diff options
Diffstat (limited to 'platform/javascript/js/engine/engine.js')
-rw-r--r-- | platform/javascript/js/engine/engine.js | 285 |
1 files changed, 285 insertions, 0 deletions
diff --git a/platform/javascript/js/engine/engine.js b/platform/javascript/js/engine/engine.js new file mode 100644 index 0000000000..74153b672a --- /dev/null +++ b/platform/javascript/js/engine/engine.js @@ -0,0 +1,285 @@ +const Engine = (function () { + const preloader = new Preloader(); + + let wasmExt = '.wasm'; + let unloadAfterInit = true; + let loadPath = ''; + let loadPromise = null; + let initPromise = null; + let stderr = null; + let stdout = null; + let progressFunc = null; + + function load(basePath) { + if (loadPromise == null) { + loadPath = basePath; + loadPromise = preloader.loadPromise(basePath + wasmExt); + preloader.setProgressFunc(progressFunc); + requestAnimationFrame(preloader.animateProgress); + } + return loadPromise; + } + + function unload() { + loadPromise = null; + } + + /** @constructor */ + function Engine() { // eslint-disable-line no-shadow + this.canvas = null; + this.executableName = ''; + this.rtenv = null; + this.customLocale = null; + this.resizeCanvasOnStart = false; + this.onExecute = null; + this.onExit = null; + this.persistentPaths = ['/userfs']; + } + + Engine.prototype.init = /** @param {string=} basePath */ function (basePath) { + if (initPromise) { + return initPromise; + } + if (loadPromise == null) { + if (!basePath) { + initPromise = Promise.reject(new Error('A base path must be provided when calling `init` and the engine is not loaded.')); + return initPromise; + } + load(basePath); + } + let config = {}; + if (typeof stdout === 'function') { + config.print = stdout; + } + if (typeof stderr === 'function') { + config.printErr = stderr; + } + const me = this; + initPromise = new Promise(function (resolve, reject) { + config['locateFile'] = Utils.createLocateRewrite(loadPath); + config['instantiateWasm'] = Utils.createInstantiatePromise(loadPromise); + Godot(config).then(function (module) { + module['initFS'](me.persistentPaths).then(function (fs_err) { + me.rtenv = module; + if (unloadAfterInit) { + unload(); + } + resolve(); + config = null; + }); + }); + }); + return initPromise; + }; + + /** @type {function(string, string):Object} */ + Engine.prototype.preloadFile = function (file, path) { + return preloader.preload(file, path); + }; + + /** @type {function(...string):Object} */ + Engine.prototype.start = function () { + // Start from arguments. + const args = []; + for (let i = 0; i < arguments.length; i++) { + args.push(arguments[i]); + } + const me = this; + return me.init().then(function () { + if (!me.rtenv) { + return Promise.reject(new Error('The engine must be initialized before it can be started')); + } + + if (!(me.canvas instanceof HTMLCanvasElement)) { + me.canvas = Utils.findCanvas(); + if (!me.canvas) { + return Promise.reject(new Error('No canvas found in page')); + } + } + + // Canvas can grab focus on click, or key events won't work. + if (me.canvas.tabIndex < 0) { + me.canvas.tabIndex = 0; + } + + // Disable right-click context menu. + me.canvas.addEventListener('contextmenu', function (ev) { + ev.preventDefault(); + }, false); + + // Until context restoration is implemented warn the user of context loss. + me.canvas.addEventListener('webglcontextlost', function (ev) { + alert('WebGL context lost, please reload the page'); // eslint-disable-line no-alert + ev.preventDefault(); + }, false); + + // Browser locale, or custom one if defined. + let locale = me.customLocale; + if (!locale) { + locale = navigator.languages ? navigator.languages[0] : navigator.language; + locale = locale.split('.')[0]; + } + // Emscripten configuration. + me.rtenv['thisProgram'] = me.executableName; + me.rtenv['noExitRuntime'] = true; + // Godot configuration. + me.rtenv['initConfig']({ + 'resizeCanvasOnStart': me.resizeCanvasOnStart, + 'canvas': me.canvas, + 'locale': locale, + 'onExecute': function (p_args) { + if (me.onExecute) { + me.onExecute(p_args); + return 0; + } + return 1; + }, + 'onExit': function (p_code) { + me.rtenv['deinitFS'](); + if (me.onExit) { + me.onExit(p_code); + } + me.rtenv = null; + }, + }); + + return new Promise(function (resolve, reject) { + preloader.preloadedFiles.forEach(function (file) { + me.rtenv['copyToFS'](file.path, file.buffer); + }); + preloader.preloadedFiles.length = 0; // Clear memory + me.rtenv['callMain'](args); + initPromise = null; + resolve(); + }); + }); + }; + + Engine.prototype.startGame = function (execName, mainPack, extraArgs) { + // Start and init with execName as loadPath if not inited. + this.executableName = execName; + const me = this; + return Promise.all([ + this.init(execName), + this.preloadFile(mainPack, mainPack), + ]).then(function () { + let args = ['--main-pack', mainPack]; + if (extraArgs) { + args = args.concat(extraArgs); + } + return me.start.apply(me, args); + }); + }; + + Engine.prototype.setWebAssemblyFilenameExtension = function (override) { + if (String(override).length === 0) { + throw new Error('Invalid WebAssembly filename extension override'); + } + wasmExt = String(override); + }; + + Engine.prototype.setUnloadAfterInit = function (enabled) { + unloadAfterInit = enabled; + }; + + Engine.prototype.setCanvas = function (canvasElem) { + this.canvas = canvasElem; + }; + + Engine.prototype.setCanvasResizedOnStart = function (enabled) { + this.resizeCanvasOnStart = enabled; + }; + + Engine.prototype.setLocale = function (locale) { + this.customLocale = locale; + }; + + Engine.prototype.setExecutableName = function (newName) { + this.executableName = newName; + }; + + Engine.prototype.setProgressFunc = function (func) { + progressFunc = func; + }; + + Engine.prototype.setStdoutFunc = function (func) { + const print = function (text) { + let msg = text; + if (arguments.length > 1) { + msg = Array.prototype.slice.call(arguments).join(' '); + } + func(msg); + }; + if (this.rtenv) { + this.rtenv.print = print; + } + stdout = print; + }; + + Engine.prototype.setStderrFunc = function (func) { + const printErr = function (text) { + let msg = text; + if (arguments.length > 1) { + msg = Array.prototype.slice.call(arguments).join(' '); + } + func(msg); + }; + if (this.rtenv) { + this.rtenv.printErr = printErr; + } + stderr = printErr; + }; + + Engine.prototype.setOnExecute = function (onExecute) { + this.onExecute = onExecute; + }; + + Engine.prototype.setOnExit = function (onExit) { + this.onExit = onExit; + }; + + Engine.prototype.copyToFS = function (path, buffer) { + if (this.rtenv == null) { + throw new Error('Engine must be inited before copying files'); + } + this.rtenv['copyToFS'](path, buffer); + }; + + Engine.prototype.setPersistentPaths = function (persistentPaths) { + this.persistentPaths = persistentPaths; + }; + + Engine.prototype.requestQuit = function () { + if (this.rtenv) { + this.rtenv['request_quit'](); + } + }; + + // Closure compiler exported engine methods. + /** @export */ + Engine['isWebGLAvailable'] = Utils.isWebGLAvailable; + Engine['load'] = load; + Engine['unload'] = unload; + Engine.prototype['init'] = Engine.prototype.init; + Engine.prototype['preloadFile'] = Engine.prototype.preloadFile; + Engine.prototype['start'] = Engine.prototype.start; + Engine.prototype['startGame'] = Engine.prototype.startGame; + Engine.prototype['setWebAssemblyFilenameExtension'] = Engine.prototype.setWebAssemblyFilenameExtension; + Engine.prototype['setUnloadAfterInit'] = Engine.prototype.setUnloadAfterInit; + Engine.prototype['setCanvas'] = Engine.prototype.setCanvas; + Engine.prototype['setCanvasResizedOnStart'] = Engine.prototype.setCanvasResizedOnStart; + Engine.prototype['setLocale'] = Engine.prototype.setLocale; + Engine.prototype['setExecutableName'] = Engine.prototype.setExecutableName; + Engine.prototype['setProgressFunc'] = Engine.prototype.setProgressFunc; + Engine.prototype['setStdoutFunc'] = Engine.prototype.setStdoutFunc; + Engine.prototype['setStderrFunc'] = Engine.prototype.setStderrFunc; + Engine.prototype['setOnExecute'] = Engine.prototype.setOnExecute; + Engine.prototype['setOnExit'] = Engine.prototype.setOnExit; + Engine.prototype['copyToFS'] = Engine.prototype.copyToFS; + Engine.prototype['setPersistentPaths'] = Engine.prototype.setPersistentPaths; + Engine.prototype['requestQuit'] = Engine.prototype.requestQuit; + return Engine; +}()); +if (typeof window !== 'undefined') { + window['Engine'] = Engine; +} |