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-rw-r--r--platform/javascript/js/engine/config.js1
-rw-r--r--platform/javascript/js/libs/library_godot_display.js1
-rw-r--r--platform/javascript/js/libs/library_godot_input.js9
-rw-r--r--platform/javascript/js/libs/library_godot_os.js4
4 files changed, 14 insertions, 1 deletions
diff --git a/platform/javascript/js/engine/config.js b/platform/javascript/js/engine/config.js
index 2e5e1ed0d1..9c4b6c2012 100644
--- a/platform/javascript/js/engine/config.js
+++ b/platform/javascript/js/engine/config.js
@@ -334,6 +334,7 @@ const InternalConfig = function (initConfig) { // eslint-disable-line no-unused-
locale = navigator.languages ? navigator.languages[0] : navigator.language;
locale = locale.split('.')[0];
}
+ locale = locale.replace('-', '_');
const onExit = this.onExit;
// Godot configuration.
diff --git a/platform/javascript/js/libs/library_godot_display.js b/platform/javascript/js/libs/library_godot_display.js
index 54d48643db..5997631bf8 100644
--- a/platform/javascript/js/libs/library_godot_display.js
+++ b/platform/javascript/js/libs/library_godot_display.js
@@ -462,6 +462,7 @@ const GodotDisplay = {
GodotRuntime.setHeapValue(height, window.screen.height * scale, 'i32');
},
+ godot_js_display_window_size_get__sig: 'vii',
godot_js_display_window_size_get: function (p_width, p_height) {
GodotRuntime.setHeapValue(p_width, GodotConfig.canvas.width, 'i32');
GodotRuntime.setHeapValue(p_height, GodotConfig.canvas.height, 'i32');
diff --git a/platform/javascript/js/libs/library_godot_input.js b/platform/javascript/js/libs/library_godot_input.js
index 1e64c260f8..51571d64a2 100644
--- a/platform/javascript/js/libs/library_godot_input.js
+++ b/platform/javascript/js/libs/library_godot_input.js
@@ -534,6 +534,15 @@ const GodotInput = {
GodotRuntime.free(ptr);
}, false);
},
+
+ godot_js_input_vibrate_handheld__sig: 'vi',
+ godot_js_input_vibrate_handheld: function (p_duration_ms) {
+ if (typeof navigator.vibrate !== 'function') {
+ GodotRuntime.print('This browser does not support vibration.');
+ } else {
+ navigator.vibrate(p_duration_ms);
+ }
+ },
};
autoAddDeps(GodotInput, '$GodotInput');
diff --git a/platform/javascript/js/libs/library_godot_os.js b/platform/javascript/js/libs/library_godot_os.js
index 12d06a8d51..377eec3234 100644
--- a/platform/javascript/js/libs/library_godot_os.js
+++ b/platform/javascript/js/libs/library_godot_os.js
@@ -305,7 +305,9 @@ const GodotOS = {
godot_js_os_hw_concurrency_get__sig: 'i',
godot_js_os_hw_concurrency_get: function () {
- return navigator.hardwareConcurrency || 1;
+ // TODO Godot core needs fixing to avoid spawning too many threads (> 24).
+ const concurrency = navigator.hardwareConcurrency || 1;
+ return concurrency < 2 ? concurrency : 2;
},
godot_js_os_download_buffer__sig: 'viiii',