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-rw-r--r--platform/javascript/js/engine/config.js100
-rw-r--r--platform/javascript/js/engine/engine.js219
-rw-r--r--platform/javascript/js/libs/library_godot_display.js186
-rw-r--r--platform/javascript/js/libs/library_godot_os.js38
4 files changed, 335 insertions, 208 deletions
diff --git a/platform/javascript/js/engine/config.js b/platform/javascript/js/engine/config.js
new file mode 100644
index 0000000000..97fd718815
--- /dev/null
+++ b/platform/javascript/js/engine/config.js
@@ -0,0 +1,100 @@
+/** @constructor */
+function EngineConfig(opts) {
+ // Module config
+ this.unloadAfterInit = true;
+ this.onPrintError = function () {
+ console.error.apply(console, Array.from(arguments)); // eslint-disable-line no-console
+ };
+ this.onPrint = function () {
+ console.log.apply(console, Array.from(arguments)); // eslint-disable-line no-console
+ };
+ this.onProgress = null;
+
+ // Godot Config
+ this.canvas = null;
+ this.executable = '';
+ this.mainPack = null;
+ this.locale = null;
+ this.canvasResizePolicy = false;
+ this.persistentPaths = ['/userfs'];
+ this.gdnativeLibs = [];
+ this.args = [];
+ this.onExecute = null;
+ this.onExit = null;
+ this.update(opts);
+}
+
+EngineConfig.prototype.update = function (opts) {
+ const config = opts || {};
+ function parse(key, def) {
+ if (typeof (config[key]) === 'undefined') {
+ return def;
+ }
+ return config[key];
+ }
+ // Module config
+ this.unloadAfterInit = parse('unloadAfterInit', this.unloadAfterInit);
+ this.onPrintError = parse('onPrintError', this.onPrintError);
+ this.onPrint = parse('onPrint', this.onPrint);
+ this.onProgress = parse('onProgress', this.onProgress);
+
+ // Godot config
+ this.canvas = parse('canvas', this.canvas);
+ this.executable = parse('executable', this.executable);
+ this.mainPack = parse('mainPack', this.mainPack);
+ this.locale = parse('locale', this.locale);
+ this.canvasResizePolicy = parse('canvasResizePolicy', this.canvasResizePolicy);
+ this.persistentPaths = parse('persistentPaths', this.persistentPaths);
+ this.gdnativeLibs = parse('gdnativeLibs', this.gdnativeLibs);
+ this.args = parse('args', this.args);
+ this.onExecute = parse('onExecute', this.onExecute);
+ this.onExit = parse('onExit', this.onExit);
+};
+
+EngineConfig.prototype.getModuleConfig = function (loadPath, loadPromise) {
+ const me = this;
+ return {
+ 'print': this.onPrint,
+ 'printErr': this.onPrintError,
+ 'locateFile': Utils.createLocateRewrite(loadPath),
+ 'instantiateWasm': Utils.createInstantiatePromise(loadPromise),
+ 'thisProgram': me.executable,
+ 'noExitRuntime': true,
+ 'dynamicLibraries': [`${me.executable}.side.wasm`],
+ };
+};
+
+EngineConfig.prototype.getGodotConfig = function (cleanup) {
+ if (!(this.canvas instanceof HTMLCanvasElement)) {
+ this.canvas = Utils.findCanvas();
+ if (!this.canvas) {
+ throw new Error('No canvas found in page');
+ }
+ }
+
+ // Canvas can grab focus on click, or key events won't work.
+ if (this.canvas.tabIndex < 0) {
+ this.canvas.tabIndex = 0;
+ }
+
+ // Browser locale, or custom one if defined.
+ let locale = this.locale;
+ if (!locale) {
+ locale = navigator.languages ? navigator.languages[0] : navigator.language;
+ locale = locale.split('.')[0];
+ }
+ const onExit = this.onExit;
+ // Godot configuration.
+ return {
+ 'canvas': this.canvas,
+ 'canvasResizePolicy': this.canvasResizePolicy,
+ 'locale': locale,
+ 'onExecute': this.onExecute,
+ 'onExit': function (p_code) {
+ cleanup(); // We always need to call the cleanup callback to free memory.
+ if (typeof (onExit) === 'function') {
+ onExit(p_code);
+ }
+ },
+ };
+};
diff --git a/platform/javascript/js/engine/engine.js b/platform/javascript/js/engine/engine.js
index 321221323c..d14e0e5806 100644
--- a/platform/javascript/js/engine/engine.js
+++ b/platform/javascript/js/engine/engine.js
@@ -1,20 +1,14 @@
const Engine = (function () {
const preloader = new Preloader();
- let wasmExt = '.wasm';
- let unloadAfterInit = true;
- let loadPath = '';
let loadPromise = null;
+ let loadPath = '';
let initPromise = null;
- let stderr = null;
- let stdout = null;
- let progressFunc = null;
function load(basePath) {
if (loadPromise == null) {
loadPath = basePath;
- loadPromise = preloader.loadPromise(basePath + wasmExt);
- preloader.setProgressFunc(progressFunc);
+ loadPromise = preloader.loadPromise(`${loadPath}.wasm`);
requestAnimationFrame(preloader.animateProgress);
}
return loadPromise;
@@ -25,16 +19,9 @@ const Engine = (function () {
}
/** @constructor */
- function Engine() { // eslint-disable-line no-shadow
- this.canvas = null;
- this.executableName = '';
+ function Engine(opts) { // eslint-disable-line no-shadow
+ this.config = new EngineConfig(opts);
this.rtenv = null;
- this.customLocale = null;
- this.resizeCanvasOnStart = false;
- this.onExecute = null;
- this.onExit = null;
- this.persistentPaths = ['/userfs'];
- this.gdnativeLibs = [];
}
Engine.prototype.init = /** @param {string=} basePath */ function (basePath) {
@@ -48,25 +35,14 @@ const Engine = (function () {
}
load(basePath);
}
- let config = {};
- if (typeof stdout === 'function') {
- config.print = stdout;
- }
- if (typeof stderr === 'function') {
- config.printErr = stderr;
- }
+ preloader.setProgressFunc(this.config.onProgress);
+ let config = this.config.getModuleConfig(loadPath, loadPromise);
const me = this;
initPromise = new Promise(function (resolve, reject) {
- config['locateFile'] = Utils.createLocateRewrite(loadPath);
- config['instantiateWasm'] = Utils.createInstantiatePromise(loadPromise);
- // Emscripten configuration.
- config['thisProgram'] = me.executableName;
- config['noExitRuntime'] = true;
- config['dynamicLibraries'] = [`${me.executableName}.side.wasm`].concat(me.gdnativeLibs);
Godot(config).then(function (module) {
- module['initFS'](me.persistentPaths).then(function (fs_err) {
+ module['initFS'](me.config.persistentPaths).then(function (fs_err) {
me.rtenv = module;
- if (unloadAfterInit) {
+ if (me.config.unloadAfterInit) {
unload();
}
resolve();
@@ -83,152 +59,60 @@ const Engine = (function () {
};
/** @type {function(...string):Object} */
- Engine.prototype.start = function () {
- // Start from arguments.
- const args = [];
- for (let i = 0; i < arguments.length; i++) {
- args.push(arguments[i]);
- }
+ Engine.prototype.start = function (override) {
+ this.config.update(override);
const me = this;
return me.init().then(function () {
if (!me.rtenv) {
return Promise.reject(new Error('The engine must be initialized before it can be started'));
}
- if (!(me.canvas instanceof HTMLCanvasElement)) {
- me.canvas = Utils.findCanvas();
- if (!me.canvas) {
- return Promise.reject(new Error('No canvas found in page'));
- }
- }
-
- // Canvas can grab focus on click, or key events won't work.
- if (me.canvas.tabIndex < 0) {
- me.canvas.tabIndex = 0;
- }
-
- // Browser locale, or custom one if defined.
- let locale = me.customLocale;
- if (!locale) {
- locale = navigator.languages ? navigator.languages[0] : navigator.language;
- locale = locale.split('.')[0];
+ let config = {};
+ try {
+ config = me.config.getGodotConfig(function () {
+ me.rtenv = null;
+ });
+ } catch (e) {
+ return Promise.reject(e);
}
// Godot configuration.
- me.rtenv['initConfig']({
- 'resizeCanvasOnStart': me.resizeCanvasOnStart,
- 'canvas': me.canvas,
- 'locale': locale,
- 'onExecute': function (p_args) {
- if (me.onExecute) {
- me.onExecute(p_args);
- return 0;
- }
- return 1;
- },
- 'onExit': function (p_code) {
- me.rtenv['deinitFS']();
- if (me.onExit) {
- me.onExit(p_code);
- }
- me.rtenv = null;
- },
- });
+ me.rtenv['initConfig'](config);
- return new Promise(function (resolve, reject) {
- preloader.preloadedFiles.forEach(function (file) {
- me.rtenv['copyToFS'](file.path, file.buffer);
+ // Preload GDNative libraries.
+ const libs = [];
+ me.config.gdnativeLibs.forEach(function (lib) {
+ libs.push(me.rtenv['loadDynamicLibrary'](lib, { 'loadAsync': true }));
+ });
+ return Promise.all(libs).then(function () {
+ return new Promise(function (resolve, reject) {
+ preloader.preloadedFiles.forEach(function (file) {
+ me.rtenv['copyToFS'](file.path, file.buffer);
+ });
+ preloader.preloadedFiles.length = 0; // Clear memory
+ me.rtenv['callMain'](me.config.args);
+ initPromise = null;
+ resolve();
});
- preloader.preloadedFiles.length = 0; // Clear memory
- me.rtenv['callMain'](args);
- initPromise = null;
- resolve();
});
});
};
- Engine.prototype.startGame = function (execName, mainPack, extraArgs) {
+ Engine.prototype.startGame = function (override) {
+ this.config.update(override);
+ // Add main-pack argument.
+ const exe = this.config.executable;
+ const pack = this.config.mainPack || `${exe}.pck`;
+ this.config.args = ['--main-pack', pack].concat(this.config.args);
// Start and init with execName as loadPath if not inited.
- this.executableName = execName;
const me = this;
return Promise.all([
- this.init(execName),
- this.preloadFile(mainPack, mainPack),
+ this.init(exe),
+ this.preloadFile(pack, pack),
]).then(function () {
- let args = ['--main-pack', mainPack];
- if (extraArgs) {
- args = args.concat(extraArgs);
- }
- return me.start.apply(me, args);
+ return me.start.apply(me);
});
};
- Engine.prototype.setWebAssemblyFilenameExtension = function (override) {
- if (String(override).length === 0) {
- throw new Error('Invalid WebAssembly filename extension override');
- }
- wasmExt = String(override);
- };
-
- Engine.prototype.setUnloadAfterInit = function (enabled) {
- unloadAfterInit = enabled;
- };
-
- Engine.prototype.setCanvas = function (canvasElem) {
- this.canvas = canvasElem;
- };
-
- Engine.prototype.setCanvasResizedOnStart = function (enabled) {
- this.resizeCanvasOnStart = enabled;
- };
-
- Engine.prototype.setLocale = function (locale) {
- this.customLocale = locale;
- };
-
- Engine.prototype.setExecutableName = function (newName) {
- this.executableName = newName;
- };
-
- Engine.prototype.setProgressFunc = function (func) {
- progressFunc = func;
- };
-
- Engine.prototype.setStdoutFunc = function (func) {
- const print = function (text) {
- let msg = text;
- if (arguments.length > 1) {
- msg = Array.prototype.slice.call(arguments).join(' ');
- }
- func(msg);
- };
- if (this.rtenv) {
- this.rtenv.print = print;
- }
- stdout = print;
- };
-
- Engine.prototype.setStderrFunc = function (func) {
- const printErr = function (text) {
- let msg = text;
- if (arguments.length > 1) {
- msg = Array.prototype.slice.call(arguments).join(' ');
- }
- func(msg);
- };
- if (this.rtenv) {
- this.rtenv.printErr = printErr;
- }
- stderr = printErr;
- };
-
- Engine.prototype.setOnExecute = function (onExecute) {
- this.onExecute = onExecute;
- };
-
- Engine.prototype.setOnExit = function (onExit) {
- this.onExit = onExit;
- };
-
Engine.prototype.copyToFS = function (path, buffer) {
if (this.rtenv == null) {
throw new Error('Engine must be inited before copying files');
@@ -236,14 +120,6 @@ const Engine = (function () {
this.rtenv['copyToFS'](path, buffer);
};
- Engine.prototype.setPersistentPaths = function (persistentPaths) {
- this.persistentPaths = persistentPaths;
- };
-
- Engine.prototype.setGDNativeLibraries = function (gdnativeLibs) {
- this.gdnativeLibs = gdnativeLibs;
- };
-
Engine.prototype.requestQuit = function () {
if (this.rtenv) {
this.rtenv['request_quit']();
@@ -259,20 +135,7 @@ const Engine = (function () {
Engine.prototype['preloadFile'] = Engine.prototype.preloadFile;
Engine.prototype['start'] = Engine.prototype.start;
Engine.prototype['startGame'] = Engine.prototype.startGame;
- Engine.prototype['setWebAssemblyFilenameExtension'] = Engine.prototype.setWebAssemblyFilenameExtension;
- Engine.prototype['setUnloadAfterInit'] = Engine.prototype.setUnloadAfterInit;
- Engine.prototype['setCanvas'] = Engine.prototype.setCanvas;
- Engine.prototype['setCanvasResizedOnStart'] = Engine.prototype.setCanvasResizedOnStart;
- Engine.prototype['setLocale'] = Engine.prototype.setLocale;
- Engine.prototype['setExecutableName'] = Engine.prototype.setExecutableName;
- Engine.prototype['setProgressFunc'] = Engine.prototype.setProgressFunc;
- Engine.prototype['setStdoutFunc'] = Engine.prototype.setStdoutFunc;
- Engine.prototype['setStderrFunc'] = Engine.prototype.setStderrFunc;
- Engine.prototype['setOnExecute'] = Engine.prototype.setOnExecute;
- Engine.prototype['setOnExit'] = Engine.prototype.setOnExit;
Engine.prototype['copyToFS'] = Engine.prototype.copyToFS;
- Engine.prototype['setPersistentPaths'] = Engine.prototype.setPersistentPaths;
- Engine.prototype['setGDNativeLibraries'] = Engine.prototype.setGDNativeLibraries;
Engine.prototype['requestQuit'] = Engine.prototype.requestQuit;
return Engine;
}());
diff --git a/platform/javascript/js/libs/library_godot_display.js b/platform/javascript/js/libs/library_godot_display.js
index 9ec295b39f..fdb5cc0ec2 100644
--- a/platform/javascript/js/libs/library_godot_display.js
+++ b/platform/javascript/js/libs/library_godot_display.js
@@ -396,13 +396,118 @@ const GodotDisplayGamepads = {
};
mergeInto(LibraryManager.library, GodotDisplayGamepads);
+const GodotDisplayScreen = {
+ $GodotDisplayScreen__deps: ['$GodotConfig', '$GodotOS', '$GL', 'emscripten_webgl_get_current_context'],
+ $GodotDisplayScreen: {
+ desired_size: [0, 0],
+ isFullscreen: function () {
+ const elem = document.fullscreenElement || document.mozFullscreenElement
+ || document.webkitFullscreenElement || document.msFullscreenElement;
+ if (elem) {
+ return elem === GodotConfig.canvas;
+ }
+ // But maybe knowing the element is not supported.
+ return document.fullscreen || document.mozFullScreen
+ || document.webkitIsFullscreen;
+ },
+ hasFullscreen: function () {
+ return document.fullscreenEnabled || document.mozFullScreenEnabled
+ || document.webkitFullscreenEnabled;
+ },
+ requestFullscreen: function () {
+ if (!GodotDisplayScreen.hasFullscreen()) {
+ return 1;
+ }
+ const canvas = GodotConfig.canvas;
+ try {
+ const promise = (canvas.requestFullscreen || canvas.msRequestFullscreen
+ || canvas.mozRequestFullScreen || canvas.mozRequestFullscreen
+ || canvas.webkitRequestFullscreen
+ ).call(canvas);
+ // Some browsers (Safari) return undefined.
+ // For the standard ones, we need to catch it.
+ if (promise) {
+ promise.catch(function () {
+ // nothing to do.
+ });
+ }
+ } catch (e) {
+ return 1;
+ }
+ return 0;
+ },
+ exitFullscreen: function () {
+ if (!GodotDisplayScreen.isFullscreen()) {
+ return 0;
+ }
+ try {
+ const promise = document.exitFullscreen();
+ if (promise) {
+ promise.catch(function () {
+ // nothing to do.
+ });
+ }
+ } catch (e) {
+ return 1;
+ }
+ return 0;
+ },
+ _updateGL: function () {
+ const gl_context_handle = _emscripten_webgl_get_current_context(); // eslint-disable-line no-undef
+ const gl = GL.getContext(gl_context_handle);
+ if (gl) {
+ GL.resizeOffscreenFramebuffer(gl);
+ }
+ },
+ updateSize: function () {
+ const isFullscreen = GodotDisplayScreen.isFullscreen();
+ const wantsFullWindow = GodotConfig.canvas_resize_policy === 2;
+ const noResize = GodotConfig.canvas_resize_policy === 0;
+ const wwidth = GodotDisplayScreen.desired_size[0];
+ const wheight = GodotDisplayScreen.desired_size[1];
+ const canvas = GodotConfig.canvas;
+ let width = wwidth;
+ let height = wheight;
+ if (noResize) {
+ // Don't resize canvas, just update GL if needed.
+ if (canvas.width !== width || canvas.height !== height) {
+ GodotDisplayScreen.desired_size = [canvas.width, canvas.height];
+ GodotDisplayScreen._updateGL();
+ return 1;
+ }
+ return 0;
+ }
+ const scale = window.devicePixelRatio || 1;
+ if (isFullscreen || wantsFullWindow) {
+ // We need to match screen size.
+ width = window.innerWidth * scale;
+ height = window.innerHeight * scale;
+ }
+ const csw = `${width / scale}px`;
+ const csh = `${height / scale}px`;
+ if (canvas.style.width !== csw || canvas.style.height !== csh || canvas.width !== width || canvas.height !== height) {
+ // Size doesn't match.
+ // Resize canvas, set correct CSS pixel size, update GL.
+ canvas.width = width;
+ canvas.height = height;
+ canvas.style.width = csw;
+ canvas.style.height = csh;
+ GodotDisplayScreen._updateGL();
+ return 1;
+ }
+ return 0;
+ },
+ },
+};
+mergeInto(LibraryManager.library, GodotDisplayScreen);
+
/**
* Display server interface.
*
* Exposes all the functions needed by DisplayServer implementation.
*/
const GodotDisplay = {
- $GodotDisplay__deps: ['$GodotConfig', '$GodotRuntime', '$GodotDisplayCursor', '$GodotDisplayListeners', '$GodotDisplayDragDrop', '$GodotDisplayGamepads'],
+ $GodotDisplay__deps: ['$GodotConfig', '$GodotRuntime', '$GodotDisplayCursor', '$GodotDisplayListeners', '$GodotDisplayDragDrop', '$GodotDisplayGamepads', '$GodotDisplayScreen'],
$GodotDisplay: {
window_icon: '',
findDPI: function () {
@@ -453,6 +558,48 @@ const GodotDisplay = {
return window.devicePixelRatio || 1;
},
+ godot_js_display_fullscreen_request__sig: 'i',
+ godot_js_display_fullscreen_request: function () {
+ return GodotDisplayScreen.requestFullscreen();
+ },
+
+ godot_js_display_fullscreen_exit__sig: 'i',
+ godot_js_display_fullscreen_exit: function () {
+ return GodotDisplayScreen.exitFullscreen();
+ },
+
+ godot_js_display_desired_size_set__sig: 'v',
+ godot_js_display_desired_size_set: function (width, height) {
+ GodotDisplayScreen.desired_size = [width, height];
+ GodotDisplayScreen.updateSize();
+ },
+
+ godot_js_display_size_update__sig: 'i',
+ godot_js_display_size_update: function () {
+ return GodotDisplayScreen.updateSize();
+ },
+
+ godot_js_display_screen_size_get__sig: 'vii',
+ godot_js_display_screen_size_get: function (width, height) {
+ const scale = window.devicePixelRatio || 1;
+ GodotRuntime.setHeapValue(width, window.screen.width * scale, 'i32');
+ GodotRuntime.setHeapValue(height, window.screen.height * scale, 'i32');
+ },
+
+ godot_js_display_window_size_get: function (p_width, p_height) {
+ GodotRuntime.setHeapValue(p_width, GodotConfig.canvas.width, 'i32');
+ GodotRuntime.setHeapValue(p_height, GodotConfig.canvas.height, 'i32');
+ },
+
+ godot_js_display_compute_position: function (x, y, r_x, r_y) {
+ const canvas = GodotConfig.canvas;
+ const rect = canvas.getBoundingClientRect();
+ const rw = canvas.width / rect.width;
+ const rh = canvas.height / rect.height;
+ GodotRuntime.setHeapValue(r_x, (x - rect.x) * rw, 'i32');
+ GodotRuntime.setHeapValue(r_y, (y - rect.y) * rh, 'i32');
+ },
+
/*
* Canvas
*/
@@ -466,13 +613,6 @@ const GodotDisplay = {
return document.activeElement === GodotConfig.canvas;
},
- godot_js_display_canvas_bounding_rect_position_get__sig: 'vii',
- godot_js_display_canvas_bounding_rect_position_get: function (r_x, r_y) {
- const brect = GodotConfig.canvas.getBoundingClientRect();
- GodotRuntime.setHeapValue(r_x, brect.x, 'i32');
- GodotRuntime.setHeapValue(r_y, brect.y, 'i32');
- },
-
/*
* Touchscreen
*/
@@ -516,15 +656,6 @@ const GodotDisplay = {
/*
* Window
*/
- godot_js_display_window_request_fullscreen__sig: 'v',
- godot_js_display_window_request_fullscreen: function () {
- const canvas = GodotConfig.canvas;
- (canvas.requestFullscreen || canvas.msRequestFullscreen
- || canvas.mozRequestFullScreen || canvas.mozRequestFullscreen
- || canvas.webkitRequestFullscreen
- ).call(canvas);
- },
-
godot_js_display_window_title_set__sig: 'vi',
godot_js_display_window_title_set: function (p_data) {
document.title = GodotRuntime.parseString(p_data);
@@ -645,8 +776,8 @@ const GodotDisplay = {
GodotDisplayListeners.add(canvas, 'drop', GodotDisplayDragDrop.handler(dropFiles));
},
- godot_js_display_setup_canvas__sig: 'v',
- godot_js_display_setup_canvas: function () {
+ godot_js_display_setup_canvas__sig: 'viii',
+ godot_js_display_setup_canvas: function (p_width, p_height, p_fullscreen) {
const canvas = GodotConfig.canvas;
GodotDisplayListeners.add(canvas, 'contextmenu', function (ev) {
ev.preventDefault();
@@ -655,6 +786,23 @@ const GodotDisplay = {
alert('WebGL context lost, please reload the page'); // eslint-disable-line no-alert
ev.preventDefault();
}, false);
+ switch (GodotConfig.canvas_resize_policy) {
+ case 0: // None
+ GodotDisplayScreen.desired_size = [canvas.width, canvas.height];
+ break;
+ case 1: // Project
+ GodotDisplayScreen.desired_size = [p_width, p_height];
+ break;
+ default: // Full window
+ // Ensure we display in the right place, the size will be handled by updateSize
+ canvas.style.position = 'absolute';
+ canvas.style.top = 0;
+ canvas.style.left = 0;
+ break;
+ }
+ if (p_fullscreen) {
+ GodotDisplayScreen.requestFullscreen();
+ }
},
/*
diff --git a/platform/javascript/js/libs/library_godot_os.js b/platform/javascript/js/libs/library_godot_os.js
index 9fde4a84e1..0f189b013c 100644
--- a/platform/javascript/js/libs/library_godot_os.js
+++ b/platform/javascript/js/libs/library_godot_os.js
@@ -58,21 +58,28 @@ const GodotConfig = {
$GodotConfig: {
canvas: null,
locale: 'en',
- resize_on_start: false,
+ canvas_resize_policy: 2, // Adaptive
on_execute: null,
+ on_exit: null,
init_config: function (p_opts) {
- GodotConfig.resize_on_start = !!p_opts['resizeCanvasOnStart'];
+ GodotConfig.canvas_resize_policy = p_opts['canvasResizePolicy'];
GodotConfig.canvas = p_opts['canvas'];
GodotConfig.locale = p_opts['locale'] || GodotConfig.locale;
GodotConfig.on_execute = p_opts['onExecute'];
- // This is called by emscripten, even if undocumented.
- Module['onExit'] = p_opts['onExit']; // eslint-disable-line no-undef
+ GodotConfig.on_exit = p_opts['onExit'];
},
locate_file: function (file) {
return Module['locateFile'](file); // eslint-disable-line no-undef
},
+ clear: function () {
+ GodotConfig.canvas = null;
+ GodotConfig.locale = 'en';
+ GodotConfig.canvas_resize_policy = 2;
+ GodotConfig.on_execute = null;
+ GodotConfig.on_exit = null;
+ },
},
godot_js_config_canvas_id_get__sig: 'vii',
@@ -84,11 +91,6 @@ const GodotConfig = {
godot_js_config_locale_get: function (p_ptr, p_ptr_max) {
GodotRuntime.stringToHeap(GodotConfig.locale, p_ptr, p_ptr_max);
},
-
- godot_js_config_is_resize_on_start__sig: 'i',
- godot_js_config_is_resize_on_start: function () {
- return GodotConfig.resize_on_start ? 1 : 0;
- },
};
autoAddDeps(GodotConfig, '$GodotConfig');
@@ -98,7 +100,6 @@ const GodotFS = {
$GodotFS__deps: ['$FS', '$IDBFS', '$GodotRuntime'],
$GodotFS__postset: [
'Module["initFS"] = GodotFS.init;',
- 'Module["deinitFS"] = GodotFS.deinit;',
'Module["copyToFS"] = GodotFS.copy_to_fs;',
].join(''),
$GodotFS: {
@@ -210,9 +211,10 @@ const GodotFS = {
mergeInto(LibraryManager.library, GodotFS);
const GodotOS = {
- $GodotOS__deps: ['$GodotFS', '$GodotRuntime'],
+ $GodotOS__deps: ['$GodotRuntime', '$GodotConfig', '$GodotFS'],
$GodotOS__postset: [
'Module["request_quit"] = function() { GodotOS.request_quit() };',
+ 'Module["onExit"] = GodotOS.cleanup;',
'GodotOS._fs_sync_promise = Promise.resolve();',
].join(''),
$GodotOS: {
@@ -224,6 +226,15 @@ const GodotOS = {
GodotOS._async_cbs.push(p_promise_cb);
},
+ cleanup: function (exit_code) {
+ const cb = GodotConfig.on_exit;
+ GodotFS.deinit();
+ GodotConfig.clear();
+ if (cb) {
+ cb(exit_code);
+ }
+ },
+
finish_async: function (callback) {
GodotOS._fs_sync_promise.then(function (err) {
const promises = [];
@@ -282,6 +293,11 @@ const GodotOS = {
godot_js_os_shell_open: function (p_uri) {
window.open(GodotRuntime.parseString(p_uri), '_blank');
},
+
+ godot_js_os_hw_concurrency_get__sig: 'i',
+ godot_js_os_hw_concurrency_get: function () {
+ return navigator.hardwareConcurrency || 1;
+ },
};
autoAddDeps(GodotOS, '$GodotOS');