diff options
Diffstat (limited to 'platform/javascript/native')
-rw-r--r-- | platform/javascript/native/audio.worklet.js | 186 | ||||
-rw-r--r-- | platform/javascript/native/library_godot_audio.js | 374 | ||||
-rw-r--r-- | platform/javascript/native/library_godot_display.js | 478 | ||||
-rw-r--r-- | platform/javascript/native/library_godot_editor_tools.js (renamed from platform/javascript/native/id_handler.js) | 58 | ||||
-rw-r--r-- | platform/javascript/native/library_godot_eval.js | 87 | ||||
-rw-r--r-- | platform/javascript/native/library_godot_os.js | 313 | ||||
-rw-r--r-- | platform/javascript/native/utils.js | 292 |
7 files changed, 1361 insertions, 427 deletions
diff --git a/platform/javascript/native/audio.worklet.js b/platform/javascript/native/audio.worklet.js new file mode 100644 index 0000000000..ad7957e45c --- /dev/null +++ b/platform/javascript/native/audio.worklet.js @@ -0,0 +1,186 @@ +/*************************************************************************/ +/* audio.worklet.js */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +class RingBuffer { + + constructor(p_buffer, p_state) { + this.buffer = p_buffer; + this.avail = p_state; + this.rpos = 0; + this.wpos = 0; + } + + data_left() { + return Atomics.load(this.avail, 0); + } + + space_left() { + return this.buffer.length - this.data_left(); + } + + read(output) { + const size = this.buffer.length; + let from = 0 + let to_write = output.length; + if (this.rpos + to_write > size) { + const high = size - this.rpos; + output.set(this.buffer.subarray(this.rpos, size)); + from = high; + to_write -= high; + this.rpos = 0; + } + output.set(this.buffer.subarray(this.rpos, this.rpos + to_write), from); + this.rpos += to_write; + Atomics.add(this.avail, 0, -output.length); + Atomics.notify(this.avail, 0); + } + + write(p_buffer) { + const to_write = p_buffer.length; + const mw = this.buffer.length - this.wpos; + if (mw >= to_write) { + this.buffer.set(p_buffer, this.wpos); + } else { + const high = p_buffer.subarray(0, to_write - mw); + const low = p_buffer.subarray(to_write - mw); + this.buffer.set(high, this.wpos); + this.buffer.set(low); + } + let diff = to_write; + if (this.wpos + diff >= this.buffer.length) { + diff -= this.buffer.length; + } + this.wpos += diff; + Atomics.add(this.avail, 0, to_write); + Atomics.notify(this.avail, 0); + } +} + +class GodotProcessor extends AudioWorkletProcessor { + constructor() { + super(); + this.running = true; + this.lock = null; + this.notifier = null; + this.output = null; + this.output_buffer = new Float32Array(); + this.input = null; + this.input_buffer = new Float32Array(); + this.port.onmessage = (event) => { + const cmd = event.data['cmd']; + const data = event.data['data']; + this.parse_message(cmd, data); + }; + } + + process_notify() { + Atomics.add(this.notifier, 0, 1); + Atomics.notify(this.notifier, 0); + } + + parse_message(p_cmd, p_data) { + if (p_cmd == "start" && p_data) { + const state = p_data[0]; + let idx = 0; + this.lock = state.subarray(idx, ++idx); + this.notifier = state.subarray(idx, ++idx); + const avail_in = state.subarray(idx, ++idx); + const avail_out = state.subarray(idx, ++idx); + this.input = new RingBuffer(p_data[1], avail_in); + this.output = new RingBuffer(p_data[2], avail_out); + } else if (p_cmd == "stop") { + this.runing = false; + this.output = null; + this.input = null; + } + } + + array_has_data(arr) { + return arr.length && arr[0].length && arr[0][0].length; + } + + process(inputs, outputs, parameters) { + if (!this.running) { + return false; // Stop processing. + } + if (this.output === null) { + return true; // Not ready yet, keep processing. + } + const process_input = this.array_has_data(inputs); + if (process_input) { + const input = inputs[0]; + const chunk = input[0].length * input.length; + if (this.input_buffer.length != chunk) { + this.input_buffer = new Float32Array(chunk); + } + if (this.input.space_left() >= chunk) { + this.write_input(this.input_buffer, input); + this.input.write(this.input_buffer); + } else { + this.port.postMessage("Input buffer is full! Skipping input frame."); + } + } + const process_output = this.array_has_data(outputs); + if (process_output) { + const output = outputs[0]; + const chunk = output[0].length * output.length; + if (this.output_buffer.length != chunk) { + this.output_buffer = new Float32Array(chunk) + } + if (this.output.data_left() >= chunk) { + this.output.read(this.output_buffer); + this.write_output(output, this.output_buffer); + } else { + this.port.postMessage("Output buffer has not enough frames! Skipping output frame."); + } + } + this.process_notify(); + return true; + } + + write_output(dest, source) { + const channels = dest.length; + for (let ch = 0; ch < channels; ch++) { + for (let sample = 0; sample < dest[ch].length; sample++) { + dest[ch][sample] = source[sample * channels + ch]; + } + } + } + + write_input(dest, source) { + const channels = source.length; + for (let ch = 0; ch < channels; ch++) { + for (let sample = 0; sample < source[ch].length; sample++) { + dest[sample * channels + ch] = source[ch][sample]; + } + } + } +} + +registerProcessor('godot-processor', GodotProcessor); diff --git a/platform/javascript/native/library_godot_audio.js b/platform/javascript/native/library_godot_audio.js index 4e7f3e2af5..846359b8b2 100644 --- a/platform/javascript/native/library_godot_audio.js +++ b/platform/javascript/native/library_godot_audio.js @@ -27,13 +27,109 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -var GodotAudio = { - $GodotAudio: { +const GodotAudio = { + $GodotAudio__deps: ['$GodotOS'], + $GodotAudio: { ctx: null, input: null, - script: null, + driver: null, + interval: 0, + + init: function(mix_rate, latency, onstatechange, onlatencyupdate) { + const ctx = new (window.AudioContext || window.webkitAudioContext)({ + sampleRate: mix_rate, + // latencyHint: latency / 1000 // Do not specify, leave 'interactive' for good performance. + }); + GodotAudio.ctx = ctx; + onstatechange(ctx.state); // Immeditately notify state. + ctx.onstatechange = function() { + let state = 0; + switch (ctx.state) { + case 'suspended': + state = 0; + break; + case 'running': + state = 1; + break; + case 'closed': + state = 2; + break; + } + onstatechange(state); + } + // Update computed latency + GodotAudio.interval = setInterval(function() { + let latency = 0; + if (ctx.baseLatency) { + latency += GodotAudio.ctx.baseLatency; + } + if (ctx.outputLatency) { + latency += GodotAudio.ctx.outputLatency; + } + onlatencyupdate(latency); + }, 1000); + GodotOS.atexit(GodotAudio.close_async); + return ctx.destination.channelCount; + }, + + create_input: function(callback) { + if (GodotAudio.input) { + return; // Already started. + } + function gotMediaInput(stream) { + GodotAudio.input = GodotAudio.ctx.createMediaStreamSource(stream); + callback(GodotAudio.input) + } + if (navigator.mediaDevices.getUserMedia) { + navigator.mediaDevices.getUserMedia({ + "audio": true + }).then(gotMediaInput, function(e) { out(e) }); + } else { + if (!navigator.getUserMedia) { + navigator.getUserMedia = navigator.webkitGetUserMedia || navigator.mozGetUserMedia; + } + navigator.getUserMedia({ + "audio": true + }, gotMediaInput, function(e) { out(e) }); + } + }, + + close_async: function(resolve, reject) { + const ctx = GodotAudio.ctx; + GodotAudio.ctx = null; + // Audio was not initialized. + if (!ctx) { + resolve(); + return; + } + // Remove latency callback + if (GodotAudio.interval) { + clearInterval(GodotAudio.interval); + GodotAudio.interval = 0; + } + // Disconnect input, if it was started. + if (GodotAudio.input) { + GodotAudio.input.disconnect(); + GodotAudio.input = null; + } + // Disconnect output + let closed = Promise.resolve(); + if (GodotAudio.driver) { + closed = GodotAudio.driver.close(); + } + closed.then(function() { + return ctx.close(); + }).then(function() { + ctx.onstatechange = null; + resolve(); + }).catch(function(e) { + ctx.onstatechange = null; + console.error("Error closing AudioContext", e); + resolve(); + }); + }, }, godot_audio_is_available__proxy: 'sync', @@ -44,50 +140,10 @@ var GodotAudio = { return 1; }, - godot_audio_init: function(mix_rate, latency) { - GodotAudio.ctx = new (window.AudioContext || window.webkitAudioContext)({ - sampleRate: mix_rate, - // latencyHint: latency / 1000 // Do not specify, leave 'interactive' for good performance. - }); - return GodotAudio.ctx.destination.channelCount; - }, - - godot_audio_create_processor: function(buffer_length, channel_count) { - GodotAudio.script = GodotAudio.ctx.createScriptProcessor(buffer_length, 2, channel_count); - GodotAudio.script.connect(GodotAudio.ctx.destination); - return GodotAudio.script.bufferSize; - }, - - godot_audio_start: function(buffer_ptr) { - var audioDriverProcessStart = cwrap('audio_driver_process_start'); - var audioDriverProcessEnd = cwrap('audio_driver_process_end'); - var audioDriverProcessCapture = cwrap('audio_driver_process_capture', null, ['number']); - GodotAudio.script.onaudioprocess = function(audioProcessingEvent) { - audioDriverProcessStart(); - - var input = audioProcessingEvent.inputBuffer; - var output = audioProcessingEvent.outputBuffer; - var internalBuffer = HEAPF32.subarray( - buffer_ptr / HEAPF32.BYTES_PER_ELEMENT, - buffer_ptr / HEAPF32.BYTES_PER_ELEMENT + output.length * output.numberOfChannels); - for (var channel = 0; channel < output.numberOfChannels; channel++) { - var outputData = output.getChannelData(channel); - // Loop through samples. - for (var sample = 0; sample < outputData.length; sample++) { - outputData[sample] = internalBuffer[sample * output.numberOfChannels + channel]; - } - } - - if (GodotAudio.input) { - var inputDataL = input.getChannelData(0); - var inputDataR = input.getChannelData(1); - for (var i = 0; i < inputDataL.length; i++) { - audioDriverProcessCapture(inputDataL[i]); - audioDriverProcessCapture(inputDataR[i]); - } - } - audioDriverProcessEnd(); - }; + godot_audio_init: function(p_mix_rate, p_latency, p_state_change, p_latency_update) { + const statechange = GodotOS.get_func(p_state_change); + const latencyupdate = GodotOS.get_func(p_latency_update); + return GodotAudio.init(p_mix_rate, p_latency, statechange, latencyupdate); }, godot_audio_resume: function() { @@ -96,72 +152,22 @@ var GodotAudio = { } }, - godot_audio_finish_async: function() { - Module.async_finish.push(new Promise(function(accept, reject) { - if (!GodotAudio.ctx) { - setTimeout(accept, 0); - } else { - if (GodotAudio.script) { - GodotAudio.script.disconnect(); - GodotAudio.script = null; - } - if (GodotAudio.input) { - GodotAudio.input.disconnect(); - GodotAudio.input = null; - } - GodotAudio.ctx.close().then(function() { - accept(); - }).catch(function(e) { - accept(); - }); - GodotAudio.ctx = null; - } - })); - }, - - godot_audio_get_latency__proxy: 'sync', - godot_audio_get_latency: function() { - var latency = 0; - if (GodotAudio.ctx) { - if (GodotAudio.ctx.baseLatency) { - latency += GodotAudio.ctx.baseLatency; - } - if (GodotAudio.ctx.outputLatency) { - latency += GodotAudio.ctx.outputLatency; - } - } - return latency; - }, - godot_audio_capture_start__proxy: 'sync', godot_audio_capture_start: function() { if (GodotAudio.input) { return; // Already started. } - function gotMediaInput(stream) { - GodotAudio.input = GodotAudio.ctx.createMediaStreamSource(stream); - GodotAudio.input.connect(GodotAudio.script); - } - - function gotMediaInputError(e) { - out(e); - } - - if (navigator.mediaDevices.getUserMedia) { - navigator.mediaDevices.getUserMedia({"audio": true}).then(gotMediaInput, gotMediaInputError); - } else { - if (!navigator.getUserMedia) - navigator.getUserMedia = navigator.webkitGetUserMedia || navigator.mozGetUserMedia; - navigator.getUserMedia({"audio": true}, gotMediaInput, gotMediaInputError); - } + GodotAudio.create_input(function(input) { + input.connect(GodotAudio.driver.get_node()); + }); }, godot_audio_capture_stop__proxy: 'sync', godot_audio_capture_stop: function() { if (GodotAudio.input) { - const tracks = GodotAudio.input.mediaStream.getTracks(); - for (var i = 0; i < tracks.length; i++) { - tracks[i].stop(); + const tracks = GodotAudio.input['mediaStream']['getTracks'](); + for (let i = 0; i < tracks.length; i++) { + tracks[i]['stop'](); } GodotAudio.input.disconnect(); GodotAudio.input = null; @@ -171,3 +177,165 @@ var GodotAudio = { autoAddDeps(GodotAudio, "$GodotAudio"); mergeInto(LibraryManager.library, GodotAudio); + +/** + * The AudioWorklet API driver, used when threads are available. + */ +const GodotAudioWorklet = { + + $GodotAudioWorklet__deps: ['$GodotAudio'], + $GodotAudioWorklet: { + promise: null, + worklet: null, + + create: function(channels) { + const path = Module['locateFile']('godot.audio.worklet.js'); + GodotAudioWorklet.promise = GodotAudio.ctx.audioWorklet.addModule(path).then(function() { + GodotAudioWorklet.worklet = new AudioWorkletNode( + GodotAudio.ctx, + 'godot-processor', + { + 'outputChannelCount': [channels] + } + ); + return Promise.resolve(); + }); + GodotAudio.driver = GodotAudioWorklet; + }, + + start: function(in_buf, out_buf, state) { + GodotAudioWorklet.promise.then(function() { + const node = GodotAudioWorklet.worklet; + node.connect(GodotAudio.ctx.destination); + node.port.postMessage({ + 'cmd': 'start', + 'data': [state, in_buf, out_buf], + }); + node.port.onmessage = function(event) { + console.error(event.data); + }; + }); + }, + + get_node: function() { + return GodotAudioWorklet.worklet; + }, + + close: function() { + return new Promise(function(resolve, reject) { + GodotAudioWorklet.promise.then(function() { + GodotAudioWorklet.worklet.port.postMessage({ + 'cmd': 'stop', + 'data': null, + }); + GodotAudioWorklet.worklet.disconnect(); + GodotAudioWorklet.worklet = null; + GodotAudioWorklet.promise = null; + resolve(); + }); + }); + }, + }, + + godot_audio_worklet_create: function(channels) { + GodotAudioWorklet.create(channels); + }, + + godot_audio_worklet_start: function(p_in_buf, p_in_size, p_out_buf, p_out_size, p_state) { + const out_buffer = GodotOS.heapSub(HEAPF32, p_out_buf, p_out_size); + const in_buffer = GodotOS.heapSub(HEAPF32, p_in_buf, p_in_size); + const state = GodotOS.heapSub(HEAP32, p_state, 4); + GodotAudioWorklet.start(in_buffer, out_buffer, state); + }, + + godot_audio_worklet_state_wait: function(p_state, p_idx, p_expected, p_timeout) { + Atomics.wait(HEAP32, (p_state >> 2) + p_idx, p_expected, p_timeout); + return Atomics.load(HEAP32, (p_state >> 2) + p_idx); + }, + + godot_audio_worklet_state_add: function(p_state, p_idx, p_value) { + return Atomics.add(HEAP32, (p_state >> 2) + p_idx, p_value); + }, + + godot_audio_worklet_state_get: function(p_state, p_idx) { + return Atomics.load(HEAP32, (p_state >> 2) + p_idx); + }, +}; + +autoAddDeps(GodotAudioWorklet, "$GodotAudioWorklet"); +mergeInto(LibraryManager.library, GodotAudioWorklet); + +/* + * The deprecated ScriptProcessorNode API, used when threads are disabled. + */ +const GodotAudioScript = { + + $GodotAudioScript__deps: ['$GodotAudio'], + $GodotAudioScript: { + script: null, + + create: function(buffer_length, channel_count) { + GodotAudioScript.script = GodotAudio.ctx.createScriptProcessor(buffer_length, 2, channel_count); + GodotAudio.driver = GodotAudioScript; + return GodotAudioScript.script.bufferSize; + }, + + start: function(p_in_buf, p_in_size, p_out_buf, p_out_size, onprocess) { + GodotAudioScript.script.onaudioprocess = function(event) { + // Read input + const inb = GodotOS.heapSub(HEAPF32, p_in_buf, p_in_size); + const input = event.inputBuffer; + if (GodotAudio.input) { + const inlen = input.getChannelData(0).length; + for (let ch = 0; ch < 2; ch++) { + const data = input.getChannelData(ch); + for (let s = 0; s < inlen; s++) { + inb[s * 2 + ch] = data[s]; + } + } + } + + // Let Godot process the input/output. + onprocess(); + + // Write the output. + const outb = GodotOS.heapSub(HEAPF32, p_out_buf, p_out_size); + const output = event.outputBuffer; + const channels = output.numberOfChannels; + for (let ch = 0; ch < channels; ch++) { + const data = output.getChannelData(ch); + // Loop through samples and assign computed values. + for (let sample = 0; sample < data.length; sample++) { + data[sample] = outb[sample * channels + ch]; + } + } + }; + GodotAudioScript.script.connect(GodotAudio.ctx.destination); + }, + + get_node: function() { + return GodotAudioScript.script; + }, + + close: function() { + return new Promise(function(resolve, reject) { + GodotAudioScript.script.disconnect(); + GodotAudioScript.script.onaudioprocess = null; + GodotAudioScript.script = null; + resolve(); + }); + }, + }, + + godot_audio_script_create: function(buffer_length, channel_count) { + return GodotAudioScript.create(buffer_length, channel_count); + }, + + godot_audio_script_start: function(p_in_buf, p_in_size, p_out_buf, p_out_size, p_cb) { + const onprocess = GodotOS.get_func(p_cb); + GodotAudioScript.start(p_in_buf, p_in_size, p_out_buf, p_out_size, onprocess); + }, +}; + +autoAddDeps(GodotAudioScript, "$GodotAudioScript"); +mergeInto(LibraryManager.library, GodotAudioScript); diff --git a/platform/javascript/native/library_godot_display.js b/platform/javascript/native/library_godot_display.js new file mode 100644 index 0000000000..490b9181d0 --- /dev/null +++ b/platform/javascript/native/library_godot_display.js @@ -0,0 +1,478 @@ +/*************************************************************************/ +/* library_godot_display.js */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +/* + * Display Server listeners. + * Keeps track of registered event listeners so it can remove them on shutdown. + */ +const GodotDisplayListeners = { + $GodotDisplayListeners__postset: 'GodotOS.atexit(function(resolve, reject) { GodotDisplayListeners.clear(); resolve(); });', + $GodotDisplayListeners: { + handlers: [], + + has: function(target, event, method, capture) { + return GodotDisplayListeners.handlers.findIndex(function(e) { + return e.target === target && e.event === event && e.method === method && e.capture == capture; + }) !== -1; + }, + + add: function(target, event, method, capture) { + if (GodotDisplayListeners.has(target, event, method, capture)) { + return; + } + function Handler(target, event, method, capture) { + this.target = target; + this.event = event; + this.method = method; + this.capture = capture; + }; + GodotDisplayListeners.handlers.push(new Handler(target, event, method, capture)); + target.addEventListener(event, method, capture); + }, + + clear: function() { + GodotDisplayListeners.handlers.forEach(function(h) { + h.target.removeEventListener(h.event, h.method, h.capture); + }); + GodotDisplayListeners.handlers.length = 0; + }, + }, +}; +mergeInto(LibraryManager.library, GodotDisplayListeners); + +/* + * Drag and drop handler. + * This is pretty big, but basically detect dropped files on GodotConfig.canvas, + * process them one by one (recursively for directories), and copies them to + * the temporary FS path '/tmp/drop-[random]/' so it can be emitted as a godot + * event (that requires a string array of paths). + * + * NOTE: The temporary files are removed after the callback. This means that + * deferred callbacks won't be able to access the files. + */ +const GodotDisplayDragDrop = { + + $GodotDisplayDragDrop__deps: ['$FS', '$GodotFS'], + $GodotDisplayDragDrop: { + promises: [], + pending_files: [], + + add_entry: function(entry) { + if (entry.isDirectory) { + GodotDisplayDragDrop.add_dir(entry); + } else if (entry.isFile) { + GodotDisplayDragDrop.add_file(entry); + } else { + console.error("Unrecognized entry...", entry); + } + }, + + add_dir: function(entry) { + GodotDisplayDragDrop.promises.push(new Promise(function(resolve, reject) { + const reader = entry.createReader(); + reader.readEntries(function(entries) { + for (let i = 0; i < entries.length; i++) { + GodotDisplayDragDrop.add_entry(entries[i]); + } + resolve(); + }); + })); + }, + + add_file: function(entry) { + GodotDisplayDragDrop.promises.push(new Promise(function(resolve, reject) { + entry.file(function(file) { + const reader = new FileReader(); + reader.onload = function() { + const f = { + "path": file.relativePath || file.webkitRelativePath, + "name": file.name, + "type": file.type, + "size": file.size, + "data": reader.result + }; + if (!f['path']) { + f['path'] = f['name']; + } + GodotDisplayDragDrop.pending_files.push(f); + resolve() + }; + reader.onerror = function() { + console.log("Error reading file"); + reject(); + } + reader.readAsArrayBuffer(file); + }, function(err) { + console.log("Error!"); + reject(); + }); + })); + }, + + process: function(resolve, reject) { + if (GodotDisplayDragDrop.promises.length == 0) { + resolve(); + return; + } + GodotDisplayDragDrop.promises.pop().then(function() { + setTimeout(function() { + GodotDisplayDragDrop.process(resolve, reject); + }, 0); + }); + }, + + _process_event: function(ev, callback) { + ev.preventDefault(); + if (ev.dataTransfer.items) { + // Use DataTransferItemList interface to access the file(s) + for (let i = 0; i < ev.dataTransfer.items.length; i++) { + const item = ev.dataTransfer.items[i]; + let entry = null; + if ("getAsEntry" in item) { + entry = item.getAsEntry(); + } else if ("webkitGetAsEntry" in item) { + entry = item.webkitGetAsEntry(); + } + if (entry) { + GodotDisplayDragDrop.add_entry(entry); + } + } + } else { + console.error("File upload not supported"); + } + new Promise(GodotDisplayDragDrop.process).then(function() { + const DROP = "/tmp/drop-" + parseInt(Math.random() * Math.pow(2, 31)) + "/"; + const drops = []; + const files = []; + FS.mkdir(DROP); + GodotDisplayDragDrop.pending_files.forEach((elem) => { + const path = elem['path']; + GodotFS.copy_to_fs(DROP + path, elem['data']); + let idx = path.indexOf("/"); + if (idx == -1) { + // Root file + drops.push(DROP + path); + } else { + // Subdir + const sub = path.substr(0, idx); + idx = sub.indexOf("/"); + if (idx < 0 && drops.indexOf(DROP + sub) == -1) { + drops.push(DROP + sub); + } + } + files.push(DROP + path); + }); + GodotDisplayDragDrop.promises = []; + GodotDisplayDragDrop.pending_files = []; + callback(drops); + const dirs = [DROP.substr(0, DROP.length -1)]; + // Remove temporary files + files.forEach(function (file) { + FS.unlink(file); + let dir = file.replace(DROP, ""); + let idx = dir.lastIndexOf("/"); + while (idx > 0) { + dir = dir.substr(0, idx); + if (dirs.indexOf(DROP + dir) == -1) { + dirs.push(DROP + dir); + } + idx = dir.lastIndexOf("/"); + } + }); + // Remove dirs. + dirs.sort(function(a, b) { + const al = (a.match(/\//g) || []).length; + const bl = (b.match(/\//g) || []).length; + if (al > bl) + return -1; + else if (al < bl) + return 1; + return 0; + }).forEach(function(dir) { + FS.rmdir(dir); + }); + }); + }, + + handler: function(callback) { + return function(ev) { + GodotDisplayDragDrop._process_event(ev, callback); + }; + }, + }, +}; +mergeInto(LibraryManager.library, GodotDisplayDragDrop); + +/* + * Display server cursor helper. + * Keeps track of cursor status and custom shapes. + */ +const GodotDisplayCursor = { + $GodotDisplayCursor__postset: 'GodotOS.atexit(function(resolve, reject) { GodotDisplayCursor.clear(); resolve(); });', + $GodotDisplayCursor__deps: ['$GodotConfig', '$GodotOS'], + $GodotDisplayCursor: { + shape: 'auto', + visible: true, + cursors: {}, + set_style: function(style) { + GodotConfig.canvas.style.cursor = style; + }, + set_shape: function(shape) { + GodotDisplayCursor.shape = shape; + let css = shape; + if (shape in GodotDisplayCursor.cursors) { + const c = GodotDisplayCursor.cursors[shape]; + css = 'url("' + c.url + '") ' + c.x + ' ' + c.y + ', auto'; + } + if (GodotDisplayCursor.visible) { + GodotDisplayCursor.set_style(css); + } + }, + clear: function() { + GodotDisplayCursor.set_style(''); + GodotDisplayCursor.shape = 'auto'; + GodotDisplayCursor.visible = true; + Object.keys(GodotDisplayCursor.cursors).forEach(function(key) { + URL.revokeObjectURL(GodotDisplayCursor.cursors[key]); + delete GodotDisplayCursor.cursors[key]; + }); + }, + }, +}; +mergeInto(LibraryManager.library, GodotDisplayCursor); + +/** + * Display server interface. + * + * Exposes all the functions needed by DisplayServer implementation. + */ +const GodotDisplay = { + $GodotDisplay__deps: ['$GodotConfig', '$GodotOS', '$GodotDisplayCursor', '$GodotDisplayListeners', '$GodotDisplayDragDrop'], + $GodotDisplay: { + window_icon: '', + }, + + godot_js_display_is_swap_ok_cancel: function() { + const win = (['Windows', 'Win64', 'Win32', 'WinCE']); + const plat = navigator.platform || ""; + if (win.indexOf(plat) !== -1) { + return 1; + } + return 0; + }, + + godot_js_display_alert: function(p_text) { + window.alert(UTF8ToString(p_text)); + }, + + godot_js_display_pixel_ratio_get: function() { + return window.devicePixelRatio || 1; + }, + + /* + * Canvas + */ + godot_js_display_canvas_focus: function() { + GodotConfig.canvas.focus(); + }, + + godot_js_display_canvas_is_focused: function() { + return document.activeElement == GodotConfig.canvas; + }, + + godot_js_display_canvas_bounding_rect_position_get: function(r_x, r_y) { + const brect = GodotConfig.canvas.getBoundingClientRect(); + setValue(r_x, brect.x, 'i32'); + setValue(r_y, brect.y, 'i32'); + }, + + /* + * Touchscreen + */ + godot_js_display_touchscreen_is_available: function() { + return 'ontouchstart' in window; + }, + + /* + * Clipboard + */ + godot_js_display_clipboard_set: function(p_text) { + const text = UTF8ToString(p_text); + if (!navigator.clipboard || !navigator.clipboard.writeText) { + return 1; + } + navigator.clipboard.writeText(text).catch(function(e) { + // Setting OS clipboard is only possible from an input callback. + console.error("Setting OS clipboard is only possible from an input callback for the HTML5 plafrom. Exception:", e); + }); + return 0; + }, + + godot_js_display_clipboard_get_deps: ['$GodotOS'], + godot_js_display_clipboard_get: function(callback) { + const func = GodotOS.get_func(callback); + try { + navigator.clipboard.readText().then(function (result) { + const ptr = allocate(intArrayFromString(result), ALLOC_NORMAL); + func(ptr); + _free(ptr); + }).catch(function (e) { + // Fail graciously. + }); + } catch (e) { + // Fail graciously. + } + }, + + /* + * Window + */ + godot_js_display_window_request_fullscreen: function() { + const canvas = GodotConfig.canvas; + (canvas.requestFullscreen || canvas.msRequestFullscreen || + canvas.mozRequestFullScreen || canvas.mozRequestFullscreen || + canvas.webkitRequestFullscreen + ).call(canvas); + }, + + godot_js_display_window_title_set: function(p_data) { + document.title = UTF8ToString(p_data); + }, + + godot_js_display_window_icon_set: function(p_ptr, p_len) { + let link = document.getElementById('-gd-engine-icon'); + if (link === null) { + link = document.createElement('link'); + link.rel = 'icon'; + link.id = '-gd-engine-icon'; + document.head.appendChild(link); + } + const old_icon = GodotDisplay.window_icon; + const png = new Blob([GodotOS.heapCopy(HEAPU8, p_ptr, p_len)], { type: "image/png" }); + GodotDisplay.window_icon = URL.createObjectURL(png); + link.href = GodotDisplay.window_icon; + if (old_icon) { + URL.revokeObjectURL(old_icon); + } + }, + + /* + * Cursor + */ + godot_js_display_cursor_set_visible: function(p_visible) { + const visible = p_visible != 0; + if (visible == GodotDisplayCursor.visible) { + return; + } + GodotDisplayCursor.visible = visible; + if (visible) { + GodotDisplayCursor.set_shape(GodotDisplayCursor.shape); + } else { + GodotDisplayCursor.set_style('none'); + } + }, + + godot_js_display_cursor_is_hidden: function() { + return !GodotDisplayCursor.visible; + }, + + godot_js_display_cursor_set_shape: function(p_string) { + GodotDisplayCursor.set_shape(UTF8ToString(p_string)); + }, + + godot_js_display_cursor_set_custom_shape: function(p_shape, p_ptr, p_len, p_hotspot_x, p_hotspot_y) { + const shape = UTF8ToString(p_shape); + const old_shape = GodotDisplayCursor.cursors[shape]; + if (p_len > 0) { + const png = new Blob([GodotOS.heapCopy(HEAPU8, p_ptr, p_len)], { type: 'image/png' }); + const url = URL.createObjectURL(png); + GodotDisplayCursor.cursors[shape] = { + url: url, + x: p_hotspot_x, + y: p_hotspot_y, + }; + } else { + delete GodotDisplayCursor.cursors[shape]; + } + if (shape == GodotDisplayCursor.shape) { + GodotDisplayCursor.set_shape(GodotDisplayCursor.shape); + } + if (old_shape) { + URL.revokeObjectURL(old_shape.url); + } + }, + + /* + * Listeners + */ + godot_js_display_notification_cb: function(callback, p_enter, p_exit, p_in, p_out) { + const canvas = GodotConfig.canvas; + const func = GodotOS.get_func(callback); + const notif = [p_enter, p_exit, p_in, p_out]; + ['mouseover', 'mouseleave', 'focus', 'blur'].forEach(function(evt_name, idx) { + GodotDisplayListeners.add(canvas, evt_name, function() { + func.bind(null, notif[idx]); + }, true); + }); + }, + + godot_js_display_paste_cb: function(callback) { + const func = GodotOS.get_func(callback); + GodotDisplayListeners.add(window, 'paste', function(evt) { + const text = evt.clipboardData.getData('text'); + const ptr = allocate(intArrayFromString(text), ALLOC_NORMAL); + func(ptr); + _free(ptr); + }, false); + }, + + godot_js_display_drop_files_cb: function(callback) { + const func = GodotOS.get_func(callback) + const dropFiles = function(files) { + const args = files || []; + if (!args.length) { + return; + } + const argc = args.length; + const argv = GodotOS.allocStringArray(args); + func(argv, argc); + GodotOS.freeStringArray(argv, argc); + }; + const canvas = GodotConfig.canvas; + GodotDisplayListeners.add(canvas, 'dragover', function(ev) { + // Prevent default behavior (which would try to open the file(s)) + ev.preventDefault(); + }, false); + GodotDisplayListeners.add(canvas, 'drop', GodotDisplayDragDrop.handler(dropFiles)); + }, +}; + +autoAddDeps(GodotDisplay, '$GodotDisplay'); +mergeInto(LibraryManager.library, GodotDisplay); diff --git a/platform/javascript/native/id_handler.js b/platform/javascript/native/library_godot_editor_tools.js index 67d29075b8..bd62bbf4e1 100644 --- a/platform/javascript/native/id_handler.js +++ b/platform/javascript/native/library_godot_editor_tools.js @@ -1,5 +1,5 @@ /*************************************************************************/ -/* id_handler.js */ +/* library_godot_editor_tools.js */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,36 +28,30 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -var IDHandler = /** @constructor */ function() { - - var ids = {}; - var size = 0; - - this.has = function(id) { - return ids.hasOwnProperty(id); - } - - this.add = function(obj) { - size += 1; - var id = crypto.getRandomValues(new Int32Array(32))[0]; - ids[id] = obj; - return id; - } - - this.get = function(id) { - return ids[id]; - } - - this.remove = function(id) { - size -= 1; - delete ids[id]; - } - - this.size = function() { - return size; - } - - this.ids = ids; +const GodotEditorTools = { + + godot_js_editor_download_file__deps: ['$FS'], + godot_js_editor_download_file: function(p_path, p_name, p_mime) { + const path = UTF8ToString(p_path); + const name = UTF8ToString(p_name); + const mime = UTF8ToString(p_mime); + const size = FS.stat(path)['size']; + const buf = new Uint8Array(size); + const fd = FS.open(path, 'r'); + FS.read(fd, buf, 0, size); + FS.close(fd); + FS.unlink(path); + const blob = new Blob([buf], { type: mime }); + const url = window.URL.createObjectURL(blob); + const a = document.createElement('a'); + a.href = url; + a.download = name; + a.style.display = 'none'; + document.body.appendChild(a); + a.click(); + a.remove(); + window.URL.revokeObjectURL(url); + }, }; -Module.IDHandler = new IDHandler; +mergeInto(LibraryManager.library, GodotEditorTools); diff --git a/platform/javascript/native/library_godot_eval.js b/platform/javascript/native/library_godot_eval.js new file mode 100644 index 0000000000..e83c61dd9d --- /dev/null +++ b/platform/javascript/native/library_godot_eval.js @@ -0,0 +1,87 @@ +/*************************************************************************/ +/* library_godot_eval.js */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +const GodotEval = { + + godot_js_eval__deps: ['$GodotOS'], + godot_js_eval: function(p_js, p_use_global_ctx, p_union_ptr, p_byte_arr, p_byte_arr_write, p_callback) { + const js_code = UTF8ToString(p_js); + let eval_ret = null; + try { + if (p_use_global_ctx) { + // indirect eval call grants global execution context + const global_eval = eval; + eval_ret = global_eval(js_code); + } else { + eval_ret = eval(js_code); + } + } catch (e) { + err(e); + } + + switch (typeof eval_ret) { + + case 'boolean': + setValue(p_union_ptr, eval_ret, 'i32'); + return 1; // BOOL + + case 'number': + setValue(p_union_ptr, eval_ret, 'double'); + return 3; // REAL + + case 'string': + let array_ptr = GodotOS.allocString(eval_ret); + setValue(p_union_ptr, array_ptr , '*'); + return 4; // STRING + + case 'object': + if (eval_ret === null) { + break; + } + + if (ArrayBuffer.isView(eval_ret) && !(eval_ret instanceof Uint8Array)) { + eval_ret = new Uint8Array(eval_ret.buffer); + } + else if (eval_ret instanceof ArrayBuffer) { + eval_ret = new Uint8Array(eval_ret); + } + if (eval_ret instanceof Uint8Array) { + const func = GodotOS.get_func(p_callback); + const bytes_ptr = func(p_byte_arr, p_byte_arr_write, eval_ret.length); + HEAPU8.set(eval_ret, bytes_ptr); + return 20; // POOL_BYTE_ARRAY + } + break; + } + return 0; // NIL + }, +} + +mergeInto(LibraryManager.library, GodotEval); diff --git a/platform/javascript/native/library_godot_os.js b/platform/javascript/native/library_godot_os.js new file mode 100644 index 0000000000..ed48280674 --- /dev/null +++ b/platform/javascript/native/library_godot_os.js @@ -0,0 +1,313 @@ +/*************************************************************************/ +/* library_godot_os.js */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +const IDHandler = { + $IDHandler: { + _last_id: 0, + _references: {}, + + get: function(p_id) { + return IDHandler._references[p_id]; + }, + + add: function(p_data) { + const id = ++IDHandler._last_id; + IDHandler._references[id] = p_data; + return id; + }, + + remove: function(p_id) { + delete IDHandler._references[p_id]; + }, + }, +}; + +autoAddDeps(IDHandler, "$IDHandler"); +mergeInto(LibraryManager.library, IDHandler); + +const GodotConfig = { + + $GodotConfig__postset: 'Module["initConfig"] = GodotConfig.init_config;', + $GodotConfig: { + canvas: null, + locale: "en", + resize_on_start: false, + on_execute: null, + + init_config: function(p_opts) { + GodotConfig.resize_on_start = p_opts['resizeCanvasOnStart'] ? true : false; + GodotConfig.canvas = p_opts['canvas']; + GodotConfig.locale = p_opts['locale'] || GodotConfig.locale; + GodotConfig.on_execute = p_opts['onExecute']; + // This is called by emscripten, even if undocumented. + Module['onExit'] = p_opts['onExit']; + }, + }, + + godot_js_config_canvas_id_get: function(p_ptr, p_ptr_max) { + stringToUTF8('#' + GodotConfig.canvas.id, p_ptr, p_ptr_max); + }, + + godot_js_config_locale_get: function(p_ptr, p_ptr_max) { + stringToUTF8(GodotConfig.locale, p_ptr, p_ptr_max); + }, + + godot_js_config_is_resize_on_start: function() { + return GodotConfig.resize_on_start ? 1 : 0; + }, +}; + +autoAddDeps(GodotConfig, '$GodotConfig'); +mergeInto(LibraryManager.library, GodotConfig); + +const GodotFS = { + $GodotFS__deps: ['$FS', '$IDBFS'], + $GodotFS__postset: [ + 'Module["initFS"] = GodotFS.init;', + 'Module["deinitFS"] = GodotFS.deinit;', + 'Module["copyToFS"] = GodotFS.copy_to_fs;', + ].join(''), + $GodotFS: { + _idbfs: false, + _syncing: false, + _mount_points: [], + + is_persistent: function() { + return GodotFS._idbfs ? 1 : 0; + }, + + // Initialize godot file system, setting up persistent paths. + // Returns a promise that resolves when the FS is ready. + // We keep track of mount_points, so that we can properly close the IDBFS + // since emscripten is not doing it by itself. (emscripten GH#12516). + init: function(persistentPaths) { + GodotFS._idbfs = false; + if (!Array.isArray(persistentPaths)) { + return Promise.reject(new Error('Persistent paths must be an array')); + } + if (!persistentPaths.length) { + return Promise.resolve(); + } + GodotFS._mount_points = persistentPaths.slice(); + + function createRecursive(dir) { + try { + FS.stat(dir); + } catch (e) { + if (e.errno !== ERRNO_CODES.ENOENT) { + throw e; + } + FS.mkdirTree(dir); + } + } + + GodotFS._mount_points.forEach(function(path) { + createRecursive(path); + FS.mount(IDBFS, {}, path); + }); + return new Promise(function(resolve, reject) { + FS.syncfs(true, function(err) { + if (err) { + GodotFS._mount_points = []; + GodotFS._idbfs = false; + console.log("IndexedDB not available: " + err.message); + } else { + GodotFS._idbfs = true; + } + resolve(err); + }); + }); + }, + + // Deinit godot file system, making sure to unmount file systems, and close IDBFS(s). + deinit: function() { + GodotFS._mount_points.forEach(function(path) { + try { + FS.unmount(path); + } catch (e) { + console.log("Already unmounted", e); + } + if (GodotFS._idbfs && IDBFS.dbs[path]) { + IDBFS.dbs[path].close(); + delete IDBFS.dbs[path]; + } + }); + GodotFS._mount_points = []; + GodotFS._idbfs = false; + GodotFS._syncing = false; + }, + + sync: function() { + if (GodotFS._syncing) { + err('Already syncing!'); + return Promise.resolve(); + } + GodotFS._syncing = true; + return new Promise(function (resolve, reject) { + FS.syncfs(false, function(error) { + if (error) { + err('Failed to save IDB file system: ' + error.message); + } + GodotFS._syncing = false; + resolve(error); + }); + }); + }, + + // Copies a buffer to the internal file system. Creating directories recursively. + copy_to_fs: function(path, buffer) { + const idx = path.lastIndexOf("/"); + let dir = "/"; + if (idx > 0) { + dir = path.slice(0, idx); + } + try { + FS.stat(dir); + } catch (e) { + if (e.errno !== ERRNO_CODES.ENOENT) { + throw e; + } + FS.mkdirTree(dir); + } + FS.writeFile(path, new Uint8Array(buffer), {'flags': 'wx+'}); + }, + }, +}; +mergeInto(LibraryManager.library, GodotFS); + +const GodotOS = { + $GodotOS__deps: ['$GodotFS'], + $GodotOS__postset: [ + 'Module["request_quit"] = function() { GodotOS.request_quit() };', + 'GodotOS._fs_sync_promise = Promise.resolve();', + ].join(''), + $GodotOS: { + + request_quit: function() {}, + _async_cbs: [], + _fs_sync_promise: null, + + get_func: function(ptr) { + return wasmTable.get(ptr); + }, + + atexit: function(p_promise_cb) { + GodotOS._async_cbs.push(p_promise_cb); + }, + + finish_async: function(callback) { + GodotOS._fs_sync_promise.then(function(err) { + const promises = []; + GodotOS._async_cbs.forEach(function(cb) { + promises.push(new Promise(cb)); + }); + return Promise.all(promises); + }).then(function() { + return GodotFS.sync(); // Final FS sync. + }).then(function(err) { + // Always deferred. + setTimeout(function() { + callback(); + }, 0); + }); + }, + + allocString: function(p_str) { + const length = lengthBytesUTF8(p_str)+1; + const c_str = _malloc(length); + stringToUTF8(p_str, c_str, length); + return c_str; + }, + + allocStringArray: function(strings) { + const size = strings.length; + const c_ptr = _malloc(size * 4); + for (let i = 0; i < size; i++) { + HEAP32[(c_ptr >> 2) + i] = GodotOS.allocString(strings[i]); + } + return c_ptr; + }, + + freeStringArray: function(c_ptr, size) { + for (let i = 0; i < size; i++) { + _free(HEAP32[(c_ptr >> 2) + i]); + } + _free(c_ptr); + }, + + heapSub: function(heap, ptr, size) { + const bytes = heap.BYTES_PER_ELEMENT; + return heap.subarray(ptr / bytes, ptr / bytes + size); + }, + + heapCopy: function(heap, ptr, size) { + const bytes = heap.BYTES_PER_ELEMENT; + return heap.slice(ptr / bytes, ptr / bytes + size); + }, + }, + + godot_js_os_finish_async: function(p_callback) { + const func = GodotOS.get_func(p_callback); + GodotOS.finish_async(func); + }, + + godot_js_os_request_quit_cb: function(p_callback) { + GodotOS.request_quit = GodotOS.get_func(p_callback); + }, + + godot_js_os_fs_is_persistent: function() { + return GodotFS.is_persistent(); + }, + + godot_js_os_fs_sync: function(callback) { + const func = GodotOS.get_func(callback); + GodotOS._fs_sync_promise = GodotFS.sync(); + GodotOS._fs_sync_promise.then(function(err) { + func(); + }); + }, + + godot_js_os_execute: function(p_json) { + const json_args = UTF8ToString(p_json); + const args = JSON.parse(json_args); + if (GodotConfig.on_execute) { + GodotConfig.on_execute(args); + return 0; + } + return 1; + }, + + godot_js_os_shell_open: function(p_uri) { + window.open(UTF8ToString(p_uri), '_blank'); + }, +}; + +autoAddDeps(GodotOS, '$GodotOS'); +mergeInto(LibraryManager.library, GodotOS); diff --git a/platform/javascript/native/utils.js b/platform/javascript/native/utils.js deleted file mode 100644 index 8d0beba454..0000000000 --- a/platform/javascript/native/utils.js +++ /dev/null @@ -1,292 +0,0 @@ -/*************************************************************************/ -/* utils.js */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -Module['initFS'] = function(persistentPaths) { - Module.mount_points = ['/userfs'].concat(persistentPaths); - - function createRecursive(dir) { - try { - FS.stat(dir); - } catch (e) { - if (e.errno !== ERRNO_CODES.ENOENT) { - throw e; - } - FS.mkdirTree(dir); - } - } - - Module.mount_points.forEach(function(path) { - createRecursive(path); - FS.mount(IDBFS, {}, path); - }); - return new Promise(function(resolve, reject) { - FS.syncfs(true, function(err) { - if (err) { - Module.mount_points = []; - Module.idbfs = false; - console.log("IndexedDB not available: " + err.message); - } else { - Module.idbfs = true; - } - resolve(err); - }); - }); -}; - -Module['deinitFS'] = function() { - Module.mount_points.forEach(function(path) { - try { - FS.unmount(path); - } catch (e) { - console.log("Already unmounted", e); - } - if (Module.idbfs && IDBFS.dbs[path]) { - IDBFS.dbs[path].close(); - delete IDBFS.dbs[path]; - } - }); - Module.mount_points = []; -}; - -Module['copyToFS'] = function(path, buffer) { - var p = path.lastIndexOf("/"); - var dir = "/"; - if (p > 0) { - dir = path.slice(0, path.lastIndexOf("/")); - } - try { - FS.stat(dir); - } catch (e) { - if (e.errno !== ERRNO_CODES.ENOENT) { - throw e; - } - FS.mkdirTree(dir); - } - // With memory growth, canOwn should be false. - FS.writeFile(path, new Uint8Array(buffer), {'flags': 'wx+'}); -} - -Module.drop_handler = (function() { - var upload = []; - var uploadPromises = []; - var uploadCallback = null; - - function readFilePromise(entry, path) { - return new Promise(function(resolve, reject) { - entry.file(function(file) { - var reader = new FileReader(); - reader.onload = function() { - var f = { - "path": file.relativePath || file.webkitRelativePath, - "name": file.name, - "type": file.type, - "size": file.size, - "data": reader.result - }; - if (!f['path']) - f['path'] = f['name']; - upload.push(f); - resolve() - }; - reader.onerror = function() { - console.log("Error reading file"); - reject(); - } - - reader.readAsArrayBuffer(file); - - }, function(err) { - console.log("Error!"); - reject(); - }); - }); - } - - function readDirectoryPromise(entry) { - return new Promise(function(resolve, reject) { - var reader = entry.createReader(); - reader.readEntries(function(entries) { - for (var i = 0; i < entries.length; i++) { - var ent = entries[i]; - if (ent.isDirectory) { - uploadPromises.push(readDirectoryPromise(ent)); - } else if (ent.isFile) { - uploadPromises.push(readFilePromise(ent)); - } - } - resolve(); - }); - }); - } - - function processUploadsPromises(resolve, reject) { - if (uploadPromises.length == 0) { - resolve(); - return; - } - uploadPromises.pop().then(function() { - setTimeout(function() { - processUploadsPromises(resolve, reject); - //processUploadsPromises.bind(null, resolve, reject) - }, 0); - }); - } - - function dropFiles(files) { - var args = files || []; - var argc = args.length; - var argv = stackAlloc((argc + 1) * 4); - for (var i = 0; i < argc; i++) { - HEAP32[(argv >> 2) + i] = allocateUTF8OnStack(args[i]); - } - HEAP32[(argv >> 2) + argc] = 0; - // Defined in display_server_javascript.cpp - ccall('_drop_files_callback', 'void', ['number', 'number'], [argv, argc]); - } - - return function(ev) { - ev.preventDefault(); - if (ev.dataTransfer.items) { - // Use DataTransferItemList interface to access the file(s) - for (var i = 0; i < ev.dataTransfer.items.length; i++) { - const item = ev.dataTransfer.items[i]; - var entry = null; - if ("getAsEntry" in item) { - entry = item.getAsEntry(); - } else if ("webkitGetAsEntry" in item) { - entry = item.webkitGetAsEntry(); - } - if (!entry) { - console.error("File upload not supported"); - } else if (entry.isDirectory) { - uploadPromises.push(readDirectoryPromise(entry)); - } else if (entry.isFile) { - uploadPromises.push(readFilePromise(entry)); - } else { - console.error("Unrecognized entry...", entry); - } - } - } else { - console.error("File upload not supported"); - } - uploadCallback = new Promise(processUploadsPromises).then(function() { - const DROP = "/tmp/drop-" + parseInt(Math.random() * Math.pow(2, 31)) + "/"; - var drops = []; - var files = []; - upload.forEach((elem) => { - var path = elem['path']; - Module['copyToFS'](DROP + path, elem['data']); - var idx = path.indexOf("/"); - if (idx == -1) { - // Root file - drops.push(DROP + path); - } else { - // Subdir - var sub = path.substr(0, idx); - idx = sub.indexOf("/"); - if (idx < 0 && drops.indexOf(DROP + sub) == -1) { - drops.push(DROP + sub); - } - } - files.push(DROP + path); - }); - uploadPromises = []; - upload = []; - dropFiles(drops); - var dirs = [DROP.substr(0, DROP.length -1)]; - files.forEach(function (file) { - FS.unlink(file); - var dir = file.replace(DROP, ""); - var idx = dir.lastIndexOf("/"); - while (idx > 0) { - dir = dir.substr(0, idx); - if (dirs.indexOf(DROP + dir) == -1) { - dirs.push(DROP + dir); - } - idx = dir.lastIndexOf("/"); - } - }); - // Remove dirs. - dirs = dirs.sort(function(a, b) { - var al = (a.match(/\//g) || []).length; - var bl = (b.match(/\//g) || []).length; - if (al > bl) - return -1; - else if (al < bl) - return 1; - return 0; - }); - dirs.forEach(function(dir) { - FS.rmdir(dir); - }); - }); - } -})(); - -function EventHandlers() { - function Handler(target, event, method, capture) { - this.target = target; - this.event = event; - this.method = method; - this.capture = capture; - } - - var listeners = []; - - function has(target, event, method, capture) { - return listeners.findIndex(function(e) { - return e.target === target && e.event === event && e.method === method && e.capture == capture; - }) !== -1; - } - - this.add = function(target, event, method, capture) { - if (has(target, event, method, capture)) { - return; - } - listeners.push(new Handler(target, event, method, capture)); - target.addEventListener(event, method, capture); - }; - - this.remove = function(target, event, method, capture) { - if (!has(target, event, method, capture)) { - return; - } - target.removeEventListener(event, method, capture); - }; - - this.clear = function() { - listeners.forEach(function(h) { - h.target.removeEventListener(h.event, h.method, h.capture); - }); - listeners.length = 0; - }; -} - -Module.listeners = new EventHandlers(); |