diff options
Diffstat (limited to 'platform/javascript/js/libs')
-rw-r--r-- | platform/javascript/js/libs/audio.worklet.js | 61 | ||||
-rw-r--r-- | platform/javascript/js/libs/library_godot_audio.js | 137 | ||||
-rw-r--r-- | platform/javascript/js/libs/library_godot_display.js | 482 | ||||
-rw-r--r-- | platform/javascript/js/libs/library_godot_input.js | 540 | ||||
-rw-r--r-- | platform/javascript/js/libs/library_godot_os.js | 42 |
5 files changed, 805 insertions, 457 deletions
diff --git a/platform/javascript/js/libs/audio.worklet.js b/platform/javascript/js/libs/audio.worklet.js index 866f845139..52b3aedf8c 100644 --- a/platform/javascript/js/libs/audio.worklet.js +++ b/platform/javascript/js/libs/audio.worklet.js @@ -29,15 +29,16 @@ /*************************************************************************/ class RingBuffer { - constructor(p_buffer, p_state) { + constructor(p_buffer, p_state, p_threads) { this.buffer = p_buffer; this.avail = p_state; + this.threads = p_threads; this.rpos = 0; this.wpos = 0; } data_left() { - return Atomics.load(this.avail, 0); + return this.threads ? Atomics.load(this.avail, 0) : this.avail; } space_left() { @@ -55,10 +56,16 @@ class RingBuffer { to_write -= high; this.rpos = 0; } - output.set(this.buffer.subarray(this.rpos, this.rpos + to_write), from); + if (to_write) { + output.set(this.buffer.subarray(this.rpos, this.rpos + to_write), from); + } this.rpos += to_write; - Atomics.add(this.avail, 0, -output.length); - Atomics.notify(this.avail, 0); + if (this.threads) { + Atomics.add(this.avail, 0, -output.length); + Atomics.notify(this.avail, 0); + } else { + this.avail -= output.length; + } } write(p_buffer) { @@ -66,25 +73,30 @@ class RingBuffer { const mw = this.buffer.length - this.wpos; if (mw >= to_write) { this.buffer.set(p_buffer, this.wpos); + this.wpos += to_write; + if (mw === to_write) { + this.wpos = 0; + } } else { - const high = p_buffer.subarray(0, to_write - mw); - const low = p_buffer.subarray(to_write - mw); + const high = p_buffer.subarray(0, mw); + const low = p_buffer.subarray(mw); this.buffer.set(high, this.wpos); this.buffer.set(low); + this.wpos = low.length; } - let diff = to_write; - if (this.wpos + diff >= this.buffer.length) { - diff -= this.buffer.length; + if (this.threads) { + Atomics.add(this.avail, 0, to_write); + Atomics.notify(this.avail, 0); + } else { + this.avail += to_write; } - this.wpos += diff; - Atomics.add(this.avail, 0, to_write); - Atomics.notify(this.avail, 0); } } class GodotProcessor extends AudioWorkletProcessor { constructor() { super(); + this.threads = false; this.running = true; this.lock = null; this.notifier = null; @@ -100,24 +112,31 @@ class GodotProcessor extends AudioWorkletProcessor { } process_notify() { - Atomics.add(this.notifier, 0, 1); - Atomics.notify(this.notifier, 0); + if (this.notifier) { + Atomics.add(this.notifier, 0, 1); + Atomics.notify(this.notifier, 0); + } } parse_message(p_cmd, p_data) { if (p_cmd === 'start' && p_data) { const state = p_data[0]; let idx = 0; + this.threads = true; this.lock = state.subarray(idx, ++idx); this.notifier = state.subarray(idx, ++idx); const avail_in = state.subarray(idx, ++idx); const avail_out = state.subarray(idx, ++idx); - this.input = new RingBuffer(p_data[1], avail_in); - this.output = new RingBuffer(p_data[2], avail_out); + this.input = new RingBuffer(p_data[1], avail_in, true); + this.output = new RingBuffer(p_data[2], avail_out, true); } else if (p_cmd === 'stop') { this.running = false; this.output = null; this.input = null; + } else if (p_cmd === 'start_nothreads') { + this.output = new RingBuffer(p_data[0], p_data[0].length, false); + } else if (p_cmd === 'chunk') { + this.output.write(p_data); } } @@ -139,7 +158,10 @@ class GodotProcessor extends AudioWorkletProcessor { if (this.input_buffer.length !== chunk) { this.input_buffer = new Float32Array(chunk); } - if (this.input.space_left() >= chunk) { + if (!this.threads) { + GodotProcessor.write_input(this.input_buffer, input); + this.port.postMessage({ 'cmd': 'input', 'data': this.input_buffer }); + } else if (this.input.space_left() >= chunk) { GodotProcessor.write_input(this.input_buffer, input); this.input.write(this.input_buffer); } else { @@ -156,6 +178,9 @@ class GodotProcessor extends AudioWorkletProcessor { if (this.output.data_left() >= chunk) { this.output.read(this.output_buffer); GodotProcessor.write_output(output, this.output_buffer); + if (!this.threads) { + this.port.postMessage({ 'cmd': 'read', 'data': chunk }); + } } else { this.port.postMessage('Output buffer has not enough frames! Skipping output frame.'); } diff --git a/platform/javascript/js/libs/library_godot_audio.js b/platform/javascript/js/libs/library_godot_audio.js index 45c3a3fe2e..6cbb0567f4 100644 --- a/platform/javascript/js/libs/library_godot_audio.js +++ b/platform/javascript/js/libs/library_godot_audio.js @@ -37,10 +37,14 @@ const GodotAudio = { interval: 0, init: function (mix_rate, latency, onstatechange, onlatencyupdate) { - const ctx = new (window.AudioContext || window.webkitAudioContext)({ - sampleRate: mix_rate, - // latencyHint: latency / 1000 // Do not specify, leave 'interactive' for good performance. - }); + const opts = {}; + // If mix_rate is 0, let the browser choose. + if (mix_rate) { + opts['sampleRate'] = mix_rate; + } + // Do not specify, leave 'interactive' for good performance. + // opts['latencyHint'] = latency / 1000; + const ctx = new (window.AudioContext || window.webkitAudioContext)(opts); GodotAudio.ctx = ctx; ctx.onstatechange = function () { let state = 0; @@ -155,11 +159,24 @@ const GodotAudio = { return 1; }, + godot_audio_has_worklet__sig: 'i', + godot_audio_has_worklet: function () { + return (GodotAudio.ctx && GodotAudio.ctx.audioWorklet) ? 1 : 0; + }, + + godot_audio_has_script_processor__sig: 'i', + godot_audio_has_script_processor: function () { + return (GodotAudio.ctx && GodotAudio.ctx.createScriptProcessor) ? 1 : 0; + }, + godot_audio_init__sig: 'iiiii', godot_audio_init: function (p_mix_rate, p_latency, p_state_change, p_latency_update) { const statechange = GodotRuntime.get_func(p_state_change); const latencyupdate = GodotRuntime.get_func(p_latency_update); - return GodotAudio.init(p_mix_rate, p_latency, statechange, latencyupdate); + const mix_rate = GodotRuntime.getHeapValue(p_mix_rate, 'i32'); + const channels = GodotAudio.init(mix_rate, p_latency, statechange, latencyupdate); + GodotRuntime.setHeapValue(p_mix_rate, GodotAudio.ctx.sampleRate, 'i32'); + return channels; }, godot_audio_resume__sig: 'v', @@ -202,6 +219,7 @@ const GodotAudioWorklet = { $GodotAudioWorklet: { promise: null, worklet: null, + ring_buffer: null, create: function (channels) { const path = GodotConfig.locate_file('godot.audio.worklet.js'); @@ -211,7 +229,7 @@ const GodotAudioWorklet = { 'godot-processor', { 'outputChannelCount': [channels], - }, + } ); return Promise.resolve(); }); @@ -232,6 +250,86 @@ const GodotAudioWorklet = { }); }, + start_no_threads: function (p_out_buf, p_out_size, out_callback, p_in_buf, p_in_size, in_callback) { + function RingBuffer() { + let wpos = 0; + let rpos = 0; + let pending_samples = 0; + const wbuf = new Float32Array(p_out_size); + + function send(port) { + if (pending_samples === 0) { + return; + } + const buffer = GodotRuntime.heapSub(HEAPF32, p_out_buf, p_out_size); + const size = buffer.length; + const tot_sent = pending_samples; + out_callback(wpos, pending_samples); + if (wpos + pending_samples >= size) { + const high = size - wpos; + wbuf.set(buffer.subarray(wpos, size)); + pending_samples -= high; + wpos = 0; + } + if (pending_samples > 0) { + wbuf.set(buffer.subarray(wpos, wpos + pending_samples), tot_sent - pending_samples); + } + port.postMessage({ 'cmd': 'chunk', 'data': wbuf.subarray(0, tot_sent) }); + wpos += pending_samples; + pending_samples = 0; + } + this.receive = function (recv_buf) { + const buffer = GodotRuntime.heapSub(HEAPF32, p_in_buf, p_in_size); + const from = rpos; + let to_write = recv_buf.length; + let high = 0; + if (rpos + to_write >= p_in_size) { + high = p_in_size - rpos; + buffer.set(recv_buf.subarray(0, high), rpos); + to_write -= high; + rpos = 0; + } + if (to_write) { + buffer.set(recv_buf.subarray(high, to_write), rpos); + } + in_callback(from, recv_buf.length); + rpos += to_write; + }; + this.consumed = function (size, port) { + pending_samples += size; + send(port); + }; + } + GodotAudioWorklet.ring_buffer = new RingBuffer(); + GodotAudioWorklet.promise.then(function () { + const node = GodotAudioWorklet.worklet; + const buffer = GodotRuntime.heapSlice(HEAPF32, p_out_buf, p_out_size); + node.connect(GodotAudio.ctx.destination); + node.port.postMessage({ + 'cmd': 'start_nothreads', + 'data': [buffer, p_in_size], + }); + node.port.onmessage = function (event) { + if (!GodotAudioWorklet.worklet) { + return; + } + if (event.data['cmd'] === 'read') { + const read = event.data['data']; + GodotAudioWorklet.ring_buffer.consumed(read, GodotAudioWorklet.worklet.port); + } else if (event.data['cmd'] === 'input') { + const buf = event.data['data']; + if (buf.length > p_in_size) { + GodotRuntime.error('Input chunk is too big'); + return; + } + GodotAudioWorklet.ring_buffer.receive(buf); + } else { + GodotRuntime.error(event.data); + } + }; + }); + }, + get_node: function () { return GodotAudioWorklet.worklet; }, @@ -255,9 +353,15 @@ const GodotAudioWorklet = { }, }, - godot_audio_worklet_create__sig: 'vi', + godot_audio_worklet_create__sig: 'ii', godot_audio_worklet_create: function (channels) { - GodotAudioWorklet.create(channels); + try { + GodotAudioWorklet.create(channels); + } catch (e) { + GodotRuntime.error('Error starting AudioDriverWorklet', e); + return 1; + } + return 0; }, godot_audio_worklet_start__sig: 'viiiii', @@ -268,6 +372,13 @@ const GodotAudioWorklet = { GodotAudioWorklet.start(in_buffer, out_buffer, state); }, + godot_audio_worklet_start_no_threads__sig: 'viiiiii', + godot_audio_worklet_start_no_threads: function (p_out_buf, p_out_size, p_out_callback, p_in_buf, p_in_size, p_in_callback) { + const out_callback = GodotRuntime.get_func(p_out_callback); + const in_callback = GodotRuntime.get_func(p_in_callback); + GodotAudioWorklet.start_no_threads(p_out_buf, p_out_size, out_callback, p_in_buf, p_in_size, in_callback); + }, + godot_audio_worklet_state_wait__sig: 'iiii', godot_audio_worklet_state_wait: function (p_state, p_idx, p_expected, p_timeout) { Atomics.wait(HEAP32, (p_state >> 2) + p_idx, p_expected, p_timeout); @@ -351,7 +462,15 @@ const GodotAudioScript = { godot_audio_script_create__sig: 'iii', godot_audio_script_create: function (buffer_length, channel_count) { - return GodotAudioScript.create(buffer_length, channel_count); + const buf_len = GodotRuntime.getHeapValue(buffer_length, 'i32'); + try { + const out_len = GodotAudioScript.create(buf_len, channel_count); + GodotRuntime.setHeapValue(buffer_length, out_len, 'i32'); + } catch (e) { + GodotRuntime.error('Error starting AudioDriverScriptProcessor', e); + return 1; + } + return 0; }, godot_audio_script_start__sig: 'viiiii', diff --git a/platform/javascript/js/libs/library_godot_display.js b/platform/javascript/js/libs/library_godot_display.js index affae90370..2689f1c22c 100644 --- a/platform/javascript/js/libs/library_godot_display.js +++ b/platform/javascript/js/libs/library_godot_display.js @@ -28,224 +28,9 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -/* - * Display Server listeners. - * Keeps track of registered event listeners so it can remove them on shutdown. - */ -const GodotDisplayListeners = { - $GodotDisplayListeners__deps: ['$GodotOS'], - $GodotDisplayListeners__postset: 'GodotOS.atexit(function(resolve, reject) { GodotDisplayListeners.clear(); resolve(); });', - $GodotDisplayListeners: { - handlers: [], - - has: function (target, event, method, capture) { - return GodotDisplayListeners.handlers.findIndex(function (e) { - return e.target === target && e.event === event && e.method === method && e.capture === capture; - }) !== -1; - }, - - add: function (target, event, method, capture) { - if (GodotDisplayListeners.has(target, event, method, capture)) { - return; - } - function Handler(p_target, p_event, p_method, p_capture) { - this.target = p_target; - this.event = p_event; - this.method = p_method; - this.capture = p_capture; - } - GodotDisplayListeners.handlers.push(new Handler(target, event, method, capture)); - target.addEventListener(event, method, capture); - }, - - clear: function () { - GodotDisplayListeners.handlers.forEach(function (h) { - h.target.removeEventListener(h.event, h.method, h.capture); - }); - GodotDisplayListeners.handlers.length = 0; - }, - }, -}; -mergeInto(LibraryManager.library, GodotDisplayListeners); - -/* - * Drag and drop handler. - * This is pretty big, but basically detect dropped files on GodotConfig.canvas, - * process them one by one (recursively for directories), and copies them to - * the temporary FS path '/tmp/drop-[random]/' so it can be emitted as a godot - * event (that requires a string array of paths). - * - * NOTE: The temporary files are removed after the callback. This means that - * deferred callbacks won't be able to access the files. - */ -const GodotDisplayDragDrop = { - $GodotDisplayDragDrop__deps: ['$FS', '$GodotFS'], - $GodotDisplayDragDrop: { - promises: [], - pending_files: [], - - add_entry: function (entry) { - if (entry.isDirectory) { - GodotDisplayDragDrop.add_dir(entry); - } else if (entry.isFile) { - GodotDisplayDragDrop.add_file(entry); - } else { - GodotRuntime.error('Unrecognized entry...', entry); - } - }, - - add_dir: function (entry) { - GodotDisplayDragDrop.promises.push(new Promise(function (resolve, reject) { - const reader = entry.createReader(); - reader.readEntries(function (entries) { - for (let i = 0; i < entries.length; i++) { - GodotDisplayDragDrop.add_entry(entries[i]); - } - resolve(); - }); - })); - }, - - add_file: function (entry) { - GodotDisplayDragDrop.promises.push(new Promise(function (resolve, reject) { - entry.file(function (file) { - const reader = new FileReader(); - reader.onload = function () { - const f = { - 'path': file.relativePath || file.webkitRelativePath, - 'name': file.name, - 'type': file.type, - 'size': file.size, - 'data': reader.result, - }; - if (!f['path']) { - f['path'] = f['name']; - } - GodotDisplayDragDrop.pending_files.push(f); - resolve(); - }; - reader.onerror = function () { - GodotRuntime.print('Error reading file'); - reject(); - }; - reader.readAsArrayBuffer(file); - }, function (err) { - GodotRuntime.print('Error!'); - reject(); - }); - })); - }, - - process: function (resolve, reject) { - if (GodotDisplayDragDrop.promises.length === 0) { - resolve(); - return; - } - GodotDisplayDragDrop.promises.pop().then(function () { - setTimeout(function () { - GodotDisplayDragDrop.process(resolve, reject); - }, 0); - }); - }, - - _process_event: function (ev, callback) { - ev.preventDefault(); - if (ev.dataTransfer.items) { - // Use DataTransferItemList interface to access the file(s) - for (let i = 0; i < ev.dataTransfer.items.length; i++) { - const item = ev.dataTransfer.items[i]; - let entry = null; - if ('getAsEntry' in item) { - entry = item.getAsEntry(); - } else if ('webkitGetAsEntry' in item) { - entry = item.webkitGetAsEntry(); - } - if (entry) { - GodotDisplayDragDrop.add_entry(entry); - } - } - } else { - GodotRuntime.error('File upload not supported'); - } - new Promise(GodotDisplayDragDrop.process).then(function () { - const DROP = `/tmp/drop-${parseInt(Math.random() * (1 << 30), 10)}/`; - const drops = []; - const files = []; - FS.mkdir(DROP); - GodotDisplayDragDrop.pending_files.forEach((elem) => { - const path = elem['path']; - GodotFS.copy_to_fs(DROP + path, elem['data']); - let idx = path.indexOf('/'); - if (idx === -1) { - // Root file - drops.push(DROP + path); - } else { - // Subdir - const sub = path.substr(0, idx); - idx = sub.indexOf('/'); - if (idx < 0 && drops.indexOf(DROP + sub) === -1) { - drops.push(DROP + sub); - } - } - files.push(DROP + path); - }); - GodotDisplayDragDrop.promises = []; - GodotDisplayDragDrop.pending_files = []; - callback(drops); - if (GodotConfig.persistent_drops) { - // Delay removal at exit. - GodotOS.atexit(function (resolve, reject) { - GodotDisplayDragDrop.remove_drop(files, DROP); - resolve(); - }); - } else { - GodotDisplayDragDrop.remove_drop(files, DROP); - } - }); - }, - - remove_drop: function (files, drop_path) { - const dirs = [drop_path.substr(0, drop_path.length - 1)]; - // Remove temporary files - files.forEach(function (file) { - FS.unlink(file); - let dir = file.replace(drop_path, ''); - let idx = dir.lastIndexOf('/'); - while (idx > 0) { - dir = dir.substr(0, idx); - if (dirs.indexOf(drop_path + dir) === -1) { - dirs.push(drop_path + dir); - } - idx = dir.lastIndexOf('/'); - } - }); - // Remove dirs. - dirs.sort(function (a, b) { - const al = (a.match(/\//g) || []).length; - const bl = (b.match(/\//g) || []).length; - if (al > bl) { - return -1; - } else if (al < bl) { - return 1; - } - return 0; - }).forEach(function (dir) { - FS.rmdir(dir); - }); - }, - - handler: function (callback) { - return function (ev) { - GodotDisplayDragDrop._process_event(ev, callback); - }; - }, - }, -}; -mergeInto(LibraryManager.library, GodotDisplayDragDrop); - const GodotDisplayVK = { - $GodotDisplayVK__deps: ['$GodotRuntime', '$GodotConfig', '$GodotDisplayListeners'], + $GodotDisplayVK__deps: ['$GodotRuntime', '$GodotConfig', '$GodotEventListeners'], $GodotDisplayVK__postset: 'GodotOS.atexit(function(resolve, reject) { GodotDisplayVK.clear(); resolve(); });', $GodotDisplayVK: { textinput: null, @@ -271,12 +56,12 @@ const GodotDisplayVK = { elem.style.outline = 'none'; elem.readonly = true; elem.disabled = true; - GodotDisplayListeners.add(elem, 'input', function (evt) { + GodotEventListeners.add(elem, 'input', function (evt) { const c_str = GodotRuntime.allocString(elem.value); input_cb(c_str, elem.selectionEnd); GodotRuntime.free(c_str); }, false); - GodotDisplayListeners.add(elem, 'blur', function (evt) { + GodotEventListeners.add(elem, 'blur', function (evt) { elem.style.display = 'none'; elem.readonly = true; elem.disabled = true; @@ -376,136 +161,23 @@ const GodotDisplayCursor = { delete GodotDisplayCursor.cursors[key]; }); }, - }, -}; -mergeInto(LibraryManager.library, GodotDisplayCursor); - -/* - * Display Gamepad API helper. - */ -const GodotDisplayGamepads = { - $GodotDisplayGamepads__deps: ['$GodotRuntime', '$GodotDisplayListeners'], - $GodotDisplayGamepads: { - samples: [], - - get_pads: function () { - try { - // Will throw in iframe when permission is denied. - // Will throw/warn in the future for insecure contexts. - // See https://github.com/w3c/gamepad/pull/120 - const pads = navigator.getGamepads(); - if (pads) { - return pads; - } - return []; - } catch (e) { - return []; - } - }, - - get_samples: function () { - return GodotDisplayGamepads.samples; - }, - - get_sample: function (index) { - const samples = GodotDisplayGamepads.samples; - return index < samples.length ? samples[index] : null; - }, - - sample: function () { - const pads = GodotDisplayGamepads.get_pads(); - const samples = []; - for (let i = 0; i < pads.length; i++) { - const pad = pads[i]; - if (!pad) { - samples.push(null); - continue; - } - const s = { - standard: pad.mapping === 'standard', - buttons: [], - axes: [], - connected: pad.connected, - }; - for (let b = 0; b < pad.buttons.length; b++) { - s.buttons.push(pad.buttons[b].value); - } - for (let a = 0; a < pad.axes.length; a++) { - s.axes.push(pad.axes[a]); - } - samples.push(s); + lockPointer: function () { + const canvas = GodotConfig.canvas; + if (canvas.requestPointerLock) { + canvas.requestPointerLock(); } - GodotDisplayGamepads.samples = samples; }, - - init: function (onchange) { - GodotDisplayListeners.samples = []; - function add(pad) { - const guid = GodotDisplayGamepads.get_guid(pad); - const c_id = GodotRuntime.allocString(pad.id); - const c_guid = GodotRuntime.allocString(guid); - onchange(pad.index, 1, c_id, c_guid); - GodotRuntime.free(c_id); - GodotRuntime.free(c_guid); + releasePointer: function () { + if (document.exitPointerLock) { + document.exitPointerLock(); } - const pads = GodotDisplayGamepads.get_pads(); - for (let i = 0; i < pads.length; i++) { - // Might be reserved space. - if (pads[i]) { - add(pads[i]); - } - } - GodotDisplayListeners.add(window, 'gamepadconnected', function (evt) { - add(evt.gamepad); - }, false); - GodotDisplayListeners.add(window, 'gamepaddisconnected', function (evt) { - onchange(evt.gamepad.index, 0); - }, false); }, - - get_guid: function (pad) { - if (pad.mapping) { - return pad.mapping; - } - const ua = navigator.userAgent; - let os = 'Unknown'; - if (ua.indexOf('Android') >= 0) { - os = 'Android'; - } else if (ua.indexOf('Linux') >= 0) { - os = 'Linux'; - } else if (ua.indexOf('iPhone') >= 0) { - os = 'iOS'; - } else if (ua.indexOf('Macintosh') >= 0) { - // Updated iPads will fall into this category. - os = 'MacOSX'; - } else if (ua.indexOf('Windows') >= 0) { - os = 'Windows'; - } - - const id = pad.id; - // Chrom* style: NAME (Vendor: xxxx Product: xxxx) - const exp1 = /vendor: ([0-9a-f]{4}) product: ([0-9a-f]{4})/i; - // Firefox/Safari style (safari may remove leading zeores) - const exp2 = /^([0-9a-f]+)-([0-9a-f]+)-/i; - let vendor = ''; - let product = ''; - if (exp1.test(id)) { - const match = exp1.exec(id); - vendor = match[1].padStart(4, '0'); - product = match[2].padStart(4, '0'); - } else if (exp2.test(id)) { - const match = exp2.exec(id); - vendor = match[1].padStart(4, '0'); - product = match[2].padStart(4, '0'); - } - if (!vendor || !product) { - return `${os}Unknown`; - } - return os + vendor + product; + isPointerLocked: function () { + return document.pointerLockElement === GodotConfig.canvas; }, }, }; -mergeInto(LibraryManager.library, GodotDisplayGamepads); +mergeInto(LibraryManager.library, GodotDisplayCursor); const GodotDisplayScreen = { $GodotDisplayScreen__deps: ['$GodotConfig', '$GodotOS', '$GL', 'emscripten_webgl_get_current_context'], @@ -622,7 +294,7 @@ mergeInto(LibraryManager.library, GodotDisplayScreen); * Exposes all the functions needed by DisplayServer implementation. */ const GodotDisplay = { - $GodotDisplay__deps: ['$GodotConfig', '$GodotRuntime', '$GodotDisplayCursor', '$GodotDisplayListeners', '$GodotDisplayDragDrop', '$GodotDisplayGamepads', '$GodotDisplayScreen', '$GodotDisplayVK'], + $GodotDisplay__deps: ['$GodotConfig', '$GodotRuntime', '$GodotDisplayCursor', '$GodotEventListeners', '$GodotDisplayScreen', '$GodotDisplayVK'], $GodotDisplay: { window_icon: '', findDPI: function () { @@ -710,15 +382,6 @@ const GodotDisplay = { GodotRuntime.setHeapValue(p_height, GodotConfig.canvas.height, 'i32'); }, - godot_js_display_compute_position: function (x, y, r_x, r_y) { - const canvas = GodotConfig.canvas; - const rect = canvas.getBoundingClientRect(); - const rw = canvas.width / rect.width; - const rh = canvas.height / rect.height; - GodotRuntime.setHeapValue(r_x, (x - rect.x) * rw, 'i32'); - GodotRuntime.setHeapValue(r_y, (y - rect.y) * rh, 'i32'); - }, - godot_js_display_has_webgl__sig: 'ii', godot_js_display_has_webgl: function (p_version) { if (p_version !== 1 && p_version !== 2) { @@ -859,60 +522,64 @@ const GodotDisplay = { } }, + godot_js_display_cursor_lock_set__sig: 'vi', + godot_js_display_cursor_lock_set: function (p_lock) { + if (p_lock) { + GodotDisplayCursor.lockPointer(); + } else { + GodotDisplayCursor.releasePointer(); + } + }, + + godot_js_display_cursor_is_locked__sig: 'i', + godot_js_display_cursor_is_locked: function () { + return GodotDisplayCursor.isPointerLocked() ? 1 : 0; + }, + /* * Listeners */ - godot_js_display_notification_cb__sig: 'viiiii', - godot_js_display_notification_cb: function (callback, p_enter, p_exit, p_in, p_out) { + godot_js_display_fullscreen_cb__sig: 'vi', + godot_js_display_fullscreen_cb: function (callback) { const canvas = GodotConfig.canvas; const func = GodotRuntime.get_func(callback); - const notif = [p_enter, p_exit, p_in, p_out]; - ['mouseover', 'mouseleave', 'focus', 'blur'].forEach(function (evt_name, idx) { - GodotDisplayListeners.add(canvas, evt_name, function () { - func(notif[idx]); - }, true); - }); + function change_cb(evt) { + if (evt.target === canvas) { + func(GodotDisplayScreen.isFullscreen()); + } + } + GodotEventListeners.add(document, 'fullscreenchange', change_cb, false); + GodotEventListeners.add(document, 'mozfullscreenchange', change_cb, false); + GodotEventListeners.add(document, 'webkitfullscreenchange', change_cb, false); }, - godot_js_display_paste_cb__sig: 'vi', - godot_js_display_paste_cb: function (callback) { + godot_js_display_window_blur_cb__sig: 'vi', + godot_js_display_window_blur_cb: function (callback) { const func = GodotRuntime.get_func(callback); - GodotDisplayListeners.add(window, 'paste', function (evt) { - const text = evt.clipboardData.getData('text'); - const ptr = GodotRuntime.allocString(text); - func(ptr); - GodotRuntime.free(ptr); + GodotEventListeners.add(window, 'blur', function () { + func(); }, false); }, - godot_js_display_drop_files_cb__sig: 'vi', - godot_js_display_drop_files_cb: function (callback) { - const func = GodotRuntime.get_func(callback); - const dropFiles = function (files) { - const args = files || []; - if (!args.length) { - return; - } - const argc = args.length; - const argv = GodotRuntime.allocStringArray(args); - func(argv, argc); - GodotRuntime.freeStringArray(argv, argc); - }; + godot_js_display_notification_cb__sig: 'viiiii', + godot_js_display_notification_cb: function (callback, p_enter, p_exit, p_in, p_out) { const canvas = GodotConfig.canvas; - GodotDisplayListeners.add(canvas, 'dragover', function (ev) { - // Prevent default behavior (which would try to open the file(s)) - ev.preventDefault(); - }, false); - GodotDisplayListeners.add(canvas, 'drop', GodotDisplayDragDrop.handler(dropFiles)); + const func = GodotRuntime.get_func(callback); + const notif = [p_enter, p_exit, p_in, p_out]; + ['mouseover', 'mouseleave', 'focus', 'blur'].forEach(function (evt_name, idx) { + GodotEventListeners.add(canvas, evt_name, function () { + func(notif[idx]); + }, true); + }); }, godot_js_display_setup_canvas__sig: 'viiii', godot_js_display_setup_canvas: function (p_width, p_height, p_fullscreen, p_hidpi) { const canvas = GodotConfig.canvas; - GodotDisplayListeners.add(canvas, 'contextmenu', function (ev) { + GodotEventListeners.add(canvas, 'contextmenu', function (ev) { ev.preventDefault(); }, false); - GodotDisplayListeners.add(canvas, 'webglcontextlost', function (ev) { + GodotEventListeners.add(canvas, 'webglcontextlost', function (ev) { alert('WebGL context lost, please reload the page'); // eslint-disable-line no-alert ev.preventDefault(); }, false); @@ -965,49 +632,6 @@ const GodotDisplay = { GodotDisplayVK.init(input_cb); } }, - - /* - * Gamepads - */ - godot_js_display_gamepad_cb__sig: 'vi', - godot_js_display_gamepad_cb: function (change_cb) { - const onchange = GodotRuntime.get_func(change_cb); - GodotDisplayGamepads.init(onchange); - }, - - godot_js_display_gamepad_sample_count__sig: 'i', - godot_js_display_gamepad_sample_count: function () { - return GodotDisplayGamepads.get_samples().length; - }, - - godot_js_display_gamepad_sample__sig: 'i', - godot_js_display_gamepad_sample: function () { - GodotDisplayGamepads.sample(); - return 0; - }, - - godot_js_display_gamepad_sample_get__sig: 'iiiiiii', - godot_js_display_gamepad_sample_get: function (p_index, r_btns, r_btns_num, r_axes, r_axes_num, r_standard) { - const sample = GodotDisplayGamepads.get_sample(p_index); - if (!sample || !sample.connected) { - return 1; - } - const btns = sample.buttons; - const btns_len = btns.length < 16 ? btns.length : 16; - for (let i = 0; i < btns_len; i++) { - GodotRuntime.setHeapValue(r_btns + (i << 2), btns[i], 'float'); - } - GodotRuntime.setHeapValue(r_btns_num, btns_len, 'i32'); - const axes = sample.axes; - const axes_len = axes.length < 10 ? axes.length : 10; - for (let i = 0; i < axes_len; i++) { - GodotRuntime.setHeapValue(r_axes + (i << 2), axes[i], 'float'); - } - GodotRuntime.setHeapValue(r_axes_num, axes_len, 'i32'); - const is_standard = sample.standard ? 1 : 0; - GodotRuntime.setHeapValue(r_standard, is_standard, 'i32'); - return 0; - }, }; autoAddDeps(GodotDisplay, '$GodotDisplay'); diff --git a/platform/javascript/js/libs/library_godot_input.js b/platform/javascript/js/libs/library_godot_input.js new file mode 100644 index 0000000000..f403e85a30 --- /dev/null +++ b/platform/javascript/js/libs/library_godot_input.js @@ -0,0 +1,540 @@ +/*************************************************************************/ +/* library_godot_input.js */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +/* + * Gamepad API helper. + */ +const GodotInputGamepads = { + $GodotInputGamepads__deps: ['$GodotRuntime', '$GodotEventListeners'], + $GodotInputGamepads: { + samples: [], + + get_pads: function () { + try { + // Will throw in iframe when permission is denied. + // Will throw/warn in the future for insecure contexts. + // See https://github.com/w3c/gamepad/pull/120 + const pads = navigator.getGamepads(); + if (pads) { + return pads; + } + return []; + } catch (e) { + return []; + } + }, + + get_samples: function () { + return GodotInputGamepads.samples; + }, + + get_sample: function (index) { + const samples = GodotInputGamepads.samples; + return index < samples.length ? samples[index] : null; + }, + + sample: function () { + const pads = GodotInputGamepads.get_pads(); + const samples = []; + for (let i = 0; i < pads.length; i++) { + const pad = pads[i]; + if (!pad) { + samples.push(null); + continue; + } + const s = { + standard: pad.mapping === 'standard', + buttons: [], + axes: [], + connected: pad.connected, + }; + for (let b = 0; b < pad.buttons.length; b++) { + s.buttons.push(pad.buttons[b].value); + } + for (let a = 0; a < pad.axes.length; a++) { + s.axes.push(pad.axes[a]); + } + samples.push(s); + } + GodotInputGamepads.samples = samples; + }, + + init: function (onchange) { + GodotEventListeners.samples = []; + function add(pad) { + const guid = GodotInputGamepads.get_guid(pad); + const c_id = GodotRuntime.allocString(pad.id); + const c_guid = GodotRuntime.allocString(guid); + onchange(pad.index, 1, c_id, c_guid); + GodotRuntime.free(c_id); + GodotRuntime.free(c_guid); + } + const pads = GodotInputGamepads.get_pads(); + for (let i = 0; i < pads.length; i++) { + // Might be reserved space. + if (pads[i]) { + add(pads[i]); + } + } + GodotEventListeners.add(window, 'gamepadconnected', function (evt) { + if (evt.gamepad) { + add(evt.gamepad); + } + }, false); + GodotEventListeners.add(window, 'gamepaddisconnected', function (evt) { + if (evt.gamepad) { + onchange(evt.gamepad.index, 0); + } + }, false); + }, + + get_guid: function (pad) { + if (pad.mapping) { + return pad.mapping; + } + const ua = navigator.userAgent; + let os = 'Unknown'; + if (ua.indexOf('Android') >= 0) { + os = 'Android'; + } else if (ua.indexOf('Linux') >= 0) { + os = 'Linux'; + } else if (ua.indexOf('iPhone') >= 0) { + os = 'iOS'; + } else if (ua.indexOf('Macintosh') >= 0) { + // Updated iPads will fall into this category. + os = 'MacOSX'; + } else if (ua.indexOf('Windows') >= 0) { + os = 'Windows'; + } + + const id = pad.id; + // Chrom* style: NAME (Vendor: xxxx Product: xxxx) + const exp1 = /vendor: ([0-9a-f]{4}) product: ([0-9a-f]{4})/i; + // Firefox/Safari style (safari may remove leading zeores) + const exp2 = /^([0-9a-f]+)-([0-9a-f]+)-/i; + let vendor = ''; + let product = ''; + if (exp1.test(id)) { + const match = exp1.exec(id); + vendor = match[1].padStart(4, '0'); + product = match[2].padStart(4, '0'); + } else if (exp2.test(id)) { + const match = exp2.exec(id); + vendor = match[1].padStart(4, '0'); + product = match[2].padStart(4, '0'); + } + if (!vendor || !product) { + return `${os}Unknown`; + } + return os + vendor + product; + }, + }, +}; +mergeInto(LibraryManager.library, GodotInputGamepads); + +/* + * Drag and drop helper. + * This is pretty big, but basically detect dropped files on GodotConfig.canvas, + * process them one by one (recursively for directories), and copies them to + * the temporary FS path '/tmp/drop-[random]/' so it can be emitted as a godot + * event (that requires a string array of paths). + * + * NOTE: The temporary files are removed after the callback. This means that + * deferred callbacks won't be able to access the files. + */ +const GodotInputDragDrop = { + $GodotInputDragDrop__deps: ['$FS', '$GodotFS'], + $GodotInputDragDrop: { + promises: [], + pending_files: [], + + add_entry: function (entry) { + if (entry.isDirectory) { + GodotInputDragDrop.add_dir(entry); + } else if (entry.isFile) { + GodotInputDragDrop.add_file(entry); + } else { + GodotRuntime.error('Unrecognized entry...', entry); + } + }, + + add_dir: function (entry) { + GodotInputDragDrop.promises.push(new Promise(function (resolve, reject) { + const reader = entry.createReader(); + reader.readEntries(function (entries) { + for (let i = 0; i < entries.length; i++) { + GodotInputDragDrop.add_entry(entries[i]); + } + resolve(); + }); + })); + }, + + add_file: function (entry) { + GodotInputDragDrop.promises.push(new Promise(function (resolve, reject) { + entry.file(function (file) { + const reader = new FileReader(); + reader.onload = function () { + const f = { + 'path': file.relativePath || file.webkitRelativePath, + 'name': file.name, + 'type': file.type, + 'size': file.size, + 'data': reader.result, + }; + if (!f['path']) { + f['path'] = f['name']; + } + GodotInputDragDrop.pending_files.push(f); + resolve(); + }; + reader.onerror = function () { + GodotRuntime.print('Error reading file'); + reject(); + }; + reader.readAsArrayBuffer(file); + }, function (err) { + GodotRuntime.print('Error!'); + reject(); + }); + })); + }, + + process: function (resolve, reject) { + if (GodotInputDragDrop.promises.length === 0) { + resolve(); + return; + } + GodotInputDragDrop.promises.pop().then(function () { + setTimeout(function () { + GodotInputDragDrop.process(resolve, reject); + }, 0); + }); + }, + + _process_event: function (ev, callback) { + ev.preventDefault(); + if (ev.dataTransfer.items) { + // Use DataTransferItemList interface to access the file(s) + for (let i = 0; i < ev.dataTransfer.items.length; i++) { + const item = ev.dataTransfer.items[i]; + let entry = null; + if ('getAsEntry' in item) { + entry = item.getAsEntry(); + } else if ('webkitGetAsEntry' in item) { + entry = item.webkitGetAsEntry(); + } + if (entry) { + GodotInputDragDrop.add_entry(entry); + } + } + } else { + GodotRuntime.error('File upload not supported'); + } + new Promise(GodotInputDragDrop.process).then(function () { + const DROP = `/tmp/drop-${parseInt(Math.random() * (1 << 30), 10)}/`; + const drops = []; + const files = []; + FS.mkdir(DROP.slice(0, -1)); // Without trailing slash + GodotInputDragDrop.pending_files.forEach((elem) => { + const path = elem['path']; + GodotFS.copy_to_fs(DROP + path, elem['data']); + let idx = path.indexOf('/'); + if (idx === -1) { + // Root file + drops.push(DROP + path); + } else { + // Subdir + const sub = path.substr(0, idx); + idx = sub.indexOf('/'); + if (idx < 0 && drops.indexOf(DROP + sub) === -1) { + drops.push(DROP + sub); + } + } + files.push(DROP + path); + }); + GodotInputDragDrop.promises = []; + GodotInputDragDrop.pending_files = []; + callback(drops); + if (GodotConfig.persistent_drops) { + // Delay removal at exit. + GodotOS.atexit(function (resolve, reject) { + GodotInputDragDrop.remove_drop(files, DROP); + resolve(); + }); + } else { + GodotInputDragDrop.remove_drop(files, DROP); + } + }); + }, + + remove_drop: function (files, drop_path) { + const dirs = [drop_path.substr(0, drop_path.length - 1)]; + // Remove temporary files + files.forEach(function (file) { + FS.unlink(file); + let dir = file.replace(drop_path, ''); + let idx = dir.lastIndexOf('/'); + while (idx > 0) { + dir = dir.substr(0, idx); + if (dirs.indexOf(drop_path + dir) === -1) { + dirs.push(drop_path + dir); + } + idx = dir.lastIndexOf('/'); + } + }); + // Remove dirs. + dirs.sort(function (a, b) { + const al = (a.match(/\//g) || []).length; + const bl = (b.match(/\//g) || []).length; + if (al > bl) { + return -1; + } else if (al < bl) { + return 1; + } + return 0; + }).forEach(function (dir) { + FS.rmdir(dir); + }); + }, + + handler: function (callback) { + return function (ev) { + GodotInputDragDrop._process_event(ev, callback); + }; + }, + }, +}; +mergeInto(LibraryManager.library, GodotInputDragDrop); + +/* + * Godot exposed input functions. + */ +const GodotInput = { + $GodotInput__deps: ['$GodotRuntime', '$GodotConfig', '$GodotEventListeners', '$GodotInputGamepads', '$GodotInputDragDrop'], + $GodotInput: { + getModifiers: function (evt) { + return (evt.shiftKey + 0) + ((evt.altKey + 0) << 1) + ((evt.ctrlKey + 0) << 2) + ((evt.metaKey + 0) << 3); + }, + computePosition: function (evt, rect) { + const canvas = GodotConfig.canvas; + const rw = canvas.width / rect.width; + const rh = canvas.height / rect.height; + const x = (evt.clientX - rect.x) * rw; + const y = (evt.clientY - rect.y) * rh; + return [x, y]; + }, + }, + + /* + * Mouse API + */ + godot_js_input_mouse_move_cb__sig: 'vi', + godot_js_input_mouse_move_cb: function (callback) { + const func = GodotRuntime.get_func(callback); + const canvas = GodotConfig.canvas; + function move_cb(evt) { + const rect = canvas.getBoundingClientRect(); + const pos = GodotInput.computePosition(evt, rect); + // Scale movement + const rw = canvas.width / rect.width; + const rh = canvas.height / rect.height; + const rel_pos_x = evt.movementX * rw; + const rel_pos_y = evt.movementY * rh; + const modifiers = GodotInput.getModifiers(evt); + func(pos[0], pos[1], rel_pos_x, rel_pos_y, modifiers); + } + GodotEventListeners.add(window, 'mousemove', move_cb, false); + }, + + godot_js_input_mouse_wheel_cb__sig: 'vi', + godot_js_input_mouse_wheel_cb: function (callback) { + const func = GodotRuntime.get_func(callback); + function wheel_cb(evt) { + if (func(evt['deltaX'] || 0, evt['deltaY'] || 0)) { + evt.preventDefault(); + } + } + GodotEventListeners.add(GodotConfig.canvas, 'wheel', wheel_cb, false); + }, + + godot_js_input_mouse_button_cb__sig: 'vi', + godot_js_input_mouse_button_cb: function (callback) { + const func = GodotRuntime.get_func(callback); + const canvas = GodotConfig.canvas; + function button_cb(p_pressed, evt) { + const rect = canvas.getBoundingClientRect(); + const pos = GodotInput.computePosition(evt, rect); + const modifiers = GodotInput.getModifiers(evt); + // Since the event is consumed, focus manually. + // NOTE: The iframe container may not have focus yet, so focus even when already active. + if (p_pressed) { + GodotConfig.canvas.focus(); + } + if (func(p_pressed, evt.button, pos[0], pos[1], modifiers)) { + evt.preventDefault(); + } + } + GodotEventListeners.add(canvas, 'mousedown', button_cb.bind(null, 1), false); + GodotEventListeners.add(window, 'mouseup', button_cb.bind(null, 0), false); + }, + + /* + * Touch API + */ + godot_js_input_touch_cb__sig: 'viii', + godot_js_input_touch_cb: function (callback, ids, coords) { + const func = GodotRuntime.get_func(callback); + const canvas = GodotConfig.canvas; + function touch_cb(type, evt) { + // Since the event is consumed, focus manually. + // NOTE: The iframe container may not have focus yet, so focus even when already active. + if (type === 0) { + GodotConfig.canvas.focus(); + } + const rect = canvas.getBoundingClientRect(); + const touches = evt.changedTouches; + for (let i = 0; i < touches.length; i++) { + const touch = touches[i]; + const pos = GodotInput.computePosition(touch, rect); + GodotRuntime.setHeapValue(coords + (i * 2) * 8, pos[0], 'double'); + GodotRuntime.setHeapValue(coords + (i * 2 + 1) * 8, pos[1], 'double'); + GodotRuntime.setHeapValue(ids + i * 4, touch.identifier, 'i32'); + } + func(type, touches.length); + if (evt.cancelable) { + evt.preventDefault(); + } + } + GodotEventListeners.add(canvas, 'touchstart', touch_cb.bind(null, 0), false); + GodotEventListeners.add(canvas, 'touchend', touch_cb.bind(null, 1), false); + GodotEventListeners.add(canvas, 'touchcancel', touch_cb.bind(null, 1), false); + GodotEventListeners.add(canvas, 'touchmove', touch_cb.bind(null, 2), false); + }, + + /* + * Key API + */ + godot_js_input_key_cb__sig: 'viii', + godot_js_input_key_cb: function (callback, code, key) { + const func = GodotRuntime.get_func(callback); + function key_cb(pressed, evt) { + const modifiers = GodotInput.getModifiers(evt); + GodotRuntime.stringToHeap(evt.code, code, 32); + GodotRuntime.stringToHeap(evt.key, key, 32); + func(pressed, evt.repeat, modifiers); + evt.preventDefault(); + } + GodotEventListeners.add(GodotConfig.canvas, 'keydown', key_cb.bind(null, 1), false); + GodotEventListeners.add(GodotConfig.canvas, 'keyup', key_cb.bind(null, 0), false); + }, + + /* + * Gamepad API + */ + godot_js_input_gamepad_cb__sig: 'vi', + godot_js_input_gamepad_cb: function (change_cb) { + const onchange = GodotRuntime.get_func(change_cb); + GodotInputGamepads.init(onchange); + }, + + godot_js_input_gamepad_sample_count__sig: 'i', + godot_js_input_gamepad_sample_count: function () { + return GodotInputGamepads.get_samples().length; + }, + + godot_js_input_gamepad_sample__sig: 'i', + godot_js_input_gamepad_sample: function () { + GodotInputGamepads.sample(); + return 0; + }, + + godot_js_input_gamepad_sample_get__sig: 'iiiiiii', + godot_js_input_gamepad_sample_get: function (p_index, r_btns, r_btns_num, r_axes, r_axes_num, r_standard) { + const sample = GodotInputGamepads.get_sample(p_index); + if (!sample || !sample.connected) { + return 1; + } + const btns = sample.buttons; + const btns_len = btns.length < 16 ? btns.length : 16; + for (let i = 0; i < btns_len; i++) { + GodotRuntime.setHeapValue(r_btns + (i << 2), btns[i], 'float'); + } + GodotRuntime.setHeapValue(r_btns_num, btns_len, 'i32'); + const axes = sample.axes; + const axes_len = axes.length < 10 ? axes.length : 10; + for (let i = 0; i < axes_len; i++) { + GodotRuntime.setHeapValue(r_axes + (i << 2), axes[i], 'float'); + } + GodotRuntime.setHeapValue(r_axes_num, axes_len, 'i32'); + const is_standard = sample.standard ? 1 : 0; + GodotRuntime.setHeapValue(r_standard, is_standard, 'i32'); + return 0; + }, + + /* + * Drag/Drop API + */ + godot_js_input_drop_files_cb__sig: 'vi', + godot_js_input_drop_files_cb: function (callback) { + const func = GodotRuntime.get_func(callback); + const dropFiles = function (files) { + const args = files || []; + if (!args.length) { + return; + } + const argc = args.length; + const argv = GodotRuntime.allocStringArray(args); + func(argv, argc); + GodotRuntime.freeStringArray(argv, argc); + }; + const canvas = GodotConfig.canvas; + GodotEventListeners.add(canvas, 'dragover', function (ev) { + // Prevent default behavior (which would try to open the file(s)) + ev.preventDefault(); + }, false); + GodotEventListeners.add(canvas, 'drop', GodotInputDragDrop.handler(dropFiles)); + }, + + /* Paste API */ + godot_js_input_paste_cb__sig: 'vi', + godot_js_input_paste_cb: function (callback) { + const func = GodotRuntime.get_func(callback); + GodotEventListeners.add(window, 'paste', function (evt) { + const text = evt.clipboardData.getData('text'); + const ptr = GodotRuntime.allocString(text); + func(ptr); + GodotRuntime.free(ptr); + }, false); + }, +}; + +autoAddDeps(GodotInput, '$GodotInput'); +mergeInto(LibraryManager.library, GodotInput); diff --git a/platform/javascript/js/libs/library_godot_os.js b/platform/javascript/js/libs/library_godot_os.js index 5aa750757c..c552e99415 100644 --- a/platform/javascript/js/libs/library_godot_os.js +++ b/platform/javascript/js/libs/library_godot_os.js @@ -106,7 +106,7 @@ autoAddDeps(GodotConfig, '$GodotConfig'); mergeInto(LibraryManager.library, GodotConfig); const GodotFS = { - $GodotFS__deps: ['$FS', '$IDBFS', '$GodotRuntime'], + $GodotFS__deps: ['$ERRNO_CODES', '$FS', '$IDBFS', '$GodotRuntime'], $GodotFS__postset: [ 'Module["initFS"] = GodotFS.init;', 'Module["copyToFS"] = GodotFS.copy_to_fs;', @@ -328,3 +328,43 @@ const GodotOS = { autoAddDeps(GodotOS, '$GodotOS'); mergeInto(LibraryManager.library, GodotOS); + +/* + * Godot event listeners. + * Keeps track of registered event listeners so it can remove them on shutdown. + */ +const GodotEventListeners = { + $GodotEventListeners__deps: ['$GodotOS'], + $GodotEventListeners__postset: 'GodotOS.atexit(function(resolve, reject) { GodotEventListeners.clear(); resolve(); });', + $GodotEventListeners: { + handlers: [], + + has: function (target, event, method, capture) { + return GodotEventListeners.handlers.findIndex(function (e) { + return e.target === target && e.event === event && e.method === method && e.capture === capture; + }) !== -1; + }, + + add: function (target, event, method, capture) { + if (GodotEventListeners.has(target, event, method, capture)) { + return; + } + function Handler(p_target, p_event, p_method, p_capture) { + this.target = p_target; + this.event = p_event; + this.method = p_method; + this.capture = p_capture; + } + GodotEventListeners.handlers.push(new Handler(target, event, method, capture)); + target.addEventListener(event, method, capture); + }, + + clear: function () { + GodotEventListeners.handlers.forEach(function (h) { + h.target.removeEventListener(h.event, h.method, h.capture); + }); + GodotEventListeners.handlers.length = 0; + }, + }, +}; +mergeInto(LibraryManager.library, GodotEventListeners); |