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-rw-r--r--platform/javascript/js/engine/config.js10
-rw-r--r--platform/javascript/js/engine/engine.js28
-rw-r--r--platform/javascript/js/engine/preloader.js17
3 files changed, 26 insertions, 29 deletions
diff --git a/platform/javascript/js/engine/config.js b/platform/javascript/js/engine/config.js
index 6072782875..ba61b14eb7 100644
--- a/platform/javascript/js/engine/config.js
+++ b/platform/javascript/js/engine/config.js
@@ -91,6 +91,14 @@ const InternalConfig = function (initConfig) { // eslint-disable-line no-unused-
*/
args: [],
/**
+ * When enabled, the game canvas will automatically grab the focus when the engine starts.
+ *
+ * @memberof EngineConfig
+ * @type {boolean}
+ * @default
+ */
+ focusCanvas: true,
+ /**
* When enabled, this will turn on experimental virtual keyboard support on mobile.
*
* @memberof EngineConfig
@@ -238,6 +246,7 @@ const InternalConfig = function (initConfig) { // eslint-disable-line no-unused-
this.persistentPaths = parse('persistentPaths', this.persistentPaths);
this.persistentDrops = parse('persistentDrops', this.persistentDrops);
this.experimentalVK = parse('experimentalVK', this.experimentalVK);
+ this.focusCanvas = parse('focusCanvas', this.focusCanvas);
this.gdnativeLibs = parse('gdnativeLibs', this.gdnativeLibs);
this.fileSizes = parse('fileSizes', this.fileSizes);
this.args = parse('args', this.args);
@@ -324,6 +333,7 @@ const InternalConfig = function (initConfig) { // eslint-disable-line no-unused-
'locale': locale,
'persistentDrops': this.persistentDrops,
'virtualKeyboard': this.experimentalVK,
+ 'focusCanvas': this.focusCanvas,
'onExecute': this.onExecute,
'onExit': function (p_code) {
cleanup(); // We always need to call the cleanup callback to free memory.
diff --git a/platform/javascript/js/engine/engine.js b/platform/javascript/js/engine/engine.js
index 7211ebbfd8..17a8df9e29 100644
--- a/platform/javascript/js/engine/engine.js
+++ b/platform/javascript/js/engine/engine.js
@@ -101,19 +101,23 @@ const Engine = (function () {
}
const me = this;
function doInit(promise) {
- return promise.then(function (response) {
- return Godot(me.config.getModuleConfig(loadPath, new Response(response.clone().body, { 'headers': [['content-type', 'application/wasm']] })));
- }).then(function (module) {
- const paths = me.config.persistentPaths;
- return module['initFS'](paths).then(function (err) {
- return Promise.resolve(module);
+ // Care! Promise chaining is bogus with old emscripten versions.
+ // This caused a regression with the Mono build (which uses an older emscripten version).
+ // Make sure to test that when refactoring.
+ return new Promise(function (resolve, reject) {
+ promise.then(function (response) {
+ const cloned = new Response(response.clone().body, { 'headers': [['content-type', 'application/wasm']] });
+ Godot(me.config.getModuleConfig(loadPath, cloned)).then(function (module) {
+ const paths = me.config.persistentPaths;
+ module['initFS'](paths).then(function (err) {
+ me.rtenv = module;
+ if (me.config.unloadAfterInit) {
+ Engine.unload();
+ }
+ resolve();
+ });
+ });
});
- }).then(function (module) {
- me.rtenv = module;
- if (me.config.unloadAfterInit) {
- Engine.unload();
- }
- return Promise.resolve();
});
}
preloader.setProgressFunc(this.config.onProgress);
diff --git a/platform/javascript/js/engine/preloader.js b/platform/javascript/js/engine/preloader.js
index 3535fdb361..564c68d264 100644
--- a/platform/javascript/js/engine/preloader.js
+++ b/platform/javascript/js/engine/preloader.js
@@ -1,22 +1,5 @@
const Preloader = /** @constructor */ function () { // eslint-disable-line no-unused-vars
function getTrackedResponse(response, load_status) {
- let clen = 0;
- let compressed = false;
- response.headers.forEach(function (value, header) {
- const h = header.toLowerCase().trim();
- // We can't accurately compute compressed stream length.
- if (h === 'content-encoding') {
- compressed = true;
- } else if (h === 'content-length') {
- const length = parseInt(value, 10);
- if (!Number.isNaN(length) && length > 0) {
- clen = length;
- }
- }
- });
- if (!compressed && clen) {
- load_status.total = clen;
- }
function onloadprogress(reader, controller) {
return reader.read().then(function (result) {
if (load_status.done) {