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-rw-r--r--platform/javascript/native/library_godot_eval.js87
1 files changed, 87 insertions, 0 deletions
diff --git a/platform/javascript/native/library_godot_eval.js b/platform/javascript/native/library_godot_eval.js
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index 0000000000..e83c61dd9d
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+++ b/platform/javascript/native/library_godot_eval.js
@@ -0,0 +1,87 @@
+/*************************************************************************/
+/* library_godot_eval.js */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+const GodotEval = {
+
+ godot_js_eval__deps: ['$GodotOS'],
+ godot_js_eval: function(p_js, p_use_global_ctx, p_union_ptr, p_byte_arr, p_byte_arr_write, p_callback) {
+ const js_code = UTF8ToString(p_js);
+ let eval_ret = null;
+ try {
+ if (p_use_global_ctx) {
+ // indirect eval call grants global execution context
+ const global_eval = eval;
+ eval_ret = global_eval(js_code);
+ } else {
+ eval_ret = eval(js_code);
+ }
+ } catch (e) {
+ err(e);
+ }
+
+ switch (typeof eval_ret) {
+
+ case 'boolean':
+ setValue(p_union_ptr, eval_ret, 'i32');
+ return 1; // BOOL
+
+ case 'number':
+ setValue(p_union_ptr, eval_ret, 'double');
+ return 3; // REAL
+
+ case 'string':
+ let array_ptr = GodotOS.allocString(eval_ret);
+ setValue(p_union_ptr, array_ptr , '*');
+ return 4; // STRING
+
+ case 'object':
+ if (eval_ret === null) {
+ break;
+ }
+
+ if (ArrayBuffer.isView(eval_ret) && !(eval_ret instanceof Uint8Array)) {
+ eval_ret = new Uint8Array(eval_ret.buffer);
+ }
+ else if (eval_ret instanceof ArrayBuffer) {
+ eval_ret = new Uint8Array(eval_ret);
+ }
+ if (eval_ret instanceof Uint8Array) {
+ const func = GodotOS.get_func(p_callback);
+ const bytes_ptr = func(p_byte_arr, p_byte_arr_write, eval_ret.length);
+ HEAPU8.set(eval_ret, bytes_ptr);
+ return 20; // POOL_BYTE_ARRAY
+ }
+ break;
+ }
+ return 0; // NIL
+ },
+}
+
+mergeInto(LibraryManager.library, GodotEval);