the callback. This means that
- * deferred callbacks won't be able to access the files.
- */
-const GodotDisplayDragDrop = {
- $GodotDisplayDragDrop__deps: ['$FS', '$GodotFS'],
- $GodotDisplayDragDrop: {
- promises: [],
- pending_files: [],
-
- add_entry: function(entry) {
- if (entry.isDirectory) {
- GodotDisplayDragDrop.add_dir(entry);
- } else if (entry.isFile) {
- GodotDisplayDragDrop.add_file(entry);
- } else {
- console.error("Unrecognized entry...", entry);
- }
- },
-
- add_dir: function(entry) {
- GodotDisplayDragDrop.promises.push(new Promise(function(resolve, reject) {
- const reader = entry.createReader();
- reader.readEntries(function(entries) {
- for (let i = 0; i < entries.length; i++) {
- GodotDisplayDragDrop.add_entry(entries[i]);
- }
- resolve();
- });
- }));
- },
-
- add_file: function(entry) {
- GodotDisplayDragDrop.promises.push(new Promise(function(resolve, reject) {
- entry.file(function(file) {
- const reader = new FileReader();
- reader.onload = function() {
- const f = {
- "path": file.relativePath || file.webkitRelativePath,
- "name": file.name,
- "type": file.type,
- "size": file.size,
- "data": reader.result
- };
- if (!f['path']) {
- f['path'] = f['name'];
- }
- GodotDisplayDragDrop.pending_files.push(f);
- resolve()
- };
- reader.onerror = function() {
- console.log("Error reading file");
- reject();
- }
- reader.readAsArrayBuffer(file);
- }, function(err) {
- console.log("Error!");
- reject();
- });
- }));
- },
-
- process: function(resolve, reject) {
- if (GodotDisplayDragDrop.promises.length == 0) {
- resolve();
- return;
- }
- GodotDisplayDragDrop.promises.pop().then(function() {
- setTimeout(function() {
- GodotDisplayDragDrop.process(resolve, reject);
- }, 0);
- });
- },
-
- _process_event: function(ev, callback) {
- ev.preventDefault();
- if (ev.dataTransfer.items) {
- // Use DataTransferItemList interface to access the file(s)
- for (let i = 0; i < ev.dataTransfer.items.length; i++) {
- const item = ev.dataTransfer.items[i];
- let entry = null;
- if ("getAsEntry" in item) {
- entry = item.getAsEntry();
- } else if ("webkitGetAsEntry" in item) {
- entry = item.webkitGetAsEntry();
- }
- if (entry) {
- GodotDisplayDragDrop.add_entry(entry);
- }
- }
- } else {
- console.error("File upload not supported");
- }
- new Promise(GodotDisplayDragDrop.process).then(function() {
- const DROP = "/tmp/drop-" + parseInt(Math.random() * Math.pow(2, 31)) + "/";
- const drops = [];
- const files = [];
- FS.mkdir(DROP);
- GodotDisplayDragDrop.pending_files.forEach((elem) => {
- const path = elem['path'];
- GodotFS.copy_to_fs(DROP + path, elem['data']);
- let idx = path.indexOf("/");
- if (idx == -1) {
- // Root file
- drops.push(DROP + path);
- } else {
- // Subdir
- const sub = path.substr(0, idx);
- idx = sub.indexOf("/");
- if (idx < 0 && drops.indexOf(DROP + sub) == -1) {
- drops.push(DROP + sub);
- }
- }
- files.push(DROP + path);
- });
- GodotDisplayDragDrop.promises = [];
- GodotDisplayDragDrop.pending_files = [];
- callback(drops);
- const dirs = [DROP.substr(0, DROP.length -1)];
- // Remove temporary files
- files.forEach(function (file) {
- FS.unlink(file);
- let dir = file.replace(DROP, "");
- let idx = dir.lastIndexOf("/");
- while (idx > 0) {
- dir = dir.substr(0, idx);
- if (dirs.indexOf(DROP + dir) == -1) {
- dirs.push(DROP + dir);
- }
- idx = dir.lastIndexOf("/");
- }
- });
- // Remove dirs.
- dirs.sort(function(a, b) {
- const al = (a.match(/\//g) || []).length;
- const bl = (b.match(/\//g) || []).length;
- if (al > bl)
- return -1;
- else if (al < bl)
- return 1;
- return 0;
- }).forEach(function(dir) {
- FS.rmdir(dir);
- });
- });
- },
-
- handler: function(callback) {
- return function(ev) {
- GodotDisplayDragDrop._process_event(ev, callback);
- };
- },
- },
-};
-mergeInto(LibraryManager.library, GodotDisplayDragDrop);
-
-/*
- * Display server cursor helper.
- * Keeps track of cursor status and custom shapes.
- */
-const GodotDisplayCursor = {
- $GodotDisplayCursor__postset: 'GodotOS.atexit(function(resolve, reject) { GodotDisplayCursor.clear(); resolve(); });',
- $GodotDisplayCursor__deps: ['$GodotConfig', '$GodotOS'],
- $GodotDisplayCursor: {
- shape: 'auto',
- visible: true,
- cursors: {},
- set_style: function(style) {
- GodotConfig.canvas.style.cursor = style;
- },
- set_shape: function(shape) {
- GodotDisplayCursor.shape = shape;
- let css = shape;
- if (shape in GodotDisplayCursor.cursors) {
- const c = GodotDisplayCursor.cursors[shape];
- css = 'url("' + c.url + '") ' + c.x + ' ' + c.y + ', auto';
- }
- if (GodotDisplayCursor.visible) {
- GodotDisplayCursor.set_style(css);
- }
- },
- clear: function() {
- GodotDisplayCursor.set_style('');
- GodotDisplayCursor.shape = 'auto';
- GodotDisplayCursor.visible = true;
- Object.keys(GodotDisplayCursor.cursors).forEach(function(key) {
- URL.revokeObjectURL(GodotDisplayCursor.cursors[key]);
- delete GodotDisplayCursor.cursors[key];
- });
- },
- },
-};
-mergeInto(LibraryManager.library, GodotDisplayCursor);
-
-/**
- * Display server interface.
- *
- * Exposes all the functions needed by DisplayServer implementation.
- */
-const GodotDisplay = {
- $GodotDisplay__deps: ['$GodotConfig', '$GodotOS', '$GodotDisplayCursor', '$GodotDisplayListeners', '$GodotDisplayDragDrop'],
- $GodotDisplay: {
- window_icon: '',
- },
-
- godot_js_display_is_swap_ok_cancel: function() {
- const win = (['Windows', 'Win64', 'Win32', 'WinCE']);
- const plat = navigator.platform || "";
- if (win.indexOf(plat) !== -1) {
- return 1;
- }
- return 0;
- },
-
- godot_js_display_alert: function(p_text) {
- window.alert(UTF8ToString(p_text));
- },
-
- godot_js_display_pixel_ratio_get: function() {
- return window.devicePixelRatio || 1;
- },
-
- /*
- * Canvas
- */
- godot_js_display_canvas_focus: function() {
- GodotConfig.canvas.focus();
- },
-
- godot_js_display_canvas_is_focused: function() {
- return document.activeElement == GodotConfig.canvas;
- },
-
- godot_js_display_canvas_bounding_rect_position_get: function(r_x, r_y) {
- const brect = GodotConfig.canvas.getBoundingClientRect();
- setValue(r_x, brect.x, 'i32');
- setValue(r_y, brect.y, 'i32');
- },
-
- /*
- * Touchscreen
- */
- godot_js_display_touchscreen_is_available: function() {
- return 'ontouchstart' in window;
- },
-
- /*
- * Clipboard
- */
- godot_js_display_clipboard_set: function(p_text) {
- const text = UTF8ToString(p_text);
- if (!navigator.clipboard || !navigator.clipboard.writeText) {
- return 1;
- }
- navigator.clipboard.writeText(text).catch(function(e) {
- // Setting OS clipboard is only possible from an input callback.
- console.error("Setting OS clipboard is only possible from an input callback for the HTML5 plafrom. Exception:", e);
- });
- return 0;
- },
-
- godot_js_display_clipboard_get_deps: ['$GodotOS'],
- godot_js_display_clipboard_get: function(callback) {
- const func = GodotOS.get_func(callback);
- try {
- navigator.clipboard.readText().then(function (result) {
- const ptr = allocate(intArrayFromString(result), ALLOC_NORMAL);
- func(ptr);
- _free(ptr);
- }).catch(function (e) {
- // Fail graciously.
- });
- } catch (e) {
- // Fail graciously.
- }
- },
-
- /*
- * Window
- */
- godot_js_display_window_request_fullscreen: function() {
- const canvas = GodotConfig.canvas;
- (canvas.requestFullscreen || canvas.msRequestFullscreen ||
- canvas.mozRequestFullScreen || canvas.mozRequestFullscreen ||
- canvas.webkitRequestFullscreen
- ).call(canvas);
- },
-
- godot_js_display_window_title_set: function(p_data) {
- document.title = UTF8ToString(p_data);
- },
-
- godot_js_display_window_icon_set: function(p_ptr, p_len) {
- let link = document.getElementById('-gd-engine-icon');
- if (link === null) {
- link = document.createElement('link');
- link.rel = 'icon';
- link.id = '-gd-engine-icon';
- document.head.appendChild(link);
- }
- const old_icon = GodotDisplay.window_icon;
- const png = new Blob([GodotOS.heapCopy(HEAPU8, p_ptr, p_len)], { type: "image/png" });
- GodotDisplay.window_icon = URL.createObjectURL(png);
- link.href = GodotDisplay.window_icon;
- if (old_icon) {
- URL.revokeObjectURL(old_icon);
- }
- },
-
- /*
- * Cursor
- */
- godot_js_display_cursor_set_visible: function(p_visible) {
- const visible = p_visible != 0;
- if (visible == GodotDisplayCursor.visible) {
- return;
- }
- GodotDisplayCursor.visible = visible;
- if (visible) {
- GodotDisplayCursor.set_shape(GodotDisplayCursor.shape);
- } else {
- GodotDisplayCursor.set_style('none');
- }
- },
-
- godot_js_display_cursor_is_hidden: function() {
- return !GodotDisplayCursor.visible;
- },
-
- godot_js_display_cursor_set_shape: function(p_string) {
- GodotDisplayCursor.set_shape(UTF8ToString(p_string));
- },
-
- godot_js_display_cursor_set_custom_shape: function(p_shape, p_ptr, p_len, p_hotspot_x, p_hotspot_y) {
- const shape = UTF8ToString(p_shape);
- const old_shape = GodotDisplayCursor.cursors[shape];
- if (p_len > 0) {
- const png = new Blob([GodotOS.heapCopy(HEAPU8, p_ptr, p_len)], { type: 'image/png' });
- const url = URL.createObjectURL(png);
- GodotDisplayCursor.cursors[shape] = {
- url: url,
- x: p_hotspot_x,
- y: p_hotspot_y,
- };
- } else {
- delete GodotDisplayCursor.cursors[shape];
- }
- if (shape == GodotDisplayCursor.shape) {
- GodotDisplayCursor.set_shape(GodotDisplayCursor.shape);
- }
- if (old_shape) {
- URL.revokeObjectURL(old_shape.url);
- }
- },
-
- /*
- * Listeners
- */
- godot_js_display_notification_cb: function(callback, p_enter, p_exit, p_in, p_out) {
- const canvas = GodotConfig.canvas;
- const func = GodotOS.get_func(callback);
- const notif = [p_enter, p_exit, p_in, p_out];
- ['mouseover', 'mouseleave', 'focus', 'blur'].forEach(function(evt_name, idx) {
- GodotDisplayListeners.add(canvas, evt_name, function() {
- func.bind(null, notif[idx]);
- }, true);
- });
- },
-
- godot_js_display_paste_cb: function(callback) {
- const func = GodotOS.get_func(callback);
- GodotDisplayListeners.add(window, 'paste', function(evt) {
- const text = evt.clipboardData.getData('text');
- const ptr = allocate(intArrayFromString(text), ALLOC_NORMAL);
- func(ptr);
- _free(ptr);
- }, false);
- },
-
- godot_js_display_drop_files_cb: function(callback) {
- const func = GodotOS.get_func(callback)
- const dropFiles = function(files) {
- const args = files || [];
- if (!args.length) {
- return;
- }
- const argc = args.length;
- const argv = GodotOS.allocStringArray(args);
- func(argv, argc);
- GodotOS.freeStringArray(argv, argc);
- };
- const canvas = GodotConfig.canvas;
- GodotDisplayListeners.add(canvas, 'dragover', function(ev) {
- // Prevent default behavior (which would try to open the file(s))
- ev.preventDefault();
- }, false);
- GodotDisplayListeners.add(canvas, 'drop', GodotDisplayDragDrop.handler(dropFiles));
- },
-};
-
-autoAddDeps(GodotDisplay, '$GodotDisplay');
-mergeInto(LibraryManager.library, GodotDisplay);
diff --git a/platform/javascript/native/library_godot_editor_tools.js b/platform/javascript/native/library_godot_editor_tools.js
deleted file mode 100644
index 202a198adb..0000000000
--- a/platform/javascript/native/library_godot_editor_tools.js
+++ /dev/null
@@ -1,56 +0,0 @@
-/*************************************************************************/
-/* library_godot_editor_tools.js */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-const GodotEditorTools = {
- godot_js_editor_download_file__deps: ['$FS'],
- godot_js_editor_download_file: function(p_path, p_name, p_mime) {
- const path = UTF8ToString(p_path);
- const name = UTF8ToString(p_name);
- const mime = UTF8ToString(p_mime);
- const size = FS.stat(path)['size'];
- const buf = new Uint8Array(size);
- const fd = FS.open(path, 'r');
- FS.read(fd, buf, 0, size);
- FS.close(fd);
- FS.unlink(path);
- const blob = new Blob([buf], { type: mime });
- const url = window.URL.createObjectURL(blob);
- const a = document.createElement('a');
- a.href = url;
- a.download = name;
- a.style.display = 'none';
- document.body.appendChild(a);
- a.click();
- a.remove();
- window.URL.revokeObjectURL(url);
- },
-};
-
-mergeInto(LibraryManager.library, GodotEditorTools);
diff --git a/platform/javascript/native/library_godot_eval.js b/platform/javascript/native/library_godot_eval.js
deleted file mode 100644
index 44d356a4fb..0000000000
--- a/platform/javascript/native/library_godot_eval.js
+++ /dev/null
@@ -1,85 +0,0 @@
-/*************************************************************************/
-/* library_godot_eval.js */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-const GodotEval = {
- godot_js_eval__deps: ['$GodotOS'],
- godot_js_eval: function(p_js, p_use_global_ctx, p_union_ptr, p_byte_arr, p_byte_arr_write, p_callback) {
- const js_code = UTF8ToString(p_js);
- let eval_ret = null;
- try {
- if (p_use_global_ctx) {
- // indirect eval call grants global execution context
- const global_eval = eval;
- eval_ret = global_eval(js_code);
- } else {
- eval_ret = eval(js_code);
- }
- } catch (e) {
- err(e);
- }
-
- switch (typeof eval_ret) {
- case 'boolean':
- setValue(p_union_ptr, eval_ret, 'i32');
- return 1; // BOOL
-
- case 'number':
- setValue(p_union_ptr, eval_ret, 'double');
- return 3; // REAL
-
- case 'string':
- let array_ptr = GodotOS.allocString(eval_ret);
- setValue(p_union_ptr, array_ptr , '*');
- return 4; // STRING
-
- case 'object':
- if (eval_ret === null) {
- break;
- }
-
- if (ArrayBuffer.isView(eval_ret) && !(eval_ret instanceof Uint8Array)) {
- eval_ret = new Uint8Array(eval_ret.buffer);
- }
- else if (eval_ret instanceof ArrayBuffer) {
- eval_ret = new Uint8Array(eval_ret);
- }
- if (eval_ret instanceof Uint8Array) {
- const func = GodotOS.get_func(p_callback);
- const bytes_ptr = func(p_byte_arr, p_byte_arr_write, eval_ret.length);
- HEAPU8.set(eval_ret, bytes_ptr);
- return 20; // POOL_BYTE_ARRAY
- }
- break;
- }
- return 0; // NIL
- },
-}
-
-mergeInto(LibraryManager.library, GodotEval);
diff --git a/platform/javascript/native/library_godot_os.js b/platform/javascript/native/library_godot_os.js
deleted file mode 100644
index a1424a691a..0000000000
--- a/platform/javascript/native/library_godot_os.js
+++ /dev/null
@@ -1,311 +0,0 @@
-/*************************************************************************/
-/* library_godot_os.js */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-const IDHandler = {
- $IDHandler: {
- _last_id: 0,
- _references: {},
-
- get: function(p_id) {
- return IDHandler._references[p_id];
- },
-
- add: function(p_data) {
- const id = ++IDHandler._last_id;
- IDHandler._references[id] = p_data;
- return id;
- },
-
- remove: function(p_id) {
- delete IDHandler._references[p_id];
- },
- },
-};
-
-autoAddDeps(IDHandler, "$IDHandler");
-mergeInto(LibraryManager.library, IDHandler);
-
-const GodotConfig = {
- $GodotConfig__postset: 'Module["initConfig"] = GodotConfig.init_config;',
- $GodotConfig: {
- canvas: null,
- locale: "en",
- resize_on_start: false,
- on_execute: null,
-
- init_config: function(p_opts) {
- GodotConfig.resize_on_start = p_opts['resizeCanvasOnStart'] ? true : false;
- GodotConfig.canvas = p_opts['canvas'];
- GodotConfig.locale = p_opts['locale'] || GodotConfig.locale;
- GodotConfig.on_execute = p_opts['onExecute'];
- // This is called by emscripten, even if undocumented.
- Module['onExit'] = p_opts['onExit'];
- },
- },
-
- godot_js_config_canvas_id_get: function(p_ptr, p_ptr_max) {
- stringToUTF8('#' + GodotConfig.canvas.id, p_ptr, p_ptr_max);
- },
-
- godot_js_config_locale_get: function(p_ptr, p_ptr_max) {
- stringToUTF8(GodotConfig.locale, p_ptr, p_ptr_max);
- },
-
- godot_js_config_is_resize_on_start: function() {
- return GodotConfig.resize_on_start ? 1 : 0;
- },
-};
-
-autoAddDeps(GodotConfig, '$GodotConfig');
-mergeInto(LibraryManager.library, GodotConfig);
-
-const GodotFS = {
- $GodotFS__deps: ['$FS', '$IDBFS'],
- $GodotFS__postset: [
- 'Module["initFS"] = GodotFS.init;',
- 'Module["deinitFS"] = GodotFS.deinit;',
- 'Module["copyToFS"] = GodotFS.copy_to_fs;',
- ].join(''),
- $GodotFS: {
- _idbfs: false,
- _syncing: false,
- _mount_points: [],
-
- is_persistent: function() {
- return GodotFS._idbfs ? 1 : 0;
- },
-
- // Initialize godot file system, setting up persistent paths.
- // Returns a promise that resolves when the FS is ready.
- // We keep track of mount_points, so that we can properly close the IDBFS
- // since emscripten is not doing it by itself. (emscripten GH#12516).
- init: function(persistentPaths) {
- GodotFS._idbfs = false;
- if (!Array.isArray(persistentPaths)) {
- return Promise.reject(new Error('Persistent paths must be an array'));
- }
- if (!persistentPaths.length) {
- return Promise.resolve();
- }
- GodotFS._mount_points = persistentPaths.slice();
-
- function createRecursive(dir) {
- try {
- FS.stat(dir);
- } catch (e) {
- if (e.errno !== ERRNO_CODES.ENOENT) {
- throw e;
- }
- FS.mkdirTree(dir);
- }
- }
-
- GodotFS._mount_points.forEach(function(path) {
- createRecursive(path);
- FS.mount(IDBFS, {}, path);
- });
- return new Promise(function(resolve, reject) {
- FS.syncfs(true, function(err) {
- if (err) {
- GodotFS._mount_points = [];
- GodotFS._idbfs = false;
- console.log("IndexedDB not available: " + err.message);
- } else {
- GodotFS._idbfs = true;
- }
- resolve(err);
- });
- });
- },
-
- // Deinit godot file system, making sure to unmount file systems, and close IDBFS(s).
- deinit: function() {
- GodotFS._mount_points.forEach(function(path) {
- try {
- FS.unmount(path);
- } catch (e) {
- console.log("Already unmounted", e);
- }
- if (GodotFS._idbfs && IDBFS.dbs[path]) {
- IDBFS.dbs[path].close();
- delete IDBFS.dbs[path];
- }
- });
- GodotFS._mount_points = [];
- GodotFS._idbfs = false;
- GodotFS._syncing = false;
- },
-
- sync: function() {
- if (GodotFS._syncing) {
- err('Already syncing!');
- return Promise.resolve();
- }
- GodotFS._syncing = true;
- return new Promise(function (resolve, reject) {
- FS.syncfs(false, function(error) {
- if (error) {
- err('Failed to save IDB file system: ' + error.message);
- }
- GodotFS._syncing = false;
- resolve(error);
- });
- });
- },
-
- // Copies a buffer to the internal file system. Creating directories recursively.
- copy_to_fs: function(path, buffer) {
- const idx = path.lastIndexOf("/");
- let dir = "/";
- if (idx > 0) {
- dir = path.slice(0, idx);
- }
- try {
- FS.stat(dir);
- } catch (e) {
- if (e.errno !== ERRNO_CODES.ENOENT) {
- throw e;
- }
- FS.mkdirTree(dir);
- }
- FS.writeFile(path, new Uint8Array(buffer), {'flags': 'wx+'});
- },
- },
-};
-mergeInto(LibraryManager.library, GodotFS);
-
-const GodotOS = {
- $GodotOS__deps: ['$GodotFS'],
- $GodotOS__postset: [
- 'Module["request_quit"] = function() { GodotOS.request_quit() };',
- 'GodotOS._fs_sync_promise = Promise.resolve();',
- ].join(''),
- $GodotOS: {
- request_quit: function() {},
- _async_cbs: [],
- _fs_sync_promise: null,
-
- get_func: function(ptr) {
- return wasmTable.get(ptr);
- },
-
- atexit: function(p_promise_cb) {
- GodotOS._async_cbs.push(p_promise_cb);
- },
-
- finish_async: function(callback) {
- GodotOS._fs_sync_promise.then(function(err) {
- const promises = [];
- GodotOS._async_cbs.forEach(function(cb) {
- promises.push(new Promise(cb));
- });
- return Promise.all(promises);
- }).then(function() {
- return GodotFS.sync(); // Final FS sync.
- }).then(function(err) {
- // Always deferred.
- setTimeout(function() {
- callback();
- }, 0);
- });
- },
-
- allocString: function(p_str) {
- const length = lengthBytesUTF8(p_str)+1;
- const c_str = _malloc(length);
- stringToUTF8(p_str, c_str, length);
- return c_str;
- },
-
- allocStringArray: function(strings) {
- const size = strings.length;
- const c_ptr = _malloc(size * 4);
- for (let i = 0; i < size; i++) {
- HEAP32[(c_ptr >> 2) + i] = GodotOS.allocString(strings[i]);
- }
- return c_ptr;
- },
-
- freeStringArray: function(c_ptr, size) {
- for (let i = 0; i < size; i++) {
- _free(HEAP32[(c_ptr >> 2) + i]);
- }
- _free(c_ptr);
- },
-
- heapSub: function(heap, ptr, size) {
- const bytes = heap.BYTES_PER_ELEMENT;
- return heap.subarray(ptr / bytes, ptr / bytes + size);
- },
-
- heapCopy: function(heap, ptr, size) {
- const bytes = heap.BYTES_PER_ELEMENT;
- return heap.slice(ptr / bytes, ptr / bytes + size);
- },
- },
-
- godot_js_os_finish_async: function(p_callback) {
- const func = GodotOS.get_func(p_callback);
- GodotOS.finish_async(func);
- },
-
- godot_js_os_request_quit_cb: function(p_callback) {
- GodotOS.request_quit = GodotOS.get_func(p_callback);
- },
-
- godot_js_os_fs_is_persistent: function() {
- return GodotFS.is_persistent();
- },
-
- godot_js_os_fs_sync: function(callback) {
- const func = GodotOS.get_func(callback);
- GodotOS._fs_sync_promise = GodotFS.sync();
- GodotOS._fs_sync_promise.then(function(err) {
- func();
- });
- },
-
- godot_js_os_execute: function(p_json) {
- const json_args = UTF8ToString(p_json);
- const args = JSON.parse(json_args);
- if (GodotConfig.on_execute) {
- GodotConfig.on_execute(args);
- return 0;
- }
- return 1;
- },
-
- godot_js_os_shell_open: function(p_uri) {
- window.open(UTF8ToString(p_uri), '_blank');
- },
-};
-
-autoAddDeps(GodotOS, '$GodotOS');
-mergeInto(LibraryManager.library, GodotOS);