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-rw-r--r--platform/javascript/javascript_main.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/javascript/javascript_main.cpp b/platform/javascript/javascript_main.cpp
index 5656ecd7dc..0b8af70b13 100644
--- a/platform/javascript/javascript_main.cpp
+++ b/platform/javascript/javascript_main.cpp
@@ -87,7 +87,7 @@ extern EMSCRIPTEN_KEEPALIVE int godot_js_main(int argc, char *argv[]) {
ResourceLoader::set_abort_on_missing_resources(false);
Main::start();
- os->get_main_loop()->init();
+ os->get_main_loop()->initialize();
emscripten_set_main_loop(main_loop_callback, -1, false);
// Immediately run the first iteration.
// We are inside an animation frame, we want to immediately draw on the newly setup canvas.