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-rw-r--r--platform/javascript/js/engine/engine.js285
1 files changed, 285 insertions, 0 deletions
diff --git a/platform/javascript/js/engine/engine.js b/platform/javascript/js/engine/engine.js
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+const Engine = (function () {
+ const preloader = new Preloader();
+
+ let wasmExt = '.wasm';
+ let unloadAfterInit = true;
+ let loadPath = '';
+ let loadPromise = null;
+ let initPromise = null;
+ let stderr = null;
+ let stdout = null;
+ let progressFunc = null;
+
+ function load(basePath) {
+ if (loadPromise == null) {
+ loadPath = basePath;
+ loadPromise = preloader.loadPromise(basePath + wasmExt);
+ preloader.setProgressFunc(progressFunc);
+ requestAnimationFrame(preloader.animateProgress);
+ }
+ return loadPromise;
+ }
+
+ function unload() {
+ loadPromise = null;
+ }
+
+ /** @constructor */
+ function Engine() { // eslint-disable-line no-shadow
+ this.canvas = null;
+ this.executableName = '';
+ this.rtenv = null;
+ this.customLocale = null;
+ this.resizeCanvasOnStart = false;
+ this.onExecute = null;
+ this.onExit = null;
+ this.persistentPaths = ['/userfs'];
+ }
+
+ Engine.prototype.init = /** @param {string=} basePath */ function (basePath) {
+ if (initPromise) {
+ return initPromise;
+ }
+ if (loadPromise == null) {
+ if (!basePath) {
+ initPromise = Promise.reject(new Error('A base path must be provided when calling `init` and the engine is not loaded.'));
+ return initPromise;
+ }
+ load(basePath);
+ }
+ let config = {};
+ if (typeof stdout === 'function') {
+ config.print = stdout;
+ }
+ if (typeof stderr === 'function') {
+ config.printErr = stderr;
+ }
+ const me = this;
+ initPromise = new Promise(function (resolve, reject) {
+ config['locateFile'] = Utils.createLocateRewrite(loadPath);
+ config['instantiateWasm'] = Utils.createInstantiatePromise(loadPromise);
+ Godot(config).then(function (module) {
+ module['initFS'](me.persistentPaths).then(function (fs_err) {
+ me.rtenv = module;
+ if (unloadAfterInit) {
+ unload();
+ }
+ resolve();
+ config = null;
+ });
+ });
+ });
+ return initPromise;
+ };
+
+ /** @type {function(string, string):Object} */
+ Engine.prototype.preloadFile = function (file, path) {
+ return preloader.preload(file, path);
+ };
+
+ /** @type {function(...string):Object} */
+ Engine.prototype.start = function () {
+ // Start from arguments.
+ const args = [];
+ for (let i = 0; i < arguments.length; i++) {
+ args.push(arguments[i]);
+ }
+ const me = this;
+ return me.init().then(function () {
+ if (!me.rtenv) {
+ return Promise.reject(new Error('The engine must be initialized before it can be started'));
+ }
+
+ if (!(me.canvas instanceof HTMLCanvasElement)) {
+ me.canvas = Utils.findCanvas();
+ if (!me.canvas) {
+ return Promise.reject(new Error('No canvas found in page'));
+ }
+ }
+
+ // Canvas can grab focus on click, or key events won't work.
+ if (me.canvas.tabIndex < 0) {
+ me.canvas.tabIndex = 0;
+ }
+
+ // Disable right-click context menu.
+ me.canvas.addEventListener('contextmenu', function (ev) {
+ ev.preventDefault();
+ }, false);
+
+ // Until context restoration is implemented warn the user of context loss.
+ me.canvas.addEventListener('webglcontextlost', function (ev) {
+ alert('WebGL context lost, please reload the page'); // eslint-disable-line no-alert
+ ev.preventDefault();
+ }, false);
+
+ // Browser locale, or custom one if defined.
+ let locale = me.customLocale;
+ if (!locale) {
+ locale = navigator.languages ? navigator.languages[0] : navigator.language;
+ locale = locale.split('.')[0];
+ }
+ // Emscripten configuration.
+ me.rtenv['thisProgram'] = me.executableName;
+ me.rtenv['noExitRuntime'] = true;
+ // Godot configuration.
+ me.rtenv['initConfig']({
+ 'resizeCanvasOnStart': me.resizeCanvasOnStart,
+ 'canvas': me.canvas,
+ 'locale': locale,
+ 'onExecute': function (p_args) {
+ if (me.onExecute) {
+ me.onExecute(p_args);
+ return 0;
+ }
+ return 1;
+ },
+ 'onExit': function (p_code) {
+ me.rtenv['deinitFS']();
+ if (me.onExit) {
+ me.onExit(p_code);
+ }
+ me.rtenv = null;
+ },
+ });
+
+ return new Promise(function (resolve, reject) {
+ preloader.preloadedFiles.forEach(function (file) {
+ me.rtenv['copyToFS'](file.path, file.buffer);
+ });
+ preloader.preloadedFiles.length = 0; // Clear memory
+ me.rtenv['callMain'](args);
+ initPromise = null;
+ resolve();
+ });
+ });
+ };
+
+ Engine.prototype.startGame = function (execName, mainPack, extraArgs) {
+ // Start and init with execName as loadPath if not inited.
+ this.executableName = execName;
+ const me = this;
+ return Promise.all([
+ this.init(execName),
+ this.preloadFile(mainPack, mainPack),
+ ]).then(function () {
+ let args = ['--main-pack', mainPack];
+ if (extraArgs) {
+ args = args.concat(extraArgs);
+ }
+ return me.start.apply(me, args);
+ });
+ };
+
+ Engine.prototype.setWebAssemblyFilenameExtension = function (override) {
+ if (String(override).length === 0) {
+ throw new Error('Invalid WebAssembly filename extension override');
+ }
+ wasmExt = String(override);
+ };
+
+ Engine.prototype.setUnloadAfterInit = function (enabled) {
+ unloadAfterInit = enabled;
+ };
+
+ Engine.prototype.setCanvas = function (canvasElem) {
+ this.canvas = canvasElem;
+ };
+
+ Engine.prototype.setCanvasResizedOnStart = function (enabled) {
+ this.resizeCanvasOnStart = enabled;
+ };
+
+ Engine.prototype.setLocale = function (locale) {
+ this.customLocale = locale;
+ };
+
+ Engine.prototype.setExecutableName = function (newName) {
+ this.executableName = newName;
+ };
+
+ Engine.prototype.setProgressFunc = function (func) {
+ progressFunc = func;
+ };
+
+ Engine.prototype.setStdoutFunc = function (func) {
+ const print = function (text) {
+ let msg = text;
+ if (arguments.length > 1) {
+ msg = Array.prototype.slice.call(arguments).join(' ');
+ }
+ func(msg);
+ };
+ if (this.rtenv) {
+ this.rtenv.print = print;
+ }
+ stdout = print;
+ };
+
+ Engine.prototype.setStderrFunc = function (func) {
+ const printErr = function (text) {
+ let msg = text;
+ if (arguments.length > 1) {
+ msg = Array.prototype.slice.call(arguments).join(' ');
+ }
+ func(msg);
+ };
+ if (this.rtenv) {
+ this.rtenv.printErr = printErr;
+ }
+ stderr = printErr;
+ };
+
+ Engine.prototype.setOnExecute = function (onExecute) {
+ this.onExecute = onExecute;
+ };
+
+ Engine.prototype.setOnExit = function (onExit) {
+ this.onExit = onExit;
+ };
+
+ Engine.prototype.copyToFS = function (path, buffer) {
+ if (this.rtenv == null) {
+ throw new Error('Engine must be inited before copying files');
+ }
+ this.rtenv['copyToFS'](path, buffer);
+ };
+
+ Engine.prototype.setPersistentPaths = function (persistentPaths) {
+ this.persistentPaths = persistentPaths;
+ };
+
+ Engine.prototype.requestQuit = function () {
+ if (this.rtenv) {
+ this.rtenv['request_quit']();
+ }
+ };
+
+ // Closure compiler exported engine methods.
+ /** @export */
+ Engine['isWebGLAvailable'] = Utils.isWebGLAvailable;
+ Engine['load'] = load;
+ Engine['unload'] = unload;
+ Engine.prototype['init'] = Engine.prototype.init;
+ Engine.prototype['preloadFile'] = Engine.prototype.preloadFile;
+ Engine.prototype['start'] = Engine.prototype.start;
+ Engine.prototype['startGame'] = Engine.prototype.startGame;
+ Engine.prototype['setWebAssemblyFilenameExtension'] = Engine.prototype.setWebAssemblyFilenameExtension;
+ Engine.prototype['setUnloadAfterInit'] = Engine.prototype.setUnloadAfterInit;
+ Engine.prototype['setCanvas'] = Engine.prototype.setCanvas;
+ Engine.prototype['setCanvasResizedOnStart'] = Engine.prototype.setCanvasResizedOnStart;
+ Engine.prototype['setLocale'] = Engine.prototype.setLocale;
+ Engine.prototype['setExecutableName'] = Engine.prototype.setExecutableName;
+ Engine.prototype['setProgressFunc'] = Engine.prototype.setProgressFunc;
+ Engine.prototype['setStdoutFunc'] = Engine.prototype.setStdoutFunc;
+ Engine.prototype['setStderrFunc'] = Engine.prototype.setStderrFunc;
+ Engine.prototype['setOnExecute'] = Engine.prototype.setOnExecute;
+ Engine.prototype['setOnExit'] = Engine.prototype.setOnExit;
+ Engine.prototype['copyToFS'] = Engine.prototype.copyToFS;
+ Engine.prototype['setPersistentPaths'] = Engine.prototype.setPersistentPaths;
+ Engine.prototype['requestQuit'] = Engine.prototype.requestQuit;
+ return Engine;
+}());
+if (typeof window !== 'undefined') {
+ window['Engine'] = Engine;
+}