diff options
Diffstat (limited to 'platform/javascript/native')
-rw-r--r-- | platform/javascript/native/audio.worklet.js | 185 | ||||
-rw-r--r-- | platform/javascript/native/http_request.js | 144 | ||||
-rw-r--r-- | platform/javascript/native/library_godot_audio.js | 338 | ||||
-rw-r--r-- | platform/javascript/native/library_godot_display.js | 477 | ||||
-rw-r--r-- | platform/javascript/native/library_godot_editor_tools.js | 56 | ||||
-rw-r--r-- | platform/javascript/native/library_godot_eval.js | 85 | ||||
-rw-r--r-- | platform/javascript/native/library_godot_os.js | 311 |
7 files changed, 0 insertions, 1596 deletions
diff --git a/platform/javascript/native/audio.worklet.js b/platform/javascript/native/audio.worklet.js deleted file mode 100644 index f91787b993..0000000000 --- a/platform/javascript/native/audio.worklet.js +++ /dev/null @@ -1,185 +0,0 @@ -/*************************************************************************/ -/* audio.worklet.js */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -class RingBuffer { - constructor(p_buffer, p_state) { - this.buffer = p_buffer; - this.avail = p_state; - this.rpos = 0; - this.wpos = 0; - } - - data_left() { - return Atomics.load(this.avail, 0); - } - - space_left() { - return this.buffer.length - this.data_left(); - } - - read(output) { - const size = this.buffer.length; - let from = 0; - let to_write = output.length; - if (this.rpos + to_write > size) { - const high = size - this.rpos; - output.set(this.buffer.subarray(this.rpos, size)); - from = high; - to_write -= high; - this.rpos = 0; - } - output.set(this.buffer.subarray(this.rpos, this.rpos + to_write), from); - this.rpos += to_write; - Atomics.add(this.avail, 0, -output.length); - Atomics.notify(this.avail, 0); - } - - write(p_buffer) { - const to_write = p_buffer.length; - const mw = this.buffer.length - this.wpos; - if (mw >= to_write) { - this.buffer.set(p_buffer, this.wpos); - } else { - const high = p_buffer.subarray(0, to_write - mw); - const low = p_buffer.subarray(to_write - mw); - this.buffer.set(high, this.wpos); - this.buffer.set(low); - } - let diff = to_write; - if (this.wpos + diff >= this.buffer.length) { - diff -= this.buffer.length; - } - this.wpos += diff; - Atomics.add(this.avail, 0, to_write); - Atomics.notify(this.avail, 0); - } -} - -class GodotProcessor extends AudioWorkletProcessor { - constructor() { - super(); - this.running = true; - this.lock = null; - this.notifier = null; - this.output = null; - this.output_buffer = new Float32Array(); - this.input = null; - this.input_buffer = new Float32Array(); - this.port.onmessage = (event) => { - const cmd = event.data['cmd']; - const data = event.data['data']; - this.parse_message(cmd, data); - }; - } - - process_notify() { - Atomics.add(this.notifier, 0, 1); - Atomics.notify(this.notifier, 0); - } - - parse_message(p_cmd, p_data) { - if (p_cmd == "start" && p_data) { - const state = p_data[0]; - let idx = 0; - this.lock = state.subarray(idx, ++idx); - this.notifier = state.subarray(idx, ++idx); - const avail_in = state.subarray(idx, ++idx); - const avail_out = state.subarray(idx, ++idx); - this.input = new RingBuffer(p_data[1], avail_in); - this.output = new RingBuffer(p_data[2], avail_out); - } else if (p_cmd == "stop") { - this.runing = false; - this.output = null; - this.input = null; - } - } - - array_has_data(arr) { - return arr.length && arr[0].length && arr[0][0].length; - } - - process(inputs, outputs, parameters) { - if (!this.running) { - return false; // Stop processing. - } - if (this.output === null) { - return true; // Not ready yet, keep processing. - } - const process_input = this.array_has_data(inputs); - if (process_input) { - const input = inputs[0]; - const chunk = input[0].length * input.length; - if (this.input_buffer.length != chunk) { - this.input_buffer = new Float32Array(chunk); - } - if (this.input.space_left() >= chunk) { - this.write_input(this.input_buffer, input); - this.input.write(this.input_buffer); - } else { - this.port.postMessage("Input buffer is full! Skipping input frame."); - } - } - const process_output = this.array_has_data(outputs); - if (process_output) { - const output = outputs[0]; - const chunk = output[0].length * output.length; - if (this.output_buffer.length != chunk) { - this.output_buffer = new Float32Array(chunk); - } - if (this.output.data_left() >= chunk) { - this.output.read(this.output_buffer); - this.write_output(output, this.output_buffer); - } else { - this.port.postMessage("Output buffer has not enough frames! Skipping output frame."); - } - } - this.process_notify(); - return true; - } - - write_output(dest, source) { - const channels = dest.length; - for (let ch = 0; ch < channels; ch++) { - for (let sample = 0; sample < dest[ch].length; sample++) { - dest[ch][sample] = source[sample * channels + ch]; - } - } - } - - write_input(dest, source) { - const channels = source.length; - for (let ch = 0; ch < channels; ch++) { - for (let sample = 0; sample < source[ch].length; sample++) { - dest[sample * channels + ch] = source[ch][sample]; - } - } - } -} - -registerProcessor('godot-processor', GodotProcessor); diff --git a/platform/javascript/native/http_request.js b/platform/javascript/native/http_request.js deleted file mode 100644 index 272154aee3..0000000000 --- a/platform/javascript/native/http_request.js +++ /dev/null @@ -1,144 +0,0 @@ -/*************************************************************************/ -/* http_request.js */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -var GodotHTTPRequest = { - $GodotHTTPRequest: { - requests: [], - - getUnusedRequestId: function() { - var idMax = GodotHTTPRequest.requests.length; - for (var potentialId = 0; potentialId < idMax; ++potentialId) { - if (GodotHTTPRequest.requests[potentialId] instanceof XMLHttpRequest) { - continue; - } - return potentialId; - } - GodotHTTPRequest.requests.push(null) - return idMax; - }, - - setupRequest: function(xhr) { - xhr.responseType = 'arraybuffer'; - }, - }, - - godot_xhr_new: function() { - var newId = GodotHTTPRequest.getUnusedRequestId(); - GodotHTTPRequest.requests[newId] = new XMLHttpRequest; - GodotHTTPRequest.setupRequest(GodotHTTPRequest.requests[newId]); - return newId; - }, - - godot_xhr_reset: function(xhrId) { - GodotHTTPRequest.requests[xhrId] = new XMLHttpRequest; - GodotHTTPRequest.setupRequest(GodotHTTPRequest.requests[xhrId]); - }, - - godot_xhr_free: function(xhrId) { - GodotHTTPRequest.requests[xhrId].abort(); - GodotHTTPRequest.requests[xhrId] = null; - }, - - godot_xhr_open: function(xhrId, method, url, user, password) { - user = user > 0 ? UTF8ToString(user) : null; - password = password > 0 ? UTF8ToString(password) : null; - GodotHTTPRequest.requests[xhrId].open(UTF8ToString(method), UTF8ToString(url), true, user, password); - }, - - godot_xhr_set_request_header: function(xhrId, header, value) { - GodotHTTPRequest.requests[xhrId].setRequestHeader(UTF8ToString(header), UTF8ToString(value)); - }, - - godot_xhr_send_null: function(xhrId) { - GodotHTTPRequest.requests[xhrId].send(); - }, - - godot_xhr_send_string: function(xhrId, strPtr) { - if (!strPtr) { - err("Failed to send string per XHR: null pointer"); - return; - } - GodotHTTPRequest.requests[xhrId].send(UTF8ToString(strPtr)); - }, - - godot_xhr_send_data: function(xhrId, ptr, len) { - if (!ptr) { - err("Failed to send data per XHR: null pointer"); - return; - } - if (len < 0) { - err("Failed to send data per XHR: buffer length less than 0"); - return; - } - GodotHTTPRequest.requests[xhrId].send(HEAPU8.subarray(ptr, ptr + len)); - }, - - godot_xhr_abort: function(xhrId) { - GodotHTTPRequest.requests[xhrId].abort(); - }, - - godot_xhr_get_status: function(xhrId) { - return GodotHTTPRequest.requests[xhrId].status; - }, - - godot_xhr_get_ready_state: function(xhrId) { - return GodotHTTPRequest.requests[xhrId].readyState; - }, - - godot_xhr_get_response_headers_length: function(xhrId) { - var headers = GodotHTTPRequest.requests[xhrId].getAllResponseHeaders(); - return headers === null ? 0 : lengthBytesUTF8(headers); - }, - - godot_xhr_get_response_headers: function(xhrId, dst, len) { - var str = GodotHTTPRequest.requests[xhrId].getAllResponseHeaders(); - if (str === null) - return; - var buf = new Uint8Array(len + 1); - stringToUTF8Array(str, buf, 0, buf.length); - buf = buf.subarray(0, -1); - HEAPU8.set(buf, dst); - }, - - godot_xhr_get_response_length: function(xhrId) { - var body = GodotHTTPRequest.requests[xhrId].response; - return body === null ? 0 : body.byteLength; - }, - - godot_xhr_get_response: function(xhrId, dst, len) { - var buf = GodotHTTPRequest.requests[xhrId].response; - if (buf === null) - return; - buf = new Uint8Array(buf).subarray(0, len); - HEAPU8.set(buf, dst); - }, -}; - -autoAddDeps(GodotHTTPRequest, "$GodotHTTPRequest"); -mergeInto(LibraryManager.library, GodotHTTPRequest); diff --git a/platform/javascript/native/library_godot_audio.js b/platform/javascript/native/library_godot_audio.js deleted file mode 100644 index 3a0c8f297a..0000000000 --- a/platform/javascript/native/library_godot_audio.js +++ /dev/null @@ -1,338 +0,0 @@ -/*************************************************************************/ -/* library_godot_audio.js */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -const GodotAudio = { - $GodotAudio__deps: ['$GodotOS'], - $GodotAudio: { - ctx: null, - input: null, - driver: null, - interval: 0, - - init: function(mix_rate, latency, onstatechange, onlatencyupdate) { - const ctx = new (window.AudioContext || window.webkitAudioContext)({ - sampleRate: mix_rate, - // latencyHint: latency / 1000 // Do not specify, leave 'interactive' for good performance. - }); - GodotAudio.ctx = ctx; - onstatechange(ctx.state); // Immeditately notify state. - ctx.onstatechange = function() { - let state = 0; - switch (ctx.state) { - case 'suspended': - state = 0; - break; - case 'running': - state = 1; - break; - case 'closed': - state = 2; - break; - } - onstatechange(state); - } - // Update computed latency - GodotAudio.interval = setInterval(function() { - let latency = 0; - if (ctx.baseLatency) { - latency += GodotAudio.ctx.baseLatency; - } - if (ctx.outputLatency) { - latency += GodotAudio.ctx.outputLatency; - } - onlatencyupdate(latency); - }, 1000); - GodotOS.atexit(GodotAudio.close_async); - return ctx.destination.channelCount; - }, - - create_input: function(callback) { - if (GodotAudio.input) { - return; // Already started. - } - function gotMediaInput(stream) { - GodotAudio.input = GodotAudio.ctx.createMediaStreamSource(stream); - callback(GodotAudio.input) - } - if (navigator.mediaDevices.getUserMedia) { - navigator.mediaDevices.getUserMedia({ - "audio": true - }).then(gotMediaInput, function(e) { out(e) }); - } else { - if (!navigator.getUserMedia) { - navigator.getUserMedia = navigator.webkitGetUserMedia || navigator.mozGetUserMedia; - } - navigator.getUserMedia({ - "audio": true - }, gotMediaInput, function(e) { out(e) }); - } - }, - - close_async: function(resolve, reject) { - const ctx = GodotAudio.ctx; - GodotAudio.ctx = null; - // Audio was not initialized. - if (!ctx) { - resolve(); - return; - } - // Remove latency callback - if (GodotAudio.interval) { - clearInterval(GodotAudio.interval); - GodotAudio.interval = 0; - } - // Disconnect input, if it was started. - if (GodotAudio.input) { - GodotAudio.input.disconnect(); - GodotAudio.input = null; - } - // Disconnect output - let closed = Promise.resolve(); - if (GodotAudio.driver) { - closed = GodotAudio.driver.close(); - } - closed.then(function() { - return ctx.close(); - }).then(function() { - ctx.onstatechange = null; - resolve(); - }).catch(function(e) { - ctx.onstatechange = null; - console.error("Error closing AudioContext", e); - resolve(); - }); - }, - }, - - godot_audio_is_available__proxy: 'sync', - godot_audio_is_available: function () { - if (!(window.AudioContext || window.webkitAudioContext)) { - return 0; - } - return 1; - }, - - godot_audio_init: function(p_mix_rate, p_latency, p_state_change, p_latency_update) { - const statechange = GodotOS.get_func(p_state_change); - const latencyupdate = GodotOS.get_func(p_latency_update); - return GodotAudio.init(p_mix_rate, p_latency, statechange, latencyupdate); - }, - - godot_audio_resume: function() { - if (GodotAudio.ctx && GodotAudio.ctx.state != 'running') { - GodotAudio.ctx.resume(); - } - }, - - godot_audio_capture_start__proxy: 'sync', - godot_audio_capture_start: function() { - if (GodotAudio.input) { - return; // Already started. - } - GodotAudio.create_input(function(input) { - input.connect(GodotAudio.driver.get_node()); - }); - }, - - godot_audio_capture_stop__proxy: 'sync', - godot_audio_capture_stop: function() { - if (GodotAudio.input) { - const tracks = GodotAudio.input['mediaStream']['getTracks'](); - for (let i = 0; i < tracks.length; i++) { - tracks[i]['stop'](); - } - GodotAudio.input.disconnect(); - GodotAudio.input = null; - } - }, -}; - -autoAddDeps(GodotAudio, "$GodotAudio"); -mergeInto(LibraryManager.library, GodotAudio); - -/** - * The AudioWorklet API driver, used when threads are available. - */ -const GodotAudioWorklet = { - $GodotAudioWorklet__deps: ['$GodotAudio'], - $GodotAudioWorklet: { - promise: null, - worklet: null, - - create: function(channels) { - const path = Module['locateFile']('godot.audio.worklet.js'); - GodotAudioWorklet.promise = GodotAudio.ctx.audioWorklet.addModule(path).then(function() { - GodotAudioWorklet.worklet = new AudioWorkletNode( - GodotAudio.ctx, - 'godot-processor', - { - 'outputChannelCount': [channels] - } - ); - return Promise.resolve(); - }); - GodotAudio.driver = GodotAudioWorklet; - }, - - start: function(in_buf, out_buf, state) { - GodotAudioWorklet.promise.then(function() { - const node = GodotAudioWorklet.worklet; - node.connect(GodotAudio.ctx.destination); - node.port.postMessage({ - 'cmd': 'start', - 'data': [state, in_buf, out_buf], - }); - node.port.onmessage = function(event) { - console.error(event.data); - }; - }); - }, - - get_node: function() { - return GodotAudioWorklet.worklet; - }, - - close: function() { - return new Promise(function(resolve, reject) { - GodotAudioWorklet.promise.then(function() { - GodotAudioWorklet.worklet.port.postMessage({ - 'cmd': 'stop', - 'data': null, - }); - GodotAudioWorklet.worklet.disconnect(); - GodotAudioWorklet.worklet = null; - GodotAudioWorklet.promise = null; - resolve(); - }); - }); - }, - }, - - godot_audio_worklet_create: function(channels) { - GodotAudioWorklet.create(channels); - }, - - godot_audio_worklet_start: function(p_in_buf, p_in_size, p_out_buf, p_out_size, p_state) { - const out_buffer = GodotOS.heapSub(HEAPF32, p_out_buf, p_out_size); - const in_buffer = GodotOS.heapSub(HEAPF32, p_in_buf, p_in_size); - const state = GodotOS.heapSub(HEAP32, p_state, 4); - GodotAudioWorklet.start(in_buffer, out_buffer, state); - }, - - godot_audio_worklet_state_wait: function(p_state, p_idx, p_expected, p_timeout) { - Atomics.wait(HEAP32, (p_state >> 2) + p_idx, p_expected, p_timeout); - return Atomics.load(HEAP32, (p_state >> 2) + p_idx); - }, - - godot_audio_worklet_state_add: function(p_state, p_idx, p_value) { - return Atomics.add(HEAP32, (p_state >> 2) + p_idx, p_value); - }, - - godot_audio_worklet_state_get: function(p_state, p_idx) { - return Atomics.load(HEAP32, (p_state >> 2) + p_idx); - }, -}; - -autoAddDeps(GodotAudioWorklet, "$GodotAudioWorklet"); -mergeInto(LibraryManager.library, GodotAudioWorklet); - -/* - * The deprecated ScriptProcessorNode API, used when threads are disabled. - */ -const GodotAudioScript = { - $GodotAudioScript__deps: ['$GodotAudio'], - $GodotAudioScript: { - script: null, - - create: function(buffer_length, channel_count) { - GodotAudioScript.script = GodotAudio.ctx.createScriptProcessor(buffer_length, 2, channel_count); - GodotAudio.driver = GodotAudioScript; - return GodotAudioScript.script.bufferSize; - }, - - start: function(p_in_buf, p_in_size, p_out_buf, p_out_size, onprocess) { - GodotAudioScript.script.onaudioprocess = function(event) { - // Read input - const inb = GodotOS.heapSub(HEAPF32, p_in_buf, p_in_size); - const input = event.inputBuffer; - if (GodotAudio.input) { - const inlen = input.getChannelData(0).length; - for (let ch = 0; ch < 2; ch++) { - const data = input.getChannelData(ch); - for (let s = 0; s < inlen; s++) { - inb[s * 2 + ch] = data[s]; - } - } - } - - // Let Godot process the input/output. - onprocess(); - - // Write the output. - const outb = GodotOS.heapSub(HEAPF32, p_out_buf, p_out_size); - const output = event.outputBuffer; - const channels = output.numberOfChannels; - for (let ch = 0; ch < channels; ch++) { - const data = output.getChannelData(ch); - // Loop through samples and assign computed values. - for (let sample = 0; sample < data.length; sample++) { - data[sample] = outb[sample * channels + ch]; - } - } - }; - GodotAudioScript.script.connect(GodotAudio.ctx.destination); - }, - - get_node: function() { - return GodotAudioScript.script; - }, - - close: function() { - return new Promise(function(resolve, reject) { - GodotAudioScript.script.disconnect(); - GodotAudioScript.script.onaudioprocess = null; - GodotAudioScript.script = null; - resolve(); - }); - }, - }, - - godot_audio_script_create: function(buffer_length, channel_count) { - return GodotAudioScript.create(buffer_length, channel_count); - }, - - godot_audio_script_start: function(p_in_buf, p_in_size, p_out_buf, p_out_size, p_cb) { - const onprocess = GodotOS.get_func(p_cb); - GodotAudioScript.start(p_in_buf, p_in_size, p_out_buf, p_out_size, onprocess); - }, -}; - -autoAddDeps(GodotAudioScript, "$GodotAudioScript"); -mergeInto(LibraryManager.library, GodotAudioScript); diff --git a/platform/javascript/native/library_godot_display.js b/platform/javascript/native/library_godot_display.js deleted file mode 100644 index 11bbfbc60d..0000000000 --- a/platform/javascript/native/library_godot_display.js +++ /dev/null @@ -1,477 +0,0 @@ -/*************************************************************************/ -/* library_godot_display.js */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -/* - * Display Server listeners. - * Keeps track of registered event listeners so it can remove them on shutdown. - */ -const GodotDisplayListeners = { - $GodotDisplayListeners__postset: 'GodotOS.atexit(function(resolve, reject) { GodotDisplayListeners.clear(); resolve(); });', - $GodotDisplayListeners: { - handlers: [], - - has: function(target, event, method, capture) { - return GodotDisplayListeners.handlers.findIndex(function(e) { - return e.target === target && e.event === event && e.method === method && e.capture == capture; - }) !== -1; - }, - - add: function(target, event, method, capture) { - if (GodotDisplayListeners.has(target, event, method, capture)) { - return; - } - function Handler(target, event, method, capture) { - this.target = target; - this.event = event; - this.method = method; - this.capture = capture; - }; - GodotDisplayListeners.handlers.push(new Handler(target, event, method, capture)); - target.addEventListener(event, method, capture); - }, - - clear: function() { - GodotDisplayListeners.handlers.forEach(function(h) { - h.target.removeEventListener(h.event, h.method, h.capture); - }); - GodotDisplayListeners.handlers.length = 0; - }, - }, -}; -mergeInto(LibraryManager.library, GodotDisplayListeners); - -/* - * Drag and drop handler. - * This is pretty big, but basically detect dropped files on GodotConfig.canvas, - * process them one by one (recursively for directories), and copies them to - * the temporary FS path '/tmp/drop-[random]/' so it can be emitted as a godot - * event (that requires a string array of paths). - * - * NOTE: The temporary files are removed after the callback. This means that - * deferred callbacks won't be able to access the files. - */ -const GodotDisplayDragDrop = { - $GodotDisplayDragDrop__deps: ['$FS', '$GodotFS'], - $GodotDisplayDragDrop: { - promises: [], - pending_files: [], - - add_entry: function(entry) { - if (entry.isDirectory) { - GodotDisplayDragDrop.add_dir(entry); - } else if (entry.isFile) { - GodotDisplayDragDrop.add_file(entry); - } else { - console.error("Unrecognized entry...", entry); - } - }, - - add_dir: function(entry) { - GodotDisplayDragDrop.promises.push(new Promise(function(resolve, reject) { - const reader = entry.createReader(); - reader.readEntries(function(entries) { - for (let i = 0; i < entries.length; i++) { - GodotDisplayDragDrop.add_entry(entries[i]); - } - resolve(); - }); - })); - }, - - add_file: function(entry) { - GodotDisplayDragDrop.promises.push(new Promise(function(resolve, reject) { - entry.file(function(file) { - const reader = new FileReader(); - reader.onload = function() { - const f = { - "path": file.relativePath || file.webkitRelativePath, - "name": file.name, - "type": file.type, - "size": file.size, - "data": reader.result - }; - if (!f['path']) { - f['path'] = f['name']; - } - GodotDisplayDragDrop.pending_files.push(f); - resolve() - }; - reader.onerror = function() { - console.log("Error reading file"); - reject(); - } - reader.readAsArrayBuffer(file); - }, function(err) { - console.log("Error!"); - reject(); - }); - })); - }, - - process: function(resolve, reject) { - if (GodotDisplayDragDrop.promises.length == 0) { - resolve(); - return; - } - GodotDisplayDragDrop.promises.pop().then(function() { - setTimeout(function() { - GodotDisplayDragDrop.process(resolve, reject); - }, 0); - }); - }, - - _process_event: function(ev, callback) { - ev.preventDefault(); - if (ev.dataTransfer.items) { - // Use DataTransferItemList interface to access the file(s) - for (let i = 0; i < ev.dataTransfer.items.length; i++) { - const item = ev.dataTransfer.items[i]; - let entry = null; - if ("getAsEntry" in item) { - entry = item.getAsEntry(); - } else if ("webkitGetAsEntry" in item) { - entry = item.webkitGetAsEntry(); - } - if (entry) { - GodotDisplayDragDrop.add_entry(entry); - } - } - } else { - console.error("File upload not supported"); - } - new Promise(GodotDisplayDragDrop.process).then(function() { - const DROP = "/tmp/drop-" + parseInt(Math.random() * Math.pow(2, 31)) + "/"; - const drops = []; - const files = []; - FS.mkdir(DROP); - GodotDisplayDragDrop.pending_files.forEach((elem) => { - const path = elem['path']; - GodotFS.copy_to_fs(DROP + path, elem['data']); - let idx = path.indexOf("/"); - if (idx == -1) { - // Root file - drops.push(DROP + path); - } else { - // Subdir - const sub = path.substr(0, idx); - idx = sub.indexOf("/"); - if (idx < 0 && drops.indexOf(DROP + sub) == -1) { - drops.push(DROP + sub); - } - } - files.push(DROP + path); - }); - GodotDisplayDragDrop.promises = []; - GodotDisplayDragDrop.pending_files = []; - callback(drops); - const dirs = [DROP.substr(0, DROP.length -1)]; - // Remove temporary files - files.forEach(function (file) { - FS.unlink(file); - let dir = file.replace(DROP, ""); - let idx = dir.lastIndexOf("/"); - while (idx > 0) { - dir = dir.substr(0, idx); - if (dirs.indexOf(DROP + dir) == -1) { - dirs.push(DROP + dir); - } - idx = dir.lastIndexOf("/"); - } - }); - // Remove dirs. - dirs.sort(function(a, b) { - const al = (a.match(/\//g) || []).length; - const bl = (b.match(/\//g) || []).length; - if (al > bl) - return -1; - else if (al < bl) - return 1; - return 0; - }).forEach(function(dir) { - FS.rmdir(dir); - }); - }); - }, - - handler: function(callback) { - return function(ev) { - GodotDisplayDragDrop._process_event(ev, callback); - }; - }, - }, -}; -mergeInto(LibraryManager.library, GodotDisplayDragDrop); - -/* - * Display server cursor helper. - * Keeps track of cursor status and custom shapes. - */ -const GodotDisplayCursor = { - $GodotDisplayCursor__postset: 'GodotOS.atexit(function(resolve, reject) { GodotDisplayCursor.clear(); resolve(); });', - $GodotDisplayCursor__deps: ['$GodotConfig', '$GodotOS'], - $GodotDisplayCursor: { - shape: 'auto', - visible: true, - cursors: {}, - set_style: function(style) { - GodotConfig.canvas.style.cursor = style; - }, - set_shape: function(shape) { - GodotDisplayCursor.shape = shape; - let css = shape; - if (shape in GodotDisplayCursor.cursors) { - const c = GodotDisplayCursor.cursors[shape]; - css = 'url("' + c.url + '") ' + c.x + ' ' + c.y + ', auto'; - } - if (GodotDisplayCursor.visible) { - GodotDisplayCursor.set_style(css); - } - }, - clear: function() { - GodotDisplayCursor.set_style(''); - GodotDisplayCursor.shape = 'auto'; - GodotDisplayCursor.visible = true; - Object.keys(GodotDisplayCursor.cursors).forEach(function(key) { - URL.revokeObjectURL(GodotDisplayCursor.cursors[key]); - delete GodotDisplayCursor.cursors[key]; - }); - }, - }, -}; -mergeInto(LibraryManager.library, GodotDisplayCursor); - -/** - * Display server interface. - * - * Exposes all the functions needed by DisplayServer implementation. - */ -const GodotDisplay = { - $GodotDisplay__deps: ['$GodotConfig', '$GodotOS', '$GodotDisplayCursor', '$GodotDisplayListeners', '$GodotDisplayDragDrop'], - $GodotDisplay: { - window_icon: '', - }, - - godot_js_display_is_swap_ok_cancel: function() { - const win = (['Windows', 'Win64', 'Win32', 'WinCE']); - const plat = navigator.platform || ""; - if (win.indexOf(plat) !== -1) { - return 1; - } - return 0; - }, - - godot_js_display_alert: function(p_text) { - window.alert(UTF8ToString(p_text)); - }, - - godot_js_display_pixel_ratio_get: function() { - return window.devicePixelRatio || 1; - }, - - /* - * Canvas - */ - godot_js_display_canvas_focus: function() { - GodotConfig.canvas.focus(); - }, - - godot_js_display_canvas_is_focused: function() { - return document.activeElement == GodotConfig.canvas; - }, - - godot_js_display_canvas_bounding_rect_position_get: function(r_x, r_y) { - const brect = GodotConfig.canvas.getBoundingClientRect(); - setValue(r_x, brect.x, 'i32'); - setValue(r_y, brect.y, 'i32'); - }, - - /* - * Touchscreen - */ - godot_js_display_touchscreen_is_available: function() { - return 'ontouchstart' in window; - }, - - /* - * Clipboard - */ - godot_js_display_clipboard_set: function(p_text) { - const text = UTF8ToString(p_text); - if (!navigator.clipboard || !navigator.clipboard.writeText) { - return 1; - } - navigator.clipboard.writeText(text).catch(function(e) { - // Setting OS clipboard is only possible from an input callback. - console.error("Setting OS clipboard is only possible from an input callback for the HTML5 plafrom. Exception:", e); - }); - return 0; - }, - - godot_js_display_clipboard_get_deps: ['$GodotOS'], - godot_js_display_clipboard_get: function(callback) { - const func = GodotOS.get_func(callback); - try { - navigator.clipboard.readText().then(function (result) { - const ptr = allocate(intArrayFromString(result), ALLOC_NORMAL); - func(ptr); - _free(ptr); - }).catch(function (e) { - // Fail graciously. - }); - } catch (e) { - // Fail graciously. - } - }, - - /* - * Window - */ - godot_js_display_window_request_fullscreen: function() { - const canvas = GodotConfig.canvas; - (canvas.requestFullscreen || canvas.msRequestFullscreen || - canvas.mozRequestFullScreen || canvas.mozRequestFullscreen || - canvas.webkitRequestFullscreen - ).call(canvas); - }, - - godot_js_display_window_title_set: function(p_data) { - document.title = UTF8ToString(p_data); - }, - - godot_js_display_window_icon_set: function(p_ptr, p_len) { - let link = document.getElementById('-gd-engine-icon'); - if (link === null) { - link = document.createElement('link'); - link.rel = 'icon'; - link.id = '-gd-engine-icon'; - document.head.appendChild(link); - } - const old_icon = GodotDisplay.window_icon; - const png = new Blob([GodotOS.heapCopy(HEAPU8, p_ptr, p_len)], { type: "image/png" }); - GodotDisplay.window_icon = URL.createObjectURL(png); - link.href = GodotDisplay.window_icon; - if (old_icon) { - URL.revokeObjectURL(old_icon); - } - }, - - /* - * Cursor - */ - godot_js_display_cursor_set_visible: function(p_visible) { - const visible = p_visible != 0; - if (visible == GodotDisplayCursor.visible) { - return; - } - GodotDisplayCursor.visible = visible; - if (visible) { - GodotDisplayCursor.set_shape(GodotDisplayCursor.shape); - } else { - GodotDisplayCursor.set_style('none'); - } - }, - - godot_js_display_cursor_is_hidden: function() { - return !GodotDisplayCursor.visible; - }, - - godot_js_display_cursor_set_shape: function(p_string) { - GodotDisplayCursor.set_shape(UTF8ToString(p_string)); - }, - - godot_js_display_cursor_set_custom_shape: function(p_shape, p_ptr, p_len, p_hotspot_x, p_hotspot_y) { - const shape = UTF8ToString(p_shape); - const old_shape = GodotDisplayCursor.cursors[shape]; - if (p_len > 0) { - const png = new Blob([GodotOS.heapCopy(HEAPU8, p_ptr, p_len)], { type: 'image/png' }); - const url = URL.createObjectURL(png); - GodotDisplayCursor.cursors[shape] = { - url: url, - x: p_hotspot_x, - y: p_hotspot_y, - }; - } else { - delete GodotDisplayCursor.cursors[shape]; - } - if (shape == GodotDisplayCursor.shape) { - GodotDisplayCursor.set_shape(GodotDisplayCursor.shape); - } - if (old_shape) { - URL.revokeObjectURL(old_shape.url); - } - }, - - /* - * Listeners - */ - godot_js_display_notification_cb: function(callback, p_enter, p_exit, p_in, p_out) { - const canvas = GodotConfig.canvas; - const func = GodotOS.get_func(callback); - const notif = [p_enter, p_exit, p_in, p_out]; - ['mouseover', 'mouseleave', 'focus', 'blur'].forEach(function(evt_name, idx) { - GodotDisplayListeners.add(canvas, evt_name, function() { - func.bind(null, notif[idx]); - }, true); - }); - }, - - godot_js_display_paste_cb: function(callback) { - const func = GodotOS.get_func(callback); - GodotDisplayListeners.add(window, 'paste', function(evt) { - const text = evt.clipboardData.getData('text'); - const ptr = allocate(intArrayFromString(text), ALLOC_NORMAL); - func(ptr); - _free(ptr); - }, false); - }, - - godot_js_display_drop_files_cb: function(callback) { - const func = GodotOS.get_func(callback) - const dropFiles = function(files) { - const args = files || []; - if (!args.length) { - return; - } - const argc = args.length; - const argv = GodotOS.allocStringArray(args); - func(argv, argc); - GodotOS.freeStringArray(argv, argc); - }; - const canvas = GodotConfig.canvas; - GodotDisplayListeners.add(canvas, 'dragover', function(ev) { - // Prevent default behavior (which would try to open the file(s)) - ev.preventDefault(); - }, false); - GodotDisplayListeners.add(canvas, 'drop', GodotDisplayDragDrop.handler(dropFiles)); - }, -}; - -autoAddDeps(GodotDisplay, '$GodotDisplay'); -mergeInto(LibraryManager.library, GodotDisplay); diff --git a/platform/javascript/native/library_godot_editor_tools.js b/platform/javascript/native/library_godot_editor_tools.js deleted file mode 100644 index 202a198adb..0000000000 --- a/platform/javascript/native/library_godot_editor_tools.js +++ /dev/null @@ -1,56 +0,0 @@ -/*************************************************************************/ -/* library_godot_editor_tools.js */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -const GodotEditorTools = { - godot_js_editor_download_file__deps: ['$FS'], - godot_js_editor_download_file: function(p_path, p_name, p_mime) { - const path = UTF8ToString(p_path); - const name = UTF8ToString(p_name); - const mime = UTF8ToString(p_mime); - const size = FS.stat(path)['size']; - const buf = new Uint8Array(size); - const fd = FS.open(path, 'r'); - FS.read(fd, buf, 0, size); - FS.close(fd); - FS.unlink(path); - const blob = new Blob([buf], { type: mime }); - const url = window.URL.createObjectURL(blob); - const a = document.createElement('a'); - a.href = url; - a.download = name; - a.style.display = 'none'; - document.body.appendChild(a); - a.click(); - a.remove(); - window.URL.revokeObjectURL(url); - }, -}; - -mergeInto(LibraryManager.library, GodotEditorTools); diff --git a/platform/javascript/native/library_godot_eval.js b/platform/javascript/native/library_godot_eval.js deleted file mode 100644 index 44d356a4fb..0000000000 --- a/platform/javascript/native/library_godot_eval.js +++ /dev/null @@ -1,85 +0,0 @@ -/*************************************************************************/ -/* library_godot_eval.js */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -const GodotEval = { - godot_js_eval__deps: ['$GodotOS'], - godot_js_eval: function(p_js, p_use_global_ctx, p_union_ptr, p_byte_arr, p_byte_arr_write, p_callback) { - const js_code = UTF8ToString(p_js); - let eval_ret = null; - try { - if (p_use_global_ctx) { - // indirect eval call grants global execution context - const global_eval = eval; - eval_ret = global_eval(js_code); - } else { - eval_ret = eval(js_code); - } - } catch (e) { - err(e); - } - - switch (typeof eval_ret) { - case 'boolean': - setValue(p_union_ptr, eval_ret, 'i32'); - return 1; // BOOL - - case 'number': - setValue(p_union_ptr, eval_ret, 'double'); - return 3; // REAL - - case 'string': - let array_ptr = GodotOS.allocString(eval_ret); - setValue(p_union_ptr, array_ptr , '*'); - return 4; // STRING - - case 'object': - if (eval_ret === null) { - break; - } - - if (ArrayBuffer.isView(eval_ret) && !(eval_ret instanceof Uint8Array)) { - eval_ret = new Uint8Array(eval_ret.buffer); - } - else if (eval_ret instanceof ArrayBuffer) { - eval_ret = new Uint8Array(eval_ret); - } - if (eval_ret instanceof Uint8Array) { - const func = GodotOS.get_func(p_callback); - const bytes_ptr = func(p_byte_arr, p_byte_arr_write, eval_ret.length); - HEAPU8.set(eval_ret, bytes_ptr); - return 20; // POOL_BYTE_ARRAY - } - break; - } - return 0; // NIL - }, -} - -mergeInto(LibraryManager.library, GodotEval); diff --git a/platform/javascript/native/library_godot_os.js b/platform/javascript/native/library_godot_os.js deleted file mode 100644 index a1424a691a..0000000000 --- a/platform/javascript/native/library_godot_os.js +++ /dev/null @@ -1,311 +0,0 @@ -/*************************************************************************/ -/* library_godot_os.js */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -const IDHandler = { - $IDHandler: { - _last_id: 0, - _references: {}, - - get: function(p_id) { - return IDHandler._references[p_id]; - }, - - add: function(p_data) { - const id = ++IDHandler._last_id; - IDHandler._references[id] = p_data; - return id; - }, - - remove: function(p_id) { - delete IDHandler._references[p_id]; - }, - }, -}; - -autoAddDeps(IDHandler, "$IDHandler"); -mergeInto(LibraryManager.library, IDHandler); - -const GodotConfig = { - $GodotConfig__postset: 'Module["initConfig"] = GodotConfig.init_config;', - $GodotConfig: { - canvas: null, - locale: "en", - resize_on_start: false, - on_execute: null, - - init_config: function(p_opts) { - GodotConfig.resize_on_start = p_opts['resizeCanvasOnStart'] ? true : false; - GodotConfig.canvas = p_opts['canvas']; - GodotConfig.locale = p_opts['locale'] || GodotConfig.locale; - GodotConfig.on_execute = p_opts['onExecute']; - // This is called by emscripten, even if undocumented. - Module['onExit'] = p_opts['onExit']; - }, - }, - - godot_js_config_canvas_id_get: function(p_ptr, p_ptr_max) { - stringToUTF8('#' + GodotConfig.canvas.id, p_ptr, p_ptr_max); - }, - - godot_js_config_locale_get: function(p_ptr, p_ptr_max) { - stringToUTF8(GodotConfig.locale, p_ptr, p_ptr_max); - }, - - godot_js_config_is_resize_on_start: function() { - return GodotConfig.resize_on_start ? 1 : 0; - }, -}; - -autoAddDeps(GodotConfig, '$GodotConfig'); -mergeInto(LibraryManager.library, GodotConfig); - -const GodotFS = { - $GodotFS__deps: ['$FS', '$IDBFS'], - $GodotFS__postset: [ - 'Module["initFS"] = GodotFS.init;', - 'Module["deinitFS"] = GodotFS.deinit;', - 'Module["copyToFS"] = GodotFS.copy_to_fs;', - ].join(''), - $GodotFS: { - _idbfs: false, - _syncing: false, - _mount_points: [], - - is_persistent: function() { - return GodotFS._idbfs ? 1 : 0; - }, - - // Initialize godot file system, setting up persistent paths. - // Returns a promise that resolves when the FS is ready. - // We keep track of mount_points, so that we can properly close the IDBFS - // since emscripten is not doing it by itself. (emscripten GH#12516). - init: function(persistentPaths) { - GodotFS._idbfs = false; - if (!Array.isArray(persistentPaths)) { - return Promise.reject(new Error('Persistent paths must be an array')); - } - if (!persistentPaths.length) { - return Promise.resolve(); - } - GodotFS._mount_points = persistentPaths.slice(); - - function createRecursive(dir) { - try { - FS.stat(dir); - } catch (e) { - if (e.errno !== ERRNO_CODES.ENOENT) { - throw e; - } - FS.mkdirTree(dir); - } - } - - GodotFS._mount_points.forEach(function(path) { - createRecursive(path); - FS.mount(IDBFS, {}, path); - }); - return new Promise(function(resolve, reject) { - FS.syncfs(true, function(err) { - if (err) { - GodotFS._mount_points = []; - GodotFS._idbfs = false; - console.log("IndexedDB not available: " + err.message); - } else { - GodotFS._idbfs = true; - } - resolve(err); - }); - }); - }, - - // Deinit godot file system, making sure to unmount file systems, and close IDBFS(s). - deinit: function() { - GodotFS._mount_points.forEach(function(path) { - try { - FS.unmount(path); - } catch (e) { - console.log("Already unmounted", e); - } - if (GodotFS._idbfs && IDBFS.dbs[path]) { - IDBFS.dbs[path].close(); - delete IDBFS.dbs[path]; - } - }); - GodotFS._mount_points = []; - GodotFS._idbfs = false; - GodotFS._syncing = false; - }, - - sync: function() { - if (GodotFS._syncing) { - err('Already syncing!'); - return Promise.resolve(); - } - GodotFS._syncing = true; - return new Promise(function (resolve, reject) { - FS.syncfs(false, function(error) { - if (error) { - err('Failed to save IDB file system: ' + error.message); - } - GodotFS._syncing = false; - resolve(error); - }); - }); - }, - - // Copies a buffer to the internal file system. Creating directories recursively. - copy_to_fs: function(path, buffer) { - const idx = path.lastIndexOf("/"); - let dir = "/"; - if (idx > 0) { - dir = path.slice(0, idx); - } - try { - FS.stat(dir); - } catch (e) { - if (e.errno !== ERRNO_CODES.ENOENT) { - throw e; - } - FS.mkdirTree(dir); - } - FS.writeFile(path, new Uint8Array(buffer), {'flags': 'wx+'}); - }, - }, -}; -mergeInto(LibraryManager.library, GodotFS); - -const GodotOS = { - $GodotOS__deps: ['$GodotFS'], - $GodotOS__postset: [ - 'Module["request_quit"] = function() { GodotOS.request_quit() };', - 'GodotOS._fs_sync_promise = Promise.resolve();', - ].join(''), - $GodotOS: { - request_quit: function() {}, - _async_cbs: [], - _fs_sync_promise: null, - - get_func: function(ptr) { - return wasmTable.get(ptr); - }, - - atexit: function(p_promise_cb) { - GodotOS._async_cbs.push(p_promise_cb); - }, - - finish_async: function(callback) { - GodotOS._fs_sync_promise.then(function(err) { - const promises = []; - GodotOS._async_cbs.forEach(function(cb) { - promises.push(new Promise(cb)); - }); - return Promise.all(promises); - }).then(function() { - return GodotFS.sync(); // Final FS sync. - }).then(function(err) { - // Always deferred. - setTimeout(function() { - callback(); - }, 0); - }); - }, - - allocString: function(p_str) { - const length = lengthBytesUTF8(p_str)+1; - const c_str = _malloc(length); - stringToUTF8(p_str, c_str, length); - return c_str; - }, - - allocStringArray: function(strings) { - const size = strings.length; - const c_ptr = _malloc(size * 4); - for (let i = 0; i < size; i++) { - HEAP32[(c_ptr >> 2) + i] = GodotOS.allocString(strings[i]); - } - return c_ptr; - }, - - freeStringArray: function(c_ptr, size) { - for (let i = 0; i < size; i++) { - _free(HEAP32[(c_ptr >> 2) + i]); - } - _free(c_ptr); - }, - - heapSub: function(heap, ptr, size) { - const bytes = heap.BYTES_PER_ELEMENT; - return heap.subarray(ptr / bytes, ptr / bytes + size); - }, - - heapCopy: function(heap, ptr, size) { - const bytes = heap.BYTES_PER_ELEMENT; - return heap.slice(ptr / bytes, ptr / bytes + size); - }, - }, - - godot_js_os_finish_async: function(p_callback) { - const func = GodotOS.get_func(p_callback); - GodotOS.finish_async(func); - }, - - godot_js_os_request_quit_cb: function(p_callback) { - GodotOS.request_quit = GodotOS.get_func(p_callback); - }, - - godot_js_os_fs_is_persistent: function() { - return GodotFS.is_persistent(); - }, - - godot_js_os_fs_sync: function(callback) { - const func = GodotOS.get_func(callback); - GodotOS._fs_sync_promise = GodotFS.sync(); - GodotOS._fs_sync_promise.then(function(err) { - func(); - }); - }, - - godot_js_os_execute: function(p_json) { - const json_args = UTF8ToString(p_json); - const args = JSON.parse(json_args); - if (GodotConfig.on_execute) { - GodotConfig.on_execute(args); - return 0; - } - return 1; - }, - - godot_js_os_shell_open: function(p_uri) { - window.open(UTF8ToString(p_uri), '_blank'); - }, -}; - -autoAddDeps(GodotOS, '$GodotOS'); -mergeInto(LibraryManager.library, GodotOS); |