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-rw-r--r--platform/javascript/native/audio.worklet.js186
-rw-r--r--platform/javascript/native/library_godot_audio.js374
-rw-r--r--platform/javascript/native/library_godot_display.js478
-rw-r--r--platform/javascript/native/library_godot_editor_tools.js (renamed from platform/javascript/native/id_handler.js)58
-rw-r--r--platform/javascript/native/library_godot_eval.js87
-rw-r--r--platform/javascript/native/library_godot_os.js313
-rw-r--r--platform/javascript/native/utils.js292
7 files changed, 1361 insertions, 427 deletions
diff --git a/platform/javascript/native/audio.worklet.js b/platform/javascript/native/audio.worklet.js
new file mode 100644
index 0000000000..ad7957e45c
--- /dev/null
+++ b/platform/javascript/native/audio.worklet.js
@@ -0,0 +1,186 @@
+/*************************************************************************/
+/* audio.worklet.js */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+class RingBuffer {
+
+ constructor(p_buffer, p_state) {
+ this.buffer = p_buffer;
+ this.avail = p_state;
+ this.rpos = 0;
+ this.wpos = 0;
+ }
+
+ data_left() {
+ return Atomics.load(this.avail, 0);
+ }
+
+ space_left() {
+ return this.buffer.length - this.data_left();
+ }
+
+ read(output) {
+ const size = this.buffer.length;
+ let from = 0
+ let to_write = output.length;
+ if (this.rpos + to_write > size) {
+ const high = size - this.rpos;
+ output.set(this.buffer.subarray(this.rpos, size));
+ from = high;
+ to_write -= high;
+ this.rpos = 0;
+ }
+ output.set(this.buffer.subarray(this.rpos, this.rpos + to_write), from);
+ this.rpos += to_write;
+ Atomics.add(this.avail, 0, -output.length);
+ Atomics.notify(this.avail, 0);
+ }
+
+ write(p_buffer) {
+ const to_write = p_buffer.length;
+ const mw = this.buffer.length - this.wpos;
+ if (mw >= to_write) {
+ this.buffer.set(p_buffer, this.wpos);
+ } else {
+ const high = p_buffer.subarray(0, to_write - mw);
+ const low = p_buffer.subarray(to_write - mw);
+ this.buffer.set(high, this.wpos);
+ this.buffer.set(low);
+ }
+ let diff = to_write;
+ if (this.wpos + diff >= this.buffer.length) {
+ diff -= this.buffer.length;
+ }
+ this.wpos += diff;
+ Atomics.add(this.avail, 0, to_write);
+ Atomics.notify(this.avail, 0);
+ }
+}
+
+class GodotProcessor extends AudioWorkletProcessor {
+ constructor() {
+ super();
+ this.running = true;
+ this.lock = null;
+ this.notifier = null;
+ this.output = null;
+ this.output_buffer = new Float32Array();
+ this.input = null;
+ this.input_buffer = new Float32Array();
+ this.port.onmessage = (event) => {
+ const cmd = event.data['cmd'];
+ const data = event.data['data'];
+ this.parse_message(cmd, data);
+ };
+ }
+
+ process_notify() {
+ Atomics.add(this.notifier, 0, 1);
+ Atomics.notify(this.notifier, 0);
+ }
+
+ parse_message(p_cmd, p_data) {
+ if (p_cmd == "start" && p_data) {
+ const state = p_data[0];
+ let idx = 0;
+ this.lock = state.subarray(idx, ++idx);
+ this.notifier = state.subarray(idx, ++idx);
+ const avail_in = state.subarray(idx, ++idx);
+ const avail_out = state.subarray(idx, ++idx);
+ this.input = new RingBuffer(p_data[1], avail_in);
+ this.output = new RingBuffer(p_data[2], avail_out);
+ } else if (p_cmd == "stop") {
+ this.runing = false;
+ this.output = null;
+ this.input = null;
+ }
+ }
+
+ array_has_data(arr) {
+ return arr.length && arr[0].length && arr[0][0].length;
+ }
+
+ process(inputs, outputs, parameters) {
+ if (!this.running) {
+ return false; // Stop processing.
+ }
+ if (this.output === null) {
+ return true; // Not ready yet, keep processing.
+ }
+ const process_input = this.array_has_data(inputs);
+ if (process_input) {
+ const input = inputs[0];
+ const chunk = input[0].length * input.length;
+ if (this.input_buffer.length != chunk) {
+ this.input_buffer = new Float32Array(chunk);
+ }
+ if (this.input.space_left() >= chunk) {
+ this.write_input(this.input_buffer, input);
+ this.input.write(this.input_buffer);
+ } else {
+ this.port.postMessage("Input buffer is full! Skipping input frame.");
+ }
+ }
+ const process_output = this.array_has_data(outputs);
+ if (process_output) {
+ const output = outputs[0];
+ const chunk = output[0].length * output.length;
+ if (this.output_buffer.length != chunk) {
+ this.output_buffer = new Float32Array(chunk)
+ }
+ if (this.output.data_left() >= chunk) {
+ this.output.read(this.output_buffer);
+ this.write_output(output, this.output_buffer);
+ } else {
+ this.port.postMessage("Output buffer has not enough frames! Skipping output frame.");
+ }
+ }
+ this.process_notify();
+ return true;
+ }
+
+ write_output(dest, source) {
+ const channels = dest.length;
+ for (let ch = 0; ch < channels; ch++) {
+ for (let sample = 0; sample < dest[ch].length; sample++) {
+ dest[ch][sample] = source[sample * channels + ch];
+ }
+ }
+ }
+
+ write_input(dest, source) {
+ const channels = source.length;
+ for (let ch = 0; ch < channels; ch++) {
+ for (let sample = 0; sample < source[ch].length; sample++) {
+ dest[sample * channels + ch] = source[ch][sample];
+ }
+ }
+ }
+}
+
+registerProcessor('godot-processor', GodotProcessor);
diff --git a/platform/javascript/native/library_godot_audio.js b/platform/javascript/native/library_godot_audio.js
index 4e7f3e2af5..846359b8b2 100644
--- a/platform/javascript/native/library_godot_audio.js
+++ b/platform/javascript/native/library_godot_audio.js
@@ -27,13 +27,109 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-var GodotAudio = {
- $GodotAudio: {
+const GodotAudio = {
+ $GodotAudio__deps: ['$GodotOS'],
+ $GodotAudio: {
ctx: null,
input: null,
- script: null,
+ driver: null,
+ interval: 0,
+
+ init: function(mix_rate, latency, onstatechange, onlatencyupdate) {
+ const ctx = new (window.AudioContext || window.webkitAudioContext)({
+ sampleRate: mix_rate,
+ // latencyHint: latency / 1000 // Do not specify, leave 'interactive' for good performance.
+ });
+ GodotAudio.ctx = ctx;
+ onstatechange(ctx.state); // Immeditately notify state.
+ ctx.onstatechange = function() {
+ let state = 0;
+ switch (ctx.state) {
+ case 'suspended':
+ state = 0;
+ break;
+ case 'running':
+ state = 1;
+ break;
+ case 'closed':
+ state = 2;
+ break;
+ }
+ onstatechange(state);
+ }
+ // Update computed latency
+ GodotAudio.interval = setInterval(function() {
+ let latency = 0;
+ if (ctx.baseLatency) {
+ latency += GodotAudio.ctx.baseLatency;
+ }
+ if (ctx.outputLatency) {
+ latency += GodotAudio.ctx.outputLatency;
+ }
+ onlatencyupdate(latency);
+ }, 1000);
+ GodotOS.atexit(GodotAudio.close_async);
+ return ctx.destination.channelCount;
+ },
+
+ create_input: function(callback) {
+ if (GodotAudio.input) {
+ return; // Already started.
+ }
+ function gotMediaInput(stream) {
+ GodotAudio.input = GodotAudio.ctx.createMediaStreamSource(stream);
+ callback(GodotAudio.input)
+ }
+ if (navigator.mediaDevices.getUserMedia) {
+ navigator.mediaDevices.getUserMedia({
+ "audio": true
+ }).then(gotMediaInput, function(e) { out(e) });
+ } else {
+ if (!navigator.getUserMedia) {
+ navigator.getUserMedia = navigator.webkitGetUserMedia || navigator.mozGetUserMedia;
+ }
+ navigator.getUserMedia({
+ "audio": true
+ }, gotMediaInput, function(e) { out(e) });
+ }
+ },
+
+ close_async: function(resolve, reject) {
+ const ctx = GodotAudio.ctx;
+ GodotAudio.ctx = null;
+ // Audio was not initialized.
+ if (!ctx) {
+ resolve();
+ return;
+ }
+ // Remove latency callback
+ if (GodotAudio.interval) {
+ clearInterval(GodotAudio.interval);
+ GodotAudio.interval = 0;
+ }
+ // Disconnect input, if it was started.
+ if (GodotAudio.input) {
+ GodotAudio.input.disconnect();
+ GodotAudio.input = null;
+ }
+ // Disconnect output
+ let closed = Promise.resolve();
+ if (GodotAudio.driver) {
+ closed = GodotAudio.driver.close();
+ }
+ closed.then(function() {
+ return ctx.close();
+ }).then(function() {
+ ctx.onstatechange = null;
+ resolve();
+ }).catch(function(e) {
+ ctx.onstatechange = null;
+ console.error("Error closing AudioContext", e);
+ resolve();
+ });
+ },
},
godot_audio_is_available__proxy: 'sync',
@@ -44,50 +140,10 @@ var GodotAudio = {
return 1;
},
- godot_audio_init: function(mix_rate, latency) {
- GodotAudio.ctx = new (window.AudioContext || window.webkitAudioContext)({
- sampleRate: mix_rate,
- // latencyHint: latency / 1000 // Do not specify, leave 'interactive' for good performance.
- });
- return GodotAudio.ctx.destination.channelCount;
- },
-
- godot_audio_create_processor: function(buffer_length, channel_count) {
- GodotAudio.script = GodotAudio.ctx.createScriptProcessor(buffer_length, 2, channel_count);
- GodotAudio.script.connect(GodotAudio.ctx.destination);
- return GodotAudio.script.bufferSize;
- },
-
- godot_audio_start: function(buffer_ptr) {
- var audioDriverProcessStart = cwrap('audio_driver_process_start');
- var audioDriverProcessEnd = cwrap('audio_driver_process_end');
- var audioDriverProcessCapture = cwrap('audio_driver_process_capture', null, ['number']);
- GodotAudio.script.onaudioprocess = function(audioProcessingEvent) {
- audioDriverProcessStart();
-
- var input = audioProcessingEvent.inputBuffer;
- var output = audioProcessingEvent.outputBuffer;
- var internalBuffer = HEAPF32.subarray(
- buffer_ptr / HEAPF32.BYTES_PER_ELEMENT,
- buffer_ptr / HEAPF32.BYTES_PER_ELEMENT + output.length * output.numberOfChannels);
- for (var channel = 0; channel < output.numberOfChannels; channel++) {
- var outputData = output.getChannelData(channel);
- // Loop through samples.
- for (var sample = 0; sample < outputData.length; sample++) {
- outputData[sample] = internalBuffer[sample * output.numberOfChannels + channel];
- }
- }
-
- if (GodotAudio.input) {
- var inputDataL = input.getChannelData(0);
- var inputDataR = input.getChannelData(1);
- for (var i = 0; i < inputDataL.length; i++) {
- audioDriverProcessCapture(inputDataL[i]);
- audioDriverProcessCapture(inputDataR[i]);
- }
- }
- audioDriverProcessEnd();
- };
+ godot_audio_init: function(p_mix_rate, p_latency, p_state_change, p_latency_update) {
+ const statechange = GodotOS.get_func(p_state_change);
+ const latencyupdate = GodotOS.get_func(p_latency_update);
+ return GodotAudio.init(p_mix_rate, p_latency, statechange, latencyupdate);
},
godot_audio_resume: function() {
@@ -96,72 +152,22 @@ var GodotAudio = {
}
},
- godot_audio_finish_async: function() {
- Module.async_finish.push(new Promise(function(accept, reject) {
- if (!GodotAudio.ctx) {
- setTimeout(accept, 0);
- } else {
- if (GodotAudio.script) {
- GodotAudio.script.disconnect();
- GodotAudio.script = null;
- }
- if (GodotAudio.input) {
- GodotAudio.input.disconnect();
- GodotAudio.input = null;
- }
- GodotAudio.ctx.close().then(function() {
- accept();
- }).catch(function(e) {
- accept();
- });
- GodotAudio.ctx = null;
- }
- }));
- },
-
- godot_audio_get_latency__proxy: 'sync',
- godot_audio_get_latency: function() {
- var latency = 0;
- if (GodotAudio.ctx) {
- if (GodotAudio.ctx.baseLatency) {
- latency += GodotAudio.ctx.baseLatency;
- }
- if (GodotAudio.ctx.outputLatency) {
- latency += GodotAudio.ctx.outputLatency;
- }
- }
- return latency;
- },
-
godot_audio_capture_start__proxy: 'sync',
godot_audio_capture_start: function() {
if (GodotAudio.input) {
return; // Already started.
}
- function gotMediaInput(stream) {
- GodotAudio.input = GodotAudio.ctx.createMediaStreamSource(stream);
- GodotAudio.input.connect(GodotAudio.script);
- }
-
- function gotMediaInputError(e) {
- out(e);
- }
-
- if (navigator.mediaDevices.getUserMedia) {
- navigator.mediaDevices.getUserMedia({"audio": true}).then(gotMediaInput, gotMediaInputError);
- } else {
- if (!navigator.getUserMedia)
- navigator.getUserMedia = navigator.webkitGetUserMedia || navigator.mozGetUserMedia;
- navigator.getUserMedia({"audio": true}, gotMediaInput, gotMediaInputError);
- }
+ GodotAudio.create_input(function(input) {
+ input.connect(GodotAudio.driver.get_node());
+ });
},
godot_audio_capture_stop__proxy: 'sync',
godot_audio_capture_stop: function() {
if (GodotAudio.input) {
- const tracks = GodotAudio.input.mediaStream.getTracks();
- for (var i = 0; i < tracks.length; i++) {
- tracks[i].stop();
+ const tracks = GodotAudio.input['mediaStream']['getTracks']();
+ for (let i = 0; i < tracks.length; i++) {
+ tracks[i]['stop']();
}
GodotAudio.input.disconnect();
GodotAudio.input = null;
@@ -171,3 +177,165 @@ var GodotAudio = {
autoAddDeps(GodotAudio, "$GodotAudio");
mergeInto(LibraryManager.library, GodotAudio);
+
+/**
+ * The AudioWorklet API driver, used when threads are available.
+ */
+const GodotAudioWorklet = {
+
+ $GodotAudioWorklet__deps: ['$GodotAudio'],
+ $GodotAudioWorklet: {
+ promise: null,
+ worklet: null,
+
+ create: function(channels) {
+ const path = Module['locateFile']('godot.audio.worklet.js');
+ GodotAudioWorklet.promise = GodotAudio.ctx.audioWorklet.addModule(path).then(function() {
+ GodotAudioWorklet.worklet = new AudioWorkletNode(
+ GodotAudio.ctx,
+ 'godot-processor',
+ {
+ 'outputChannelCount': [channels]
+ }
+ );
+ return Promise.resolve();
+ });
+ GodotAudio.driver = GodotAudioWorklet;
+ },
+
+ start: function(in_buf, out_buf, state) {
+ GodotAudioWorklet.promise.then(function() {
+ const node = GodotAudioWorklet.worklet;
+ node.connect(GodotAudio.ctx.destination);
+ node.port.postMessage({
+ 'cmd': 'start',
+ 'data': [state, in_buf, out_buf],
+ });
+ node.port.onmessage = function(event) {
+ console.error(event.data);
+ };
+ });
+ },
+
+ get_node: function() {
+ return GodotAudioWorklet.worklet;
+ },
+
+ close: function() {
+ return new Promise(function(resolve, reject) {
+ GodotAudioWorklet.promise.then(function() {
+ GodotAudioWorklet.worklet.port.postMessage({
+ 'cmd': 'stop',
+ 'data': null,
+ });
+ GodotAudioWorklet.worklet.disconnect();
+ GodotAudioWorklet.worklet = null;
+ GodotAudioWorklet.promise = null;
+ resolve();
+ });
+ });
+ },
+ },
+
+ godot_audio_worklet_create: function(channels) {
+ GodotAudioWorklet.create(channels);
+ },
+
+ godot_audio_worklet_start: function(p_in_buf, p_in_size, p_out_buf, p_out_size, p_state) {
+ const out_buffer = GodotOS.heapSub(HEAPF32, p_out_buf, p_out_size);
+ const in_buffer = GodotOS.heapSub(HEAPF32, p_in_buf, p_in_size);
+ const state = GodotOS.heapSub(HEAP32, p_state, 4);
+ GodotAudioWorklet.start(in_buffer, out_buffer, state);
+ },
+
+ godot_audio_worklet_state_wait: function(p_state, p_idx, p_expected, p_timeout) {
+ Atomics.wait(HEAP32, (p_state >> 2) + p_idx, p_expected, p_timeout);
+ return Atomics.load(HEAP32, (p_state >> 2) + p_idx);
+ },
+
+ godot_audio_worklet_state_add: function(p_state, p_idx, p_value) {
+ return Atomics.add(HEAP32, (p_state >> 2) + p_idx, p_value);
+ },
+
+ godot_audio_worklet_state_get: function(p_state, p_idx) {
+ return Atomics.load(HEAP32, (p_state >> 2) + p_idx);
+ },
+};
+
+autoAddDeps(GodotAudioWorklet, "$GodotAudioWorklet");
+mergeInto(LibraryManager.library, GodotAudioWorklet);
+
+/*
+ * The deprecated ScriptProcessorNode API, used when threads are disabled.
+ */
+const GodotAudioScript = {
+
+ $GodotAudioScript__deps: ['$GodotAudio'],
+ $GodotAudioScript: {
+ script: null,
+
+ create: function(buffer_length, channel_count) {
+ GodotAudioScript.script = GodotAudio.ctx.createScriptProcessor(buffer_length, 2, channel_count);
+ GodotAudio.driver = GodotAudioScript;
+ return GodotAudioScript.script.bufferSize;
+ },
+
+ start: function(p_in_buf, p_in_size, p_out_buf, p_out_size, onprocess) {
+ GodotAudioScript.script.onaudioprocess = function(event) {
+ // Read input
+ const inb = GodotOS.heapSub(HEAPF32, p_in_buf, p_in_size);
+ const input = event.inputBuffer;
+ if (GodotAudio.input) {
+ const inlen = input.getChannelData(0).length;
+ for (let ch = 0; ch < 2; ch++) {
+ const data = input.getChannelData(ch);
+ for (let s = 0; s < inlen; s++) {
+ inb[s * 2 + ch] = data[s];
+ }
+ }
+ }
+
+ // Let Godot process the input/output.
+ onprocess();
+
+ // Write the output.
+ const outb = GodotOS.heapSub(HEAPF32, p_out_buf, p_out_size);
+ const output = event.outputBuffer;
+ const channels = output.numberOfChannels;
+ for (let ch = 0; ch < channels; ch++) {
+ const data = output.getChannelData(ch);
+ // Loop through samples and assign computed values.
+ for (let sample = 0; sample < data.length; sample++) {
+ data[sample] = outb[sample * channels + ch];
+ }
+ }
+ };
+ GodotAudioScript.script.connect(GodotAudio.ctx.destination);
+ },
+
+ get_node: function() {
+ return GodotAudioScript.script;
+ },
+
+ close: function() {
+ return new Promise(function(resolve, reject) {
+ GodotAudioScript.script.disconnect();
+ GodotAudioScript.script.onaudioprocess = null;
+ GodotAudioScript.script = null;
+ resolve();
+ });
+ },
+ },
+
+ godot_audio_script_create: function(buffer_length, channel_count) {
+ return GodotAudioScript.create(buffer_length, channel_count);
+ },
+
+ godot_audio_script_start: function(p_in_buf, p_in_size, p_out_buf, p_out_size, p_cb) {
+ const onprocess = GodotOS.get_func(p_cb);
+ GodotAudioScript.start(p_in_buf, p_in_size, p_out_buf, p_out_size, onprocess);
+ },
+};
+
+autoAddDeps(GodotAudioScript, "$GodotAudioScript");
+mergeInto(LibraryManager.library, GodotAudioScript);
diff --git a/platform/javascript/native/library_godot_display.js b/platform/javascript/native/library_godot_display.js
new file mode 100644
index 0000000000..490b9181d0
--- /dev/null
+++ b/platform/javascript/native/library_godot_display.js
@@ -0,0 +1,478 @@
+/*************************************************************************/
+/* library_godot_display.js */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+/*
+ * Display Server listeners.
+ * Keeps track of registered event listeners so it can remove them on shutdown.
+ */
+const GodotDisplayListeners = {
+ $GodotDisplayListeners__postset: 'GodotOS.atexit(function(resolve, reject) { GodotDisplayListeners.clear(); resolve(); });',
+ $GodotDisplayListeners: {
+ handlers: [],
+
+ has: function(target, event, method, capture) {
+ return GodotDisplayListeners.handlers.findIndex(function(e) {
+ return e.target === target && e.event === event && e.method === method && e.capture == capture;
+ }) !== -1;
+ },
+
+ add: function(target, event, method, capture) {
+ if (GodotDisplayListeners.has(target, event, method, capture)) {
+ return;
+ }
+ function Handler(target, event, method, capture) {
+ this.target = target;
+ this.event = event;
+ this.method = method;
+ this.capture = capture;
+ };
+ GodotDisplayListeners.handlers.push(new Handler(target, event, method, capture));
+ target.addEventListener(event, method, capture);
+ },
+
+ clear: function() {
+ GodotDisplayListeners.handlers.forEach(function(h) {
+ h.target.removeEventListener(h.event, h.method, h.capture);
+ });
+ GodotDisplayListeners.handlers.length = 0;
+ },
+ },
+};
+mergeInto(LibraryManager.library, GodotDisplayListeners);
+
+/*
+ * Drag and drop handler.
+ * This is pretty big, but basically detect dropped files on GodotConfig.canvas,
+ * process them one by one (recursively for directories), and copies them to
+ * the temporary FS path '/tmp/drop-[random]/' so it can be emitted as a godot
+ * event (that requires a string array of paths).
+ *
+ * NOTE: The temporary files are removed after the callback. This means that
+ * deferred callbacks won't be able to access the files.
+ */
+const GodotDisplayDragDrop = {
+
+ $GodotDisplayDragDrop__deps: ['$FS', '$GodotFS'],
+ $GodotDisplayDragDrop: {
+ promises: [],
+ pending_files: [],
+
+ add_entry: function(entry) {
+ if (entry.isDirectory) {
+ GodotDisplayDragDrop.add_dir(entry);
+ } else if (entry.isFile) {
+ GodotDisplayDragDrop.add_file(entry);
+ } else {
+ console.error("Unrecognized entry...", entry);
+ }
+ },
+
+ add_dir: function(entry) {
+ GodotDisplayDragDrop.promises.push(new Promise(function(resolve, reject) {
+ const reader = entry.createReader();
+ reader.readEntries(function(entries) {
+ for (let i = 0; i < entries.length; i++) {
+ GodotDisplayDragDrop.add_entry(entries[i]);
+ }
+ resolve();
+ });
+ }));
+ },
+
+ add_file: function(entry) {
+ GodotDisplayDragDrop.promises.push(new Promise(function(resolve, reject) {
+ entry.file(function(file) {
+ const reader = new FileReader();
+ reader.onload = function() {
+ const f = {
+ "path": file.relativePath || file.webkitRelativePath,
+ "name": file.name,
+ "type": file.type,
+ "size": file.size,
+ "data": reader.result
+ };
+ if (!f['path']) {
+ f['path'] = f['name'];
+ }
+ GodotDisplayDragDrop.pending_files.push(f);
+ resolve()
+ };
+ reader.onerror = function() {
+ console.log("Error reading file");
+ reject();
+ }
+ reader.readAsArrayBuffer(file);
+ }, function(err) {
+ console.log("Error!");
+ reject();
+ });
+ }));
+ },
+
+ process: function(resolve, reject) {
+ if (GodotDisplayDragDrop.promises.length == 0) {
+ resolve();
+ return;
+ }
+ GodotDisplayDragDrop.promises.pop().then(function() {
+ setTimeout(function() {
+ GodotDisplayDragDrop.process(resolve, reject);
+ }, 0);
+ });
+ },
+
+ _process_event: function(ev, callback) {
+ ev.preventDefault();
+ if (ev.dataTransfer.items) {
+ // Use DataTransferItemList interface to access the file(s)
+ for (let i = 0; i < ev.dataTransfer.items.length; i++) {
+ const item = ev.dataTransfer.items[i];
+ let entry = null;
+ if ("getAsEntry" in item) {
+ entry = item.getAsEntry();
+ } else if ("webkitGetAsEntry" in item) {
+ entry = item.webkitGetAsEntry();
+ }
+ if (entry) {
+ GodotDisplayDragDrop.add_entry(entry);
+ }
+ }
+ } else {
+ console.error("File upload not supported");
+ }
+ new Promise(GodotDisplayDragDrop.process).then(function() {
+ const DROP = "/tmp/drop-" + parseInt(Math.random() * Math.pow(2, 31)) + "/";
+ const drops = [];
+ const files = [];
+ FS.mkdir(DROP);
+ GodotDisplayDragDrop.pending_files.forEach((elem) => {
+ const path = elem['path'];
+ GodotFS.copy_to_fs(DROP + path, elem['data']);
+ let idx = path.indexOf("/");
+ if (idx == -1) {
+ // Root file
+ drops.push(DROP + path);
+ } else {
+ // Subdir
+ const sub = path.substr(0, idx);
+ idx = sub.indexOf("/");
+ if (idx < 0 && drops.indexOf(DROP + sub) == -1) {
+ drops.push(DROP + sub);
+ }
+ }
+ files.push(DROP + path);
+ });
+ GodotDisplayDragDrop.promises = [];
+ GodotDisplayDragDrop.pending_files = [];
+ callback(drops);
+ const dirs = [DROP.substr(0, DROP.length -1)];
+ // Remove temporary files
+ files.forEach(function (file) {
+ FS.unlink(file);
+ let dir = file.replace(DROP, "");
+ let idx = dir.lastIndexOf("/");
+ while (idx > 0) {
+ dir = dir.substr(0, idx);
+ if (dirs.indexOf(DROP + dir) == -1) {
+ dirs.push(DROP + dir);
+ }
+ idx = dir.lastIndexOf("/");
+ }
+ });
+ // Remove dirs.
+ dirs.sort(function(a, b) {
+ const al = (a.match(/\//g) || []).length;
+ const bl = (b.match(/\//g) || []).length;
+ if (al > bl)
+ return -1;
+ else if (al < bl)
+ return 1;
+ return 0;
+ }).forEach(function(dir) {
+ FS.rmdir(dir);
+ });
+ });
+ },
+
+ handler: function(callback) {
+ return function(ev) {
+ GodotDisplayDragDrop._process_event(ev, callback);
+ };
+ },
+ },
+};
+mergeInto(LibraryManager.library, GodotDisplayDragDrop);
+
+/*
+ * Display server cursor helper.
+ * Keeps track of cursor status and custom shapes.
+ */
+const GodotDisplayCursor = {
+ $GodotDisplayCursor__postset: 'GodotOS.atexit(function(resolve, reject) { GodotDisplayCursor.clear(); resolve(); });',
+ $GodotDisplayCursor__deps: ['$GodotConfig', '$GodotOS'],
+ $GodotDisplayCursor: {
+ shape: 'auto',
+ visible: true,
+ cursors: {},
+ set_style: function(style) {
+ GodotConfig.canvas.style.cursor = style;
+ },
+ set_shape: function(shape) {
+ GodotDisplayCursor.shape = shape;
+ let css = shape;
+ if (shape in GodotDisplayCursor.cursors) {
+ const c = GodotDisplayCursor.cursors[shape];
+ css = 'url("' + c.url + '") ' + c.x + ' ' + c.y + ', auto';
+ }
+ if (GodotDisplayCursor.visible) {
+ GodotDisplayCursor.set_style(css);
+ }
+ },
+ clear: function() {
+ GodotDisplayCursor.set_style('');
+ GodotDisplayCursor.shape = 'auto';
+ GodotDisplayCursor.visible = true;
+ Object.keys(GodotDisplayCursor.cursors).forEach(function(key) {
+ URL.revokeObjectURL(GodotDisplayCursor.cursors[key]);
+ delete GodotDisplayCursor.cursors[key];
+ });
+ },
+ },
+};
+mergeInto(LibraryManager.library, GodotDisplayCursor);
+
+/**
+ * Display server interface.
+ *
+ * Exposes all the functions needed by DisplayServer implementation.
+ */
+const GodotDisplay = {
+ $GodotDisplay__deps: ['$GodotConfig', '$GodotOS', '$GodotDisplayCursor', '$GodotDisplayListeners', '$GodotDisplayDragDrop'],
+ $GodotDisplay: {
+ window_icon: '',
+ },
+
+ godot_js_display_is_swap_ok_cancel: function() {
+ const win = (['Windows', 'Win64', 'Win32', 'WinCE']);
+ const plat = navigator.platform || "";
+ if (win.indexOf(plat) !== -1) {
+ return 1;
+ }
+ return 0;
+ },
+
+ godot_js_display_alert: function(p_text) {
+ window.alert(UTF8ToString(p_text));
+ },
+
+ godot_js_display_pixel_ratio_get: function() {
+ return window.devicePixelRatio || 1;
+ },
+
+ /*
+ * Canvas
+ */
+ godot_js_display_canvas_focus: function() {
+ GodotConfig.canvas.focus();
+ },
+
+ godot_js_display_canvas_is_focused: function() {
+ return document.activeElement == GodotConfig.canvas;
+ },
+
+ godot_js_display_canvas_bounding_rect_position_get: function(r_x, r_y) {
+ const brect = GodotConfig.canvas.getBoundingClientRect();
+ setValue(r_x, brect.x, 'i32');
+ setValue(r_y, brect.y, 'i32');
+ },
+
+ /*
+ * Touchscreen
+ */
+ godot_js_display_touchscreen_is_available: function() {
+ return 'ontouchstart' in window;
+ },
+
+ /*
+ * Clipboard
+ */
+ godot_js_display_clipboard_set: function(p_text) {
+ const text = UTF8ToString(p_text);
+ if (!navigator.clipboard || !navigator.clipboard.writeText) {
+ return 1;
+ }
+ navigator.clipboard.writeText(text).catch(function(e) {
+ // Setting OS clipboard is only possible from an input callback.
+ console.error("Setting OS clipboard is only possible from an input callback for the HTML5 plafrom. Exception:", e);
+ });
+ return 0;
+ },
+
+ godot_js_display_clipboard_get_deps: ['$GodotOS'],
+ godot_js_display_clipboard_get: function(callback) {
+ const func = GodotOS.get_func(callback);
+ try {
+ navigator.clipboard.readText().then(function (result) {
+ const ptr = allocate(intArrayFromString(result), ALLOC_NORMAL);
+ func(ptr);
+ _free(ptr);
+ }).catch(function (e) {
+ // Fail graciously.
+ });
+ } catch (e) {
+ // Fail graciously.
+ }
+ },
+
+ /*
+ * Window
+ */
+ godot_js_display_window_request_fullscreen: function() {
+ const canvas = GodotConfig.canvas;
+ (canvas.requestFullscreen || canvas.msRequestFullscreen ||
+ canvas.mozRequestFullScreen || canvas.mozRequestFullscreen ||
+ canvas.webkitRequestFullscreen
+ ).call(canvas);
+ },
+
+ godot_js_display_window_title_set: function(p_data) {
+ document.title = UTF8ToString(p_data);
+ },
+
+ godot_js_display_window_icon_set: function(p_ptr, p_len) {
+ let link = document.getElementById('-gd-engine-icon');
+ if (link === null) {
+ link = document.createElement('link');
+ link.rel = 'icon';
+ link.id = '-gd-engine-icon';
+ document.head.appendChild(link);
+ }
+ const old_icon = GodotDisplay.window_icon;
+ const png = new Blob([GodotOS.heapCopy(HEAPU8, p_ptr, p_len)], { type: "image/png" });
+ GodotDisplay.window_icon = URL.createObjectURL(png);
+ link.href = GodotDisplay.window_icon;
+ if (old_icon) {
+ URL.revokeObjectURL(old_icon);
+ }
+ },
+
+ /*
+ * Cursor
+ */
+ godot_js_display_cursor_set_visible: function(p_visible) {
+ const visible = p_visible != 0;
+ if (visible == GodotDisplayCursor.visible) {
+ return;
+ }
+ GodotDisplayCursor.visible = visible;
+ if (visible) {
+ GodotDisplayCursor.set_shape(GodotDisplayCursor.shape);
+ } else {
+ GodotDisplayCursor.set_style('none');
+ }
+ },
+
+ godot_js_display_cursor_is_hidden: function() {
+ return !GodotDisplayCursor.visible;
+ },
+
+ godot_js_display_cursor_set_shape: function(p_string) {
+ GodotDisplayCursor.set_shape(UTF8ToString(p_string));
+ },
+
+ godot_js_display_cursor_set_custom_shape: function(p_shape, p_ptr, p_len, p_hotspot_x, p_hotspot_y) {
+ const shape = UTF8ToString(p_shape);
+ const old_shape = GodotDisplayCursor.cursors[shape];
+ if (p_len > 0) {
+ const png = new Blob([GodotOS.heapCopy(HEAPU8, p_ptr, p_len)], { type: 'image/png' });
+ const url = URL.createObjectURL(png);
+ GodotDisplayCursor.cursors[shape] = {
+ url: url,
+ x: p_hotspot_x,
+ y: p_hotspot_y,
+ };
+ } else {
+ delete GodotDisplayCursor.cursors[shape];
+ }
+ if (shape == GodotDisplayCursor.shape) {
+ GodotDisplayCursor.set_shape(GodotDisplayCursor.shape);
+ }
+ if (old_shape) {
+ URL.revokeObjectURL(old_shape.url);
+ }
+ },
+
+ /*
+ * Listeners
+ */
+ godot_js_display_notification_cb: function(callback, p_enter, p_exit, p_in, p_out) {
+ const canvas = GodotConfig.canvas;
+ const func = GodotOS.get_func(callback);
+ const notif = [p_enter, p_exit, p_in, p_out];
+ ['mouseover', 'mouseleave', 'focus', 'blur'].forEach(function(evt_name, idx) {
+ GodotDisplayListeners.add(canvas, evt_name, function() {
+ func.bind(null, notif[idx]);
+ }, true);
+ });
+ },
+
+ godot_js_display_paste_cb: function(callback) {
+ const func = GodotOS.get_func(callback);
+ GodotDisplayListeners.add(window, 'paste', function(evt) {
+ const text = evt.clipboardData.getData('text');
+ const ptr = allocate(intArrayFromString(text), ALLOC_NORMAL);
+ func(ptr);
+ _free(ptr);
+ }, false);
+ },
+
+ godot_js_display_drop_files_cb: function(callback) {
+ const func = GodotOS.get_func(callback)
+ const dropFiles = function(files) {
+ const args = files || [];
+ if (!args.length) {
+ return;
+ }
+ const argc = args.length;
+ const argv = GodotOS.allocStringArray(args);
+ func(argv, argc);
+ GodotOS.freeStringArray(argv, argc);
+ };
+ const canvas = GodotConfig.canvas;
+ GodotDisplayListeners.add(canvas, 'dragover', function(ev) {
+ // Prevent default behavior (which would try to open the file(s))
+ ev.preventDefault();
+ }, false);
+ GodotDisplayListeners.add(canvas, 'drop', GodotDisplayDragDrop.handler(dropFiles));
+ },
+};
+
+autoAddDeps(GodotDisplay, '$GodotDisplay');
+mergeInto(LibraryManager.library, GodotDisplay);
diff --git a/platform/javascript/native/id_handler.js b/platform/javascript/native/library_godot_editor_tools.js
index 67d29075b8..bd62bbf4e1 100644
--- a/platform/javascript/native/id_handler.js
+++ b/platform/javascript/native/library_godot_editor_tools.js
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* id_handler.js */
+/* library_godot_editor_tools.js */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,36 +28,30 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-var IDHandler = /** @constructor */ function() {
-
- var ids = {};
- var size = 0;
-
- this.has = function(id) {
- return ids.hasOwnProperty(id);
- }
-
- this.add = function(obj) {
- size += 1;
- var id = crypto.getRandomValues(new Int32Array(32))[0];
- ids[id] = obj;
- return id;
- }
-
- this.get = function(id) {
- return ids[id];
- }
-
- this.remove = function(id) {
- size -= 1;
- delete ids[id];
- }
-
- this.size = function() {
- return size;
- }
-
- this.ids = ids;
+const GodotEditorTools = {
+
+ godot_js_editor_download_file__deps: ['$FS'],
+ godot_js_editor_download_file: function(p_path, p_name, p_mime) {
+ const path = UTF8ToString(p_path);
+ const name = UTF8ToString(p_name);
+ const mime = UTF8ToString(p_mime);
+ const size = FS.stat(path)['size'];
+ const buf = new Uint8Array(size);
+ const fd = FS.open(path, 'r');
+ FS.read(fd, buf, 0, size);
+ FS.close(fd);
+ FS.unlink(path);
+ const blob = new Blob([buf], { type: mime });
+ const url = window.URL.createObjectURL(blob);
+ const a = document.createElement('a');
+ a.href = url;
+ a.download = name;
+ a.style.display = 'none';
+ document.body.appendChild(a);
+ a.click();
+ a.remove();
+ window.URL.revokeObjectURL(url);
+ },
};
-Module.IDHandler = new IDHandler;
+mergeInto(LibraryManager.library, GodotEditorTools);
diff --git a/platform/javascript/native/library_godot_eval.js b/platform/javascript/native/library_godot_eval.js
new file mode 100644
index 0000000000..e83c61dd9d
--- /dev/null
+++ b/platform/javascript/native/library_godot_eval.js
@@ -0,0 +1,87 @@
+/*************************************************************************/
+/* library_godot_eval.js */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+const GodotEval = {
+
+ godot_js_eval__deps: ['$GodotOS'],
+ godot_js_eval: function(p_js, p_use_global_ctx, p_union_ptr, p_byte_arr, p_byte_arr_write, p_callback) {
+ const js_code = UTF8ToString(p_js);
+ let eval_ret = null;
+ try {
+ if (p_use_global_ctx) {
+ // indirect eval call grants global execution context
+ const global_eval = eval;
+ eval_ret = global_eval(js_code);
+ } else {
+ eval_ret = eval(js_code);
+ }
+ } catch (e) {
+ err(e);
+ }
+
+ switch (typeof eval_ret) {
+
+ case 'boolean':
+ setValue(p_union_ptr, eval_ret, 'i32');
+ return 1; // BOOL
+
+ case 'number':
+ setValue(p_union_ptr, eval_ret, 'double');
+ return 3; // REAL
+
+ case 'string':
+ let array_ptr = GodotOS.allocString(eval_ret);
+ setValue(p_union_ptr, array_ptr , '*');
+ return 4; // STRING
+
+ case 'object':
+ if (eval_ret === null) {
+ break;
+ }
+
+ if (ArrayBuffer.isView(eval_ret) && !(eval_ret instanceof Uint8Array)) {
+ eval_ret = new Uint8Array(eval_ret.buffer);
+ }
+ else if (eval_ret instanceof ArrayBuffer) {
+ eval_ret = new Uint8Array(eval_ret);
+ }
+ if (eval_ret instanceof Uint8Array) {
+ const func = GodotOS.get_func(p_callback);
+ const bytes_ptr = func(p_byte_arr, p_byte_arr_write, eval_ret.length);
+ HEAPU8.set(eval_ret, bytes_ptr);
+ return 20; // POOL_BYTE_ARRAY
+ }
+ break;
+ }
+ return 0; // NIL
+ },
+}
+
+mergeInto(LibraryManager.library, GodotEval);
diff --git a/platform/javascript/native/library_godot_os.js b/platform/javascript/native/library_godot_os.js
new file mode 100644
index 0000000000..ed48280674
--- /dev/null
+++ b/platform/javascript/native/library_godot_os.js
@@ -0,0 +1,313 @@
+/*************************************************************************/
+/* library_godot_os.js */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+const IDHandler = {
+ $IDHandler: {
+ _last_id: 0,
+ _references: {},
+
+ get: function(p_id) {
+ return IDHandler._references[p_id];
+ },
+
+ add: function(p_data) {
+ const id = ++IDHandler._last_id;
+ IDHandler._references[id] = p_data;
+ return id;
+ },
+
+ remove: function(p_id) {
+ delete IDHandler._references[p_id];
+ },
+ },
+};
+
+autoAddDeps(IDHandler, "$IDHandler");
+mergeInto(LibraryManager.library, IDHandler);
+
+const GodotConfig = {
+
+ $GodotConfig__postset: 'Module["initConfig"] = GodotConfig.init_config;',
+ $GodotConfig: {
+ canvas: null,
+ locale: "en",
+ resize_on_start: false,
+ on_execute: null,
+
+ init_config: function(p_opts) {
+ GodotConfig.resize_on_start = p_opts['resizeCanvasOnStart'] ? true : false;
+ GodotConfig.canvas = p_opts['canvas'];
+ GodotConfig.locale = p_opts['locale'] || GodotConfig.locale;
+ GodotConfig.on_execute = p_opts['onExecute'];
+ // This is called by emscripten, even if undocumented.
+ Module['onExit'] = p_opts['onExit'];
+ },
+ },
+
+ godot_js_config_canvas_id_get: function(p_ptr, p_ptr_max) {
+ stringToUTF8('#' + GodotConfig.canvas.id, p_ptr, p_ptr_max);
+ },
+
+ godot_js_config_locale_get: function(p_ptr, p_ptr_max) {
+ stringToUTF8(GodotConfig.locale, p_ptr, p_ptr_max);
+ },
+
+ godot_js_config_is_resize_on_start: function() {
+ return GodotConfig.resize_on_start ? 1 : 0;
+ },
+};
+
+autoAddDeps(GodotConfig, '$GodotConfig');
+mergeInto(LibraryManager.library, GodotConfig);
+
+const GodotFS = {
+ $GodotFS__deps: ['$FS', '$IDBFS'],
+ $GodotFS__postset: [
+ 'Module["initFS"] = GodotFS.init;',
+ 'Module["deinitFS"] = GodotFS.deinit;',
+ 'Module["copyToFS"] = GodotFS.copy_to_fs;',
+ ].join(''),
+ $GodotFS: {
+ _idbfs: false,
+ _syncing: false,
+ _mount_points: [],
+
+ is_persistent: function() {
+ return GodotFS._idbfs ? 1 : 0;
+ },
+
+ // Initialize godot file system, setting up persistent paths.
+ // Returns a promise that resolves when the FS is ready.
+ // We keep track of mount_points, so that we can properly close the IDBFS
+ // since emscripten is not doing it by itself. (emscripten GH#12516).
+ init: function(persistentPaths) {
+ GodotFS._idbfs = false;
+ if (!Array.isArray(persistentPaths)) {
+ return Promise.reject(new Error('Persistent paths must be an array'));
+ }
+ if (!persistentPaths.length) {
+ return Promise.resolve();
+ }
+ GodotFS._mount_points = persistentPaths.slice();
+
+ function createRecursive(dir) {
+ try {
+ FS.stat(dir);
+ } catch (e) {
+ if (e.errno !== ERRNO_CODES.ENOENT) {
+ throw e;
+ }
+ FS.mkdirTree(dir);
+ }
+ }
+
+ GodotFS._mount_points.forEach(function(path) {
+ createRecursive(path);
+ FS.mount(IDBFS, {}, path);
+ });
+ return new Promise(function(resolve, reject) {
+ FS.syncfs(true, function(err) {
+ if (err) {
+ GodotFS._mount_points = [];
+ GodotFS._idbfs = false;
+ console.log("IndexedDB not available: " + err.message);
+ } else {
+ GodotFS._idbfs = true;
+ }
+ resolve(err);
+ });
+ });
+ },
+
+ // Deinit godot file system, making sure to unmount file systems, and close IDBFS(s).
+ deinit: function() {
+ GodotFS._mount_points.forEach(function(path) {
+ try {
+ FS.unmount(path);
+ } catch (e) {
+ console.log("Already unmounted", e);
+ }
+ if (GodotFS._idbfs && IDBFS.dbs[path]) {
+ IDBFS.dbs[path].close();
+ delete IDBFS.dbs[path];
+ }
+ });
+ GodotFS._mount_points = [];
+ GodotFS._idbfs = false;
+ GodotFS._syncing = false;
+ },
+
+ sync: function() {
+ if (GodotFS._syncing) {
+ err('Already syncing!');
+ return Promise.resolve();
+ }
+ GodotFS._syncing = true;
+ return new Promise(function (resolve, reject) {
+ FS.syncfs(false, function(error) {
+ if (error) {
+ err('Failed to save IDB file system: ' + error.message);
+ }
+ GodotFS._syncing = false;
+ resolve(error);
+ });
+ });
+ },
+
+ // Copies a buffer to the internal file system. Creating directories recursively.
+ copy_to_fs: function(path, buffer) {
+ const idx = path.lastIndexOf("/");
+ let dir = "/";
+ if (idx > 0) {
+ dir = path.slice(0, idx);
+ }
+ try {
+ FS.stat(dir);
+ } catch (e) {
+ if (e.errno !== ERRNO_CODES.ENOENT) {
+ throw e;
+ }
+ FS.mkdirTree(dir);
+ }
+ FS.writeFile(path, new Uint8Array(buffer), {'flags': 'wx+'});
+ },
+ },
+};
+mergeInto(LibraryManager.library, GodotFS);
+
+const GodotOS = {
+ $GodotOS__deps: ['$GodotFS'],
+ $GodotOS__postset: [
+ 'Module["request_quit"] = function() { GodotOS.request_quit() };',
+ 'GodotOS._fs_sync_promise = Promise.resolve();',
+ ].join(''),
+ $GodotOS: {
+
+ request_quit: function() {},
+ _async_cbs: [],
+ _fs_sync_promise: null,
+
+ get_func: function(ptr) {
+ return wasmTable.get(ptr);
+ },
+
+ atexit: function(p_promise_cb) {
+ GodotOS._async_cbs.push(p_promise_cb);
+ },
+
+ finish_async: function(callback) {
+ GodotOS._fs_sync_promise.then(function(err) {
+ const promises = [];
+ GodotOS._async_cbs.forEach(function(cb) {
+ promises.push(new Promise(cb));
+ });
+ return Promise.all(promises);
+ }).then(function() {
+ return GodotFS.sync(); // Final FS sync.
+ }).then(function(err) {
+ // Always deferred.
+ setTimeout(function() {
+ callback();
+ }, 0);
+ });
+ },
+
+ allocString: function(p_str) {
+ const length = lengthBytesUTF8(p_str)+1;
+ const c_str = _malloc(length);
+ stringToUTF8(p_str, c_str, length);
+ return c_str;
+ },
+
+ allocStringArray: function(strings) {
+ const size = strings.length;
+ const c_ptr = _malloc(size * 4);
+ for (let i = 0; i < size; i++) {
+ HEAP32[(c_ptr >> 2) + i] = GodotOS.allocString(strings[i]);
+ }
+ return c_ptr;
+ },
+
+ freeStringArray: function(c_ptr, size) {
+ for (let i = 0; i < size; i++) {
+ _free(HEAP32[(c_ptr >> 2) + i]);
+ }
+ _free(c_ptr);
+ },
+
+ heapSub: function(heap, ptr, size) {
+ const bytes = heap.BYTES_PER_ELEMENT;
+ return heap.subarray(ptr / bytes, ptr / bytes + size);
+ },
+
+ heapCopy: function(heap, ptr, size) {
+ const bytes = heap.BYTES_PER_ELEMENT;
+ return heap.slice(ptr / bytes, ptr / bytes + size);
+ },
+ },
+
+ godot_js_os_finish_async: function(p_callback) {
+ const func = GodotOS.get_func(p_callback);
+ GodotOS.finish_async(func);
+ },
+
+ godot_js_os_request_quit_cb: function(p_callback) {
+ GodotOS.request_quit = GodotOS.get_func(p_callback);
+ },
+
+ godot_js_os_fs_is_persistent: function() {
+ return GodotFS.is_persistent();
+ },
+
+ godot_js_os_fs_sync: function(callback) {
+ const func = GodotOS.get_func(callback);
+ GodotOS._fs_sync_promise = GodotFS.sync();
+ GodotOS._fs_sync_promise.then(function(err) {
+ func();
+ });
+ },
+
+ godot_js_os_execute: function(p_json) {
+ const json_args = UTF8ToString(p_json);
+ const args = JSON.parse(json_args);
+ if (GodotConfig.on_execute) {
+ GodotConfig.on_execute(args);
+ return 0;
+ }
+ return 1;
+ },
+
+ godot_js_os_shell_open: function(p_uri) {
+ window.open(UTF8ToString(p_uri), '_blank');
+ },
+};
+
+autoAddDeps(GodotOS, '$GodotOS');
+mergeInto(LibraryManager.library, GodotOS);
diff --git a/platform/javascript/native/utils.js b/platform/javascript/native/utils.js
deleted file mode 100644
index 8d0beba454..0000000000
--- a/platform/javascript/native/utils.js
+++ /dev/null
@@ -1,292 +0,0 @@
-/*************************************************************************/
-/* utils.js */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-Module['initFS'] = function(persistentPaths) {
- Module.mount_points = ['/userfs'].concat(persistentPaths);
-
- function createRecursive(dir) {
- try {
- FS.stat(dir);
- } catch (e) {
- if (e.errno !== ERRNO_CODES.ENOENT) {
- throw e;
- }
- FS.mkdirTree(dir);
- }
- }
-
- Module.mount_points.forEach(function(path) {
- createRecursive(path);
- FS.mount(IDBFS, {}, path);
- });
- return new Promise(function(resolve, reject) {
- FS.syncfs(true, function(err) {
- if (err) {
- Module.mount_points = [];
- Module.idbfs = false;
- console.log("IndexedDB not available: " + err.message);
- } else {
- Module.idbfs = true;
- }
- resolve(err);
- });
- });
-};
-
-Module['deinitFS'] = function() {
- Module.mount_points.forEach(function(path) {
- try {
- FS.unmount(path);
- } catch (e) {
- console.log("Already unmounted", e);
- }
- if (Module.idbfs && IDBFS.dbs[path]) {
- IDBFS.dbs[path].close();
- delete IDBFS.dbs[path];
- }
- });
- Module.mount_points = [];
-};
-
-Module['copyToFS'] = function(path, buffer) {
- var p = path.lastIndexOf("/");
- var dir = "/";
- if (p > 0) {
- dir = path.slice(0, path.lastIndexOf("/"));
- }
- try {
- FS.stat(dir);
- } catch (e) {
- if (e.errno !== ERRNO_CODES.ENOENT) {
- throw e;
- }
- FS.mkdirTree(dir);
- }
- // With memory growth, canOwn should be false.
- FS.writeFile(path, new Uint8Array(buffer), {'flags': 'wx+'});
-}
-
-Module.drop_handler = (function() {
- var upload = [];
- var uploadPromises = [];
- var uploadCallback = null;
-
- function readFilePromise(entry, path) {
- return new Promise(function(resolve, reject) {
- entry.file(function(file) {
- var reader = new FileReader();
- reader.onload = function() {
- var f = {
- "path": file.relativePath || file.webkitRelativePath,
- "name": file.name,
- "type": file.type,
- "size": file.size,
- "data": reader.result
- };
- if (!f['path'])
- f['path'] = f['name'];
- upload.push(f);
- resolve()
- };
- reader.onerror = function() {
- console.log("Error reading file");
- reject();
- }
-
- reader.readAsArrayBuffer(file);
-
- }, function(err) {
- console.log("Error!");
- reject();
- });
- });
- }
-
- function readDirectoryPromise(entry) {
- return new Promise(function(resolve, reject) {
- var reader = entry.createReader();
- reader.readEntries(function(entries) {
- for (var i = 0; i < entries.length; i++) {
- var ent = entries[i];
- if (ent.isDirectory) {
- uploadPromises.push(readDirectoryPromise(ent));
- } else if (ent.isFile) {
- uploadPromises.push(readFilePromise(ent));
- }
- }
- resolve();
- });
- });
- }
-
- function processUploadsPromises(resolve, reject) {
- if (uploadPromises.length == 0) {
- resolve();
- return;
- }
- uploadPromises.pop().then(function() {
- setTimeout(function() {
- processUploadsPromises(resolve, reject);
- //processUploadsPromises.bind(null, resolve, reject)
- }, 0);
- });
- }
-
- function dropFiles(files) {
- var args = files || [];
- var argc = args.length;
- var argv = stackAlloc((argc + 1) * 4);
- for (var i = 0; i < argc; i++) {
- HEAP32[(argv >> 2) + i] = allocateUTF8OnStack(args[i]);
- }
- HEAP32[(argv >> 2) + argc] = 0;
- // Defined in display_server_javascript.cpp
- ccall('_drop_files_callback', 'void', ['number', 'number'], [argv, argc]);
- }
-
- return function(ev) {
- ev.preventDefault();
- if (ev.dataTransfer.items) {
- // Use DataTransferItemList interface to access the file(s)
- for (var i = 0; i < ev.dataTransfer.items.length; i++) {
- const item = ev.dataTransfer.items[i];
- var entry = null;
- if ("getAsEntry" in item) {
- entry = item.getAsEntry();
- } else if ("webkitGetAsEntry" in item) {
- entry = item.webkitGetAsEntry();
- }
- if (!entry) {
- console.error("File upload not supported");
- } else if (entry.isDirectory) {
- uploadPromises.push(readDirectoryPromise(entry));
- } else if (entry.isFile) {
- uploadPromises.push(readFilePromise(entry));
- } else {
- console.error("Unrecognized entry...", entry);
- }
- }
- } else {
- console.error("File upload not supported");
- }
- uploadCallback = new Promise(processUploadsPromises).then(function() {
- const DROP = "/tmp/drop-" + parseInt(Math.random() * Math.pow(2, 31)) + "/";
- var drops = [];
- var files = [];
- upload.forEach((elem) => {
- var path = elem['path'];
- Module['copyToFS'](DROP + path, elem['data']);
- var idx = path.indexOf("/");
- if (idx == -1) {
- // Root file
- drops.push(DROP + path);
- } else {
- // Subdir
- var sub = path.substr(0, idx);
- idx = sub.indexOf("/");
- if (idx < 0 && drops.indexOf(DROP + sub) == -1) {
- drops.push(DROP + sub);
- }
- }
- files.push(DROP + path);
- });
- uploadPromises = [];
- upload = [];
- dropFiles(drops);
- var dirs = [DROP.substr(0, DROP.length -1)];
- files.forEach(function (file) {
- FS.unlink(file);
- var dir = file.replace(DROP, "");
- var idx = dir.lastIndexOf("/");
- while (idx > 0) {
- dir = dir.substr(0, idx);
- if (dirs.indexOf(DROP + dir) == -1) {
- dirs.push(DROP + dir);
- }
- idx = dir.lastIndexOf("/");
- }
- });
- // Remove dirs.
- dirs = dirs.sort(function(a, b) {
- var al = (a.match(/\//g) || []).length;
- var bl = (b.match(/\//g) || []).length;
- if (al > bl)
- return -1;
- else if (al < bl)
- return 1;
- return 0;
- });
- dirs.forEach(function(dir) {
- FS.rmdir(dir);
- });
- });
- }
-})();
-
-function EventHandlers() {
- function Handler(target, event, method, capture) {
- this.target = target;
- this.event = event;
- this.method = method;
- this.capture = capture;
- }
-
- var listeners = [];
-
- function has(target, event, method, capture) {
- return listeners.findIndex(function(e) {
- return e.target === target && e.event === event && e.method === method && e.capture == capture;
- }) !== -1;
- }
-
- this.add = function(target, event, method, capture) {
- if (has(target, event, method, capture)) {
- return;
- }
- listeners.push(new Handler(target, event, method, capture));
- target.addEventListener(event, method, capture);
- };
-
- this.remove = function(target, event, method, capture) {
- if (!has(target, event, method, capture)) {
- return;
- }
- target.removeEventListener(event, method, capture);
- };
-
- this.clear = function() {
- listeners.forEach(function(h) {
- h.target.removeEventListener(h.event, h.method, h.capture);
- });
- listeners.length = 0;
- };
-}
-
-Module.listeners = new EventHandlers();