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-rw-r--r--platform/javascript/js/engine/config.js20
-rw-r--r--platform/javascript/js/engine/engine.js31
-rw-r--r--platform/javascript/js/engine/preloader.js17
-rw-r--r--platform/javascript/js/libs/audio.worklet.js67
-rw-r--r--platform/javascript/js/libs/library_godot_audio.js143
-rw-r--r--platform/javascript/js/libs/library_godot_display.js586
-rw-r--r--platform/javascript/js/libs/library_godot_editor_tools.js57
-rw-r--r--platform/javascript/js/libs/library_godot_eval.js86
-rw-r--r--platform/javascript/js/libs/library_godot_fetch.js25
-rw-r--r--platform/javascript/js/libs/library_godot_input.js540
-rw-r--r--platform/javascript/js/libs/library_godot_javascript_singleton.js346
-rw-r--r--platform/javascript/js/libs/library_godot_os.js125
-rw-r--r--platform/javascript/js/libs/library_godot_runtime.js4
13 files changed, 1388 insertions, 659 deletions
diff --git a/platform/javascript/js/engine/config.js b/platform/javascript/js/engine/config.js
index 6072782875..2e5e1ed0d1 100644
--- a/platform/javascript/js/engine/config.js
+++ b/platform/javascript/js/engine/config.js
@@ -91,6 +91,14 @@ const InternalConfig = function (initConfig) { // eslint-disable-line no-unused-
*/
args: [],
/**
+ * When enabled, the game canvas will automatically grab the focus when the engine starts.
+ *
+ * @memberof EngineConfig
+ * @type {boolean}
+ * @default
+ */
+ focusCanvas: true,
+ /**
* When enabled, this will turn on experimental virtual keyboard support on mobile.
*
* @memberof EngineConfig
@@ -99,6 +107,13 @@ const InternalConfig = function (initConfig) { // eslint-disable-line no-unused-
*/
experimentalVK: false,
/**
+ * The progressive web app service worker to install.
+ * @memberof EngineConfig
+ * @default
+ * @type {string}
+ */
+ serviceWorker: '',
+ /**
* @ignore
* @type {Array.<string>}
*/
@@ -217,6 +232,8 @@ const InternalConfig = function (initConfig) { // eslint-disable-line no-unused-
*/
Config.prototype.update = function (opts) {
const config = opts || {};
+ // NOTE: We must explicitly pass the default, accessing it via
+ // the key will fail due to closure compiler renames.
function parse(key, def) {
if (typeof (config[key]) === 'undefined') {
return def;
@@ -238,6 +255,8 @@ const InternalConfig = function (initConfig) { // eslint-disable-line no-unused-
this.persistentPaths = parse('persistentPaths', this.persistentPaths);
this.persistentDrops = parse('persistentDrops', this.persistentDrops);
this.experimentalVK = parse('experimentalVK', this.experimentalVK);
+ this.focusCanvas = parse('focusCanvas', this.focusCanvas);
+ this.serviceWorker = parse('serviceWorker', this.serviceWorker);
this.gdnativeLibs = parse('gdnativeLibs', this.gdnativeLibs);
this.fileSizes = parse('fileSizes', this.fileSizes);
this.args = parse('args', this.args);
@@ -324,6 +343,7 @@ const InternalConfig = function (initConfig) { // eslint-disable-line no-unused-
'locale': locale,
'persistentDrops': this.persistentDrops,
'virtualKeyboard': this.experimentalVK,
+ 'focusCanvas': this.focusCanvas,
'onExecute': this.onExecute,
'onExit': function (p_code) {
cleanup(); // We always need to call the cleanup callback to free memory.
diff --git a/platform/javascript/js/engine/engine.js b/platform/javascript/js/engine/engine.js
index 7211ebbfd8..d2ba595083 100644
--- a/platform/javascript/js/engine/engine.js
+++ b/platform/javascript/js/engine/engine.js
@@ -101,19 +101,23 @@ const Engine = (function () {
}
const me = this;
function doInit(promise) {
- return promise.then(function (response) {
- return Godot(me.config.getModuleConfig(loadPath, new Response(response.clone().body, { 'headers': [['content-type', 'application/wasm']] })));
- }).then(function (module) {
- const paths = me.config.persistentPaths;
- return module['initFS'](paths).then(function (err) {
- return Promise.resolve(module);
+ // Care! Promise chaining is bogus with old emscripten versions.
+ // This caused a regression with the Mono build (which uses an older emscripten version).
+ // Make sure to test that when refactoring.
+ return new Promise(function (resolve, reject) {
+ promise.then(function (response) {
+ const cloned = new Response(response.clone().body, { 'headers': [['content-type', 'application/wasm']] });
+ Godot(me.config.getModuleConfig(loadPath, cloned)).then(function (module) {
+ const paths = me.config.persistentPaths;
+ module['initFS'](paths).then(function (err) {
+ me.rtenv = module;
+ if (me.config.unloadAfterInit) {
+ Engine.unload();
+ }
+ resolve();
+ });
+ });
});
- }).then(function (module) {
- me.rtenv = module;
- if (me.config.unloadAfterInit) {
- Engine.unload();
- }
- return Promise.resolve();
});
}
preloader.setProgressFunc(this.config.onProgress);
@@ -185,6 +189,9 @@ const Engine = (function () {
preloader.preloadedFiles.length = 0; // Clear memory
me.rtenv['callMain'](me.config.args);
initPromise = null;
+ if (me.config.serviceWorker && 'serviceWorker' in navigator) {
+ navigator.serviceWorker.register(me.config.serviceWorker);
+ }
resolve();
});
});
diff --git a/platform/javascript/js/engine/preloader.js b/platform/javascript/js/engine/preloader.js
index 3535fdb361..564c68d264 100644
--- a/platform/javascript/js/engine/preloader.js
+++ b/platform/javascript/js/engine/preloader.js
@@ -1,22 +1,5 @@
const Preloader = /** @constructor */ function () { // eslint-disable-line no-unused-vars
function getTrackedResponse(response, load_status) {
- let clen = 0;
- let compressed = false;
- response.headers.forEach(function (value, header) {
- const h = header.toLowerCase().trim();
- // We can't accurately compute compressed stream length.
- if (h === 'content-encoding') {
- compressed = true;
- } else if (h === 'content-length') {
- const length = parseInt(value, 10);
- if (!Number.isNaN(length) && length > 0) {
- clen = length;
- }
- }
- });
- if (!compressed && clen) {
- load_status.total = clen;
- }
function onloadprogress(reader, controller) {
return reader.read().then(function (result) {
if (load_status.done) {
diff --git a/platform/javascript/js/libs/audio.worklet.js b/platform/javascript/js/libs/audio.worklet.js
index 6b3f80c6a9..ea4d8cb221 100644
--- a/platform/javascript/js/libs/audio.worklet.js
+++ b/platform/javascript/js/libs/audio.worklet.js
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -29,15 +29,16 @@
/*************************************************************************/
class RingBuffer {
- constructor(p_buffer, p_state) {
+ constructor(p_buffer, p_state, p_threads) {
this.buffer = p_buffer;
this.avail = p_state;
+ this.threads = p_threads;
this.rpos = 0;
this.wpos = 0;
}
data_left() {
- return Atomics.load(this.avail, 0);
+ return this.threads ? Atomics.load(this.avail, 0) : this.avail;
}
space_left() {
@@ -55,10 +56,16 @@ class RingBuffer {
to_write -= high;
this.rpos = 0;
}
- output.set(this.buffer.subarray(this.rpos, this.rpos + to_write), from);
+ if (to_write) {
+ output.set(this.buffer.subarray(this.rpos, this.rpos + to_write), from);
+ }
this.rpos += to_write;
- Atomics.add(this.avail, 0, -output.length);
- Atomics.notify(this.avail, 0);
+ if (this.threads) {
+ Atomics.add(this.avail, 0, -output.length);
+ Atomics.notify(this.avail, 0);
+ } else {
+ this.avail -= output.length;
+ }
}
write(p_buffer) {
@@ -66,25 +73,30 @@ class RingBuffer {
const mw = this.buffer.length - this.wpos;
if (mw >= to_write) {
this.buffer.set(p_buffer, this.wpos);
+ this.wpos += to_write;
+ if (mw === to_write) {
+ this.wpos = 0;
+ }
} else {
- const high = p_buffer.subarray(0, to_write - mw);
- const low = p_buffer.subarray(to_write - mw);
+ const high = p_buffer.subarray(0, mw);
+ const low = p_buffer.subarray(mw);
this.buffer.set(high, this.wpos);
this.buffer.set(low);
+ this.wpos = low.length;
}
- let diff = to_write;
- if (this.wpos + diff >= this.buffer.length) {
- diff -= this.buffer.length;
+ if (this.threads) {
+ Atomics.add(this.avail, 0, to_write);
+ Atomics.notify(this.avail, 0);
+ } else {
+ this.avail += to_write;
}
- this.wpos += diff;
- Atomics.add(this.avail, 0, to_write);
- Atomics.notify(this.avail, 0);
}
}
class GodotProcessor extends AudioWorkletProcessor {
constructor() {
super();
+ this.threads = false;
this.running = true;
this.lock = null;
this.notifier = null;
@@ -100,24 +112,31 @@ class GodotProcessor extends AudioWorkletProcessor {
}
process_notify() {
- Atomics.add(this.notifier, 0, 1);
- Atomics.notify(this.notifier, 0);
+ if (this.notifier) {
+ Atomics.add(this.notifier, 0, 1);
+ Atomics.notify(this.notifier, 0);
+ }
}
parse_message(p_cmd, p_data) {
if (p_cmd === 'start' && p_data) {
const state = p_data[0];
let idx = 0;
+ this.threads = true;
this.lock = state.subarray(idx, ++idx);
this.notifier = state.subarray(idx, ++idx);
const avail_in = state.subarray(idx, ++idx);
const avail_out = state.subarray(idx, ++idx);
- this.input = new RingBuffer(p_data[1], avail_in);
- this.output = new RingBuffer(p_data[2], avail_out);
+ this.input = new RingBuffer(p_data[1], avail_in, true);
+ this.output = new RingBuffer(p_data[2], avail_out, true);
} else if (p_cmd === 'stop') {
- this.runing = false;
+ this.running = false;
this.output = null;
this.input = null;
+ } else if (p_cmd === 'start_nothreads') {
+ this.output = new RingBuffer(p_data[0], p_data[0].length, false);
+ } else if (p_cmd === 'chunk') {
+ this.output.write(p_data);
}
}
@@ -139,7 +158,10 @@ class GodotProcessor extends AudioWorkletProcessor {
if (this.input_buffer.length !== chunk) {
this.input_buffer = new Float32Array(chunk);
}
- if (this.input.space_left() >= chunk) {
+ if (!this.threads) {
+ GodotProcessor.write_input(this.input_buffer, input);
+ this.port.postMessage({ 'cmd': 'input', 'data': this.input_buffer });
+ } else if (this.input.space_left() >= chunk) {
GodotProcessor.write_input(this.input_buffer, input);
this.input.write(this.input_buffer);
} else {
@@ -156,6 +178,9 @@ class GodotProcessor extends AudioWorkletProcessor {
if (this.output.data_left() >= chunk) {
this.output.read(this.output_buffer);
GodotProcessor.write_output(output, this.output_buffer);
+ if (!this.threads) {
+ this.port.postMessage({ 'cmd': 'read', 'data': chunk });
+ }
} else {
this.port.postMessage('Output buffer has not enough frames! Skipping output frame.');
}
diff --git a/platform/javascript/js/libs/library_godot_audio.js b/platform/javascript/js/libs/library_godot_audio.js
index ac4055516c..756c1ac595 100644
--- a/platform/javascript/js/libs/library_godot_audio.js
+++ b/platform/javascript/js/libs/library_godot_audio.js
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -37,10 +37,14 @@ const GodotAudio = {
interval: 0,
init: function (mix_rate, latency, onstatechange, onlatencyupdate) {
- const ctx = new (window.AudioContext || window.webkitAudioContext)({
- sampleRate: mix_rate,
- // latencyHint: latency / 1000 // Do not specify, leave 'interactive' for good performance.
- });
+ const opts = {};
+ // If mix_rate is 0, let the browser choose.
+ if (mix_rate) {
+ opts['sampleRate'] = mix_rate;
+ }
+ // Do not specify, leave 'interactive' for good performance.
+ // opts['latencyHint'] = latency / 1000;
+ const ctx = new (window.AudioContext || window.webkitAudioContext)(opts);
GodotAudio.ctx = ctx;
ctx.onstatechange = function () {
let state = 0;
@@ -59,7 +63,7 @@ const GodotAudio = {
}
onstatechange(state);
};
- ctx.onstatechange(); // Immeditately notify state.
+ ctx.onstatechange(); // Immediately notify state.
// Update computed latency
GodotAudio.interval = setInterval(function () {
let computed_latency = 0;
@@ -155,11 +159,24 @@ const GodotAudio = {
return 1;
},
+ godot_audio_has_worklet__sig: 'i',
+ godot_audio_has_worklet: function () {
+ return (GodotAudio.ctx && GodotAudio.ctx.audioWorklet) ? 1 : 0;
+ },
+
+ godot_audio_has_script_processor__sig: 'i',
+ godot_audio_has_script_processor: function () {
+ return (GodotAudio.ctx && GodotAudio.ctx.createScriptProcessor) ? 1 : 0;
+ },
+
godot_audio_init__sig: 'iiiii',
godot_audio_init: function (p_mix_rate, p_latency, p_state_change, p_latency_update) {
const statechange = GodotRuntime.get_func(p_state_change);
const latencyupdate = GodotRuntime.get_func(p_latency_update);
- return GodotAudio.init(p_mix_rate, p_latency, statechange, latencyupdate);
+ const mix_rate = GodotRuntime.getHeapValue(p_mix_rate, 'i32');
+ const channels = GodotAudio.init(mix_rate, p_latency, statechange, latencyupdate);
+ GodotRuntime.setHeapValue(p_mix_rate, GodotAudio.ctx.sampleRate, 'i32');
+ return channels;
},
godot_audio_resume__sig: 'v',
@@ -202,6 +219,7 @@ const GodotAudioWorklet = {
$GodotAudioWorklet: {
promise: null,
worklet: null,
+ ring_buffer: null,
create: function (channels) {
const path = GodotConfig.locate_file('godot.audio.worklet.js');
@@ -211,7 +229,7 @@ const GodotAudioWorklet = {
'godot-processor',
{
'outputChannelCount': [channels],
- },
+ }
);
return Promise.resolve();
});
@@ -232,6 +250,86 @@ const GodotAudioWorklet = {
});
},
+ start_no_threads: function (p_out_buf, p_out_size, out_callback, p_in_buf, p_in_size, in_callback) {
+ function RingBuffer() {
+ let wpos = 0;
+ let rpos = 0;
+ let pending_samples = 0;
+ const wbuf = new Float32Array(p_out_size);
+
+ function send(port) {
+ if (pending_samples === 0) {
+ return;
+ }
+ const buffer = GodotRuntime.heapSub(HEAPF32, p_out_buf, p_out_size);
+ const size = buffer.length;
+ const tot_sent = pending_samples;
+ out_callback(wpos, pending_samples);
+ if (wpos + pending_samples >= size) {
+ const high = size - wpos;
+ wbuf.set(buffer.subarray(wpos, size));
+ pending_samples -= high;
+ wpos = 0;
+ }
+ if (pending_samples > 0) {
+ wbuf.set(buffer.subarray(wpos, wpos + pending_samples), tot_sent - pending_samples);
+ }
+ port.postMessage({ 'cmd': 'chunk', 'data': wbuf.subarray(0, tot_sent) });
+ wpos += pending_samples;
+ pending_samples = 0;
+ }
+ this.receive = function (recv_buf) {
+ const buffer = GodotRuntime.heapSub(HEAPF32, p_in_buf, p_in_size);
+ const from = rpos;
+ let to_write = recv_buf.length;
+ let high = 0;
+ if (rpos + to_write >= p_in_size) {
+ high = p_in_size - rpos;
+ buffer.set(recv_buf.subarray(0, high), rpos);
+ to_write -= high;
+ rpos = 0;
+ }
+ if (to_write) {
+ buffer.set(recv_buf.subarray(high, to_write), rpos);
+ }
+ in_callback(from, recv_buf.length);
+ rpos += to_write;
+ };
+ this.consumed = function (size, port) {
+ pending_samples += size;
+ send(port);
+ };
+ }
+ GodotAudioWorklet.ring_buffer = new RingBuffer();
+ GodotAudioWorklet.promise.then(function () {
+ const node = GodotAudioWorklet.worklet;
+ const buffer = GodotRuntime.heapSlice(HEAPF32, p_out_buf, p_out_size);
+ node.connect(GodotAudio.ctx.destination);
+ node.port.postMessage({
+ 'cmd': 'start_nothreads',
+ 'data': [buffer, p_in_size],
+ });
+ node.port.onmessage = function (event) {
+ if (!GodotAudioWorklet.worklet) {
+ return;
+ }
+ if (event.data['cmd'] === 'read') {
+ const read = event.data['data'];
+ GodotAudioWorklet.ring_buffer.consumed(read, GodotAudioWorklet.worklet.port);
+ } else if (event.data['cmd'] === 'input') {
+ const buf = event.data['data'];
+ if (buf.length > p_in_size) {
+ GodotRuntime.error('Input chunk is too big');
+ return;
+ }
+ GodotAudioWorklet.ring_buffer.receive(buf);
+ } else {
+ GodotRuntime.error(event.data);
+ }
+ };
+ });
+ },
+
get_node: function () {
return GodotAudioWorklet.worklet;
},
@@ -255,9 +353,15 @@ const GodotAudioWorklet = {
},
},
- godot_audio_worklet_create__sig: 'vi',
+ godot_audio_worklet_create__sig: 'ii',
godot_audio_worklet_create: function (channels) {
- GodotAudioWorklet.create(channels);
+ try {
+ GodotAudioWorklet.create(channels);
+ } catch (e) {
+ GodotRuntime.error('Error starting AudioDriverWorklet', e);
+ return 1;
+ }
+ return 0;
},
godot_audio_worklet_start__sig: 'viiiii',
@@ -268,6 +372,13 @@ const GodotAudioWorklet = {
GodotAudioWorklet.start(in_buffer, out_buffer, state);
},
+ godot_audio_worklet_start_no_threads__sig: 'viiiiii',
+ godot_audio_worklet_start_no_threads: function (p_out_buf, p_out_size, p_out_callback, p_in_buf, p_in_size, p_in_callback) {
+ const out_callback = GodotRuntime.get_func(p_out_callback);
+ const in_callback = GodotRuntime.get_func(p_in_callback);
+ GodotAudioWorklet.start_no_threads(p_out_buf, p_out_size, out_callback, p_in_buf, p_in_size, in_callback);
+ },
+
godot_audio_worklet_state_wait__sig: 'iiii',
godot_audio_worklet_state_wait: function (p_state, p_idx, p_expected, p_timeout) {
Atomics.wait(HEAP32, (p_state >> 2) + p_idx, p_expected, p_timeout);
@@ -351,7 +462,15 @@ const GodotAudioScript = {
godot_audio_script_create__sig: 'iii',
godot_audio_script_create: function (buffer_length, channel_count) {
- return GodotAudioScript.create(buffer_length, channel_count);
+ const buf_len = GodotRuntime.getHeapValue(buffer_length, 'i32');
+ try {
+ const out_len = GodotAudioScript.create(buf_len, channel_count);
+ GodotRuntime.setHeapValue(buffer_length, out_len, 'i32');
+ } catch (e) {
+ GodotRuntime.error('Error starting AudioDriverScriptProcessor', e);
+ return 1;
+ }
+ return 0;
},
godot_audio_script_start__sig: 'viiiii',
diff --git a/platform/javascript/js/libs/library_godot_display.js b/platform/javascript/js/libs/library_godot_display.js
index 99aa4793d9..5997631bf8 100644
--- a/platform/javascript/js/libs/library_godot_display.js
+++ b/platform/javascript/js/libs/library_godot_display.js
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,224 +28,9 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-/*
- * Display Server listeners.
- * Keeps track of registered event listeners so it can remove them on shutdown.
- */
-const GodotDisplayListeners = {
- $GodotDisplayListeners__deps: ['$GodotOS'],
- $GodotDisplayListeners__postset: 'GodotOS.atexit(function(resolve, reject) { GodotDisplayListeners.clear(); resolve(); });',
- $GodotDisplayListeners: {
- handlers: [],
-
- has: function (target, event, method, capture) {
- return GodotDisplayListeners.handlers.findIndex(function (e) {
- return e.target === target && e.event === event && e.method === method && e.capture === capture;
- }) !== -1;
- },
-
- add: function (target, event, method, capture) {
- if (GodotDisplayListeners.has(target, event, method, capture)) {
- return;
- }
- function Handler(p_target, p_event, p_method, p_capture) {
- this.target = p_target;
- this.event = p_event;
- this.method = p_method;
- this.capture = p_capture;
- }
- GodotDisplayListeners.handlers.push(new Handler(target, event, method, capture));
- target.addEventListener(event, method, capture);
- },
-
- clear: function () {
- GodotDisplayListeners.handlers.forEach(function (h) {
- h.target.removeEventListener(h.event, h.method, h.capture);
- });
- GodotDisplayListeners.handlers.length = 0;
- },
- },
-};
-mergeInto(LibraryManager.library, GodotDisplayListeners);
-
-/*
- * Drag and drop handler.
- * This is pretty big, but basically detect dropped files on GodotConfig.canvas,
- * process them one by one (recursively for directories), and copies them to
- * the temporary FS path '/tmp/drop-[random]/' so it can be emitted as a godot
- * event (that requires a string array of paths).
- *
- * NOTE: The temporary files are removed after the callback. This means that
- * deferred callbacks won't be able to access the files.
- */
-const GodotDisplayDragDrop = {
- $GodotDisplayDragDrop__deps: ['$FS', '$GodotFS'],
- $GodotDisplayDragDrop: {
- promises: [],
- pending_files: [],
-
- add_entry: function (entry) {
- if (entry.isDirectory) {
- GodotDisplayDragDrop.add_dir(entry);
- } else if (entry.isFile) {
- GodotDisplayDragDrop.add_file(entry);
- } else {
- GodotRuntime.error('Unrecognized entry...', entry);
- }
- },
-
- add_dir: function (entry) {
- GodotDisplayDragDrop.promises.push(new Promise(function (resolve, reject) {
- const reader = entry.createReader();
- reader.readEntries(function (entries) {
- for (let i = 0; i < entries.length; i++) {
- GodotDisplayDragDrop.add_entry(entries[i]);
- }
- resolve();
- });
- }));
- },
-
- add_file: function (entry) {
- GodotDisplayDragDrop.promises.push(new Promise(function (resolve, reject) {
- entry.file(function (file) {
- const reader = new FileReader();
- reader.onload = function () {
- const f = {
- 'path': file.relativePath || file.webkitRelativePath,
- 'name': file.name,
- 'type': file.type,
- 'size': file.size,
- 'data': reader.result,
- };
- if (!f['path']) {
- f['path'] = f['name'];
- }
- GodotDisplayDragDrop.pending_files.push(f);
- resolve();
- };
- reader.onerror = function () {
- GodotRuntime.print('Error reading file');
- reject();
- };
- reader.readAsArrayBuffer(file);
- }, function (err) {
- GodotRuntime.print('Error!');
- reject();
- });
- }));
- },
-
- process: function (resolve, reject) {
- if (GodotDisplayDragDrop.promises.length === 0) {
- resolve();
- return;
- }
- GodotDisplayDragDrop.promises.pop().then(function () {
- setTimeout(function () {
- GodotDisplayDragDrop.process(resolve, reject);
- }, 0);
- });
- },
-
- _process_event: function (ev, callback) {
- ev.preventDefault();
- if (ev.dataTransfer.items) {
- // Use DataTransferItemList interface to access the file(s)
- for (let i = 0; i < ev.dataTransfer.items.length; i++) {
- const item = ev.dataTransfer.items[i];
- let entry = null;
- if ('getAsEntry' in item) {
- entry = item.getAsEntry();
- } else if ('webkitGetAsEntry' in item) {
- entry = item.webkitGetAsEntry();
- }
- if (entry) {
- GodotDisplayDragDrop.add_entry(entry);
- }
- }
- } else {
- GodotRuntime.error('File upload not supported');
- }
- new Promise(GodotDisplayDragDrop.process).then(function () {
- const DROP = `/tmp/drop-${parseInt(Math.random() * (1 << 30), 10)}/`;
- const drops = [];
- const files = [];
- FS.mkdir(DROP);
- GodotDisplayDragDrop.pending_files.forEach((elem) => {
- const path = elem['path'];
- GodotFS.copy_to_fs(DROP + path, elem['data']);
- let idx = path.indexOf('/');
- if (idx === -1) {
- // Root file
- drops.push(DROP + path);
- } else {
- // Subdir
- const sub = path.substr(0, idx);
- idx = sub.indexOf('/');
- if (idx < 0 && drops.indexOf(DROP + sub) === -1) {
- drops.push(DROP + sub);
- }
- }
- files.push(DROP + path);
- });
- GodotDisplayDragDrop.promises = [];
- GodotDisplayDragDrop.pending_files = [];
- callback(drops);
- if (GodotConfig.persistent_drops) {
- // Delay removal at exit.
- GodotOS.atexit(function (resolve, reject) {
- GodotDisplayDragDrop.remove_drop(files, DROP);
- resolve();
- });
- } else {
- GodotDisplayDragDrop.remove_drop(files, DROP);
- }
- });
- },
-
- remove_drop: function (files, drop_path) {
- const dirs = [drop_path.substr(0, drop_path.length - 1)];
- // Remove temporary files
- files.forEach(function (file) {
- FS.unlink(file);
- let dir = file.replace(drop_path, '');
- let idx = dir.lastIndexOf('/');
- while (idx > 0) {
- dir = dir.substr(0, idx);
- if (dirs.indexOf(drop_path + dir) === -1) {
- dirs.push(drop_path + dir);
- }
- idx = dir.lastIndexOf('/');
- }
- });
- // Remove dirs.
- dirs.sort(function (a, b) {
- const al = (a.match(/\//g) || []).length;
- const bl = (b.match(/\//g) || []).length;
- if (al > bl) {
- return -1;
- } else if (al < bl) {
- return 1;
- }
- return 0;
- }).forEach(function (dir) {
- FS.rmdir(dir);
- });
- },
-
- handler: function (callback) {
- return function (ev) {
- GodotDisplayDragDrop._process_event(ev, callback);
- };
- },
- },
-};
-mergeInto(LibraryManager.library, GodotDisplayDragDrop);
-
const GodotDisplayVK = {
- $GodotDisplayVK__deps: ['$GodotRuntime', '$GodotConfig', '$GodotDisplayListeners'],
+ $GodotDisplayVK__deps: ['$GodotRuntime', '$GodotConfig', '$GodotEventListeners'],
$GodotDisplayVK__postset: 'GodotOS.atexit(function(resolve, reject) { GodotDisplayVK.clear(); resolve(); });',
$GodotDisplayVK: {
textinput: null,
@@ -271,12 +56,12 @@ const GodotDisplayVK = {
elem.style.outline = 'none';
elem.readonly = true;
elem.disabled = true;
- GodotDisplayListeners.add(elem, 'input', function (evt) {
+ GodotEventListeners.add(elem, 'input', function (evt) {
const c_str = GodotRuntime.allocString(elem.value);
input_cb(c_str, elem.selectionEnd);
GodotRuntime.free(c_str);
}, false);
- GodotDisplayListeners.add(elem, 'blur', function (evt) {
+ GodotEventListeners.add(elem, 'blur', function (evt) {
elem.style.display = 'none';
elem.readonly = true;
elem.disabled = true;
@@ -376,136 +161,23 @@ const GodotDisplayCursor = {
delete GodotDisplayCursor.cursors[key];
});
},
- },
-};
-mergeInto(LibraryManager.library, GodotDisplayCursor);
-
-/*
- * Display Gamepad API helper.
- */
-const GodotDisplayGamepads = {
- $GodotDisplayGamepads__deps: ['$GodotRuntime', '$GodotDisplayListeners'],
- $GodotDisplayGamepads: {
- samples: [],
-
- get_pads: function () {
- try {
- // Will throw in iframe when permission is denied.
- // Will throw/warn in the future for insecure contexts.
- // See https://github.com/w3c/gamepad/pull/120
- const pads = navigator.getGamepads();
- if (pads) {
- return pads;
- }
- return [];
- } catch (e) {
- return [];
- }
- },
-
- get_samples: function () {
- return GodotDisplayGamepads.samples;
- },
-
- get_sample: function (index) {
- const samples = GodotDisplayGamepads.samples;
- return index < samples.length ? samples[index] : null;
- },
-
- sample: function () {
- const pads = GodotDisplayGamepads.get_pads();
- const samples = [];
- for (let i = 0; i < pads.length; i++) {
- const pad = pads[i];
- if (!pad) {
- samples.push(null);
- continue;
- }
- const s = {
- standard: pad.mapping === 'standard',
- buttons: [],
- axes: [],
- connected: pad.connected,
- };
- for (let b = 0; b < pad.buttons.length; b++) {
- s.buttons.push(pad.buttons[b].value);
- }
- for (let a = 0; a < pad.axes.length; a++) {
- s.axes.push(pad.axes[a]);
- }
- samples.push(s);
+ lockPointer: function () {
+ const canvas = GodotConfig.canvas;
+ if (canvas.requestPointerLock) {
+ canvas.requestPointerLock();
}
- GodotDisplayGamepads.samples = samples;
},
-
- init: function (onchange) {
- GodotDisplayListeners.samples = [];
- function add(pad) {
- const guid = GodotDisplayGamepads.get_guid(pad);
- const c_id = GodotRuntime.allocString(pad.id);
- const c_guid = GodotRuntime.allocString(guid);
- onchange(pad.index, 1, c_id, c_guid);
- GodotRuntime.free(c_id);
- GodotRuntime.free(c_guid);
- }
- const pads = GodotDisplayGamepads.get_pads();
- for (let i = 0; i < pads.length; i++) {
- // Might be reserved space.
- if (pads[i]) {
- add(pads[i]);
- }
+ releasePointer: function () {
+ if (document.exitPointerLock) {
+ document.exitPointerLock();
}
- GodotDisplayListeners.add(window, 'gamepadconnected', function (evt) {
- add(evt.gamepad);
- }, false);
- GodotDisplayListeners.add(window, 'gamepaddisconnected', function (evt) {
- onchange(evt.gamepad.index, 0);
- }, false);
},
-
- get_guid: function (pad) {
- if (pad.mapping) {
- return pad.mapping;
- }
- const ua = navigator.userAgent;
- let os = 'Unknown';
- if (ua.indexOf('Android') >= 0) {
- os = 'Android';
- } else if (ua.indexOf('Linux') >= 0) {
- os = 'Linux';
- } else if (ua.indexOf('iPhone') >= 0) {
- os = 'iOS';
- } else if (ua.indexOf('Macintosh') >= 0) {
- // Updated iPads will fall into this category.
- os = 'MacOSX';
- } else if (ua.indexOf('Windows') >= 0) {
- os = 'Windows';
- }
-
- const id = pad.id;
- // Chrom* style: NAME (Vendor: xxxx Product: xxxx)
- const exp1 = /vendor: ([0-9a-f]{4}) product: ([0-9a-f]{4})/i;
- // Firefox/Safari style (safari may remove leading zeores)
- const exp2 = /^([0-9a-f]+)-([0-9a-f]+)-/i;
- let vendor = '';
- let product = '';
- if (exp1.test(id)) {
- const match = exp1.exec(id);
- vendor = match[1].padStart(4, '0');
- product = match[2].padStart(4, '0');
- } else if (exp2.test(id)) {
- const match = exp2.exec(id);
- vendor = match[1].padStart(4, '0');
- product = match[2].padStart(4, '0');
- }
- if (!vendor || !product) {
- return `${os}Unknown`;
- }
- return os + vendor + product;
+ isPointerLocked: function () {
+ return document.pointerLockElement === GodotConfig.canvas;
},
},
};
-mergeInto(LibraryManager.library, GodotDisplayGamepads);
+mergeInto(LibraryManager.library, GodotDisplayCursor);
const GodotDisplayScreen = {
$GodotDisplayScreen__deps: ['$GodotConfig', '$GodotOS', '$GL', 'emscripten_webgl_get_current_context'],
@@ -622,7 +294,7 @@ mergeInto(LibraryManager.library, GodotDisplayScreen);
* Exposes all the functions needed by DisplayServer implementation.
*/
const GodotDisplay = {
- $GodotDisplay__deps: ['$GodotConfig', '$GodotRuntime', '$GodotDisplayCursor', '$GodotDisplayListeners', '$GodotDisplayDragDrop', '$GodotDisplayGamepads', '$GodotDisplayScreen', '$GodotDisplayVK'],
+ $GodotDisplay__deps: ['$GodotConfig', '$GodotRuntime', '$GodotDisplayCursor', '$GodotEventListeners', '$GodotDisplayScreen', '$GodotDisplayVK'],
$GodotDisplay: {
window_icon: '',
findDPI: function () {
@@ -658,6 +330,91 @@ const GodotDisplay = {
return 0;
},
+ godot_js_tts_is_speaking__sig: 'i',
+ godot_js_tts_is_speaking: function () {
+ return window.speechSynthesis.speaking;
+ },
+
+ godot_js_tts_is_paused__sig: 'i',
+ godot_js_tts_is_paused: function () {
+ return window.speechSynthesis.paused;
+ },
+
+ godot_js_tts_get_voices__sig: 'vi',
+ godot_js_tts_get_voices: function (p_callback) {
+ const func = GodotRuntime.get_func(p_callback);
+ try {
+ const arr = [];
+ const voices = window.speechSynthesis.getVoices();
+ for (let i = 0; i < voices.length; i++) {
+ arr.push(`${voices[i].lang};${voices[i].name}`);
+ }
+ const c_ptr = GodotRuntime.allocStringArray(arr);
+ func(arr.length, c_ptr);
+ GodotRuntime.freeStringArray(c_ptr, arr.length);
+ } catch (e) {
+ // Fail graciously.
+ }
+ },
+
+ godot_js_tts_speak__sig: 'viiiffii',
+ godot_js_tts_speak: function (p_text, p_voice, p_volume, p_pitch, p_rate, p_utterance_id, p_callback) {
+ const func = GodotRuntime.get_func(p_callback);
+
+ function listener_end(evt) {
+ evt.currentTarget.cb(1 /*TTS_UTTERANCE_ENDED*/, evt.currentTarget.id, 0);
+ }
+
+ function listener_start(evt) {
+ evt.currentTarget.cb(0 /*TTS_UTTERANCE_STARTED*/, evt.currentTarget.id, 0);
+ }
+
+ function listener_error(evt) {
+ evt.currentTarget.cb(2 /*TTS_UTTERANCE_CANCELED*/, evt.currentTarget.id, 0);
+ }
+
+ function listener_bound(evt) {
+ evt.currentTarget.cb(3 /*TTS_UTTERANCE_BOUNDARY*/, evt.currentTarget.id, evt.charIndex);
+ }
+
+ const utterance = new SpeechSynthesisUtterance(GodotRuntime.parseString(p_text));
+ utterance.rate = p_rate;
+ utterance.pitch = p_pitch;
+ utterance.volume = p_volume / 100.0;
+ utterance.addEventListener('end', listener_end);
+ utterance.addEventListener('start', listener_start);
+ utterance.addEventListener('error', listener_error);
+ utterance.addEventListener('boundary', listener_bound);
+ utterance.id = p_utterance_id;
+ utterance.cb = func;
+ const voice = GodotRuntime.parseString(p_voice);
+ const voices = window.speechSynthesis.getVoices();
+ for (let i = 0; i < voices.length; i++) {
+ if (voices[i].name === voice) {
+ utterance.voice = voices[i];
+ break;
+ }
+ }
+ window.speechSynthesis.resume();
+ window.speechSynthesis.speak(utterance);
+ },
+
+ godot_js_tts_pause__sig: 'v',
+ godot_js_tts_pause: function () {
+ window.speechSynthesis.pause();
+ },
+
+ godot_js_tts_resume__sig: 'v',
+ godot_js_tts_resume: function () {
+ window.speechSynthesis.resume();
+ },
+
+ godot_js_tts_stop__sig: 'v',
+ godot_js_tts_stop: function () {
+ window.speechSynthesis.cancel();
+ window.speechSynthesis.resume();
+ },
+
godot_js_display_alert__sig: 'vi',
godot_js_display_alert: function (p_text) {
window.alert(GodotRuntime.parseString(p_text)); // eslint-disable-line no-alert
@@ -683,7 +440,7 @@ const GodotDisplay = {
return GodotDisplayScreen.exitFullscreen();
},
- godot_js_display_desired_size_set__sig: 'v',
+ godot_js_display_desired_size_set__sig: 'vii',
godot_js_display_desired_size_set: function (width, height) {
GodotDisplayScreen.desired_size = [width, height];
GodotDisplayScreen.updateSize();
@@ -705,18 +462,21 @@ const GodotDisplay = {
GodotRuntime.setHeapValue(height, window.screen.height * scale, 'i32');
},
+ godot_js_display_window_size_get__sig: 'vii',
godot_js_display_window_size_get: function (p_width, p_height) {
GodotRuntime.setHeapValue(p_width, GodotConfig.canvas.width, 'i32');
GodotRuntime.setHeapValue(p_height, GodotConfig.canvas.height, 'i32');
},
- godot_js_display_compute_position: function (x, y, r_x, r_y) {
- const canvas = GodotConfig.canvas;
- const rect = canvas.getBoundingClientRect();
- const rw = canvas.width / rect.width;
- const rh = canvas.height / rect.height;
- GodotRuntime.setHeapValue(r_x, (x - rect.x) * rw, 'i32');
- GodotRuntime.setHeapValue(r_y, (y - rect.y) * rh, 'i32');
+ godot_js_display_has_webgl__sig: 'ii',
+ godot_js_display_has_webgl: function (p_version) {
+ if (p_version !== 1 && p_version !== 2) {
+ return false;
+ }
+ try {
+ return !!document.createElement('canvas').getContext(p_version === 2 ? 'webgl2' : 'webgl');
+ } catch (e) { /* Not available */ }
+ return false;
},
/*
@@ -848,60 +608,64 @@ const GodotDisplay = {
}
},
+ godot_js_display_cursor_lock_set__sig: 'vi',
+ godot_js_display_cursor_lock_set: function (p_lock) {
+ if (p_lock) {
+ GodotDisplayCursor.lockPointer();
+ } else {
+ GodotDisplayCursor.releasePointer();
+ }
+ },
+
+ godot_js_display_cursor_is_locked__sig: 'i',
+ godot_js_display_cursor_is_locked: function () {
+ return GodotDisplayCursor.isPointerLocked() ? 1 : 0;
+ },
+
/*
* Listeners
*/
- godot_js_display_notification_cb__sig: 'viiiii',
- godot_js_display_notification_cb: function (callback, p_enter, p_exit, p_in, p_out) {
+ godot_js_display_fullscreen_cb__sig: 'vi',
+ godot_js_display_fullscreen_cb: function (callback) {
const canvas = GodotConfig.canvas;
const func = GodotRuntime.get_func(callback);
- const notif = [p_enter, p_exit, p_in, p_out];
- ['mouseover', 'mouseleave', 'focus', 'blur'].forEach(function (evt_name, idx) {
- GodotDisplayListeners.add(canvas, evt_name, function () {
- func.bind(null, notif[idx]);
- }, true);
- });
+ function change_cb(evt) {
+ if (evt.target === canvas) {
+ func(GodotDisplayScreen.isFullscreen());
+ }
+ }
+ GodotEventListeners.add(document, 'fullscreenchange', change_cb, false);
+ GodotEventListeners.add(document, 'mozfullscreenchange', change_cb, false);
+ GodotEventListeners.add(document, 'webkitfullscreenchange', change_cb, false);
},
- godot_js_display_paste_cb__sig: 'vi',
- godot_js_display_paste_cb: function (callback) {
+ godot_js_display_window_blur_cb__sig: 'vi',
+ godot_js_display_window_blur_cb: function (callback) {
const func = GodotRuntime.get_func(callback);
- GodotDisplayListeners.add(window, 'paste', function (evt) {
- const text = evt.clipboardData.getData('text');
- const ptr = GodotRuntime.allocString(text);
- func(ptr);
- GodotRuntime.free(ptr);
+ GodotEventListeners.add(window, 'blur', function () {
+ func();
}, false);
},
- godot_js_display_drop_files_cb__sig: 'vi',
- godot_js_display_drop_files_cb: function (callback) {
- const func = GodotRuntime.get_func(callback);
- const dropFiles = function (files) {
- const args = files || [];
- if (!args.length) {
- return;
- }
- const argc = args.length;
- const argv = GodotRuntime.allocStringArray(args);
- func(argv, argc);
- GodotRuntime.freeStringArray(argv, argc);
- };
+ godot_js_display_notification_cb__sig: 'viiiii',
+ godot_js_display_notification_cb: function (callback, p_enter, p_exit, p_in, p_out) {
const canvas = GodotConfig.canvas;
- GodotDisplayListeners.add(canvas, 'dragover', function (ev) {
- // Prevent default behavior (which would try to open the file(s))
- ev.preventDefault();
- }, false);
- GodotDisplayListeners.add(canvas, 'drop', GodotDisplayDragDrop.handler(dropFiles));
+ const func = GodotRuntime.get_func(callback);
+ const notif = [p_enter, p_exit, p_in, p_out];
+ ['mouseover', 'mouseleave', 'focus', 'blur'].forEach(function (evt_name, idx) {
+ GodotEventListeners.add(canvas, evt_name, function () {
+ func(notif[idx]);
+ }, true);
+ });
},
godot_js_display_setup_canvas__sig: 'viiii',
godot_js_display_setup_canvas: function (p_width, p_height, p_fullscreen, p_hidpi) {
const canvas = GodotConfig.canvas;
- GodotDisplayListeners.add(canvas, 'contextmenu', function (ev) {
+ GodotEventListeners.add(canvas, 'contextmenu', function (ev) {
ev.preventDefault();
}, false);
- GodotDisplayListeners.add(canvas, 'webglcontextlost', function (ev) {
+ GodotEventListeners.add(canvas, 'webglcontextlost', function (ev) {
alert('WebGL context lost, please reload the page'); // eslint-disable-line no-alert
ev.preventDefault();
}, false);
@@ -947,6 +711,11 @@ const GodotDisplay = {
return GodotDisplayVK.available();
},
+ godot_js_display_tts_available__sig: 'i',
+ godot_js_display_tts_available: function () {
+ return 'speechSynthesis' in window;
+ },
+
godot_js_display_vk_cb__sig: 'vi',
godot_js_display_vk_cb: function (p_input_cb) {
const input_cb = GodotRuntime.get_func(p_input_cb);
@@ -954,49 +723,6 @@ const GodotDisplay = {
GodotDisplayVK.init(input_cb);
}
},
-
- /*
- * Gamepads
- */
- godot_js_display_gamepad_cb__sig: 'vi',
- godot_js_display_gamepad_cb: function (change_cb) {
- const onchange = GodotRuntime.get_func(change_cb);
- GodotDisplayGamepads.init(onchange);
- },
-
- godot_js_display_gamepad_sample_count__sig: 'i',
- godot_js_display_gamepad_sample_count: function () {
- return GodotDisplayGamepads.get_samples().length;
- },
-
- godot_js_display_gamepad_sample__sig: 'i',
- godot_js_display_gamepad_sample: function () {
- GodotDisplayGamepads.sample();
- return 0;
- },
-
- godot_js_display_gamepad_sample_get__sig: 'iiiiiii',
- godot_js_display_gamepad_sample_get: function (p_index, r_btns, r_btns_num, r_axes, r_axes_num, r_standard) {
- const sample = GodotDisplayGamepads.get_sample(p_index);
- if (!sample || !sample.connected) {
- return 1;
- }
- const btns = sample.buttons;
- const btns_len = btns.length < 16 ? btns.length : 16;
- for (let i = 0; i < btns_len; i++) {
- GodotRuntime.setHeapValue(r_btns + (i << 2), btns[i], 'float');
- }
- GodotRuntime.setHeapValue(r_btns_num, btns_len, 'i32');
- const axes = sample.axes;
- const axes_len = axes.length < 10 ? axes.length : 10;
- for (let i = 0; i < axes_len; i++) {
- GodotRuntime.setHeapValue(r_axes + (i << 2), axes[i], 'float');
- }
- GodotRuntime.setHeapValue(r_axes_num, axes_len, 'i32');
- const is_standard = sample.standard ? 1 : 0;
- GodotRuntime.setHeapValue(r_standard, is_standard, 'i32');
- return 0;
- },
};
autoAddDeps(GodotDisplay, '$GodotDisplay');
diff --git a/platform/javascript/js/libs/library_godot_editor_tools.js b/platform/javascript/js/libs/library_godot_editor_tools.js
deleted file mode 100644
index d7f1ad5ea1..0000000000
--- a/platform/javascript/js/libs/library_godot_editor_tools.js
+++ /dev/null
@@ -1,57 +0,0 @@
-/*************************************************************************/
-/* library_godot_editor_tools.js */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-const GodotEditorTools = {
- godot_js_editor_download_file__deps: ['$FS'],
- godot_js_editor_download_file__sig: 'viii',
- godot_js_editor_download_file: function (p_path, p_name, p_mime) {
- const path = GodotRuntime.parseString(p_path);
- const name = GodotRuntime.parseString(p_name);
- const mime = GodotRuntime.parseString(p_mime);
- const size = FS.stat(path)['size'];
- const buf = new Uint8Array(size);
- const fd = FS.open(path, 'r');
- FS.read(fd, buf, 0, size);
- FS.close(fd);
- FS.unlink(path);
- const blob = new Blob([buf], { type: mime });
- const url = window.URL.createObjectURL(blob);
- const a = document.createElement('a');
- a.href = url;
- a.download = name;
- a.style.display = 'none';
- document.body.appendChild(a);
- a.click();
- a.remove();
- window.URL.revokeObjectURL(url);
- },
-};
-
-mergeInto(LibraryManager.library, GodotEditorTools);
diff --git a/platform/javascript/js/libs/library_godot_eval.js b/platform/javascript/js/libs/library_godot_eval.js
deleted file mode 100644
index 9ab392b813..0000000000
--- a/platform/javascript/js/libs/library_godot_eval.js
+++ /dev/null
@@ -1,86 +0,0 @@
-/*************************************************************************/
-/* library_godot_eval.js */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-const GodotEval = {
- godot_js_eval__deps: ['$GodotRuntime'],
- godot_js_eval__sig: 'iiiiiii',
- godot_js_eval: function (p_js, p_use_global_ctx, p_union_ptr, p_byte_arr, p_byte_arr_write, p_callback) {
- const js_code = GodotRuntime.parseString(p_js);
- let eval_ret = null;
- try {
- if (p_use_global_ctx) {
- // indirect eval call grants global execution context
- const global_eval = eval; // eslint-disable-line no-eval
- eval_ret = global_eval(js_code);
- } else {
- eval_ret = eval(js_code); // eslint-disable-line no-eval
- }
- } catch (e) {
- GodotRuntime.error(e);
- }
-
- switch (typeof eval_ret) {
- case 'boolean':
- GodotRuntime.setHeapValue(p_union_ptr, eval_ret, 'i32');
- return 1; // BOOL
-
- case 'number':
- GodotRuntime.setHeapValue(p_union_ptr, eval_ret, 'double');
- return 3; // REAL
-
- case 'string':
- GodotRuntime.setHeapValue(p_union_ptr, GodotRuntime.allocString(eval_ret), '*');
- return 4; // STRING
-
- case 'object':
- if (eval_ret === null) {
- break;
- }
-
- if (ArrayBuffer.isView(eval_ret) && !(eval_ret instanceof Uint8Array)) {
- eval_ret = new Uint8Array(eval_ret.buffer);
- } else if (eval_ret instanceof ArrayBuffer) {
- eval_ret = new Uint8Array(eval_ret);
- }
- if (eval_ret instanceof Uint8Array) {
- const func = GodotRuntime.get_func(p_callback);
- const bytes_ptr = func(p_byte_arr, p_byte_arr_write, eval_ret.length);
- HEAPU8.set(eval_ret, bytes_ptr);
- return 20; // POOL_BYTE_ARRAY
- }
- break;
-
- // no default
- }
- return 0; // NIL
- },
-};
-
-mergeInto(LibraryManager.library, GodotEval);
diff --git a/platform/javascript/js/libs/library_godot_fetch.js b/platform/javascript/js/libs/library_godot_fetch.js
index 4ae6a23593..285e50a035 100644
--- a/platform/javascript/js/libs/library_godot_fetch.js
+++ b/platform/javascript/js/libs/library_godot_fetch.js
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -29,7 +29,7 @@
/*************************************************************************/
const GodotFetch = {
- $GodotFetch__deps: ['$GodotRuntime'],
+ $GodotFetch__deps: ['$IDHandler', '$GodotRuntime'],
$GodotFetch: {
onread: function (id, result) {
@@ -49,25 +49,14 @@ const GodotFetch = {
if (!obj) {
return;
}
- let size = -1;
- let compressed = false;
let chunked = false;
response.headers.forEach(function (value, header) {
const v = value.toLowerCase().trim();
const h = header.toLowerCase().trim();
- if (h === 'content-encoding') {
- compressed = true;
- size = -1;
- } else if (h === 'content-length') {
- const len = Number.parseInt(value, 10);
- if (!Number.isNaN(len) && !compressed) {
- size = len;
- }
- } else if (h === 'transfer-encoding' && v === 'chunked') {
+ if (h === 'transfer-encoding' && v === 'chunked') {
chunked = true;
}
});
- obj.bodySize = size;
obj.status = response.status;
obj.response = response;
obj.reader = response.body.getReader();
@@ -137,7 +126,7 @@ const GodotFetch = {
},
},
- godot_js_fetch_create__sig: 'iii',
+ godot_js_fetch_create__sig: 'iiiiiii',
godot_js_fetch_create: function (p_method, p_url, p_headers, p_headers_size, p_body, p_body_size) {
const method = GodotRuntime.parseString(p_method);
const url = GodotRuntime.parseString(p_url);
@@ -187,7 +176,7 @@ const GodotFetch = {
return obj.status;
},
- godot_js_fetch_read_headers__sig: 'iii',
+ godot_js_fetch_read_headers__sig: 'iiii',
godot_js_fetch_read_headers: function (p_id, p_parse_cb, p_ref) {
const obj = IDHandler.get(p_id);
if (!obj || !obj.response) {
@@ -204,7 +193,7 @@ const GodotFetch = {
return 0;
},
- godot_js_fetch_read_chunk__sig: 'ii',
+ godot_js_fetch_read_chunk__sig: 'iiii',
godot_js_fetch_read_chunk: function (p_id, p_buf, p_buf_size) {
const obj = IDHandler.get(p_id);
if (!obj || !obj.response) {
diff --git a/platform/javascript/js/libs/library_godot_input.js b/platform/javascript/js/libs/library_godot_input.js
new file mode 100644
index 0000000000..1e64c260f8
--- /dev/null
+++ b/platform/javascript/js/libs/library_godot_input.js
@@ -0,0 +1,540 @@
+/*************************************************************************/
+/* library_godot_input.js */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+/*
+ * Gamepad API helper.
+ */
+const GodotInputGamepads = {
+ $GodotInputGamepads__deps: ['$GodotRuntime', '$GodotEventListeners'],
+ $GodotInputGamepads: {
+ samples: [],
+
+ get_pads: function () {
+ try {
+ // Will throw in iframe when permission is denied.
+ // Will throw/warn in the future for insecure contexts.
+ // See https://github.com/w3c/gamepad/pull/120
+ const pads = navigator.getGamepads();
+ if (pads) {
+ return pads;
+ }
+ return [];
+ } catch (e) {
+ return [];
+ }
+ },
+
+ get_samples: function () {
+ return GodotInputGamepads.samples;
+ },
+
+ get_sample: function (index) {
+ const samples = GodotInputGamepads.samples;
+ return index < samples.length ? samples[index] : null;
+ },
+
+ sample: function () {
+ const pads = GodotInputGamepads.get_pads();
+ const samples = [];
+ for (let i = 0; i < pads.length; i++) {
+ const pad = pads[i];
+ if (!pad) {
+ samples.push(null);
+ continue;
+ }
+ const s = {
+ standard: pad.mapping === 'standard',
+ buttons: [],
+ axes: [],
+ connected: pad.connected,
+ };
+ for (let b = 0; b < pad.buttons.length; b++) {
+ s.buttons.push(pad.buttons[b].value);
+ }
+ for (let a = 0; a < pad.axes.length; a++) {
+ s.axes.push(pad.axes[a]);
+ }
+ samples.push(s);
+ }
+ GodotInputGamepads.samples = samples;
+ },
+
+ init: function (onchange) {
+ GodotInputGamepads.samples = [];
+ function add(pad) {
+ const guid = GodotInputGamepads.get_guid(pad);
+ const c_id = GodotRuntime.allocString(pad.id);
+ const c_guid = GodotRuntime.allocString(guid);
+ onchange(pad.index, 1, c_id, c_guid);
+ GodotRuntime.free(c_id);
+ GodotRuntime.free(c_guid);
+ }
+ const pads = GodotInputGamepads.get_pads();
+ for (let i = 0; i < pads.length; i++) {
+ // Might be reserved space.
+ if (pads[i]) {
+ add(pads[i]);
+ }
+ }
+ GodotEventListeners.add(window, 'gamepadconnected', function (evt) {
+ if (evt.gamepad) {
+ add(evt.gamepad);
+ }
+ }, false);
+ GodotEventListeners.add(window, 'gamepaddisconnected', function (evt) {
+ if (evt.gamepad) {
+ onchange(evt.gamepad.index, 0);
+ }
+ }, false);
+ },
+
+ get_guid: function (pad) {
+ if (pad.mapping) {
+ return pad.mapping;
+ }
+ const ua = navigator.userAgent;
+ let os = 'Unknown';
+ if (ua.indexOf('Android') >= 0) {
+ os = 'Android';
+ } else if (ua.indexOf('Linux') >= 0) {
+ os = 'Linux';
+ } else if (ua.indexOf('iPhone') >= 0) {
+ os = 'iOS';
+ } else if (ua.indexOf('Macintosh') >= 0) {
+ // Updated iPads will fall into this category.
+ os = 'MacOSX';
+ } else if (ua.indexOf('Windows') >= 0) {
+ os = 'Windows';
+ }
+
+ const id = pad.id;
+ // Chrom* style: NAME (Vendor: xxxx Product: xxxx)
+ const exp1 = /vendor: ([0-9a-f]{4}) product: ([0-9a-f]{4})/i;
+ // Firefox/Safari style (safari may remove leading zeores)
+ const exp2 = /^([0-9a-f]+)-([0-9a-f]+)-/i;
+ let vendor = '';
+ let product = '';
+ if (exp1.test(id)) {
+ const match = exp1.exec(id);
+ vendor = match[1].padStart(4, '0');
+ product = match[2].padStart(4, '0');
+ } else if (exp2.test(id)) {
+ const match = exp2.exec(id);
+ vendor = match[1].padStart(4, '0');
+ product = match[2].padStart(4, '0');
+ }
+ if (!vendor || !product) {
+ return `${os}Unknown`;
+ }
+ return os + vendor + product;
+ },
+ },
+};
+mergeInto(LibraryManager.library, GodotInputGamepads);
+
+/*
+ * Drag and drop helper.
+ * This is pretty big, but basically detect dropped files on GodotConfig.canvas,
+ * process them one by one (recursively for directories), and copies them to
+ * the temporary FS path '/tmp/drop-[random]/' so it can be emitted as a godot
+ * event (that requires a string array of paths).
+ *
+ * NOTE: The temporary files are removed after the callback. This means that
+ * deferred callbacks won't be able to access the files.
+ */
+const GodotInputDragDrop = {
+ $GodotInputDragDrop__deps: ['$FS', '$GodotFS'],
+ $GodotInputDragDrop: {
+ promises: [],
+ pending_files: [],
+
+ add_entry: function (entry) {
+ if (entry.isDirectory) {
+ GodotInputDragDrop.add_dir(entry);
+ } else if (entry.isFile) {
+ GodotInputDragDrop.add_file(entry);
+ } else {
+ GodotRuntime.error('Unrecognized entry...', entry);
+ }
+ },
+
+ add_dir: function (entry) {
+ GodotInputDragDrop.promises.push(new Promise(function (resolve, reject) {
+ const reader = entry.createReader();
+ reader.readEntries(function (entries) {
+ for (let i = 0; i < entries.length; i++) {
+ GodotInputDragDrop.add_entry(entries[i]);
+ }
+ resolve();
+ });
+ }));
+ },
+
+ add_file: function (entry) {
+ GodotInputDragDrop.promises.push(new Promise(function (resolve, reject) {
+ entry.file(function (file) {
+ const reader = new FileReader();
+ reader.onload = function () {
+ const f = {
+ 'path': file.relativePath || file.webkitRelativePath,
+ 'name': file.name,
+ 'type': file.type,
+ 'size': file.size,
+ 'data': reader.result,
+ };
+ if (!f['path']) {
+ f['path'] = f['name'];
+ }
+ GodotInputDragDrop.pending_files.push(f);
+ resolve();
+ };
+ reader.onerror = function () {
+ GodotRuntime.print('Error reading file');
+ reject();
+ };
+ reader.readAsArrayBuffer(file);
+ }, function (err) {
+ GodotRuntime.print('Error!');
+ reject();
+ });
+ }));
+ },
+
+ process: function (resolve, reject) {
+ if (GodotInputDragDrop.promises.length === 0) {
+ resolve();
+ return;
+ }
+ GodotInputDragDrop.promises.pop().then(function () {
+ setTimeout(function () {
+ GodotInputDragDrop.process(resolve, reject);
+ }, 0);
+ });
+ },
+
+ _process_event: function (ev, callback) {
+ ev.preventDefault();
+ if (ev.dataTransfer.items) {
+ // Use DataTransferItemList interface to access the file(s)
+ for (let i = 0; i < ev.dataTransfer.items.length; i++) {
+ const item = ev.dataTransfer.items[i];
+ let entry = null;
+ if ('getAsEntry' in item) {
+ entry = item.getAsEntry();
+ } else if ('webkitGetAsEntry' in item) {
+ entry = item.webkitGetAsEntry();
+ }
+ if (entry) {
+ GodotInputDragDrop.add_entry(entry);
+ }
+ }
+ } else {
+ GodotRuntime.error('File upload not supported');
+ }
+ new Promise(GodotInputDragDrop.process).then(function () {
+ const DROP = `/tmp/drop-${parseInt(Math.random() * (1 << 30), 10)}/`;
+ const drops = [];
+ const files = [];
+ FS.mkdir(DROP.slice(0, -1)); // Without trailing slash
+ GodotInputDragDrop.pending_files.forEach((elem) => {
+ const path = elem['path'];
+ GodotFS.copy_to_fs(DROP + path, elem['data']);
+ let idx = path.indexOf('/');
+ if (idx === -1) {
+ // Root file
+ drops.push(DROP + path);
+ } else {
+ // Subdir
+ const sub = path.substr(0, idx);
+ idx = sub.indexOf('/');
+ if (idx < 0 && drops.indexOf(DROP + sub) === -1) {
+ drops.push(DROP + sub);
+ }
+ }
+ files.push(DROP + path);
+ });
+ GodotInputDragDrop.promises = [];
+ GodotInputDragDrop.pending_files = [];
+ callback(drops);
+ if (GodotConfig.persistent_drops) {
+ // Delay removal at exit.
+ GodotOS.atexit(function (resolve, reject) {
+ GodotInputDragDrop.remove_drop(files, DROP);
+ resolve();
+ });
+ } else {
+ GodotInputDragDrop.remove_drop(files, DROP);
+ }
+ });
+ },
+
+ remove_drop: function (files, drop_path) {
+ const dirs = [drop_path.substr(0, drop_path.length - 1)];
+ // Remove temporary files
+ files.forEach(function (file) {
+ FS.unlink(file);
+ let dir = file.replace(drop_path, '');
+ let idx = dir.lastIndexOf('/');
+ while (idx > 0) {
+ dir = dir.substr(0, idx);
+ if (dirs.indexOf(drop_path + dir) === -1) {
+ dirs.push(drop_path + dir);
+ }
+ idx = dir.lastIndexOf('/');
+ }
+ });
+ // Remove dirs.
+ dirs.sort(function (a, b) {
+ const al = (a.match(/\//g) || []).length;
+ const bl = (b.match(/\//g) || []).length;
+ if (al > bl) {
+ return -1;
+ } else if (al < bl) {
+ return 1;
+ }
+ return 0;
+ }).forEach(function (dir) {
+ FS.rmdir(dir);
+ });
+ },
+
+ handler: function (callback) {
+ return function (ev) {
+ GodotInputDragDrop._process_event(ev, callback);
+ };
+ },
+ },
+};
+mergeInto(LibraryManager.library, GodotInputDragDrop);
+
+/*
+ * Godot exposed input functions.
+ */
+const GodotInput = {
+ $GodotInput__deps: ['$GodotRuntime', '$GodotConfig', '$GodotEventListeners', '$GodotInputGamepads', '$GodotInputDragDrop'],
+ $GodotInput: {
+ getModifiers: function (evt) {
+ return (evt.shiftKey + 0) + ((evt.altKey + 0) << 1) + ((evt.ctrlKey + 0) << 2) + ((evt.metaKey + 0) << 3);
+ },
+ computePosition: function (evt, rect) {
+ const canvas = GodotConfig.canvas;
+ const rw = canvas.width / rect.width;
+ const rh = canvas.height / rect.height;
+ const x = (evt.clientX - rect.x) * rw;
+ const y = (evt.clientY - rect.y) * rh;
+ return [x, y];
+ },
+ },
+
+ /*
+ * Mouse API
+ */
+ godot_js_input_mouse_move_cb__sig: 'vi',
+ godot_js_input_mouse_move_cb: function (callback) {
+ const func = GodotRuntime.get_func(callback);
+ const canvas = GodotConfig.canvas;
+ function move_cb(evt) {
+ const rect = canvas.getBoundingClientRect();
+ const pos = GodotInput.computePosition(evt, rect);
+ // Scale movement
+ const rw = canvas.width / rect.width;
+ const rh = canvas.height / rect.height;
+ const rel_pos_x = evt.movementX * rw;
+ const rel_pos_y = evt.movementY * rh;
+ const modifiers = GodotInput.getModifiers(evt);
+ func(pos[0], pos[1], rel_pos_x, rel_pos_y, modifiers);
+ }
+ GodotEventListeners.add(window, 'mousemove', move_cb, false);
+ },
+
+ godot_js_input_mouse_wheel_cb__sig: 'vi',
+ godot_js_input_mouse_wheel_cb: function (callback) {
+ const func = GodotRuntime.get_func(callback);
+ function wheel_cb(evt) {
+ if (func(evt['deltaX'] || 0, evt['deltaY'] || 0)) {
+ evt.preventDefault();
+ }
+ }
+ GodotEventListeners.add(GodotConfig.canvas, 'wheel', wheel_cb, false);
+ },
+
+ godot_js_input_mouse_button_cb__sig: 'vi',
+ godot_js_input_mouse_button_cb: function (callback) {
+ const func = GodotRuntime.get_func(callback);
+ const canvas = GodotConfig.canvas;
+ function button_cb(p_pressed, evt) {
+ const rect = canvas.getBoundingClientRect();
+ const pos = GodotInput.computePosition(evt, rect);
+ const modifiers = GodotInput.getModifiers(evt);
+ // Since the event is consumed, focus manually.
+ // NOTE: The iframe container may not have focus yet, so focus even when already active.
+ if (p_pressed) {
+ GodotConfig.canvas.focus();
+ }
+ if (func(p_pressed, evt.button, pos[0], pos[1], modifiers)) {
+ evt.preventDefault();
+ }
+ }
+ GodotEventListeners.add(canvas, 'mousedown', button_cb.bind(null, 1), false);
+ GodotEventListeners.add(window, 'mouseup', button_cb.bind(null, 0), false);
+ },
+
+ /*
+ * Touch API
+ */
+ godot_js_input_touch_cb__sig: 'viii',
+ godot_js_input_touch_cb: function (callback, ids, coords) {
+ const func = GodotRuntime.get_func(callback);
+ const canvas = GodotConfig.canvas;
+ function touch_cb(type, evt) {
+ // Since the event is consumed, focus manually.
+ // NOTE: The iframe container may not have focus yet, so focus even when already active.
+ if (type === 0) {
+ GodotConfig.canvas.focus();
+ }
+ const rect = canvas.getBoundingClientRect();
+ const touches = evt.changedTouches;
+ for (let i = 0; i < touches.length; i++) {
+ const touch = touches[i];
+ const pos = GodotInput.computePosition(touch, rect);
+ GodotRuntime.setHeapValue(coords + (i * 2) * 8, pos[0], 'double');
+ GodotRuntime.setHeapValue(coords + (i * 2 + 1) * 8, pos[1], 'double');
+ GodotRuntime.setHeapValue(ids + i * 4, touch.identifier, 'i32');
+ }
+ func(type, touches.length);
+ if (evt.cancelable) {
+ evt.preventDefault();
+ }
+ }
+ GodotEventListeners.add(canvas, 'touchstart', touch_cb.bind(null, 0), false);
+ GodotEventListeners.add(canvas, 'touchend', touch_cb.bind(null, 1), false);
+ GodotEventListeners.add(canvas, 'touchcancel', touch_cb.bind(null, 1), false);
+ GodotEventListeners.add(canvas, 'touchmove', touch_cb.bind(null, 2), false);
+ },
+
+ /*
+ * Key API
+ */
+ godot_js_input_key_cb__sig: 'viii',
+ godot_js_input_key_cb: function (callback, code, key) {
+ const func = GodotRuntime.get_func(callback);
+ function key_cb(pressed, evt) {
+ const modifiers = GodotInput.getModifiers(evt);
+ GodotRuntime.stringToHeap(evt.code, code, 32);
+ GodotRuntime.stringToHeap(evt.key, key, 32);
+ func(pressed, evt.repeat, modifiers);
+ evt.preventDefault();
+ }
+ GodotEventListeners.add(GodotConfig.canvas, 'keydown', key_cb.bind(null, 1), false);
+ GodotEventListeners.add(GodotConfig.canvas, 'keyup', key_cb.bind(null, 0), false);
+ },
+
+ /*
+ * Gamepad API
+ */
+ godot_js_input_gamepad_cb__sig: 'vi',
+ godot_js_input_gamepad_cb: function (change_cb) {
+ const onchange = GodotRuntime.get_func(change_cb);
+ GodotInputGamepads.init(onchange);
+ },
+
+ godot_js_input_gamepad_sample_count__sig: 'i',
+ godot_js_input_gamepad_sample_count: function () {
+ return GodotInputGamepads.get_samples().length;
+ },
+
+ godot_js_input_gamepad_sample__sig: 'i',
+ godot_js_input_gamepad_sample: function () {
+ GodotInputGamepads.sample();
+ return 0;
+ },
+
+ godot_js_input_gamepad_sample_get__sig: 'iiiiiii',
+ godot_js_input_gamepad_sample_get: function (p_index, r_btns, r_btns_num, r_axes, r_axes_num, r_standard) {
+ const sample = GodotInputGamepads.get_sample(p_index);
+ if (!sample || !sample.connected) {
+ return 1;
+ }
+ const btns = sample.buttons;
+ const btns_len = btns.length < 16 ? btns.length : 16;
+ for (let i = 0; i < btns_len; i++) {
+ GodotRuntime.setHeapValue(r_btns + (i << 2), btns[i], 'float');
+ }
+ GodotRuntime.setHeapValue(r_btns_num, btns_len, 'i32');
+ const axes = sample.axes;
+ const axes_len = axes.length < 10 ? axes.length : 10;
+ for (let i = 0; i < axes_len; i++) {
+ GodotRuntime.setHeapValue(r_axes + (i << 2), axes[i], 'float');
+ }
+ GodotRuntime.setHeapValue(r_axes_num, axes_len, 'i32');
+ const is_standard = sample.standard ? 1 : 0;
+ GodotRuntime.setHeapValue(r_standard, is_standard, 'i32');
+ return 0;
+ },
+
+ /*
+ * Drag/Drop API
+ */
+ godot_js_input_drop_files_cb__sig: 'vi',
+ godot_js_input_drop_files_cb: function (callback) {
+ const func = GodotRuntime.get_func(callback);
+ const dropFiles = function (files) {
+ const args = files || [];
+ if (!args.length) {
+ return;
+ }
+ const argc = args.length;
+ const argv = GodotRuntime.allocStringArray(args);
+ func(argv, argc);
+ GodotRuntime.freeStringArray(argv, argc);
+ };
+ const canvas = GodotConfig.canvas;
+ GodotEventListeners.add(canvas, 'dragover', function (ev) {
+ // Prevent default behavior (which would try to open the file(s))
+ ev.preventDefault();
+ }, false);
+ GodotEventListeners.add(canvas, 'drop', GodotInputDragDrop.handler(dropFiles));
+ },
+
+ /* Paste API */
+ godot_js_input_paste_cb__sig: 'vi',
+ godot_js_input_paste_cb: function (callback) {
+ const func = GodotRuntime.get_func(callback);
+ GodotEventListeners.add(window, 'paste', function (evt) {
+ const text = evt.clipboardData.getData('text');
+ const ptr = GodotRuntime.allocString(text);
+ func(ptr);
+ GodotRuntime.free(ptr);
+ }, false);
+ },
+};
+
+autoAddDeps(GodotInput, '$GodotInput');
+mergeInto(LibraryManager.library, GodotInput);
diff --git a/platform/javascript/js/libs/library_godot_javascript_singleton.js b/platform/javascript/js/libs/library_godot_javascript_singleton.js
new file mode 100644
index 0000000000..692f27676a
--- /dev/null
+++ b/platform/javascript/js/libs/library_godot_javascript_singleton.js
@@ -0,0 +1,346 @@
+/*************************************************************************/
+/* library_godot_eval.js */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+const GodotJSWrapper = {
+
+ $GodotJSWrapper__deps: ['$GodotRuntime', '$IDHandler'],
+ $GodotJSWrapper__postset: 'GodotJSWrapper.proxies = new Map();',
+ $GodotJSWrapper: {
+ proxies: null,
+ cb_ret: null,
+
+ MyProxy: function (val) {
+ const id = IDHandler.add(this);
+ GodotJSWrapper.proxies.set(val, id);
+ let refs = 1;
+ this.ref = function () {
+ refs++;
+ };
+ this.unref = function () {
+ refs--;
+ if (refs === 0) {
+ IDHandler.remove(id);
+ GodotJSWrapper.proxies.delete(val);
+ }
+ };
+ this.get_val = function () {
+ return val;
+ };
+ this.get_id = function () {
+ return id;
+ };
+ },
+
+ get_proxied: function (val) {
+ const id = GodotJSWrapper.proxies.get(val);
+ if (id === undefined) {
+ const proxy = new GodotJSWrapper.MyProxy(val);
+ return proxy.get_id();
+ }
+ IDHandler.get(id).ref();
+ return id;
+ },
+
+ get_proxied_value: function (id) {
+ const proxy = IDHandler.get(id);
+ if (proxy === undefined) {
+ return undefined;
+ }
+ return proxy.get_val();
+ },
+
+ variant2js: function (type, val) {
+ switch (type) {
+ case 0:
+ return null;
+ case 1:
+ return !!GodotRuntime.getHeapValue(val, 'i64');
+ case 2:
+ return GodotRuntime.getHeapValue(val, 'i64');
+ case 3:
+ return GodotRuntime.getHeapValue(val, 'double');
+ case 4:
+ return GodotRuntime.parseString(GodotRuntime.getHeapValue(val, '*'));
+ case 21: // OBJECT
+ return GodotJSWrapper.get_proxied_value(GodotRuntime.getHeapValue(val, 'i64'));
+ default:
+ return undefined;
+ }
+ },
+
+ js2variant: function (p_val, p_exchange) {
+ if (p_val === undefined || p_val === null) {
+ return 0; // NIL
+ }
+ const type = typeof (p_val);
+ if (type === 'boolean') {
+ GodotRuntime.setHeapValue(p_exchange, p_val, 'i64');
+ return 1; // BOOL
+ } else if (type === 'number') {
+ if (Number.isInteger(p_val)) {
+ GodotRuntime.setHeapValue(p_exchange, p_val, 'i64');
+ return 2; // INT
+ }
+ GodotRuntime.setHeapValue(p_exchange, p_val, 'double');
+ return 3; // REAL
+ } else if (type === 'string') {
+ const c_str = GodotRuntime.allocString(p_val);
+ GodotRuntime.setHeapValue(p_exchange, c_str, '*');
+ return 4; // STRING
+ }
+ const id = GodotJSWrapper.get_proxied(p_val);
+ GodotRuntime.setHeapValue(p_exchange, id, 'i64');
+ return 21;
+ },
+ },
+
+ godot_js_wrapper_interface_get__sig: 'ii',
+ godot_js_wrapper_interface_get: function (p_name) {
+ const name = GodotRuntime.parseString(p_name);
+ if (typeof (window[name]) !== 'undefined') {
+ return GodotJSWrapper.get_proxied(window[name]);
+ }
+ return 0;
+ },
+
+ godot_js_wrapper_object_get__sig: 'iiii',
+ godot_js_wrapper_object_get: function (p_id, p_exchange, p_prop) {
+ const obj = GodotJSWrapper.get_proxied_value(p_id);
+ if (obj === undefined) {
+ return 0;
+ }
+ if (p_prop) {
+ const prop = GodotRuntime.parseString(p_prop);
+ try {
+ return GodotJSWrapper.js2variant(obj[prop], p_exchange);
+ } catch (e) {
+ GodotRuntime.error(`Error getting variable ${prop} on object`, obj);
+ return 0; // NIL
+ }
+ }
+ return GodotJSWrapper.js2variant(obj, p_exchange);
+ },
+
+ godot_js_wrapper_object_set__sig: 'viiii',
+ godot_js_wrapper_object_set: function (p_id, p_name, p_type, p_exchange) {
+ const obj = GodotJSWrapper.get_proxied_value(p_id);
+ if (obj === undefined) {
+ return;
+ }
+ const name = GodotRuntime.parseString(p_name);
+ try {
+ obj[name] = GodotJSWrapper.variant2js(p_type, p_exchange);
+ } catch (e) {
+ GodotRuntime.error(`Error setting variable ${name} on object`, obj);
+ }
+ },
+
+ godot_js_wrapper_object_call__sig: 'iiiiiiiii',
+ godot_js_wrapper_object_call: function (p_id, p_method, p_args, p_argc, p_convert_callback, p_exchange, p_lock, p_free_lock_callback) {
+ const obj = GodotJSWrapper.get_proxied_value(p_id);
+ if (obj === undefined) {
+ return -1;
+ }
+ const method = GodotRuntime.parseString(p_method);
+ const convert = GodotRuntime.get_func(p_convert_callback);
+ const freeLock = GodotRuntime.get_func(p_free_lock_callback);
+ const args = new Array(p_argc);
+ for (let i = 0; i < p_argc; i++) {
+ const type = convert(p_args, i, p_exchange, p_lock);
+ const lock = GodotRuntime.getHeapValue(p_lock, '*');
+ args[i] = GodotJSWrapper.variant2js(type, p_exchange);
+ if (lock) {
+ freeLock(p_lock, type);
+ }
+ }
+ try {
+ const res = obj[method](...args);
+ return GodotJSWrapper.js2variant(res, p_exchange);
+ } catch (e) {
+ GodotRuntime.error(`Error calling method ${method} on:`, obj, 'error:', e);
+ return -1;
+ }
+ },
+
+ godot_js_wrapper_object_unref__sig: 'vi',
+ godot_js_wrapper_object_unref: function (p_id) {
+ const proxy = IDHandler.get(p_id);
+ if (proxy !== undefined) {
+ proxy.unref();
+ }
+ },
+
+ godot_js_wrapper_create_cb__sig: 'iii',
+ godot_js_wrapper_create_cb: function (p_ref, p_func) {
+ const func = GodotRuntime.get_func(p_func);
+ let id = 0;
+ const cb = function () {
+ if (!GodotJSWrapper.get_proxied_value(id)) {
+ return undefined;
+ }
+ // The callback will store the returned value in this variable via
+ // "godot_js_wrapper_object_set_cb_ret" upon calling the user function.
+ // This is safe! JavaScript is single threaded (and using it in threads is not a good idea anyway).
+ GodotJSWrapper.cb_ret = null;
+ const args = Array.from(arguments);
+ func(p_ref, GodotJSWrapper.get_proxied(args), args.length);
+ const ret = GodotJSWrapper.cb_ret;
+ GodotJSWrapper.cb_ret = null;
+ return ret;
+ };
+ id = GodotJSWrapper.get_proxied(cb);
+ return id;
+ },
+
+ godot_js_wrapper_object_set_cb_ret__sig: 'vii',
+ godot_js_wrapper_object_set_cb_ret: function (p_val_type, p_val_ex) {
+ GodotJSWrapper.cb_ret = GodotJSWrapper.variant2js(p_val_type, p_val_ex);
+ },
+
+ godot_js_wrapper_object_getvar__sig: 'iiii',
+ godot_js_wrapper_object_getvar: function (p_id, p_type, p_exchange) {
+ const obj = GodotJSWrapper.get_proxied_value(p_id);
+ if (obj === undefined) {
+ return -1;
+ }
+ const prop = GodotJSWrapper.variant2js(p_type, p_exchange);
+ if (prop === undefined || prop === null) {
+ return -1;
+ }
+ try {
+ return GodotJSWrapper.js2variant(obj[prop], p_exchange);
+ } catch (e) {
+ GodotRuntime.error(`Error getting variable ${prop} on object`, obj, e);
+ return -1;
+ }
+ },
+
+ godot_js_wrapper_object_setvar__sig: 'iiiiii',
+ godot_js_wrapper_object_setvar: function (p_id, p_key_type, p_key_ex, p_val_type, p_val_ex) {
+ const obj = GodotJSWrapper.get_proxied_value(p_id);
+ if (obj === undefined) {
+ return -1;
+ }
+ const key = GodotJSWrapper.variant2js(p_key_type, p_key_ex);
+ try {
+ obj[key] = GodotJSWrapper.variant2js(p_val_type, p_val_ex);
+ return 0;
+ } catch (e) {
+ GodotRuntime.error(`Error setting variable ${key} on object`, obj);
+ return -1;
+ }
+ },
+
+ godot_js_wrapper_create_object__sig: 'iiiiiiii',
+ godot_js_wrapper_create_object: function (p_object, p_args, p_argc, p_convert_callback, p_exchange, p_lock, p_free_lock_callback) {
+ const name = GodotRuntime.parseString(p_object);
+ if (typeof (window[name]) === 'undefined') {
+ return -1;
+ }
+ const convert = GodotRuntime.get_func(p_convert_callback);
+ const freeLock = GodotRuntime.get_func(p_free_lock_callback);
+ const args = new Array(p_argc);
+ for (let i = 0; i < p_argc; i++) {
+ const type = convert(p_args, i, p_exchange, p_lock);
+ const lock = GodotRuntime.getHeapValue(p_lock, '*');
+ args[i] = GodotJSWrapper.variant2js(type, p_exchange);
+ if (lock) {
+ freeLock(p_lock, type);
+ }
+ }
+ try {
+ const res = new window[name](...args);
+ return GodotJSWrapper.js2variant(res, p_exchange);
+ } catch (e) {
+ GodotRuntime.error(`Error calling constructor ${name} with args:`, args, 'error:', e);
+ return -1;
+ }
+ },
+};
+
+autoAddDeps(GodotJSWrapper, '$GodotJSWrapper');
+mergeInto(LibraryManager.library, GodotJSWrapper);
+
+const GodotEval = {
+ godot_js_eval__deps: ['$GodotRuntime'],
+ godot_js_eval__sig: 'iiiiiii',
+ godot_js_eval: function (p_js, p_use_global_ctx, p_union_ptr, p_byte_arr, p_byte_arr_write, p_callback) {
+ const js_code = GodotRuntime.parseString(p_js);
+ let eval_ret = null;
+ try {
+ if (p_use_global_ctx) {
+ // indirect eval call grants global execution context
+ const global_eval = eval; // eslint-disable-line no-eval
+ eval_ret = global_eval(js_code);
+ } else {
+ eval_ret = eval(js_code); // eslint-disable-line no-eval
+ }
+ } catch (e) {
+ GodotRuntime.error(e);
+ }
+
+ switch (typeof eval_ret) {
+ case 'boolean':
+ GodotRuntime.setHeapValue(p_union_ptr, eval_ret, 'i32');
+ return 1; // BOOL
+
+ case 'number':
+ GodotRuntime.setHeapValue(p_union_ptr, eval_ret, 'double');
+ return 3; // REAL
+
+ case 'string':
+ GodotRuntime.setHeapValue(p_union_ptr, GodotRuntime.allocString(eval_ret), '*');
+ return 4; // STRING
+
+ case 'object':
+ if (eval_ret === null) {
+ break;
+ }
+
+ if (ArrayBuffer.isView(eval_ret) && !(eval_ret instanceof Uint8Array)) {
+ eval_ret = new Uint8Array(eval_ret.buffer);
+ } else if (eval_ret instanceof ArrayBuffer) {
+ eval_ret = new Uint8Array(eval_ret);
+ }
+ if (eval_ret instanceof Uint8Array) {
+ const func = GodotRuntime.get_func(p_callback);
+ const bytes_ptr = func(p_byte_arr, p_byte_arr_write, eval_ret.length);
+ HEAPU8.set(eval_ret, bytes_ptr);
+ return 20; // POOL_BYTE_ARRAY
+ }
+ break;
+
+ // no default
+ }
+ return 0; // NIL
+ },
+};
+
+mergeInto(LibraryManager.library, GodotEval);
diff --git a/platform/javascript/js/libs/library_godot_os.js b/platform/javascript/js/libs/library_godot_os.js
index 1d9f889bce..377eec3234 100644
--- a/platform/javascript/js/libs/library_godot_os.js
+++ b/platform/javascript/js/libs/library_godot_os.js
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -72,6 +72,9 @@ const GodotConfig = {
GodotConfig.persistent_drops = !!p_opts['persistentDrops'];
GodotConfig.on_execute = p_opts['onExecute'];
GodotConfig.on_exit = p_opts['onExit'];
+ if (p_opts['focusCanvas']) {
+ GodotConfig.canvas.focus();
+ }
},
locate_file: function (file) {
@@ -103,7 +106,7 @@ autoAddDeps(GodotConfig, '$GodotConfig');
mergeInto(LibraryManager.library, GodotConfig);
const GodotFS = {
- $GodotFS__deps: ['$FS', '$IDBFS', '$GodotRuntime'],
+ $GodotFS__deps: ['$ERRNO_CODES', '$FS', '$IDBFS', '$GodotRuntime'],
$GodotFS__postset: [
'Module["initFS"] = GodotFS.init;',
'Module["copyToFS"] = GodotFS.copy_to_fs;',
@@ -302,9 +305,123 @@ const GodotOS = {
godot_js_os_hw_concurrency_get__sig: 'i',
godot_js_os_hw_concurrency_get: function () {
- return navigator.hardwareConcurrency || 1;
+ // TODO Godot core needs fixing to avoid spawning too many threads (> 24).
+ const concurrency = navigator.hardwareConcurrency || 1;
+ return concurrency < 2 ? concurrency : 2;
+ },
+
+ godot_js_os_download_buffer__sig: 'viiii',
+ godot_js_os_download_buffer: function (p_ptr, p_size, p_name, p_mime) {
+ const buf = GodotRuntime.heapSlice(HEAP8, p_ptr, p_size);
+ const name = GodotRuntime.parseString(p_name);
+ const mime = GodotRuntime.parseString(p_mime);
+ const blob = new Blob([buf], { type: mime });
+ const url = window.URL.createObjectURL(blob);
+ const a = document.createElement('a');
+ a.href = url;
+ a.download = name;
+ a.style.display = 'none';
+ document.body.appendChild(a);
+ a.click();
+ a.remove();
+ window.URL.revokeObjectURL(url);
},
};
autoAddDeps(GodotOS, '$GodotOS');
mergeInto(LibraryManager.library, GodotOS);
+
+/*
+ * Godot event listeners.
+ * Keeps track of registered event listeners so it can remove them on shutdown.
+ */
+const GodotEventListeners = {
+ $GodotEventListeners__deps: ['$GodotOS'],
+ $GodotEventListeners__postset: 'GodotOS.atexit(function(resolve, reject) { GodotEventListeners.clear(); resolve(); });',
+ $GodotEventListeners: {
+ handlers: [],
+
+ has: function (target, event, method, capture) {
+ return GodotEventListeners.handlers.findIndex(function (e) {
+ return e.target === target && e.event === event && e.method === method && e.capture === capture;
+ }) !== -1;
+ },
+
+ add: function (target, event, method, capture) {
+ if (GodotEventListeners.has(target, event, method, capture)) {
+ return;
+ }
+ function Handler(p_target, p_event, p_method, p_capture) {
+ this.target = p_target;
+ this.event = p_event;
+ this.method = p_method;
+ this.capture = p_capture;
+ }
+ GodotEventListeners.handlers.push(new Handler(target, event, method, capture));
+ target.addEventListener(event, method, capture);
+ },
+
+ clear: function () {
+ GodotEventListeners.handlers.forEach(function (h) {
+ h.target.removeEventListener(h.event, h.method, h.capture);
+ });
+ GodotEventListeners.handlers.length = 0;
+ },
+ },
+};
+mergeInto(LibraryManager.library, GodotEventListeners);
+
+const GodotPWA = {
+
+ $GodotPWA__deps: ['$GodotRuntime', '$GodotEventListeners'],
+ $GodotPWA: {
+ hasUpdate: false,
+
+ updateState: function (cb, reg) {
+ if (!reg) {
+ return;
+ }
+ if (!reg.active) {
+ return;
+ }
+ if (reg.waiting) {
+ GodotPWA.hasUpdate = true;
+ cb();
+ }
+ GodotEventListeners.add(reg, 'updatefound', function () {
+ const installing = reg.installing;
+ GodotEventListeners.add(installing, 'statechange', function () {
+ if (installing.state === 'installed') {
+ GodotPWA.hasUpdate = true;
+ cb();
+ }
+ });
+ });
+ },
+ },
+
+ godot_js_pwa_cb__sig: 'vi',
+ godot_js_pwa_cb: function (p_update_cb) {
+ if ('serviceWorker' in navigator) {
+ const cb = GodotRuntime.get_func(p_update_cb);
+ navigator.serviceWorker.getRegistration().then(GodotPWA.updateState.bind(null, cb));
+ }
+ },
+
+ godot_js_pwa_update__sig: 'i',
+ godot_js_pwa_update: function () {
+ if ('serviceWorker' in navigator && GodotPWA.hasUpdate) {
+ navigator.serviceWorker.getRegistration().then(function (reg) {
+ if (!reg || !reg.waiting) {
+ return;
+ }
+ reg.waiting.postMessage('update');
+ });
+ return 0;
+ }
+ return 1;
+ },
+};
+
+autoAddDeps(GodotPWA, '$GodotPWA');
+mergeInto(LibraryManager.library, GodotPWA);
diff --git a/platform/javascript/js/libs/library_godot_runtime.js b/platform/javascript/js/libs/library_godot_runtime.js
index 3da1ed8f06..e2f7c8dca6 100644
--- a/platform/javascript/js/libs/library_godot_runtime.js
+++ b/platform/javascript/js/libs/library_godot_runtime.js
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */