diff options
Diffstat (limited to 'platform/javascript/js')
-rw-r--r-- | platform/javascript/js/engine/config.js | 10 | ||||
-rw-r--r-- | platform/javascript/js/libs/library_godot_javascript_singleton.js | 15 | ||||
-rw-r--r-- | platform/javascript/js/libs/library_godot_os.js | 3 |
3 files changed, 27 insertions, 1 deletions
diff --git a/platform/javascript/js/engine/config.js b/platform/javascript/js/engine/config.js index 6072782875..ba61b14eb7 100644 --- a/platform/javascript/js/engine/config.js +++ b/platform/javascript/js/engine/config.js @@ -91,6 +91,14 @@ const InternalConfig = function (initConfig) { // eslint-disable-line no-unused- */ args: [], /** + * When enabled, the game canvas will automatically grab the focus when the engine starts. + * + * @memberof EngineConfig + * @type {boolean} + * @default + */ + focusCanvas: true, + /** * When enabled, this will turn on experimental virtual keyboard support on mobile. * * @memberof EngineConfig @@ -238,6 +246,7 @@ const InternalConfig = function (initConfig) { // eslint-disable-line no-unused- this.persistentPaths = parse('persistentPaths', this.persistentPaths); this.persistentDrops = parse('persistentDrops', this.persistentDrops); this.experimentalVK = parse('experimentalVK', this.experimentalVK); + this.focusCanvas = parse('focusCanvas', this.focusCanvas); this.gdnativeLibs = parse('gdnativeLibs', this.gdnativeLibs); this.fileSizes = parse('fileSizes', this.fileSizes); this.args = parse('args', this.args); @@ -324,6 +333,7 @@ const InternalConfig = function (initConfig) { // eslint-disable-line no-unused- 'locale': locale, 'persistentDrops': this.persistentDrops, 'virtualKeyboard': this.experimentalVK, + 'focusCanvas': this.focusCanvas, 'onExecute': this.onExecute, 'onExit': function (p_code) { cleanup(); // We always need to call the cleanup callback to free memory. diff --git a/platform/javascript/js/libs/library_godot_javascript_singleton.js b/platform/javascript/js/libs/library_godot_javascript_singleton.js index cb80273ca8..22ce003cd2 100644 --- a/platform/javascript/js/libs/library_godot_javascript_singleton.js +++ b/platform/javascript/js/libs/library_godot_javascript_singleton.js @@ -34,6 +34,7 @@ const GodotJSWrapper = { $GodotJSWrapper__postset: 'GodotJSWrapper.proxies = new Map();', $GodotJSWrapper: { proxies: null, + cb_ret: null, MyProxy: function (val) { const id = IDHandler.add(this); @@ -202,15 +203,27 @@ const GodotJSWrapper = { let id = 0; const cb = function () { if (!GodotJSWrapper.get_proxied_value(id)) { - return; + return undefined; } + // The callback will store the returned value in this variable via + // "godot_js_wrapper_object_set_cb_ret" upon calling the user function. + // This is safe! JavaScript is single threaded (and using it in threads is not a good idea anyway). + GodotJSWrapper.cb_ret = null; const args = Array.from(arguments); func(p_ref, GodotJSWrapper.get_proxied(args), args.length); + const ret = GodotJSWrapper.cb_ret; + GodotJSWrapper.cb_ret = null; + return ret; }; id = GodotJSWrapper.get_proxied(cb); return id; }, + godot_js_wrapper_object_set_cb_ret__sig: 'vii', + godot_js_wrapper_object_set_cb_ret: function (p_val_type, p_val_ex) { + GodotJSWrapper.cb_ret = GodotJSWrapper.variant2js(p_val_type, p_val_ex); + }, + godot_js_wrapper_object_getvar__sig: 'iiii', godot_js_wrapper_object_getvar: function (p_id, p_type, p_exchange) { const obj = GodotJSWrapper.get_proxied_value(p_id); diff --git a/platform/javascript/js/libs/library_godot_os.js b/platform/javascript/js/libs/library_godot_os.js index 7414b8cc47..5aa750757c 100644 --- a/platform/javascript/js/libs/library_godot_os.js +++ b/platform/javascript/js/libs/library_godot_os.js @@ -72,6 +72,9 @@ const GodotConfig = { GodotConfig.persistent_drops = !!p_opts['persistentDrops']; GodotConfig.on_execute = p_opts['onExecute']; GodotConfig.on_exit = p_opts['onExit']; + if (p_opts['focusCanvas']) { + GodotConfig.canvas.focus(); + } }, locate_file: function (file) { |