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-rw-r--r--platform/javascript/native/library_godot_os.js313
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diff --git a/platform/javascript/native/library_godot_os.js b/platform/javascript/native/library_godot_os.js
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+/*************************************************************************/
+/* library_godot_os.js */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+const IDHandler = {
+ $IDHandler: {
+ _last_id: 0,
+ _references: {},
+
+ get: function(p_id) {
+ return IDHandler._references[p_id];
+ },
+
+ add: function(p_data) {
+ const id = ++IDHandler._last_id;
+ IDHandler._references[id] = p_data;
+ return id;
+ },
+
+ remove: function(p_id) {
+ delete IDHandler._references[p_id];
+ },
+ },
+};
+
+autoAddDeps(IDHandler, "$IDHandler");
+mergeInto(LibraryManager.library, IDHandler);
+
+const GodotConfig = {
+
+ $GodotConfig__postset: 'Module["initConfig"] = GodotConfig.init_config;',
+ $GodotConfig: {
+ canvas: null,
+ locale: "en",
+ resize_on_start: false,
+ on_execute: null,
+
+ init_config: function(p_opts) {
+ GodotConfig.resize_on_start = p_opts['resizeCanvasOnStart'] ? true : false;
+ GodotConfig.canvas = p_opts['canvas'];
+ GodotConfig.locale = p_opts['locale'] || GodotConfig.locale;
+ GodotConfig.on_execute = p_opts['onExecute'];
+ // This is called by emscripten, even if undocumented.
+ Module['onExit'] = p_opts['onExit'];
+ },
+ },
+
+ godot_js_config_canvas_id_get: function(p_ptr, p_ptr_max) {
+ stringToUTF8('#' + GodotConfig.canvas.id, p_ptr, p_ptr_max);
+ },
+
+ godot_js_config_locale_get: function(p_ptr, p_ptr_max) {
+ stringToUTF8(GodotConfig.locale, p_ptr, p_ptr_max);
+ },
+
+ godot_js_config_is_resize_on_start: function() {
+ return GodotConfig.resize_on_start ? 1 : 0;
+ },
+};
+
+autoAddDeps(GodotConfig, '$GodotConfig');
+mergeInto(LibraryManager.library, GodotConfig);
+
+const GodotFS = {
+ $GodotFS__deps: ['$FS', '$IDBFS'],
+ $GodotFS__postset: [
+ 'Module["initFS"] = GodotFS.init;',
+ 'Module["deinitFS"] = GodotFS.deinit;',
+ 'Module["copyToFS"] = GodotFS.copy_to_fs;',
+ ].join(''),
+ $GodotFS: {
+ _idbfs: false,
+ _syncing: false,
+ _mount_points: [],
+
+ is_persistent: function() {
+ return GodotFS._idbfs ? 1 : 0;
+ },
+
+ // Initialize godot file system, setting up persistent paths.
+ // Returns a promise that resolves when the FS is ready.
+ // We keep track of mount_points, so that we can properly close the IDBFS
+ // since emscripten is not doing it by itself. (emscripten GH#12516).
+ init: function(persistentPaths) {
+ GodotFS._idbfs = false;
+ if (!Array.isArray(persistentPaths)) {
+ return Promise.reject(new Error('Persistent paths must be an array'));
+ }
+ if (!persistentPaths.length) {
+ return Promise.resolve();
+ }
+ GodotFS._mount_points = persistentPaths.slice();
+
+ function createRecursive(dir) {
+ try {
+ FS.stat(dir);
+ } catch (e) {
+ if (e.errno !== ERRNO_CODES.ENOENT) {
+ throw e;
+ }
+ FS.mkdirTree(dir);
+ }
+ }
+
+ GodotFS._mount_points.forEach(function(path) {
+ createRecursive(path);
+ FS.mount(IDBFS, {}, path);
+ });
+ return new Promise(function(resolve, reject) {
+ FS.syncfs(true, function(err) {
+ if (err) {
+ GodotFS._mount_points = [];
+ GodotFS._idbfs = false;
+ console.log("IndexedDB not available: " + err.message);
+ } else {
+ GodotFS._idbfs = true;
+ }
+ resolve(err);
+ });
+ });
+ },
+
+ // Deinit godot file system, making sure to unmount file systems, and close IDBFS(s).
+ deinit: function() {
+ GodotFS._mount_points.forEach(function(path) {
+ try {
+ FS.unmount(path);
+ } catch (e) {
+ console.log("Already unmounted", e);
+ }
+ if (GodotFS._idbfs && IDBFS.dbs[path]) {
+ IDBFS.dbs[path].close();
+ delete IDBFS.dbs[path];
+ }
+ });
+ GodotFS._mount_points = [];
+ GodotFS._idbfs = false;
+ GodotFS._syncing = false;
+ },
+
+ sync: function() {
+ if (GodotFS._syncing) {
+ err('Already syncing!');
+ return Promise.resolve();
+ }
+ GodotFS._syncing = true;
+ return new Promise(function (resolve, reject) {
+ FS.syncfs(false, function(error) {
+ if (error) {
+ err('Failed to save IDB file system: ' + error.message);
+ }
+ GodotFS._syncing = false;
+ resolve(error);
+ });
+ });
+ },
+
+ // Copies a buffer to the internal file system. Creating directories recursively.
+ copy_to_fs: function(path, buffer) {
+ const idx = path.lastIndexOf("/");
+ let dir = "/";
+ if (idx > 0) {
+ dir = path.slice(0, idx);
+ }
+ try {
+ FS.stat(dir);
+ } catch (e) {
+ if (e.errno !== ERRNO_CODES.ENOENT) {
+ throw e;
+ }
+ FS.mkdirTree(dir);
+ }
+ FS.writeFile(path, new Uint8Array(buffer), {'flags': 'wx+'});
+ },
+ },
+};
+mergeInto(LibraryManager.library, GodotFS);
+
+const GodotOS = {
+ $GodotOS__deps: ['$GodotFS'],
+ $GodotOS__postset: [
+ 'Module["request_quit"] = function() { GodotOS.request_quit() };',
+ 'GodotOS._fs_sync_promise = Promise.resolve();',
+ ].join(''),
+ $GodotOS: {
+
+ request_quit: function() {},
+ _async_cbs: [],
+ _fs_sync_promise: null,
+
+ get_func: function(ptr) {
+ return wasmTable.get(ptr);
+ },
+
+ atexit: function(p_promise_cb) {
+ GodotOS._async_cbs.push(p_promise_cb);
+ },
+
+ finish_async: function(callback) {
+ GodotOS._fs_sync_promise.then(function(err) {
+ const promises = [];
+ GodotOS._async_cbs.forEach(function(cb) {
+ promises.push(new Promise(cb));
+ });
+ return Promise.all(promises);
+ }).then(function() {
+ return GodotFS.sync(); // Final FS sync.
+ }).then(function(err) {
+ // Always deferred.
+ setTimeout(function() {
+ callback();
+ }, 0);
+ });
+ },
+
+ allocString: function(p_str) {
+ const length = lengthBytesUTF8(p_str)+1;
+ const c_str = _malloc(length);
+ stringToUTF8(p_str, c_str, length);
+ return c_str;
+ },
+
+ allocStringArray: function(strings) {
+ const size = strings.length;
+ const c_ptr = _malloc(size * 4);
+ for (let i = 0; i < size; i++) {
+ HEAP32[(c_ptr >> 2) + i] = GodotOS.allocString(strings[i]);
+ }
+ return c_ptr;
+ },
+
+ freeStringArray: function(c_ptr, size) {
+ for (let i = 0; i < size; i++) {
+ _free(HEAP32[(c_ptr >> 2) + i]);
+ }
+ _free(c_ptr);
+ },
+
+ heapSub: function(heap, ptr, size) {
+ const bytes = heap.BYTES_PER_ELEMENT;
+ return heap.subarray(ptr / bytes, ptr / bytes + size);
+ },
+
+ heapCopy: function(heap, ptr, size) {
+ const bytes = heap.BYTES_PER_ELEMENT;
+ return heap.slice(ptr / bytes, ptr / bytes + size);
+ },
+ },
+
+ godot_js_os_finish_async: function(p_callback) {
+ const func = GodotOS.get_func(p_callback);
+ GodotOS.finish_async(func);
+ },
+
+ godot_js_os_request_quit_cb: function(p_callback) {
+ GodotOS.request_quit = GodotOS.get_func(p_callback);
+ },
+
+ godot_js_os_fs_is_persistent: function() {
+ return GodotFS.is_persistent();
+ },
+
+ godot_js_os_fs_sync: function(callback) {
+ const func = GodotOS.get_func(callback);
+ GodotOS._fs_sync_promise = GodotFS.sync();
+ GodotOS._fs_sync_promise.then(function(err) {
+ func();
+ });
+ },
+
+ godot_js_os_execute: function(p_json) {
+ const json_args = UTF8ToString(p_json);
+ const args = JSON.parse(json_args);
+ if (GodotConfig.on_execute) {
+ GodotConfig.on_execute(args);
+ return 0;
+ }
+ return 1;
+ },
+
+ godot_js_os_shell_open: function(p_uri) {
+ window.open(UTF8ToString(p_uri), '_blank');
+ },
+};
+
+autoAddDeps(GodotOS, '$GodotOS');
+mergeInto(LibraryManager.library, GodotOS);