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Diffstat (limited to 'platform/javascript/js/engine/config.js')
-rw-r--r-- | platform/javascript/js/engine/config.js | 357 |
1 files changed, 0 insertions, 357 deletions
diff --git a/platform/javascript/js/engine/config.js b/platform/javascript/js/engine/config.js deleted file mode 100644 index 2e5e1ed0d1..0000000000 --- a/platform/javascript/js/engine/config.js +++ /dev/null @@ -1,357 +0,0 @@ -/** - * An object used to configure the Engine instance based on godot export options, and to override those in custom HTML - * templates if needed. - * - * @header Engine configuration - * @summary The Engine configuration object. This is just a typedef, create it like a regular object, e.g.: - * - * ``const MyConfig = { executable: 'godot', unloadAfterInit: false }`` - * - * @typedef {Object} EngineConfig - */ -const EngineConfig = {}; // eslint-disable-line no-unused-vars - -/** - * @struct - * @constructor - * @ignore - */ -const InternalConfig = function (initConfig) { // eslint-disable-line no-unused-vars - const cfg = /** @lends {InternalConfig.prototype} */ { - /** - * Whether the unload the engine automatically after the instance is initialized. - * - * @memberof EngineConfig - * @default - * @type {boolean} - */ - unloadAfterInit: true, - /** - * The HTML DOM Canvas object to use. - * - * By default, the first canvas element in the document will be used is none is specified. - * - * @memberof EngineConfig - * @default - * @type {?HTMLCanvasElement} - */ - canvas: null, - /** - * The name of the WASM file without the extension. (Set by Godot Editor export process). - * - * @memberof EngineConfig - * @default - * @type {string} - */ - executable: '', - /** - * An alternative name for the game pck to load. The executable name is used otherwise. - * - * @memberof EngineConfig - * @default - * @type {?string} - */ - mainPack: null, - /** - * Specify a language code to select the proper localization for the game. - * - * The browser locale will be used if none is specified. See complete list of - * :ref:`supported locales <doc_locales>`. - * - * @memberof EngineConfig - * @type {?string} - * @default - */ - locale: null, - /** - * The canvas resize policy determines how the canvas should be resized by Godot. - * - * ``0`` means Godot won't do any resizing. This is useful if you want to control the canvas size from - * javascript code in your template. - * - * ``1`` means Godot will resize the canvas on start, and when changing window size via engine functions. - * - * ``2`` means Godot will adapt the canvas size to match the whole browser window. - * - * @memberof EngineConfig - * @type {number} - * @default - */ - canvasResizePolicy: 2, - /** - * The arguments to be passed as command line arguments on startup. - * - * See :ref:`command line tutorial <doc_command_line_tutorial>`. - * - * **Note**: :js:meth:`startGame <Engine.prototype.startGame>` will always add the ``--main-pack`` argument. - * - * @memberof EngineConfig - * @type {Array<string>} - * @default - */ - args: [], - /** - * When enabled, the game canvas will automatically grab the focus when the engine starts. - * - * @memberof EngineConfig - * @type {boolean} - * @default - */ - focusCanvas: true, - /** - * When enabled, this will turn on experimental virtual keyboard support on mobile. - * - * @memberof EngineConfig - * @type {boolean} - * @default - */ - experimentalVK: false, - /** - * The progressive web app service worker to install. - * @memberof EngineConfig - * @default - * @type {string} - */ - serviceWorker: '', - /** - * @ignore - * @type {Array.<string>} - */ - persistentPaths: ['/userfs'], - /** - * @ignore - * @type {boolean} - */ - persistentDrops: false, - /** - * @ignore - * @type {Array.<string>} - */ - gdnativeLibs: [], - /** - * @ignore - * @type {Array.<string>} - */ - fileSizes: [], - /** - * A callback function for handling Godot's ``OS.execute`` calls. - * - * This is for example used in the Web Editor template to switch between project manager and editor, and for running the game. - * - * @callback EngineConfig.onExecute - * @param {string} path The path that Godot's wants executed. - * @param {Array.<string>} args The arguments of the "command" to execute. - */ - /** - * @ignore - * @type {?function(string, Array.<string>)} - */ - onExecute: null, - /** - * A callback function for being notified when the Godot instance quits. - * - * **Note**: This function will not be called if the engine crashes or become unresponsive. - * - * @callback EngineConfig.onExit - * @param {number} status_code The status code returned by Godot on exit. - */ - /** - * @ignore - * @type {?function(number)} - */ - onExit: null, - /** - * A callback function for displaying download progress. - * - * The function is called once per frame while downloading files, so the usage of ``requestAnimationFrame()`` - * is not necessary. - * - * If the callback function receives a total amount of bytes as 0, this means that it is impossible to calculate. - * Possible reasons include: - * - * - Files are delivered with server-side chunked compression - * - Files are delivered with server-side compression on Chromium - * - Not all file downloads have started yet (usually on servers without multi-threading) - * - * @callback EngineConfig.onProgress - * @param {number} current The current amount of downloaded bytes so far. - * @param {number} total The total amount of bytes to be downloaded. - */ - /** - * @ignore - * @type {?function(number, number)} - */ - onProgress: null, - /** - * A callback function for handling the standard output stream. This method should usually only be used in debug pages. - * - * By default, ``console.log()`` is used. - * - * @callback EngineConfig.onPrint - * @param {...*} [var_args] A variadic number of arguments to be printed. - */ - /** - * @ignore - * @type {?function(...*)} - */ - onPrint: function () { - console.log.apply(console, Array.from(arguments)); // eslint-disable-line no-console - }, - /** - * A callback function for handling the standard error stream. This method should usually only be used in debug pages. - * - * By default, ``console.error()`` is used. - * - * @callback EngineConfig.onPrintError - * @param {...*} [var_args] A variadic number of arguments to be printed as errors. - */ - /** - * @ignore - * @type {?function(...*)} - */ - onPrintError: function (var_args) { - console.error.apply(console, Array.from(arguments)); // eslint-disable-line no-console - }, - }; - - /** - * @ignore - * @struct - * @constructor - * @param {EngineConfig} opts - */ - function Config(opts) { - this.update(opts); - } - - Config.prototype = cfg; - - /** - * @ignore - * @param {EngineConfig} opts - */ - Config.prototype.update = function (opts) { - const config = opts || {}; - // NOTE: We must explicitly pass the default, accessing it via - // the key will fail due to closure compiler renames. - function parse(key, def) { - if (typeof (config[key]) === 'undefined') { - return def; - } - return config[key]; - } - // Module config - this.unloadAfterInit = parse('unloadAfterInit', this.unloadAfterInit); - this.onPrintError = parse('onPrintError', this.onPrintError); - this.onPrint = parse('onPrint', this.onPrint); - this.onProgress = parse('onProgress', this.onProgress); - - // Godot config - this.canvas = parse('canvas', this.canvas); - this.executable = parse('executable', this.executable); - this.mainPack = parse('mainPack', this.mainPack); - this.locale = parse('locale', this.locale); - this.canvasResizePolicy = parse('canvasResizePolicy', this.canvasResizePolicy); - this.persistentPaths = parse('persistentPaths', this.persistentPaths); - this.persistentDrops = parse('persistentDrops', this.persistentDrops); - this.experimentalVK = parse('experimentalVK', this.experimentalVK); - this.focusCanvas = parse('focusCanvas', this.focusCanvas); - this.serviceWorker = parse('serviceWorker', this.serviceWorker); - this.gdnativeLibs = parse('gdnativeLibs', this.gdnativeLibs); - this.fileSizes = parse('fileSizes', this.fileSizes); - this.args = parse('args', this.args); - this.onExecute = parse('onExecute', this.onExecute); - this.onExit = parse('onExit', this.onExit); - }; - - /** - * @ignore - * @param {string} loadPath - * @param {Response} response - */ - Config.prototype.getModuleConfig = function (loadPath, response) { - let r = response; - return { - 'print': this.onPrint, - 'printErr': this.onPrintError, - 'thisProgram': this.executable, - 'noExitRuntime': true, - 'dynamicLibraries': [`${loadPath}.side.wasm`], - 'instantiateWasm': function (imports, onSuccess) { - function done(result) { - onSuccess(result['instance'], result['module']); - } - if (typeof (WebAssembly.instantiateStreaming) !== 'undefined') { - WebAssembly.instantiateStreaming(Promise.resolve(r), imports).then(done); - } else { - r.arrayBuffer().then(function (buffer) { - WebAssembly.instantiate(buffer, imports).then(done); - }); - } - r = null; - return {}; - }, - 'locateFile': function (path) { - if (path.endsWith('.worker.js')) { - return `${loadPath}.worker.js`; - } else if (path.endsWith('.audio.worklet.js')) { - return `${loadPath}.audio.worklet.js`; - } else if (path.endsWith('.js')) { - return `${loadPath}.js`; - } else if (path.endsWith('.side.wasm')) { - return `${loadPath}.side.wasm`; - } else if (path.endsWith('.wasm')) { - return `${loadPath}.wasm`; - } - return path; - }, - }; - }; - - /** - * @ignore - * @param {function()} cleanup - */ - Config.prototype.getGodotConfig = function (cleanup) { - // Try to find a canvas - if (!(this.canvas instanceof HTMLCanvasElement)) { - const nodes = document.getElementsByTagName('canvas'); - if (nodes.length && nodes[0] instanceof HTMLCanvasElement) { - this.canvas = nodes[0]; - } - if (!this.canvas) { - throw new Error('No canvas found in page'); - } - } - // Canvas can grab focus on click, or key events won't work. - if (this.canvas.tabIndex < 0) { - this.canvas.tabIndex = 0; - } - - // Browser locale, or custom one if defined. - let locale = this.locale; - if (!locale) { - locale = navigator.languages ? navigator.languages[0] : navigator.language; - locale = locale.split('.')[0]; - } - const onExit = this.onExit; - - // Godot configuration. - return { - 'canvas': this.canvas, - 'canvasResizePolicy': this.canvasResizePolicy, - 'locale': locale, - 'persistentDrops': this.persistentDrops, - 'virtualKeyboard': this.experimentalVK, - 'focusCanvas': this.focusCanvas, - 'onExecute': this.onExecute, - 'onExit': function (p_code) { - cleanup(); // We always need to call the cleanup callback to free memory. - if (typeof (onExit) === 'function') { - onExit(p_code); - } - }, - }; - }; - return new Config(initConfig); -}; |