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+/*************************************************************************/
+/* library_godot_display.js */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+/*
+ * Display Server listeners.
+ * Keeps track of registered event listeners so it can remove them on shutdown.
+ */
+const GodotDisplayListeners = {
+ $GodotDisplayListeners__postset: 'GodotOS.atexit(function(resolve, reject) { GodotDisplayListeners.clear(); resolve(); });',
+ $GodotDisplayListeners: {
+ handlers: [],
+
+ has: function(target, event, method, capture) {
+ return GodotDisplayListeners.handlers.findIndex(function(e) {
+ return e.target === target && e.event === event && e.method === method && e.capture == capture;
+ }) !== -1;
+ },
+
+ add: function(target, event, method, capture) {
+ if (GodotDisplayListeners.has(target, event, method, capture)) {
+ return;
+ }
+ function Handler(target, event, method, capture) {
+ this.target = target;
+ this.event = event;
+ this.method = method;
+ this.capture = capture;
+ };
+ GodotDisplayListeners.handlers.push(new Handler(target, event, method, capture));
+ target.addEventListener(event, method, capture);
+ },
+
+ clear: function() {
+ GodotDisplayListeners.handlers.forEach(function(h) {
+ h.target.removeEventListener(h.event, h.method, h.capture);
+ });
+ GodotDisplayListeners.handlers.length = 0;
+ },
+ },
+};
+mergeInto(LibraryManager.library, GodotDisplayListeners);
+
+/*
+ * Drag and drop handler.
+ * This is pretty big, but basically detect dropped files on GodotConfig.canvas,
+ * process them one by one (recursively for directories), and copies them to
+ * the temporary FS path '/tmp/drop-[random]/' so it can be emitted as a godot
+ * event (that requires a string array of paths).
+ *
+ * NOTE: The temporary files are removed after the callback. This means that
+ * deferred callbacks won't be able to access the files.
+ */
+const GodotDisplayDragDrop = {
+
+ $GodotDisplayDragDrop__deps: ['$FS', '$GodotFS'],
+ $GodotDisplayDragDrop: {
+ promises: [],
+ pending_files: [],
+
+ add_entry: function(entry) {
+ if (entry.isDirectory) {
+ GodotDisplayDragDrop.add_dir(entry);
+ } else if (entry.isFile) {
+ GodotDisplayDragDrop.add_file(entry);
+ } else {
+ console.error("Unrecognized entry...", entry);
+ }
+ },
+
+ add_dir: function(entry) {
+ GodotDisplayDragDrop.promises.push(new Promise(function(resolve, reject) {
+ const reader = entry.createReader();
+ reader.readEntries(function(entries) {
+ for (let i = 0; i < entries.length; i++) {
+ GodotDisplayDragDrop.add_entry(entries[i]);
+ }
+ resolve();
+ });
+ }));
+ },
+
+ add_file: function(entry) {
+ GodotDisplayDragDrop.promises.push(new Promise(function(resolve, reject) {
+ entry.file(function(file) {
+ const reader = new FileReader();
+ reader.onload = function() {
+ const f = {
+ "path": file.relativePath || file.webkitRelativePath,
+ "name": file.name,
+ "type": file.type,
+ "size": file.size,
+ "data": reader.result
+ };
+ if (!f['path']) {
+ f['path'] = f['name'];
+ }
+ GodotDisplayDragDrop.pending_files.push(f);
+ resolve()
+ };
+ reader.onerror = function() {
+ console.log("Error reading file");
+ reject();
+ }
+ reader.readAsArrayBuffer(file);
+ }, function(err) {
+ console.log("Error!");
+ reject();
+ });
+ }));
+ },
+
+ process: function(resolve, reject) {
+ if (GodotDisplayDragDrop.promises.length == 0) {
+ resolve();
+ return;
+ }
+ GodotDisplayDragDrop.promises.pop().then(function() {
+ setTimeout(function() {
+ GodotDisplayDragDrop.process(resolve, reject);
+ }, 0);
+ });
+ },
+
+ _process_event: function(ev, callback) {
+ ev.preventDefault();
+ if (ev.dataTransfer.items) {
+ // Use DataTransferItemList interface to access the file(s)
+ for (let i = 0; i < ev.dataTransfer.items.length; i++) {
+ const item = ev.dataTransfer.items[i];
+ let entry = null;
+ if ("getAsEntry" in item) {
+ entry = item.getAsEntry();
+ } else if ("webkitGetAsEntry" in item) {
+ entry = item.webkitGetAsEntry();
+ }
+ if (entry) {
+ GodotDisplayDragDrop.add_entry(entry);
+ }
+ }
+ } else {
+ console.error("File upload not supported");
+ }
+ new Promise(GodotDisplayDragDrop.process).then(function() {
+ const DROP = "/tmp/drop-" + parseInt(Math.random() * Math.pow(2, 31)) + "/";
+ const drops = [];
+ const files = [];
+ FS.mkdir(DROP);
+ GodotDisplayDragDrop.pending_files.forEach((elem) => {
+ const path = elem['path'];
+ GodotFS.copy_to_fs(DROP + path, elem['data']);
+ let idx = path.indexOf("/");
+ if (idx == -1) {
+ // Root file
+ drops.push(DROP + path);
+ } else {
+ // Subdir
+ const sub = path.substr(0, idx);
+ idx = sub.indexOf("/");
+ if (idx < 0 && drops.indexOf(DROP + sub) == -1) {
+ drops.push(DROP + sub);
+ }
+ }
+ files.push(DROP + path);
+ });
+ GodotDisplayDragDrop.promises = [];
+ GodotDisplayDragDrop.pending_files = [];
+ callback(drops);
+ const dirs = [DROP.substr(0, DROP.length -1)];
+ // Remove temporary files
+ files.forEach(function (file) {
+ FS.unlink(file);
+ let dir = file.replace(DROP, "");
+ let idx = dir.lastIndexOf("/");
+ while (idx > 0) {
+ dir = dir.substr(0, idx);
+ if (dirs.indexOf(DROP + dir) == -1) {
+ dirs.push(DROP + dir);
+ }
+ idx = dir.lastIndexOf("/");
+ }
+ });
+ // Remove dirs.
+ dirs.sort(function(a, b) {
+ const al = (a.match(/\//g) || []).length;
+ const bl = (b.match(/\//g) || []).length;
+ if (al > bl)
+ return -1;
+ else if (al < bl)
+ return 1;
+ return 0;
+ }).forEach(function(dir) {
+ FS.rmdir(dir);
+ });
+ });
+ },
+
+ handler: function(callback) {
+ return function(ev) {
+ GodotDisplayDragDrop._process_event(ev, callback);
+ };
+ },
+ },
+};
+mergeInto(LibraryManager.library, GodotDisplayDragDrop);
+
+/*
+ * Display server cursor helper.
+ * Keeps track of cursor status and custom shapes.
+ */
+const GodotDisplayCursor = {
+ $GodotDisplayCursor__postset: 'GodotOS.atexit(function(resolve, reject) { GodotDisplayCursor.clear(); resolve(); });',
+ $GodotDisplayCursor__deps: ['$GodotConfig', '$GodotOS'],
+ $GodotDisplayCursor: {
+ shape: 'auto',
+ visible: true,
+ cursors: {},
+ set_style: function(style) {
+ GodotConfig.canvas.style.cursor = style;
+ },
+ set_shape: function(shape) {
+ GodotDisplayCursor.shape = shape;
+ let css = shape;
+ if (shape in GodotDisplayCursor.cursors) {
+ const c = GodotDisplayCursor.cursors[shape];
+ css = 'url("' + c.url + '") ' + c.x + ' ' + c.y + ', auto';
+ }
+ if (GodotDisplayCursor.visible) {
+ GodotDisplayCursor.set_style(css);
+ }
+ },
+ clear: function() {
+ GodotDisplayCursor.set_style('');
+ GodotDisplayCursor.shape = 'auto';
+ GodotDisplayCursor.visible = true;
+ Object.keys(GodotDisplayCursor.cursors).forEach(function(key) {
+ URL.revokeObjectURL(GodotDisplayCursor.cursors[key]);
+ delete GodotDisplayCursor.cursors[key];
+ });
+ },
+ },
+};
+mergeInto(LibraryManager.library, GodotDisplayCursor);
+
+/**
+ * Display server interface.
+ *
+ * Exposes all the functions needed by DisplayServer implementation.
+ */
+const GodotDisplay = {
+ $GodotDisplay__deps: ['$GodotConfig', '$GodotOS', '$GodotDisplayCursor', '$GodotDisplayListeners', '$GodotDisplayDragDrop'],
+ $GodotDisplay: {
+ window_icon: '',
+ },
+
+ godot_js_display_is_swap_ok_cancel: function() {
+ const win = (['Windows', 'Win64', 'Win32', 'WinCE']);
+ const plat = navigator.platform || "";
+ if (win.indexOf(plat) !== -1) {
+ return 1;
+ }
+ return 0;
+ },
+
+ godot_js_display_alert: function(p_text) {
+ window.alert(UTF8ToString(p_text));
+ },
+
+ godot_js_display_pixel_ratio_get: function() {
+ return window.devicePixelRatio || 1;
+ },
+
+ /*
+ * Canvas
+ */
+ godot_js_display_canvas_focus: function() {
+ GodotConfig.canvas.focus();
+ },
+
+ godot_js_display_canvas_is_focused: function() {
+ return document.activeElement == GodotConfig.canvas;
+ },
+
+ godot_js_display_canvas_bounding_rect_position_get: function(r_x, r_y) {
+ const brect = GodotConfig.canvas.getBoundingClientRect();
+ setValue(r_x, brect.x, 'i32');
+ setValue(r_y, brect.y, 'i32');
+ },
+
+ /*
+ * Touchscreen
+ */
+ godot_js_display_touchscreen_is_available: function() {
+ return 'ontouchstart' in window;
+ },
+
+ /*
+ * Clipboard
+ */
+ godot_js_display_clipboard_set: function(p_text) {
+ const text = UTF8ToString(p_text);
+ if (!navigator.clipboard || !navigator.clipboard.writeText) {
+ return 1;
+ }
+ navigator.clipboard.writeText(text).catch(function(e) {
+ // Setting OS clipboard is only possible from an input callback.
+ console.error("Setting OS clipboard is only possible from an input callback for the HTML5 plafrom. Exception:", e);
+ });
+ return 0;
+ },
+
+ godot_js_display_clipboard_get_deps: ['$GodotOS'],
+ godot_js_display_clipboard_get: function(callback) {
+ const func = GodotOS.get_func(callback);
+ try {
+ navigator.clipboard.readText().then(function (result) {
+ const ptr = allocate(intArrayFromString(result), ALLOC_NORMAL);
+ func(ptr);
+ _free(ptr);
+ }).catch(function (e) {
+ // Fail graciously.
+ });
+ } catch (e) {
+ // Fail graciously.
+ }
+ },
+
+ /*
+ * Window
+ */
+ godot_js_display_window_request_fullscreen: function() {
+ const canvas = GodotConfig.canvas;
+ (canvas.requestFullscreen || canvas.msRequestFullscreen ||
+ canvas.mozRequestFullScreen || canvas.mozRequestFullscreen ||
+ canvas.webkitRequestFullscreen
+ ).call(canvas);
+ },
+
+ godot_js_display_window_title_set: function(p_data) {
+ document.title = UTF8ToString(p_data);
+ },
+
+ godot_js_display_window_icon_set: function(p_ptr, p_len) {
+ let link = document.getElementById('-gd-engine-icon');
+ if (link === null) {
+ link = document.createElement('link');
+ link.rel = 'icon';
+ link.id = '-gd-engine-icon';
+ document.head.appendChild(link);
+ }
+ const old_icon = GodotDisplay.window_icon;
+ const png = new Blob([GodotOS.heapCopy(HEAPU8, p_ptr, p_len)], { type: "image/png" });
+ GodotDisplay.window_icon = URL.createObjectURL(png);
+ link.href = GodotDisplay.window_icon;
+ if (old_icon) {
+ URL.revokeObjectURL(old_icon);
+ }
+ },
+
+ /*
+ * Cursor
+ */
+ godot_js_display_cursor_set_visible: function(p_visible) {
+ const visible = p_visible != 0;
+ if (visible == GodotDisplayCursor.visible) {
+ return;
+ }
+ GodotDisplayCursor.visible = visible;
+ if (visible) {
+ GodotDisplayCursor.set_shape(GodotDisplayCursor.shape);
+ } else {
+ GodotDisplayCursor.set_style('none');
+ }
+ },
+
+ godot_js_display_cursor_is_hidden: function() {
+ return !GodotDisplayCursor.visible;
+ },
+
+ godot_js_display_cursor_set_shape: function(p_string) {
+ GodotDisplayCursor.set_shape(UTF8ToString(p_string));
+ },
+
+ godot_js_display_cursor_set_custom_shape: function(p_shape, p_ptr, p_len, p_hotspot_x, p_hotspot_y) {
+ const shape = UTF8ToString(p_shape);
+ const old_shape = GodotDisplayCursor.cursors[shape];
+ if (p_len > 0) {
+ const png = new Blob([GodotOS.heapCopy(HEAPU8, p_ptr, p_len)], { type: 'image/png' });
+ const url = URL.createObjectURL(png);
+ GodotDisplayCursor.cursors[shape] = {
+ url: url,
+ x: p_hotspot_x,
+ y: p_hotspot_y,
+ };
+ } else {
+ delete GodotDisplayCursor.cursors[shape];
+ }
+ if (shape == GodotDisplayCursor.shape) {
+ GodotDisplayCursor.set_shape(GodotDisplayCursor.shape);
+ }
+ if (old_shape) {
+ URL.revokeObjectURL(old_shape.url);
+ }
+ },
+
+ /*
+ * Listeners
+ */
+ godot_js_display_notification_cb: function(callback, p_enter, p_exit, p_in, p_out) {
+ const canvas = GodotConfig.canvas;
+ const func = GodotOS.get_func(callback);
+ const notif = [p_enter, p_exit, p_in, p_out];
+ ['mouseover', 'mouseleave', 'focus', 'blur'].forEach(function(evt_name, idx) {
+ GodotDisplayListeners.add(canvas, evt_name, function() {
+ func.bind(null, notif[idx]);
+ }, true);
+ });
+ },
+
+ godot_js_display_paste_cb: function(callback) {
+ const func = GodotOS.get_func(callback);
+ GodotDisplayListeners.add(window, 'paste', function(evt) {
+ const text = evt.clipboardData.getData('text');
+ const ptr = allocate(intArrayFromString(text), ALLOC_NORMAL);
+ func(ptr);
+ _free(ptr);
+ }, false);
+ },
+
+ godot_js_display_drop_files_cb: function(callback) {
+ const func = GodotOS.get_func(callback)
+ const dropFiles = function(files) {
+ const args = files || [];
+ if (!args.length) {
+ return;
+ }
+ const argc = args.length;
+ const argv = GodotOS.allocStringArray(args);
+ func(argv, argc);
+ GodotOS.freeStringArray(argv, argc);
+ };
+ const canvas = GodotConfig.canvas;
+ GodotDisplayListeners.add(canvas, 'dragover', function(ev) {
+ // Prevent default behavior (which would try to open the file(s))
+ ev.preventDefault();
+ }, false);
+ GodotDisplayListeners.add(canvas, 'drop', GodotDisplayDragDrop.handler(dropFiles));
+ },
+};
+
+autoAddDeps(GodotDisplay, '$GodotDisplay');
+mergeInto(LibraryManager.library, GodotDisplay);