diff options
Diffstat (limited to 'platform/javascript/javascript_main.cpp')
-rw-r--r-- | platform/javascript/javascript_main.cpp | 14 |
1 files changed, 10 insertions, 4 deletions
diff --git a/platform/javascript/javascript_main.cpp b/platform/javascript/javascript_main.cpp index 0fe95b0a8f..307a80feea 100644 --- a/platform/javascript/javascript_main.cpp +++ b/platform/javascript/javascript_main.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -28,6 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ +#include "core/config/engine.h" #include "core/io/resource_loader.h" #include "main/main.h" #include "platform/javascript/display_server_javascript.h" @@ -66,6 +67,11 @@ void main_loop_callback() { int target_fps = Engine::get_singleton()->get_target_fps(); if (target_fps > 0) { + if (current_ticks - target_ticks > 1000000) { + // When the window loses focus, we stop getting updates and accumulate delay. + // For this reason, if the difference is too big, we reset target ticks to the current ticks. + target_ticks = current_ticks; + } target_ticks += (uint64_t)(1000000 / target_fps); } if (os->main_loop_iterate()) { @@ -89,10 +95,10 @@ extern EMSCRIPTEN_KEEPALIVE int godot_js_main(int argc, char *argv[]) { Main::start(); os->get_main_loop()->initialize(); #ifdef TOOLS_ENABLED - if (Main::is_project_manager() && FileAccess::exists("/tmp/preload.zip")) { + if (Engine::get_singleton()->is_project_manager_hint() && FileAccess::exists("/tmp/preload.zip")) { PackedStringArray ps; ps.push_back("/tmp/preload.zip"); - os->get_main_loop()->emit_signal("files_dropped", ps, -1); + os->get_main_loop()->emit_signal(SNAME("files_dropped"), ps, -1); } #endif emscripten_set_main_loop(main_loop_callback, -1, false); |