diff options
Diffstat (limited to 'platform/javascript/js')
-rw-r--r-- | platform/javascript/js/engine/config.js | 100 | ||||
-rw-r--r-- | platform/javascript/js/engine/engine.js | 219 | ||||
-rw-r--r-- | platform/javascript/js/libs/library_godot_display.js | 186 | ||||
-rw-r--r-- | platform/javascript/js/libs/library_godot_os.js | 38 |
4 files changed, 335 insertions, 208 deletions
diff --git a/platform/javascript/js/engine/config.js b/platform/javascript/js/engine/config.js new file mode 100644 index 0000000000..97fd718815 --- /dev/null +++ b/platform/javascript/js/engine/config.js @@ -0,0 +1,100 @@ +/** @constructor */ +function EngineConfig(opts) { + // Module config + this.unloadAfterInit = true; + this.onPrintError = function () { + console.error.apply(console, Array.from(arguments)); // eslint-disable-line no-console + }; + this.onPrint = function () { + console.log.apply(console, Array.from(arguments)); // eslint-disable-line no-console + }; + this.onProgress = null; + + // Godot Config + this.canvas = null; + this.executable = ''; + this.mainPack = null; + this.locale = null; + this.canvasResizePolicy = false; + this.persistentPaths = ['/userfs']; + this.gdnativeLibs = []; + this.args = []; + this.onExecute = null; + this.onExit = null; + this.update(opts); +} + +EngineConfig.prototype.update = function (opts) { + const config = opts || {}; + function parse(key, def) { + if (typeof (config[key]) === 'undefined') { + return def; + } + return config[key]; + } + // Module config + this.unloadAfterInit = parse('unloadAfterInit', this.unloadAfterInit); + this.onPrintError = parse('onPrintError', this.onPrintError); + this.onPrint = parse('onPrint', this.onPrint); + this.onProgress = parse('onProgress', this.onProgress); + + // Godot config + this.canvas = parse('canvas', this.canvas); + this.executable = parse('executable', this.executable); + this.mainPack = parse('mainPack', this.mainPack); + this.locale = parse('locale', this.locale); + this.canvasResizePolicy = parse('canvasResizePolicy', this.canvasResizePolicy); + this.persistentPaths = parse('persistentPaths', this.persistentPaths); + this.gdnativeLibs = parse('gdnativeLibs', this.gdnativeLibs); + this.args = parse('args', this.args); + this.onExecute = parse('onExecute', this.onExecute); + this.onExit = parse('onExit', this.onExit); +}; + +EngineConfig.prototype.getModuleConfig = function (loadPath, loadPromise) { + const me = this; + return { + 'print': this.onPrint, + 'printErr': this.onPrintError, + 'locateFile': Utils.createLocateRewrite(loadPath), + 'instantiateWasm': Utils.createInstantiatePromise(loadPromise), + 'thisProgram': me.executable, + 'noExitRuntime': true, + 'dynamicLibraries': [`${me.executable}.side.wasm`], + }; +}; + +EngineConfig.prototype.getGodotConfig = function (cleanup) { + if (!(this.canvas instanceof HTMLCanvasElement)) { + this.canvas = Utils.findCanvas(); + if (!this.canvas) { + throw new Error('No canvas found in page'); + } + } + + // Canvas can grab focus on click, or key events won't work. + if (this.canvas.tabIndex < 0) { + this.canvas.tabIndex = 0; + } + + // Browser locale, or custom one if defined. + let locale = this.locale; + if (!locale) { + locale = navigator.languages ? navigator.languages[0] : navigator.language; + locale = locale.split('.')[0]; + } + const onExit = this.onExit; + // Godot configuration. + return { + 'canvas': this.canvas, + 'canvasResizePolicy': this.canvasResizePolicy, + 'locale': locale, + 'onExecute': this.onExecute, + 'onExit': function (p_code) { + cleanup(); // We always need to call the cleanup callback to free memory. + if (typeof (onExit) === 'function') { + onExit(p_code); + } + }, + }; +}; diff --git a/platform/javascript/js/engine/engine.js b/platform/javascript/js/engine/engine.js index 321221323c..d14e0e5806 100644 --- a/platform/javascript/js/engine/engine.js +++ b/platform/javascript/js/engine/engine.js @@ -1,20 +1,14 @@ const Engine = (function () { const preloader = new Preloader(); - let wasmExt = '.wasm'; - let unloadAfterInit = true; - let loadPath = ''; let loadPromise = null; + let loadPath = ''; let initPromise = null; - let stderr = null; - let stdout = null; - let progressFunc = null; function load(basePath) { if (loadPromise == null) { loadPath = basePath; - loadPromise = preloader.loadPromise(basePath + wasmExt); - preloader.setProgressFunc(progressFunc); + loadPromise = preloader.loadPromise(`${loadPath}.wasm`); requestAnimationFrame(preloader.animateProgress); } return loadPromise; @@ -25,16 +19,9 @@ const Engine = (function () { } /** @constructor */ - function Engine() { // eslint-disable-line no-shadow - this.canvas = null; - this.executableName = ''; + function Engine(opts) { // eslint-disable-line no-shadow + this.config = new EngineConfig(opts); this.rtenv = null; - this.customLocale = null; - this.resizeCanvasOnStart = false; - this.onExecute = null; - this.onExit = null; - this.persistentPaths = ['/userfs']; - this.gdnativeLibs = []; } Engine.prototype.init = /** @param {string=} basePath */ function (basePath) { @@ -48,25 +35,14 @@ const Engine = (function () { } load(basePath); } - let config = {}; - if (typeof stdout === 'function') { - config.print = stdout; - } - if (typeof stderr === 'function') { - config.printErr = stderr; - } + preloader.setProgressFunc(this.config.onProgress); + let config = this.config.getModuleConfig(loadPath, loadPromise); const me = this; initPromise = new Promise(function (resolve, reject) { - config['locateFile'] = Utils.createLocateRewrite(loadPath); - config['instantiateWasm'] = Utils.createInstantiatePromise(loadPromise); - // Emscripten configuration. - config['thisProgram'] = me.executableName; - config['noExitRuntime'] = true; - config['dynamicLibraries'] = [`${me.executableName}.side.wasm`].concat(me.gdnativeLibs); Godot(config).then(function (module) { - module['initFS'](me.persistentPaths).then(function (fs_err) { + module['initFS'](me.config.persistentPaths).then(function (fs_err) { me.rtenv = module; - if (unloadAfterInit) { + if (me.config.unloadAfterInit) { unload(); } resolve(); @@ -83,152 +59,60 @@ const Engine = (function () { }; /** @type {function(...string):Object} */ - Engine.prototype.start = function () { - // Start from arguments. - const args = []; - for (let i = 0; i < arguments.length; i++) { - args.push(arguments[i]); - } + Engine.prototype.start = function (override) { + this.config.update(override); const me = this; return me.init().then(function () { if (!me.rtenv) { return Promise.reject(new Error('The engine must be initialized before it can be started')); } - if (!(me.canvas instanceof HTMLCanvasElement)) { - me.canvas = Utils.findCanvas(); - if (!me.canvas) { - return Promise.reject(new Error('No canvas found in page')); - } - } - - // Canvas can grab focus on click, or key events won't work. - if (me.canvas.tabIndex < 0) { - me.canvas.tabIndex = 0; - } - - // Browser locale, or custom one if defined. - let locale = me.customLocale; - if (!locale) { - locale = navigator.languages ? navigator.languages[0] : navigator.language; - locale = locale.split('.')[0]; + let config = {}; + try { + config = me.config.getGodotConfig(function () { + me.rtenv = null; + }); + } catch (e) { + return Promise.reject(e); } // Godot configuration. - me.rtenv['initConfig']({ - 'resizeCanvasOnStart': me.resizeCanvasOnStart, - 'canvas': me.canvas, - 'locale': locale, - 'onExecute': function (p_args) { - if (me.onExecute) { - me.onExecute(p_args); - return 0; - } - return 1; - }, - 'onExit': function (p_code) { - me.rtenv['deinitFS'](); - if (me.onExit) { - me.onExit(p_code); - } - me.rtenv = null; - }, - }); + me.rtenv['initConfig'](config); - return new Promise(function (resolve, reject) { - preloader.preloadedFiles.forEach(function (file) { - me.rtenv['copyToFS'](file.path, file.buffer); + // Preload GDNative libraries. + const libs = []; + me.config.gdnativeLibs.forEach(function (lib) { + libs.push(me.rtenv['loadDynamicLibrary'](lib, { 'loadAsync': true })); + }); + return Promise.all(libs).then(function () { + return new Promise(function (resolve, reject) { + preloader.preloadedFiles.forEach(function (file) { + me.rtenv['copyToFS'](file.path, file.buffer); + }); + preloader.preloadedFiles.length = 0; // Clear memory + me.rtenv['callMain'](me.config.args); + initPromise = null; + resolve(); }); - preloader.preloadedFiles.length = 0; // Clear memory - me.rtenv['callMain'](args); - initPromise = null; - resolve(); }); }); }; - Engine.prototype.startGame = function (execName, mainPack, extraArgs) { + Engine.prototype.startGame = function (override) { + this.config.update(override); + // Add main-pack argument. + const exe = this.config.executable; + const pack = this.config.mainPack || `${exe}.pck`; + this.config.args = ['--main-pack', pack].concat(this.config.args); // Start and init with execName as loadPath if not inited. - this.executableName = execName; const me = this; return Promise.all([ - this.init(execName), - this.preloadFile(mainPack, mainPack), + this.init(exe), + this.preloadFile(pack, pack), ]).then(function () { - let args = ['--main-pack', mainPack]; - if (extraArgs) { - args = args.concat(extraArgs); - } - return me.start.apply(me, args); + return me.start.apply(me); }); }; - Engine.prototype.setWebAssemblyFilenameExtension = function (override) { - if (String(override).length === 0) { - throw new Error('Invalid WebAssembly filename extension override'); - } - wasmExt = String(override); - }; - - Engine.prototype.setUnloadAfterInit = function (enabled) { - unloadAfterInit = enabled; - }; - - Engine.prototype.setCanvas = function (canvasElem) { - this.canvas = canvasElem; - }; - - Engine.prototype.setCanvasResizedOnStart = function (enabled) { - this.resizeCanvasOnStart = enabled; - }; - - Engine.prototype.setLocale = function (locale) { - this.customLocale = locale; - }; - - Engine.prototype.setExecutableName = function (newName) { - this.executableName = newName; - }; - - Engine.prototype.setProgressFunc = function (func) { - progressFunc = func; - }; - - Engine.prototype.setStdoutFunc = function (func) { - const print = function (text) { - let msg = text; - if (arguments.length > 1) { - msg = Array.prototype.slice.call(arguments).join(' '); - } - func(msg); - }; - if (this.rtenv) { - this.rtenv.print = print; - } - stdout = print; - }; - - Engine.prototype.setStderrFunc = function (func) { - const printErr = function (text) { - let msg = text; - if (arguments.length > 1) { - msg = Array.prototype.slice.call(arguments).join(' '); - } - func(msg); - }; - if (this.rtenv) { - this.rtenv.printErr = printErr; - } - stderr = printErr; - }; - - Engine.prototype.setOnExecute = function (onExecute) { - this.onExecute = onExecute; - }; - - Engine.prototype.setOnExit = function (onExit) { - this.onExit = onExit; - }; - Engine.prototype.copyToFS = function (path, buffer) { if (this.rtenv == null) { throw new Error('Engine must be inited before copying files'); @@ -236,14 +120,6 @@ const Engine = (function () { this.rtenv['copyToFS'](path, buffer); }; - Engine.prototype.setPersistentPaths = function (persistentPaths) { - this.persistentPaths = persistentPaths; - }; - - Engine.prototype.setGDNativeLibraries = function (gdnativeLibs) { - this.gdnativeLibs = gdnativeLibs; - }; - Engine.prototype.requestQuit = function () { if (this.rtenv) { this.rtenv['request_quit'](); @@ -259,20 +135,7 @@ const Engine = (function () { Engine.prototype['preloadFile'] = Engine.prototype.preloadFile; Engine.prototype['start'] = Engine.prototype.start; Engine.prototype['startGame'] = Engine.prototype.startGame; - Engine.prototype['setWebAssemblyFilenameExtension'] = Engine.prototype.setWebAssemblyFilenameExtension; - Engine.prototype['setUnloadAfterInit'] = Engine.prototype.setUnloadAfterInit; - Engine.prototype['setCanvas'] = Engine.prototype.setCanvas; - Engine.prototype['setCanvasResizedOnStart'] = Engine.prototype.setCanvasResizedOnStart; - Engine.prototype['setLocale'] = Engine.prototype.setLocale; - Engine.prototype['setExecutableName'] = Engine.prototype.setExecutableName; - Engine.prototype['setProgressFunc'] = Engine.prototype.setProgressFunc; - Engine.prototype['setStdoutFunc'] = Engine.prototype.setStdoutFunc; - Engine.prototype['setStderrFunc'] = Engine.prototype.setStderrFunc; - Engine.prototype['setOnExecute'] = Engine.prototype.setOnExecute; - Engine.prototype['setOnExit'] = Engine.prototype.setOnExit; Engine.prototype['copyToFS'] = Engine.prototype.copyToFS; - Engine.prototype['setPersistentPaths'] = Engine.prototype.setPersistentPaths; - Engine.prototype['setGDNativeLibraries'] = Engine.prototype.setGDNativeLibraries; Engine.prototype['requestQuit'] = Engine.prototype.requestQuit; return Engine; }()); diff --git a/platform/javascript/js/libs/library_godot_display.js b/platform/javascript/js/libs/library_godot_display.js index 9ec295b39f..fdb5cc0ec2 100644 --- a/platform/javascript/js/libs/library_godot_display.js +++ b/platform/javascript/js/libs/library_godot_display.js @@ -396,13 +396,118 @@ const GodotDisplayGamepads = { }; mergeInto(LibraryManager.library, GodotDisplayGamepads); +const GodotDisplayScreen = { + $GodotDisplayScreen__deps: ['$GodotConfig', '$GodotOS', '$GL', 'emscripten_webgl_get_current_context'], + $GodotDisplayScreen: { + desired_size: [0, 0], + isFullscreen: function () { + const elem = document.fullscreenElement || document.mozFullscreenElement + || document.webkitFullscreenElement || document.msFullscreenElement; + if (elem) { + return elem === GodotConfig.canvas; + } + // But maybe knowing the element is not supported. + return document.fullscreen || document.mozFullScreen + || document.webkitIsFullscreen; + }, + hasFullscreen: function () { + return document.fullscreenEnabled || document.mozFullScreenEnabled + || document.webkitFullscreenEnabled; + }, + requestFullscreen: function () { + if (!GodotDisplayScreen.hasFullscreen()) { + return 1; + } + const canvas = GodotConfig.canvas; + try { + const promise = (canvas.requestFullscreen || canvas.msRequestFullscreen + || canvas.mozRequestFullScreen || canvas.mozRequestFullscreen + || canvas.webkitRequestFullscreen + ).call(canvas); + // Some browsers (Safari) return undefined. + // For the standard ones, we need to catch it. + if (promise) { + promise.catch(function () { + // nothing to do. + }); + } + } catch (e) { + return 1; + } + return 0; + }, + exitFullscreen: function () { + if (!GodotDisplayScreen.isFullscreen()) { + return 0; + } + try { + const promise = document.exitFullscreen(); + if (promise) { + promise.catch(function () { + // nothing to do. + }); + } + } catch (e) { + return 1; + } + return 0; + }, + _updateGL: function () { + const gl_context_handle = _emscripten_webgl_get_current_context(); // eslint-disable-line no-undef + const gl = GL.getContext(gl_context_handle); + if (gl) { + GL.resizeOffscreenFramebuffer(gl); + } + }, + updateSize: function () { + const isFullscreen = GodotDisplayScreen.isFullscreen(); + const wantsFullWindow = GodotConfig.canvas_resize_policy === 2; + const noResize = GodotConfig.canvas_resize_policy === 0; + const wwidth = GodotDisplayScreen.desired_size[0]; + const wheight = GodotDisplayScreen.desired_size[1]; + const canvas = GodotConfig.canvas; + let width = wwidth; + let height = wheight; + if (noResize) { + // Don't resize canvas, just update GL if needed. + if (canvas.width !== width || canvas.height !== height) { + GodotDisplayScreen.desired_size = [canvas.width, canvas.height]; + GodotDisplayScreen._updateGL(); + return 1; + } + return 0; + } + const scale = window.devicePixelRatio || 1; + if (isFullscreen || wantsFullWindow) { + // We need to match screen size. + width = window.innerWidth * scale; + height = window.innerHeight * scale; + } + const csw = `${width / scale}px`; + const csh = `${height / scale}px`; + if (canvas.style.width !== csw || canvas.style.height !== csh || canvas.width !== width || canvas.height !== height) { + // Size doesn't match. + // Resize canvas, set correct CSS pixel size, update GL. + canvas.width = width; + canvas.height = height; + canvas.style.width = csw; + canvas.style.height = csh; + GodotDisplayScreen._updateGL(); + return 1; + } + return 0; + }, + }, +}; +mergeInto(LibraryManager.library, GodotDisplayScreen); + /** * Display server interface. * * Exposes all the functions needed by DisplayServer implementation. */ const GodotDisplay = { - $GodotDisplay__deps: ['$GodotConfig', '$GodotRuntime', '$GodotDisplayCursor', '$GodotDisplayListeners', '$GodotDisplayDragDrop', '$GodotDisplayGamepads'], + $GodotDisplay__deps: ['$GodotConfig', '$GodotRuntime', '$GodotDisplayCursor', '$GodotDisplayListeners', '$GodotDisplayDragDrop', '$GodotDisplayGamepads', '$GodotDisplayScreen'], $GodotDisplay: { window_icon: '', findDPI: function () { @@ -453,6 +558,48 @@ const GodotDisplay = { return window.devicePixelRatio || 1; }, + godot_js_display_fullscreen_request__sig: 'i', + godot_js_display_fullscreen_request: function () { + return GodotDisplayScreen.requestFullscreen(); + }, + + godot_js_display_fullscreen_exit__sig: 'i', + godot_js_display_fullscreen_exit: function () { + return GodotDisplayScreen.exitFullscreen(); + }, + + godot_js_display_desired_size_set__sig: 'v', + godot_js_display_desired_size_set: function (width, height) { + GodotDisplayScreen.desired_size = [width, height]; + GodotDisplayScreen.updateSize(); + }, + + godot_js_display_size_update__sig: 'i', + godot_js_display_size_update: function () { + return GodotDisplayScreen.updateSize(); + }, + + godot_js_display_screen_size_get__sig: 'vii', + godot_js_display_screen_size_get: function (width, height) { + const scale = window.devicePixelRatio || 1; + GodotRuntime.setHeapValue(width, window.screen.width * scale, 'i32'); + GodotRuntime.setHeapValue(height, window.screen.height * scale, 'i32'); + }, + + godot_js_display_window_size_get: function (p_width, p_height) { + GodotRuntime.setHeapValue(p_width, GodotConfig.canvas.width, 'i32'); + GodotRuntime.setHeapValue(p_height, GodotConfig.canvas.height, 'i32'); + }, + + godot_js_display_compute_position: function (x, y, r_x, r_y) { + const canvas = GodotConfig.canvas; + const rect = canvas.getBoundingClientRect(); + const rw = canvas.width / rect.width; + const rh = canvas.height / rect.height; + GodotRuntime.setHeapValue(r_x, (x - rect.x) * rw, 'i32'); + GodotRuntime.setHeapValue(r_y, (y - rect.y) * rh, 'i32'); + }, + /* * Canvas */ @@ -466,13 +613,6 @@ const GodotDisplay = { return document.activeElement === GodotConfig.canvas; }, - godot_js_display_canvas_bounding_rect_position_get__sig: 'vii', - godot_js_display_canvas_bounding_rect_position_get: function (r_x, r_y) { - const brect = GodotConfig.canvas.getBoundingClientRect(); - GodotRuntime.setHeapValue(r_x, brect.x, 'i32'); - GodotRuntime.setHeapValue(r_y, brect.y, 'i32'); - }, - /* * Touchscreen */ @@ -516,15 +656,6 @@ const GodotDisplay = { /* * Window */ - godot_js_display_window_request_fullscreen__sig: 'v', - godot_js_display_window_request_fullscreen: function () { - const canvas = GodotConfig.canvas; - (canvas.requestFullscreen || canvas.msRequestFullscreen - || canvas.mozRequestFullScreen || canvas.mozRequestFullscreen - || canvas.webkitRequestFullscreen - ).call(canvas); - }, - godot_js_display_window_title_set__sig: 'vi', godot_js_display_window_title_set: function (p_data) { document.title = GodotRuntime.parseString(p_data); @@ -645,8 +776,8 @@ const GodotDisplay = { GodotDisplayListeners.add(canvas, 'drop', GodotDisplayDragDrop.handler(dropFiles)); }, - godot_js_display_setup_canvas__sig: 'v', - godot_js_display_setup_canvas: function () { + godot_js_display_setup_canvas__sig: 'viii', + godot_js_display_setup_canvas: function (p_width, p_height, p_fullscreen) { const canvas = GodotConfig.canvas; GodotDisplayListeners.add(canvas, 'contextmenu', function (ev) { ev.preventDefault(); @@ -655,6 +786,23 @@ const GodotDisplay = { alert('WebGL context lost, please reload the page'); // eslint-disable-line no-alert ev.preventDefault(); }, false); + switch (GodotConfig.canvas_resize_policy) { + case 0: // None + GodotDisplayScreen.desired_size = [canvas.width, canvas.height]; + break; + case 1: // Project + GodotDisplayScreen.desired_size = [p_width, p_height]; + break; + default: // Full window + // Ensure we display in the right place, the size will be handled by updateSize + canvas.style.position = 'absolute'; + canvas.style.top = 0; + canvas.style.left = 0; + break; + } + if (p_fullscreen) { + GodotDisplayScreen.requestFullscreen(); + } }, /* diff --git a/platform/javascript/js/libs/library_godot_os.js b/platform/javascript/js/libs/library_godot_os.js index 9fde4a84e1..0f189b013c 100644 --- a/platform/javascript/js/libs/library_godot_os.js +++ b/platform/javascript/js/libs/library_godot_os.js @@ -58,21 +58,28 @@ const GodotConfig = { $GodotConfig: { canvas: null, locale: 'en', - resize_on_start: false, + canvas_resize_policy: 2, // Adaptive on_execute: null, + on_exit: null, init_config: function (p_opts) { - GodotConfig.resize_on_start = !!p_opts['resizeCanvasOnStart']; + GodotConfig.canvas_resize_policy = p_opts['canvasResizePolicy']; GodotConfig.canvas = p_opts['canvas']; GodotConfig.locale = p_opts['locale'] || GodotConfig.locale; GodotConfig.on_execute = p_opts['onExecute']; - // This is called by emscripten, even if undocumented. - Module['onExit'] = p_opts['onExit']; // eslint-disable-line no-undef + GodotConfig.on_exit = p_opts['onExit']; }, locate_file: function (file) { return Module['locateFile'](file); // eslint-disable-line no-undef }, + clear: function () { + GodotConfig.canvas = null; + GodotConfig.locale = 'en'; + GodotConfig.canvas_resize_policy = 2; + GodotConfig.on_execute = null; + GodotConfig.on_exit = null; + }, }, godot_js_config_canvas_id_get__sig: 'vii', @@ -84,11 +91,6 @@ const GodotConfig = { godot_js_config_locale_get: function (p_ptr, p_ptr_max) { GodotRuntime.stringToHeap(GodotConfig.locale, p_ptr, p_ptr_max); }, - - godot_js_config_is_resize_on_start__sig: 'i', - godot_js_config_is_resize_on_start: function () { - return GodotConfig.resize_on_start ? 1 : 0; - }, }; autoAddDeps(GodotConfig, '$GodotConfig'); @@ -98,7 +100,6 @@ const GodotFS = { $GodotFS__deps: ['$FS', '$IDBFS', '$GodotRuntime'], $GodotFS__postset: [ 'Module["initFS"] = GodotFS.init;', - 'Module["deinitFS"] = GodotFS.deinit;', 'Module["copyToFS"] = GodotFS.copy_to_fs;', ].join(''), $GodotFS: { @@ -210,9 +211,10 @@ const GodotFS = { mergeInto(LibraryManager.library, GodotFS); const GodotOS = { - $GodotOS__deps: ['$GodotFS', '$GodotRuntime'], + $GodotOS__deps: ['$GodotRuntime', '$GodotConfig', '$GodotFS'], $GodotOS__postset: [ 'Module["request_quit"] = function() { GodotOS.request_quit() };', + 'Module["onExit"] = GodotOS.cleanup;', 'GodotOS._fs_sync_promise = Promise.resolve();', ].join(''), $GodotOS: { @@ -224,6 +226,15 @@ const GodotOS = { GodotOS._async_cbs.push(p_promise_cb); }, + cleanup: function (exit_code) { + const cb = GodotConfig.on_exit; + GodotFS.deinit(); + GodotConfig.clear(); + if (cb) { + cb(exit_code); + } + }, + finish_async: function (callback) { GodotOS._fs_sync_promise.then(function (err) { const promises = []; @@ -282,6 +293,11 @@ const GodotOS = { godot_js_os_shell_open: function (p_uri) { window.open(GodotRuntime.parseString(p_uri), '_blank'); }, + + godot_js_os_hw_concurrency_get__sig: 'i', + godot_js_os_hw_concurrency_get: function () { + return navigator.hardwareConcurrency || 1; + }, }; autoAddDeps(GodotOS, '$GodotOS'); |