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-rw-r--r--platform/javascript/native/library_godot_audio.js173
1 files changed, 173 insertions, 0 deletions
diff --git a/platform/javascript/native/library_godot_audio.js b/platform/javascript/native/library_godot_audio.js
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+++ b/platform/javascript/native/library_godot_audio.js
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+/*************************************************************************/
+/* library_godot_audio.js */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+var GodotAudio = {
+
+ $GodotAudio: {
+
+ ctx: null,
+ input: null,
+ script: null,
+ },
+
+ godot_audio_is_available__proxy: 'sync',
+ godot_audio_is_available: function () {
+ if (!(window.AudioContext || window.webkitAudioContext)) {
+ return 0;
+ }
+ return 1;
+ },
+
+ godot_audio_init: function(mix_rate, latency) {
+ GodotAudio.ctx = new (window.AudioContext || window.webkitAudioContext)({
+ sampleRate: mix_rate,
+ latencyHint: latency
+ });
+ return GodotAudio.ctx.destination.channelCount;
+ },
+
+ godot_audio_create_processor: function(buffer_length, channel_count) {
+ GodotAudio.script = GodotAudio.ctx.createScriptProcessor(buffer_length, 2, channel_count);
+ GodotAudio.script.connect(GodotAudio.ctx.destination);
+ return GodotAudio.script.bufferSize;
+ },
+
+ godot_audio_start: function(buffer_ptr) {
+ var audioDriverProcessStart = cwrap('audio_driver_process_start');
+ var audioDriverProcessEnd = cwrap('audio_driver_process_end');
+ var audioDriverProcessCapture = cwrap('audio_driver_process_capture', null, ['number']);
+ GodotAudio.script.onaudioprocess = function(audioProcessingEvent) {
+ audioDriverProcessStart();
+
+ var input = audioProcessingEvent.inputBuffer;
+ var output = audioProcessingEvent.outputBuffer;
+ var internalBuffer = HEAPF32.subarray(
+ buffer_ptr / HEAPF32.BYTES_PER_ELEMENT,
+ buffer_ptr / HEAPF32.BYTES_PER_ELEMENT + output.length * output.numberOfChannels);
+ for (var channel = 0; channel < output.numberOfChannels; channel++) {
+ var outputData = output.getChannelData(channel);
+ // Loop through samples.
+ for (var sample = 0; sample < outputData.length; sample++) {
+ outputData[sample] = internalBuffer[sample * output.numberOfChannels + channel];
+ }
+ }
+
+ if (GodotAudio.input) {
+ var inputDataL = input.getChannelData(0);
+ var inputDataR = input.getChannelData(1);
+ for (var i = 0; i < inputDataL.length; i++) {
+ audioDriverProcessCapture(inputDataL[i]);
+ audioDriverProcessCapture(inputDataR[i]);
+ }
+ }
+ audioDriverProcessEnd();
+ };
+ },
+
+ godot_audio_resume: function() {
+ if (GodotAudio.ctx && GodotAudio.ctx.state != 'running') {
+ GodotAudio.ctx.resume();
+ }
+ },
+
+ godot_audio_finish_async: function() {
+ Module.async_finish.push(new Promise(function(accept, reject) {
+ if (!GodotAudio.ctx) {
+ setTimeout(accept, 0);
+ } else {
+ if (GodotAudio.script) {
+ GodotAudio.script.disconnect();
+ GodotAudio.script = null;
+ }
+ if (GodotAudio.input) {
+ GodotAudio.input.disconnect();
+ GodotAudio.input = null;
+ }
+ GodotAudio.ctx.close().then(function() {
+ accept();
+ }).catch(function(e) {
+ accept();
+ });
+ GodotAudio.ctx = null;
+ }
+ }));
+ },
+
+ godot_audio_get_latency__proxy: 'sync',
+ godot_audio_get_latency: function() {
+ var latency = 0;
+ if (GodotAudio.ctx) {
+ if (GodotAudio.ctx.baseLatency) {
+ latency += GodotAudio.ctx.baseLatency;
+ }
+ if (GodotAudio.ctx.outputLatency) {
+ latency += GodotAudio.ctx.outputLatency;
+ }
+ }
+ return latency;
+ },
+
+ godot_audio_capture_start__proxy: 'sync',
+ godot_audio_capture_start: function() {
+ if (GodotAudio.input) {
+ return; // Already started.
+ }
+ function gotMediaInput(stream) {
+ GodotAudio.input = GodotAudio.ctx.createMediaStreamSource(stream);
+ GodotAudio.input.connect(GodotAudio.script);
+ }
+
+ function gotMediaInputError(e) {
+ out(e);
+ }
+
+ if (navigator.mediaDevices.getUserMedia) {
+ navigator.mediaDevices.getUserMedia({"audio": true}).then(gotMediaInput, gotMediaInputError);
+ } else {
+ if (!navigator.getUserMedia)
+ navigator.getUserMedia = navigator.webkitGetUserMedia || navigator.mozGetUserMedia;
+ navigator.getUserMedia({"audio": true}, gotMediaInput, gotMediaInputError);
+ }
+ },
+
+ godot_audio_capture_stop__proxy: 'sync',
+ godot_audio_capture_stop: function() {
+ if (GodotAudio.input) {
+ const tracks = GodotAudio.input.mediaStream.getTracks();
+ for (var i = 0; i < tracks.length; i++) {
+ tracks[i].stop();
+ }
+ GodotAudio.input.disconnect();
+ GodotAudio.input = null;
+ }
+ },
+};
+
+autoAddDeps(GodotAudio, "$GodotAudio");
+mergeInto(LibraryManager.library, GodotAudio);